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聽聽聽聽聽聽聽聽聽"OpenAL宸茬粡琚瘉鏄庢槸銆婇緳涓庡湴涓嬪煄Online錛氶鏆存潵涓淬嬫渶濂界殑閫夋嫨銆傚畠鎵甯︽潵鐨勯煶棰戞ц兘鍜屾父鎴忎腑鐨勫0闊沖搧璐ㄦ槸閭d箞濡欎笉鍙█錛岀敱EAX寮曟搸鎻愪緵闅句互緗俊鐨勯煶鍝嶆晥鏋滐紝灝ゅ叾鍗拌薄娣卞埢鐨勬槸鍦ㄥ湴鐗腑鐨勫洖鍝嶏紝"銆婇緳涓庡湴涓嬪煄Online銆嬬殑鍒朵綔鍏徃Turbine鐨勯煶棰?amp;瑙嗛涓葷Geoff Scott榪欐牱褰㈠錛?瀵規垜浠潵璇碠penAL鐨勯煶棰戠‖浠舵彁渚涗簡瀵筗indows Vista緋葷粺鐨勬敮鎸佹槸涓ソ娑堟伅錛岃繖鎰忓懗鐫鎴戜滑鍙互鍦ㄦ湭鏉ョ殑寰堥暱涓孌墊椂闂寸戶緇疄鐜版父鎴忎腑榪欎簺楂樺搧璐ㄧ殑闊抽鏁堟灉銆?
"瑕佷負鐢ㄦ埛甯︽潵鏈涓嶅彲鎬濊鍜屾渶浠や漢闅懼繕鐨凱C娓告垙浣撻獙鐨勬渶浣蟲柟娉曚箣涓灝辨槸鍏ㄥ姏鍒涘緩涓涓畬鍏ㄧ湡瀹炵殑3D闊抽鐜錛?钁楀悕鐨勭涓浜虹О娓告垙寮鍙戝叕鍙窰uman Head Studios鐨勯煶棰戜富綆d Lima璇達紝"涓轟簡鏋勫緩鐨勫揩閫燂紝綆渚垮拰鏈夋晥錛屼互鍙婅冭檻鍒板Windows XP鍜屽叾鍚庣畫鐨刅ista緋葷粺鐨勬敮鎸侊紝鎴戜滑閫夋嫨鍘誨厖鍒嗗埄鐢⊿ound Blaster X-Fi寮哄ぇ鐨勯煶棰戞ц兘鍦ㄣ婃帬椋熴嬩腑銆傛垜浠緢楂樺叴綆渚跨殑OpenAL鍙互鎻愪緵鐩存帴閫氳礬鍒扮‖浠訛紝鍦ㄥ0鍗′笂灝卞疄鐜伴煶棰戝姞閫熴侽penAL鍏佽鎴戜滑鍦ㄤ袱縐嶆搷浣滅郴緇熶嬌鐢ㄧ浉鍚岀殑闊抽浠g爜錛屾父鎴忎腑鐨勯煶棰戣璁″拰瀹炵幇鐨勮繃紼嬫槸濡傛綆鍗曟柟渚褲傚洜姝わ紝Human Head鍙互淇濊瘉涓や釜騫沖彴鐨勬父鎴忕帺瀹墮兘鍙互鍏呭垎浜彈閭i渿鎾艱岃糠浜虹殑闊抽浣撻獙錛屾垜浠殑銆婃帬椋熴嬪氨鏄繖涔堝仛鍑烘潵鐨勩?
Sound Blaster X-Fi瀹舵棌緋誨垪澹板崱浣塊煶棰戝鐞嗕笌PC鐨勪腑澶鐞嗗櫒鍒嗙錛屼粠鑰屽緱鍒版洿蹇殑紜歡鍔犻熷害銆備緷闈犺繖浜涢澶栫殑CPU澶勭悊鑳藉姏錛岀敤鎴峰彲浠ユ劅瑙夊埌甯ч熺巼鐨勬彁楂樸傚彟澶栵紝紜歡鍔犻熷彲浠ュ湪娓告垙涓甫鏉ユ洿澶ц寖鍥寸殑綺劇‘鐨?D澹伴煶瀹氫綅銆傛棤璁虹敤鎴鋒槸閫夋嫨鑰蟲満榪樻槸鐜粫闊崇緋葷粺錛岀‖浠跺姞閫熼兘鍙互甯︽潵鍑鴻壊閫肩湡鐨勯珮鍝佽川3D鏁堟灉銆?/p>
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Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Game Title: World of Warcraft廬

Q1. What was Blizzard's sound team's goal for audio in World of Warcraft?
Our goal was to create an epic aural experience. With the world so vast, detailed, and beautiful, it was the sound team's job to make sure the audio matched what the players were seeing on screen. By creating rich ambient loops and having beautiful composed symphonic music, we believe that goal was achieved.
Q2. How important is audio to the World of Warcraft experience?
Since World of Warcraft is almost completely based on random encounters, audio becomes extremely important for letting players know when they are being attacked. Each monster in World of Warcraft was carefully designed to have an identifiable sound that occurs when it attacks. Musical cues also warn players if they are entering a dangerous area. Audio plays a great deal of importance during the overall experience in World of Warcraft.
Q3. There are a ton of different sounds and music tracks in World of Warcraft, did you create all the content internally at Blizzard?
聽We are proud to say all of our music was created in-house.

