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            放在這兒,以后查起來方便

            從pdf里面copy下來格式就沒了,沒法看,哪位老大給整份帶格式的?

            [2012-02-09]
            沒找到,直接看代碼,哪里都不如代碼權威!嘿嘿!
                MaterialSerializer::MaterialSerializer()
                {
                    // Set up root attribute parsers
                    mRootAttribParsers.insert(AttribParserList::value_type("material", (ATTRIBUTE_PARSER)parseMaterial));
                    mRootAttribParsers.insert(AttribParserList::value_type("vertex_program", (ATTRIBUTE_PARSER)parseVertexProgram));
                    mRootAttribParsers.insert(AttribParserList::value_type("geometry_program", (ATTRIBUTE_PARSER)parseGeometryProgram));
                    mRootAttribParsers.insert(AttribParserList::value_type("fragment_program", (ATTRIBUTE_PARSER)parseFragmentProgram));

                    // Set up material attribute parsers
                    mMaterialAttribParsers.insert(AttribParserList::value_type("lod_distances", (ATTRIBUTE_PARSER)parseLodDistances));
                    mMaterialAttribParsers.insert(AttribParserList::value_type("receive_shadows", (ATTRIBUTE_PARSER)parseReceiveShadows));
                    mMaterialAttribParsers.insert(AttribParserList::value_type("transparency_casts_shadows", (ATTRIBUTE_PARSER)parseTransparencyCastsShadows));
                    mMaterialAttribParsers.insert(AttribParserList::value_type("technique", (ATTRIBUTE_PARSER)parseTechnique));
                    mMaterialAttribParsers.insert(AttribParserList::value_type("set_texture_alias", (ATTRIBUTE_PARSER)parseSetTextureAlias));

                    // Set up technique attribute parsers
                    mTechniqueAttribParsers.insert(AttribParserList::value_type("lod_index", (ATTRIBUTE_PARSER)parseLodIndex));
                    mTechniqueAttribParsers.insert(AttribParserList::value_type("shadow_caster_material", (ATTRIBUTE_PARSER)parseShadowCasterMaterial));
                    mTechniqueAttribParsers.insert(AttribParserList::value_type("shadow_receiver_material", (ATTRIBUTE_PARSER)parseShadowReceiverMaterial));
                    mTechniqueAttribParsers.insert(AttribParserList::value_type("scheme", (ATTRIBUTE_PARSER)parseScheme));
                    mTechniqueAttribParsers.insert(AttribParserList::value_type("gpu_vendor_rule", (ATTRIBUTE_PARSER)parseGPUVendorRule));
                    mTechniqueAttribParsers.insert(AttribParserList::value_type("gpu_device_rule", (ATTRIBUTE_PARSER)parseGPUDeviceRule));
                    mTechniqueAttribParsers.insert(AttribParserList::value_type("pass", (ATTRIBUTE_PARSER)parsePass));