Q4. Are there any certain creature sounds or effects that are your favorite?
I would say the Dragon and the Murloc are among the two favorites in the office. Among the World of Warcraft community, the Murlocs have become the star sound byte used by many of our fan sites. As for the Dragon, we recorded a fellow co-worker and processed the sound to create one of our best-sounding creatures in the game.
Interviewees:Todd Simmons & Mark Lampert, Audio Designers at Ion Storm
Developer: Ion Storm
Publisher: Eidos
Game Title: Thief:Deadly Shadows鈩?br />
Q1. What other games have you worked on in the past and what was your role in Thief: Deadly Shadows?
Mark: Deus Ex: Invisible War (2003)
--My part on Thief: Deadly Shadows involved sound design and music for several cinematics, as well as creating a small portion of the in-game sounds. I also recorded and edited several of the voice actors, for both in-game and cinematic voices. Late in the project I assisted in assigning fellow sound designer Todd Simmons' EAX reverb presets to the levels.
Todd: Deus Ex: Invisible War
-- I provided additional audio support at the beginning and end of the project.I created sound effects and music for several cinematics, created a small number of in-game sound effects, and edited a number of voice files.Also, I created the EAX reverb presets and applied them to half the game maps.
Q2. How important is audio to Thief: Deadly Shadows and how does it factor into the game?
Mark: Audio in Thief: Deadly Shadows and the Thief series is an absolutely critical part of both game play and player immersion, as opposed to being more of a post-production aesthetic concern as might be typical elsewhere. This is true both for world sound effects and NPCs, as well as the speech of those NPCs. For example, the player must take care to move and act silently so as to attract little or no attention from the characters populating each level, which typically will be hostile towards you (seeing as how you're most likely there to steal something of theirs!).

Most players will find that they start to use their ears as a sort of radar to detect the sound of a guard's footsteps approaching from down a corridor, the movement of creatures, and especially to eavesdrop on NPC conversations in order to potentially gain some piece of useful information. Should the player step too loudly, knock over an object or use a loud weapon (e.g. a fire arrow) at an inopportune moment, guards or other hostile NPCs will detect this through the audio engine's propagation system, and will localize on the sound.
Primary sound designer and composer Eric Brosius (who fans will recognize as the man behind Thief's audio legacy with his work on Thief: The Dark Project, and Thief: The Metal Age) brings the player into the world of Thief with excellent sound effects and a rich bed of moody, ambient music. It's a game that makes its players turn off all the lights, crank the volume, lean towards the screen and get completely sucked into the experience.
Q3. The previous versions of Thief had a very advanced sound system. What is new in Thief: Deadly Shadows and what features were brought over to this version?
Mark: There are three main points in regard to audio engine enhancements and additions: First, the sound propagation system is far more robust, and by the player's experience will seem more accurate and true-to-life when listening for sounds or trying to maintain a low profile and not alert hostiles to their presence. Second, the use of Creative EAX 4.0 ADVANCED HD's multiple environments. Thief: Deadly Shadows provides a useful world for this technology in that the player often finds themselves hiding in a small passageway or around a corner while listening in to a conversation or monitoring other sounds from another room. Last, and possibly the most significant, is the addition of sound effects linked with the Havok physics system. Throwing objects to distract or mislead hostiles, knocking objects over (perhaps unintentionally!) and unexpected emergent situations all add to the sense of realism and player immersion.
Q4.What is your favorite sound effect in the game?
Mark: Speaking personally, my favorite sound effect is still the sound of Garrett drawing his bow. It's a sound that you tend to hear a great deal of and that is familiar to fans of the series, but it's the simplicity and implication of the sound that draws me to it (pun possibly intended). Typically it preceeds Garrett taking some thief-like action - extinguishing a torch with a water arrow, firing a noisemaker arrow down a hallway to attract guards away from an area that he must infiltrate, or for those who choose to use their freedom to do so, killing those guards with a good old-fashioned arrow through the head. To me, it's one of the signature sounds that let the player know, "I have the advantage of stealth, mastery of the situation, and the all-important element of surprise."
Todd: My favorite class of sound effects are the creepy ambiences.One that stands out in particular is hull creeking on the zombie ship.










You may also wish to visit the Games > Legacy Technology section to browse through older versions of EAX.
If you would like to join the Digital Media Relations program and register your company, please navigate back to the home page, and click on the Register Now! button to download an application form.
If your company is already registered, but you do not have a login ID, please contact your account manager to request access.
EAX 5.0 is supported only by Creative's Sound Blaster X-Fi Series sound cards.
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鍥?span lang="EN-US">1-2-08
9銆丟uitar Pro
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鍥?span lang="EN-US">1-2-09
10銆乀-RackS
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鍥?span lang="EN-US">1-2-10
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聽聽 鍦ㄦ父鎴忓紑鍙戜腑錛屽0闊?Sound)鐨勫湴浣嶅茍涓嶅鍥捐薄閭d箞閲嶈銆傛父鎴忓紑鍙戣呬滑浼氬彂璐瑰ぇ閮ㄥ垎鐨勬椂闂存潵澧炲姞3D鍥懼艦鐨勬柊鍔熻兘鍜岀壒鏁堬紱浣嗘槸錛屾兂瑕佽鏈嶄粬浠姳鏇村鐨勬椂闂村拰閲戦挶,鏉ュ紑鍙戝叿鏈夐珮璐ㄩ噺闊抽鏁堟灉鐨勬父鎴忓彲浠ヨ鏄潪甯哥殑鍥伴毦銆傚悓鏃訛紝鍦ㄧ‖浠舵柟闈紝鐜╁浠篃鏇翠箰鎰忚喘涔版渶鏂版寮忕殑3D鍥捐薄鍔犻熷崱錛岃屽鏂扮殑澹板崱浼間箮涔熷茍涓嶆槸閭d箞鎰熷啋銆?/p>
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聽聽 涓轟簡鍦ㄥ満鏅噷鑾峰緱鏇村姞閫肩湡鐨勯煶鏁堬紝铏氭嫙涓栫晫鐨?D 闊蟲晥閮借榪涜浜嗘繁搴︾殑澶勭悊:妯℃嫙鎴栬呭じ澶х幇瀹炰笘鐣岀殑澹伴煶錛岃繖閲屼嬌鐢ㄥ埌浜嗗悇縐嶅悇鏍風殑闊抽澶勭悊鎶鏈紝渚嬪:娣峰搷錛屽弽灝勶紝闂錛岄樆紕嶇墿錛岃繙鏂逛紶鏉ョ殑澹伴煶錛堥煶婧愪笌鍚紬鐨勮窛紱伙級.....絳夌瓑銆?/p>
聽 聽3D 闊抽鎶鏈?瀹氫綅
聽聽 姣忎釜浜鴻兘澶熸劅鐭ュ埌鐨勫0闊抽兘鏄笉鍚岀殑錛堣繖渚濊禆浜庤蟲湹鐨勫艦鐘訛紝騫撮緞鍜屽績鐞嗙姸鎬侊級錛屽洜姝ゅ湪1欏?D鎶鏈噷鍏充簬涓嶅悓鐨勫0鍗℃垨鑰呭鐞嗘晥鏋滀笉鍙兘鍙湁1涓川閲忕殑閫夐」銆傚0闊蟲槸鍚﹁兘澶熺湡瀹炲湴鍐嶇幇錛屽垯涓昏渚濊禆浜庡0鍗″拰鎵0鍣紝榪樻湁娓告垙涓噰鐢ㄧ殑闊蟲晥澶勭悊寮曟搸銆?/p>
聽聽 鐜板湪璁╂垜浠湅鐪?D 闊蟲晥鏄浣曚駭鐢熺殑錛屾垜浠鍏堣浠?D Panning錛堝畾浣嶏級 寮濮嬭璧鳳紙鐩墠榪欓」鎶鏈粛鐒跺湪ID Software 鐨凞oom涓浣跨敤錛夈傚湪榪欓」鎶鏈腑錛屾瘡涓崟澹伴亾鐨勯煶婧愰兘琚綋浣滅珛浣撳0鏉ヨ繍琛岋紝騫朵笖瀹冧滑宸?鍙沖0閬撶殑闊抽噺姘村鉤鑳藉浜掔浉瀵硅皟銆傝繖鏍瘋櫧鐒剁郴緇熼噷娌℃湁鍨傜洿鐨勫畾浣嶏紝浣嗗畠榪樻槸鑳藉鏀瑰彉澹伴煶鐨勬晥鏋滐紙渚嬪錛岃繘琛岄珮棰戠殑榪囨護錛夛紝鎵浠ュ綋澹伴煶浠庡惉浼楀悗闈㈠彂鍑烘潵鐨勬椂鍊欙紝浠栬兘澶熷惉鍒板帇鎶戠殑澹伴煶銆?/p>