                    // Set up pass attribute parsers
                    mPassAttribParsers.insert(AttribParserList::value_type("ambient", (ATTRIBUTE_PARSER)parseAmbient));
                    mPassAttribParsers.insert(AttribParserList::value_type("diffuse", (ATTRIBUTE_PARSER)parseDiffuse));
                    mPassAttribParsers.insert(AttribParserList::value_type("specular", (ATTRIBUTE_PARSER)parseSpecular));
                    mPassAttribParsers.insert(AttribParserList::value_type("emissive", (ATTRIBUTE_PARSER)parseEmissive));
                    mPassAttribParsers.insert(AttribParserList::value_type("scene_blend", (ATTRIBUTE_PARSER)parseSceneBlend));
                    mPassAttribParsers.insert(AttribParserList::value_type("separate_scene_blend", (ATTRIBUTE_PARSER)parseSeparateSceneBlend));
                    mPassAttribParsers.insert(AttribParserList::value_type("depth_check", (ATTRIBUTE_PARSER)parseDepthCheck));
                    mPassAttribParsers.insert(AttribParserList::value_type("depth_write", (ATTRIBUTE_PARSER)parseDepthWrite));
                    mPassAttribParsers.insert(AttribParserList::value_type("depth_func", (ATTRIBUTE_PARSER)parseDepthFunc));
                    mPassAttribParsers.insert(AttribParserList::value_type("normalise_normals", (ATTRIBUTE_PARSER)parseNormaliseNormals));
                    mPassAttribParsers.insert(AttribParserList::value_type("alpha_rejection", (ATTRIBUTE_PARSER)parseAlphaRejection));
                    mPassAttribParsers.insert(AttribParserList::value_type("alpha_to_coverage", (ATTRIBUTE_PARSER)parseAlphaToCoverage));
                    mPassAttribParsers.insert(AttribParserList::value_type("transparent_sorting", (ATTRIBUTE_PARSER)parseTransparentSorting));
                    mPassAttribParsers.insert(AttribParserList::value_type("colour_write", (ATTRIBUTE_PARSER)parseColourWrite));
                    mPassAttribParsers.insert(AttribParserList::value_type("light_scissor", (ATTRIBUTE_PARSER)parseLightScissor));
                    mPassAttribParsers.insert(AttribParserList::value_type("light_clip_planes", (ATTRIBUTE_PARSER)parseLightClip));
                    mPassAttribParsers.insert(AttribParserList::value_type("cull_hardware", (ATTRIBUTE_PARSER)parseCullHardware));
                    mPassAttribParsers.insert(AttribParserList::value_type("cull_software", (ATTRIBUTE_PARSER)parseCullSoftware));
                    mPassAttribParsers.insert(AttribParserList::value_type("lighting", (ATTRIBUTE_PARSER)parseLighting));
                    mPassAttribParsers.insert(AttribParserList::value_type("fog_override", (ATTRIBUTE_PARSER)parseFogging));
                    mPassAttribParsers.insert(AttribParserList::value_type("shading", (ATTRIBUTE_PARSER)parseShading));
                    mPassAttribParsers.insert(AttribParserList::value_type("polygon_mode", (ATTRIBUTE_PARSER)parsePolygonMode));
                    mPassAttribParsers.insert(AttribParserList::value_type("polygon_mode_overrideable", (ATTRIBUTE_PARSER)parsePolygonModeOverrideable));
                    mPassAttribParsers.insert(AttribParserList::value_type("depth_bias", (ATTRIBUTE_PARSER)parseDepthBias));
                    mPassAttribParsers.insert(AttribParserList::value_type("iteration_depth_bias", (ATTRIBUTE_PARSER)parseIterationDepthBias));
                    mPassAttribParsers.insert(AttribParserList::value_type("texture_unit", (ATTRIBUTE_PARSER)parseTextureUnit));
                    mPassAttribParsers.insert(AttribParserList::value_type("vertex_program_ref", (ATTRIBUTE_PARSER)parseVertexProgramRef));
                    mPassAttribParsers.insert(AttribParserList::value_type("geometry_program_ref", (ATTRIBUTE_PARSER)parseGeometryProgramRef));
                    mPassAttribParsers.insert(AttribParserList::value_type("shadow_caster_vertex_program_ref", (ATTRIBUTE_PARSER)parseShadowCasterVertexProgramRef));
                    mPassAttribParsers.insert(AttribParserList::value_type("shadow_receiver_vertex_program_ref", (ATTRIBUTE_PARSER)parseShadowReceiverVertexProgramRef));
                    mPassAttribParsers.insert(AttribParserList::value_type("shadow_receiver_fragment_program_ref", (ATTRIBUTE_PARSER)parseShadowReceiverFragmentProgramRef));
                    mPassAttribParsers.insert(AttribParserList::value_type("fragment_program_ref", (ATTRIBUTE_PARSER)parseFragmentProgramRef));
                    mPassAttribParsers.insert(AttribParserList::value_type("max_lights", (ATTRIBUTE_PARSER)parseMaxLights));
                    mPassAttribParsers.insert(AttribParserList::value_type("start_light", (ATTRIBUTE_PARSER)parseStartLight));
                    mPassAttribParsers.insert(AttribParserList::value_type("iteration", (ATTRIBUTE_PARSER)parseIteration));
                    mPassAttribParsers.insert(AttribParserList::value_type("point_size", (ATTRIBUTE_PARSER)parsePointSize));
                    mPassAttribParsers.insert(AttribParserList::value_type("point_sprites", (ATTRIBUTE_PARSER)parsePointSprites));
                    mPassAttribParsers.insert(AttribParserList::value_type("point_size_attenuation", (ATTRIBUTE_PARSER)parsePointAttenuation));
                    mPassAttribParsers.insert(AttribParserList::value_type("point_size_min", (ATTRIBUTE_PARSER)parsePointSizeMin));
                    mPassAttribParsers.insert(AttribParserList::value_type("point_size_max", (ATTRIBUTE_PARSER)parsePointSizeMax));
                    mPassAttribParsers.insert(AttribParserList::value_type("illumination_stage", (ATTRIBUTE_PARSER)parseIlluminationStage));