聽聽聽 鐜板湪紜歡宸茬粡鑳藉瀹炵幇榪欑鏁堟灉浜嗐傚0鍗¤兘澶熶嬌鐢℉RTF錛堝ご閮ㄧ浉鍏充紶杈撳嚱鏁幫級鎶鏈湪涓や釜鎵0鍣ㄦ垨鑰呰蟲満涓ā鎷熼煶婧愮殑浣嶇疆錛涢氳繃榪囨護鎴栬呭叾瀹冭漿鎹㈡潵妯℃嫙浜虹被鐨勫惉瑙夈偮犅?/p>
聽聽聽 HRTF錛堝ご閮ㄧ浉鍏充紶杈撳嚱鏁幫級- 浣跨敤涓や釜鑰蟲湹鍐沖畾闊蟲簮鍦ㄧ┖闂翠綅緗腑浼犺緭鐨勫嚱鏁般傚湪澹伴煶鐨勪紶閫掕繃紼嬩腑錛屾垜浠殑澶村拰韜綋瀹為檯鎴愪簡鏀瑰彉澹伴煶鐨勯殰紕嶇墿錛屾垜浠殑鑰蟲湹钘忓湪闊蟲簮鐨勫悗闈紝鑳藉鎰熺煡鍒板0闊充俊鍙風殑鏀瑰彉錛涙帴鐫澹伴煶淇″彿浼氳繘鍏ユ垜浠殑鑴戝瓙錛屽茍琚В鐮佹潵鍐沖畾闊蟲簮鍦ㄧ┖闂翠腑姝g‘鐨勪綅緗?/p>
聽聽聽 鍦ㄤ笂鍥劇殑浣犲彲浠ョ湅鍒頒粠宸﹁沖埌鍙寵沖悇鏈変笉鍚岀殑3涓狧RTF(澶撮儴鐩稿叧浼犺緭鍑芥暟)錛氶煶婧愬畾浣嶏紝135搴︽暟鍜?6搴︽暟銆傝岃繖浜涙暟鎹殑鎵鏈夊鐞嗚繃紼嬪熀鏈笂閮芥槸涓鑷寸殑錛岄氬父鐨勫仛娉曟槸鍦ㄧ壒孌婄殑鑰抽害涓嬩嬌鐢ㄧ壒孌婄殑鏂規硶鎶婅繖浜涙暟鎹褰曡搗鏉ャ係ensaura ,鍦ㄥ鉤婊戠殑娉曞垯涓?錛堜緥濡傦紝鍦?500 Hz鐨勫嘲鍊鹼紝鍜?000 Hz鐨勪綆璋蜂笅浣跨敤闂撮殧)鍒╃敤浜哄伐鍚堟垚HRTF錛岃屽叾瀹冪殑鍏徃閫氬父閮戒嬌鐢ㄥ鉤鍧囩殑HRTF銆?/p>
聽聽聽 涓婇潰鐨凥RTF緋葷粺鐢變袱涓狥IR 婊ら暅緇勬垚錛岃孒RTF灝辨槸瀹冧滑鐨勪紶杈撳嚱鏁般傛棦鐒禜RTF鍏鋒湁鏅鴻兘錛岄偅涔堟垜浠偍瀛樺閲忓法澶х殑HRTF浼間箮灝辨樉寰楁氮璐逛簡錛屽洜涓虹湡瀹為煶婧愮殑瀹氫綅鑳藉閫氳繃HRTF鎻掕ˉ鏉ュ疄鐜般偮?/p>
聽 聽 閫愭笎娌¤惤鐨凥RTF
澹伴煶浼氬彂鐢熶弗閲嶇殑鎵洸
澶勭悊鐨勮繘紼嬮潪甯告參
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聽聽 浜轟滑紿佺劧鍏舵潵鍦板悜闊蟲簮杞繃澶村幓錛岃繖鏄父鏈夌殑浜嬫儏錛涜屽氨鍦ㄥご杞繃鍘葷殑涓鐬棿錛岃剳嫻烽噷灝辮兘澶熺煡閬撳0闊沖湪絀洪棿鐨勭‘鍒囦綅緗傚湪鍓嶅悗鐨凥RTF鍑芥暟涔嬮棿錛屽鏋滈煶婧愭病鏈変駭鐢熺壒孌婄殑棰戠巼錛岄偅涔堣剳嫻峰氨浼氬拷鐣ヨ繖鏍風殑澹伴煶錛涚浉鍙嶏紝瀹冧細鎶婅繖鏍風殑鏁版嵁涓庤蹇嗕腑鐨勬暟鎹繘琛屽姣旓紝騫跺畾浣嶉煶婧愬湪絀洪棿涓殑浣嶇疆銆?/p>
聽 4. 鑰蟲満鑳藉鑾峰緱鏈鐞嗘兂鐨勯煶棰戞晥鏋溿傝蟲満鑳藉寰堝ソ鍦拌В鍐蟲妸澹伴煶鐨勪俊鍙蜂粠1涓蟲湹杈撻佸彟澶?涓蟲湹鐨勯棶棰樸傜劧鑰岋紝澶ч儴鍒嗕漢騫朵笉鏄緢鍠滄鑰蟲満錛屽嵆浣挎槸鏃犵嚎鐨勫瀷鍙楓?/p>
聽聽 姝ゅ錛岀帺瀹跺甫涓婅蟲満涔嬪悗錛屼細浣垮0闊沖惉璧鋒潵鏇磋繎涓鐐癸紝榪欎釜闂榪樻湁寰呰В鍐熾?/p>
聽聽 闊沖搷瀛︾殑鍙戝睍鍙互閬垮厤鑰蟲満鍑虹幇鐨勮繖浜涢棶棰橈紝鐒惰屾柊鐨勯毦棰樺張鍑虹幇浜嗭細棣栧厛錛屼笉鏄庣‘鎬庝箞浣跨敤鎵0鍣ㄧ敓鎴愮珛浣撳0鐨勫0闊熾備緥濡?鍦℉RTF浼犺緭涔嬪悗錛屾庝箞璁╁0闊充俊鍙風殑涓閮ㄥ垎鍦ㄤ袱涓蟲湹涔嬮棿浜掔浉杈撻佸憿錛熷綋鎴戜滑浣跨敤鎵0鍣ㄨ屼笉鏄蟲満涔嬪悗錛屼袱涓蟲湹灝變細鑾峰緱鐩稿悓鐨勫0闊籌紝榪欓噷瑙e喅璇ラ棶棰樼殑鍔炴硶灝辨槸涓茶瘽騫叉壈錛坈rosstalk cancellation (CC)錛夈?/p>