                    // Set up texture unit attribute parsers
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("texture_source", (ATTRIBUTE_PARSER)parseTextureSource));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("texture", (ATTRIBUTE_PARSER)parseTexture));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("anim_texture", (ATTRIBUTE_PARSER)parseAnimTexture));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("cubic_texture", (ATTRIBUTE_PARSER)parseCubicTexture));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("binding_type", (ATTRIBUTE_PARSER)parseBindingType));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("tex_coord_set", (ATTRIBUTE_PARSER)parseTexCoord));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("tex_address_mode", (ATTRIBUTE_PARSER)parseTexAddressMode));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("tex_border_colour", (ATTRIBUTE_PARSER)parseTexBorderColour));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("colour_op", (ATTRIBUTE_PARSER)parseColourOp));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("colour_op_ex", (ATTRIBUTE_PARSER)parseColourOpEx));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("colour_op_multipass_fallback", (ATTRIBUTE_PARSER)parseColourOpFallback));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("alpha_op_ex", (ATTRIBUTE_PARSER)parseAlphaOpEx));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("env_map", (ATTRIBUTE_PARSER)parseEnvMap));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("scroll", (ATTRIBUTE_PARSER)parseScroll));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("scroll_anim", (ATTRIBUTE_PARSER)parseScrollAnim));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("rotate", (ATTRIBUTE_PARSER)parseRotate));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("rotate_anim", (ATTRIBUTE_PARSER)parseRotateAnim));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("scale", (ATTRIBUTE_PARSER)parseScale));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("wave_xform", (ATTRIBUTE_PARSER)parseWaveXform));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("transform", (ATTRIBUTE_PARSER)parseTransform));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("filtering", (ATTRIBUTE_PARSER)parseFiltering));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("max_anisotropy", (ATTRIBUTE_PARSER)parseAnisotropy));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("texture_alias", (ATTRIBUTE_PARSER)parseTextureAlias));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("mipmap_bias", (ATTRIBUTE_PARSER)parseMipmapBias));
                    mTextureUnitAttribParsers.insert(AttribParserList::value_type("content_type", (ATTRIBUTE_PARSER)parseContentType));

                    // Set up program reference attribute parsers
                    mProgramRefAttribParsers.insert(AttribParserList::value_type("param_indexed", (ATTRIBUTE_PARSER)parseParamIndexed));
                    mProgramRefAttribParsers.insert(AttribParserList::value_type("param_indexed_auto", (ATTRIBUTE_PARSER)parseParamIndexedAuto));
                    mProgramRefAttribParsers.insert(AttribParserList::value_type("param_named", (ATTRIBUTE_PARSER)parseParamNamed));
                    mProgramRefAttribParsers.insert(AttribParserList::value_type("param_named_auto", (ATTRIBUTE_PARSER)parseParamNamedAuto));

                    // Set up program definition attribute parsers
                    mProgramAttribParsers.insert(AttribParserList::value_type("source", (ATTRIBUTE_PARSER)parseProgramSource));
                    mProgramAttribParsers.insert(AttribParserList::value_type("syntax", (ATTRIBUTE_PARSER)parseProgramSyntax));
                    mProgramAttribParsers.insert(AttribParserList::value_type("includes_skeletal_animation", (ATTRIBUTE_PARSER)parseProgramSkeletalAnimation));
                    mProgramAttribParsers.insert(AttribParserList::value_type("includes_morph_animation", (ATTRIBUTE_PARSER)parseProgramMorphAnimation));
                    mProgramAttribParsers.insert(AttribParserList::value_type("includes_pose_animation", (ATTRIBUTE_PARSER)parseProgramPoseAnimation));
                    mProgramAttribParsers.insert(AttribParserList::value_type("uses_vertex_texture_fetch", (ATTRIBUTE_PARSER)parseProgramVertexTextureFetch));
                    mProgramAttribParsers.insert(AttribParserList::value_type("default_params", (ATTRIBUTE_PARSER)parseDefaultParams));

                    // Set up program default param attribute parsers
                    mProgramDefaultParamAttribParsers.insert(AttribParserList::value_type("param_indexed", (ATTRIBUTE_PARSER)parseParamIndexed));
                    mProgramDefaultParamAttribParsers.insert(AttribParserList::value_type("param_indexed_auto", (ATTRIBUTE_PARSER)parseParamIndexedAuto));
                    mProgramDefaultParamAttribParsers.insert(AttribParserList::value_type("param_named", (ATTRIBUTE_PARSER)parseParamNamed));
                    mProgramDefaultParamAttribParsers.insert(AttribParserList::value_type("param_named_auto", (ATTRIBUTE_PARSER)parseParamNamedAuto));

                    mScriptContext.section = MSS_NONE;
                    mScriptContext.material.setNull();
                    mScriptContext.technique = 0;
                    mScriptContext.pass = 0;
                    mScriptContext.textureUnit = 0;
                    mScriptContext.program.setNull();
                    mScriptContext.lineNo = 0;
                    mScriptContext.filename.clear();
                    mScriptContext.techLev = -1;
                    mScriptContext.passLev = -1;
                    mScriptContext.stateLev = -1;

                    mBuffer.clear();
                }
            posted on 2008-04-30 03:49 七星重劍 閱讀(1126) 評論(0)  編輯 收藏 引用 所屬分類: Game GraphicsOGRE
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