聽 鍦?font color="#333333">鏈浣沖惉闊充綅緗?sweet spots)鍚紬鑳藉鐞嗘兂鍦板惉鍒版墍鏈夌殑3D闊抽鏁堟灉錛岃屽湪鍏跺畠鐨勫尯鍩熷0闊充細鍙戠敓澶辯湡銆傝繖鏍鋒垜浠湪鍊懼惉澹伴煶鐨勬椂鍊欏氨灝遍渶瑕侀夋嫨姝g‘鐨勪綅緗?font color="#333333">瀵逛簬涓瀵歸煶綆辨潵璇達紝鏈変竴涓鉤琛°佸0甯︺佺粏鑺傘佺珛浣撴劅鏈濂界殑鍚煶浣嶇疆錛岀О浣淪weet Spot銆傚綍闊沖拰鍒朵綔鐨勬椂鍊欏緇堝湪榪欎竴鐐瑰鐩戝惉鍏鋒湁閲嶈鐨勬剰涔夈係weet Spot閫氬父浣嶄簬涓瀵圭珛浣撳0闊崇涓棿錛屽墠鏂規暟鑻卞昂鐨勫湴鏂廣傝澶氫笓瀹惰涓轟粠楂橀煶澶寸殑涓婃柟鍒板惉闊寵呯殑榧誨皷鏋勬垚涓涓櫄騫葷殑絳夎竟涓夎褰紝灝辨槸Sweet Spot鐨勬墍鍦ㄣ傚洜涓哄彈鍒拌澶氬瑙傛潯浠剁殑褰卞搷錛岃繖涓綅緗彲鑳芥湁涓浜涘亸縐伙紝渚嬪璋冮煶鍙伴潰鏉跨殑鍙嶅皠灝變細鏈夊獎鍝嶏紝闊崇鐨勫樊寮備篃浼氬獎鍝嶅埌Sweet Spot錛屼竴浜涢煶綆卞叿鏈夎緝瀹藉ぇ鐨勬渶浣充綅緗傚噯紜殑瀹為檯浣嶇疆閫氬父瑕佺粡榪囪繛緇殑璇曞惉鍜岃皟鏁存潵紜畾銆係weet Spot鐨勮寖鍥磋秺騫塊様錛屾晥鏋滃氨瓚婁匠錛岃繖涔熸槸涓轟粈涔堝紑鍙戣呬滑鍦ㄥ姫鍔涘鎵捐兘澶熸墿灞昐weet Spot瑕嗙洊鑼冨洿鐨勬柟娉曘?/font>
聽 鍦ㄥ鎵0鍣ㄧ郴緇?4.1,5.1)閲岋紝澹伴煶浠庡惉浼楀懆鍥寸殑鎵0鍣ㄩ噷鍒嗗竷寮忕殑浼犲嚭鏉ワ紱澹伴煶浠庝笉鍚岀殑鎵0鍣ㄧ郴緇熼噷浼犲嚭鏉ワ紝鍚紬灝辮兘澶熷畾浣嶉煶婧愮殑鎵鍦ㄤ簡銆?/p>
聽 鍦ㄨ鍒欐潵璇達紝浣跨敤Panning灝辮凍澶熶簡錛宨.e.鎵鏈夌殑鎵0鍣ㄥ悓姝ュ湴鎾斁鏁頒釜嫻侊紙鏍規嵁鎵0鍣ㄧ殑鏁伴噺錛夛紝浣嗘槸鍗村湪涓嶅悓鐨勯煶閲忔按騫?- 鍥犳鏁堟灉灝變駭鐢熶簡銆備緥濡?鏉滄瘮鏁板瓧(Dolby Digital)鍦?.1鍜?.1閰嶇疆鍒嗗埆鍒╃敤6鍜?涓煶棰戞祦銆?/p>
聽聽 Sensaura MultiDrive, Creative錛堝垱鏂幫級 CMSS錛圕reative 鍒涙柊澶氶煶綆辯幆緇曪級鎶鏈紝鑳藉浣跨敤4涓垨鑰呮洿澶氱殑鎵0鍣ㄩ噸鐜頒嬌鐢℉RTF 鍑芥暟鐨勫0闊熾?/p>
聽聽 Sensaura MultiDrive3D闊蟲晥鎶鏈熀鏈笂閮藉繀欏昏嚦灝戦忚繃4澹伴亾浠ヤ笂鍠囧彮鏉ヨ〃鐜?D闊蟲晥鐨勫畾浣嶄復鍦烘劅錛岃屾瘡涓鍙枃鍙墍杈撳嚭鐨勯煶鏁堝唴瀹歸兘鏄笉涓鏍風殑銆?font lang="ZH-CN" face="瀹嬩綋">Creative 澶氶煶綆辯幆緇曪紙CMSS錛夋妧鏈彲灝嗕換鎰忕殑鍗曞0閬撴垨绔嬩綋澹伴煶婧愬鐞嗕負 360 搴︾殑闊蟲晥銆?/font>
聽
聽 鎵0鍣ㄧ殑姣忛儴鍒嗘湁鍓嶅悗涓や釜鍗婄悆銆傛棦鐒跺0鍦烘槸鍩轟簬HRTF鍑芥暟錛岄偅涔?/font>sweet spot鍏佽鍚紬姣忚竟鐨勯煶婧愬拰鍓嶅悗杞寸殑闊蟲簮瀹氫綅鍏鋒湁鏈浣崇殑鎰熺煡瑙夈傞殢鐫瑕嗙洊瑙掕惤鐨勬嫇瀹斤紝Sweet Spot鐨勭┖闂翠篃浼氬彉寰楄凍澶熷ぇ銆?/p>
聽聽 娌℃湁涓茶瘽騫叉壈(crosstalk cancellation (CC))錛岄煶婧愮殑瀹氫綅鏄笉鍙兘鐨勩傛棦鐒禜RTF鍦∕ultiDrive鎶鏈笂涓昏鏄敤浜?涓互涓婄殑鎵0鍣紝閭d箞鍦ㄦ墍鏈夌殑4涓壃澹板櫒涓婂簲鐢–C榪愮畻娉曞垯灝辨樉寰楅潪甯稿繀瑕佷簡錛屼絾榪欓渶瑕侀煶棰戝鐞嗚姱鐗囨湁闈炲父寮哄ぇ鐨勮綆楄兘鍔涖?/p>
聽聽 鍦ㄤ嬌鐢ㄤ簡HRTF涔嬪悗錛屽悗緗殑鎵0鍣ㄤ篃鑳藉濡傚墠緗殑鎵0鍣ㄨ埇鑾峰緱綺劇‘鐨勫畾浣嶃傚墠緗殑鎵0鍣ㄩ氬父鏀懼湪鏄劇ず鍣ㄧ殑闄勮繎錛岄噸浣庨煶鐨勫崟鍏冨垯鍙互鏀懼湪涓績鐨勫湴鏉夸笂錛岃屽悗緗殑鎵0鍣ㄥ彲浠ユ斁鍦ㄥ惉浼楀枩嬈㈢殑浠諱綍鍦版柟錛屼絾鎴戠浉淇℃病鏈変漢浼氭妸瀹冩斁鍦ㄨ韓鍚庡惂銆?/p>
聽聽 瑕佽浣忥紝HRTF鍜孋C鐢ㄥ湪4涓壃澹板櫒緋葷粺鐨勬椂鍊欎細闇瑕侀潪甯稿己澶х殑璁$畻鑳藉姏錛屾墍浠ュ巶瀹朵滑鎯沖嚭浜嗗緢澶氱殑搴斿鏂規硶銆備緥濡傚偛閿愶紙Aureal錛屽凡緇忚鍒涙柊緇欐敹璐簡錛夊湪鍚庣疆鎵0鍣ㄤ笂浣跨敤浜哖anning綆楁硶錛屽洜涓哄鍚庣疆鎵0鍣ㄧ殑瀹氫綅騫舵病鏈夐偅涔堜弗鏍箋?/p>
聽聽 NVIDIA鍦?D 闊沖搷涓婁嬌鐢ㄤ簡Dolby Digital 5.1銆傚湪瀹氫綅鐨勬椂鍊欙紝鏁翠釜闊抽嫻佷細瑙g爜涓篈C-3鏍煎紡錛屾帴鐫浼氫互鏁板瓧鐨勬牸寮忚緭閫佸埌澶栭儴鐨勮В鐮佸櫒(渚嬪錛屽搴獎闄?銆?/p>
聽聽 鏈灝?澶?璺濈錛岀┖姘旀晥鏋?Macro FX(Min/Max Distance, Air Effects, Macro FX) 聽聽聽 澹伴煶寮曟搸鐨勪富瑕佺壒鐐逛箣涓灝辨槸瀹冪殑璺濈鏁堟灉錛岄煶婧愮殑璺濈瓚婅繙錛屽0闊沖氨鏄懼緱瓚婂畨闈欍傚叾涓噰鍙栨渶綆鍗曠殑鍔炴硶鏄湪榪滆窛紱葷殑鏃跺欓檷浣庨煶閲忕駭錛涘湪澹伴煶寮濮嬫貳鍑虹殑鏃跺欙紝澹伴煶鏁堟灉鐨勮璁″笀蹇呴』鍒嗛厤緇欏畠涓涓渶灝戠殑璺濈銆傚綋澹伴煶鍦ㄨ璺濈鑼冨洿涔嬪唴錛屽畠浠呮敼鍙樻柟浣嶏紱姣忓綋浠栫┛瓚?綾崇殑璺濈錛屽0闊崇殑寮哄害灝嗛檷浣? dB銆傚湪鏈榪滅殑璺濈涔嬪墠錛屽0闊充細涓鐩村噺寮憋紝鑰屽湪鏈鍚庡0闊充細鍥犱負璺濈澶繙鑰屽惉涓嶈銆傚湪澹伴煶鎺ヨ繎1涓煶閲忕駭鐨勬椂鍊欙紝寮曟搸浼氭妸澹伴煶鍏蟲帀浠ラ噴鏀捐祫婧愩傛渶澶х殑璺濈瓚婅繙錛屽惉鍒板0闊崇殑娑堥濅篃浼氳秺鎸佷箙銆?/p>
聽聽聽 鍦ㄥぇ澶氭暟鎯呭喌涓嬶紝闊抽噺綰ф槸鏈夊鏁扮浉鍏蟲х殑銆傝璁″笀鑳藉閴村埆杈冨ぇ鐨勫0闊沖拰瀹夐潤鐨勫0闊籌紝闊蟲簮涔熷彲浠ヨ鍖哄垎涓烘渶灝忓拰鏈澶х殑璺濈銆備緥濡傦紝铓婂瓙鐨勫0闊沖湪50cm涔嬪灝卞惉涓嶈浜嗭紝鑰岄鏈哄紩鎿庣殑澹伴煶鍦ㄥ嚑鍏噷涔嬪榪樻槸鑳藉娓呮櫚鐨勫惉瑙併?/p>
聽聽聽聽 A3D EAX HF Rolloff
聽聽聽 A3D API 閫氳繃妯″潡鍖栭珮棰戠巼鐨勮“鍑忓紑鎵╁睍DirectSound3D鐨勮窛紱?- 涓庣湡瀹炰笘鐣岀殑鐩稿悓錛岄珮棰戦儴鍒嗕細渚濇嵁鐩稿簲鐨勬硶鍒欒澶ф皵鍚告敹 - 姣忕背澶ф0.05dB錛堥夋嫨鐨勯鐜?榛樿涓?000 Hz)銆備絾鍦ㄨ糠闆劇殑澶╂皵錛岀┖鍥犱負姘斾細鏇村姞鍘氾紝楂橀鐨勮“鍑忓氨浼氭洿鍔犲揩銆侲AX3 鍏佽澶勭悊浣庨樁鐨勬ā鍧楀寲絀烘皵鏁堟灉錛氳繖閲屽垎閰嶄簡涓や釜鍙傝冮鐜?- 浣庨鍜岄珮棰戯紝瀹冧滑鐨勬晥鏋滆渚濇嵁鐜鐨勫弬鏁般?/p>
聽聽聽聽 MacroFX
聽聽聽 澶ч儴鍒咹RTF鐨勬祴閲忛兘鏄湪榪滃0鍦洪噷鎵ц鐨勶紝榪欐牱鑳藉綆鍖栬綆楋紝浣嗗鏋滈煶婧愭槸鍦?綾充箣鍐咃紙鍦ㄩ檮榪戠殑鍖哄煙錛夛紝HRTF灝嗕笉鑳藉鍏呭垎鍦板伐浣溿傝繖鏃跺欏氨鍑虹幇浜?MacroFX錛孧acroFX 鎶鏈槸鐢ㄤ簬閲嶇幇鎺ヨ繎鍖哄煙鍙戝嚭鐨勫0闊熾侻acroFX 綆楁硶閫傜敤浜庡湪鎺ヨ繎鍖哄煙鐨勫0闊籌紝鑰屽0闊寵瀹氫綅涓轟笌鍚紬浼間箮闈炲父榪戯紝濂借薄澹伴煶鏄粠鎵0鍣ㄥ悜鍚紬浼犲幓錛岀敋鑷崇┛閫忎粬/濂圭殑鑰蟲湹銆傛晥鏋滃熀浜庡湪鍚紬鍛ㄥ洿鎵鏈夌┖闂村0娉紶杈撶殑綺劇‘妯″潡鍖栵紝鏁版嵁鐨勪紶杈撲嬌鐢ㄤ簡楂樻晥鐜囩殑綆楁硶銆?/p>
聽聽聽 璇ョ畻娉曟暣鍚堝埌浜哠ensaura寮曟搸錛屽茍涓斿湪DirectSound3D 鎿嶆帶涔嬩笅錛宨.e. 瀹冨搴旂敤紼嬪簭鐨勫紑鍙戣呮槸閫忔槑鐨勶紝鑳藉鍒╃敤瀹冨紑鍙戝嚭澶ч噺鏂扮殑鐗規晥銆?/p>
聽聽 渚嬪錛屽湪椋炶妯℃嫙紼嬪簭涓紝浣滀負椋炶鍛樼殑鍚紬鑳藉鍚埌絀轟腑浜ら氭帶鍒跺憳鐨勫璇濓紝灝卞儚浠栨埓浜嗚蟲満涓鏍楓?/p>
聽聽聽 澶氭櫘鍕掞紝澶у瀷闊蟲簮鏁堟灉錛圸OOM FX)錛屽鍚紬(Doppler, Volumetric Sound Sources (ZOOM FX),聽 Multiple Listeners) 聽聽 澶氭櫘鍕掓晥搴旓紙Doppler effect錛夛細浼犺緭緋葷粺涓洜婧愪笌瑙傚療鐐歸棿鐨勬湁鏁堜紶鎾窛紱伙紝浼氶殢鏃墮棿鐨勬敼鍙橈紝鑰屽紩璧瘋瀵熷埌鐨勬嘗棰戠巼鏈夋墍鏀瑰彉鐨勭幇璞°傝禌杞︽垨鑰呴琛屾父鎴忓皢鑳藉浠?Doppler effect 鑾風泭鑹錛岃屽湪灝勫嚮涓紝瀹冭兘澶熺敤鍦ㄥ枾闂癸紝嬋鍏夋垨鑰呯瓑紱誨瓙灝勫嚮鏃跺欑殑澹伴煶鏁堟灉錛宨.e.浠諱綍縐誨姩闈炲父蹇殑鐩爣銆?/p>
聽聽聽 澶у瀷闊蟲簮鏁堟灉
聽聽 澶у瀷闊蟲簮錛坴olumetric sources錛夋晥鏋滆璁捐甯堜滑鍙互鍒涢犲嚭澶у瀷鐨勫彂澹版簮錛屼綘鍙互榪欎箞鎯籌細涓涓漢鍦ㄨ窇姝ャ佹垨鏄竴鎶婂皬鍨嬫鍣ㄥ紑鐏殑澹伴煶閮界畻鏄潪甯稿皬鐨勫0婧愶紱浣嗗鏋滄槸涓緹ゆ鍦ㄦ鍛肩殑浜猴紝涓鍙板法澶х殑鍙戠數鏈猴紝鎴栨槸涓鏉″線鏉ラ綣佺殑楂橀熼亾璺紝浠栦滑鎵鍙戝嚭鐨勫0闊抽兘鏄睘涓庡ぇ鑼冨洿鐨勫尯鍩熴傛洿澶у拰鍚堟垚鐨勯煶婧愪笌鏈浣抽煶婧愮浉姣旇兘澶熻幏寰楁洿鍔犻肩湡鐨勬晥鏋溿?/p>
聽聽 鏈浣抽煶婧愯兘澶熷緢濂藉湴搴旂敤鍒板澶т絾鏄嵈鍦ㄨ繙鏂圭殑鐗╀綋錛屼緥濡傦紝縐誨姩鐨勬苯杞︺傚湪鐜板疄鐢熸椿涓紝褰撴苯杞︽帴榪戠殑鏃跺欙紝鍚紬鐨勪綅緗皢涓嶄細鍐嶆槸鏈浣崇殑闊蟲簮浣嶇疆銆傜劧鑰岋紝 DS3D妯″紡鐨勭畻娉曚細璁や負瀹冩槸鏈浣崇殑闊蟲簮錛屽浘鐢誨氨娌℃湁閭d箞閫肩湡錛坕.e.瀹冪湅璧鋒潵鍍忔槸1杈嗗皬鐨勭伀杞﹀湪鎺ヨ繎鑰岄潪鏄法澶х殑鐏濺錛夈?/p>
聽聽 Aureal 棣栦釜鍦ㄥ畠鐨凙3D API 3.0閲屽簲鐢ㄥ埌浜嗗ぇ鍨嬮煶婧愶紱鎺ョ潃鏄疭ensaura 鍦ㄥ畠鐨刏oomFX鍔犲叆浜嗗澶у瀷闊蟲簮鐨勬敮鎸併俍oomFX鎶鏈妸鍑犱釜闊蟲簮瀹氫箟涓轟竴鍧楀緢澶х殑瀵硅薄錛堝亣璁劇伀杞﹀悎鎴愮殑闊蟲簮鑳藉鐢辮濺杞紝寮曟搸錛岃﹀悎鐨勮濺鍘㈢瓑緇勬垚錛夈?/p>
鍥?錛氬鍚紬 聽聽聽 澶氬惉浼?Multiple Listeners) 鏄緵娓告垙鎺у埗鍙?PlayStation 2,Xbox,GameCube)鏀寔涓や釜鎴栨洿澶氱帺瀹朵嬌鐢ㄧ殑鏂版妧鏈備緥濡傚湪TV鎺у埗鍣ㄧ殑PS2娓告垙"GT璧涜濺3"(Polyphony Digital Inc.)鑳藉鏀寔澶氫釜鐜╁錛屼袱涓帺瀹墮兘鏄湪涓嶅悓鐨勭數鑴戝拰娓告垙涓殑涓嶅悓鍖哄煙錛涘洜姝わ紝浠栦滑蹇呴』浠呭惉鍒板洿緇曞湪闄勮繎鐨勫0闊熾傛棤鐤戯紝浠栦滑鑳藉鍚埌浜掔浉鍙戝嚭鐨勫0闊籌紝浣嗚繖欏規妧鏈畝鍖栦簡瀹炵幇榪囩▼銆備笉騫哥殑鏄紝鐩墠榪樻病鏈変換浣曠殑紜歡API鏀寔澶氬惉浼椼傝繖欏規妧鏈篃浠呮槸浣跨敤鍦ㄥ晢涓氱殑澹伴煶API - FMOD涓傜瓑涓涓嬫垜浠細璇存槑瀹冪殑緇嗚妭銆?/p>
3D 闊沖搷鎶鏈?澹版嘗榪借釜 VS 緙犵粫(wavetracing vs reverb)
聽聽聽 鍦?997-1998騫達紝姣忎釜鑺墖鍒墮犲晢閮藉姞澶у姏搴﹀紑鍙戝畠浠涓烘湁鍓嶉旂殑闊抽鎶鏈侫ureal錛屽綋鏃朵笟鐣岀殑棰嗗厛鑰咃紝灝嗚祵娉ㄦ斁鍦ㄦ瀬闄愮湡瀹炵殑娓告垙涓婏紝瀹冮噰鐢ㄧ殑鎶鏈負"澹版嘗榪借釜"(Wavetracing)銆侰reative 鍒欒涓轟嬌鐢ㄧ紶緇曠殑棰勫墠榪愮畻浼氭洿鏈夋洿濂界殑鏁堟灉錛屼簬鏄畠渚垮紑鍙戜簡EAX銆侰reative 鍦?997騫存敹璐簡Ensoniq / EMU:涓撻棬鐮旂┒寮鍙戝拰鍒墮犻煶鏁堣姱鐗囩殑鍏徃 - 榪欎篃鏄負浠涔堝畠鍦ㄥ綋鏃舵嫢鏈夌紶緇曟妧鏈殑鍘熷洜銆係ensaura 鍑虹幇鍦ㄥ競鍦虹殑鏃跺欙紝瀹冧嬌鐢ㄤ簡EAX浣滀負鍩虹錛屽懡鍚嶄負EnvironmentFX鐗堟湰鐨勬妧鏈疄闄呬笂灝辨槸:MultiDrive, ZoomFX 鍜孧acroFX銆侼VIDIA鏄渶榪熻繘鍏ヨ棰嗗煙鐨勫巶瀹?- 瀹冧負3D 澹伴煶鐨勫畾浣嶅疄鐜頒簡鍞竴鐨勭湡瀹炵殑Dolby Digital 5.1瑙g爜銆?/p>
聽聽 澹版嘗榪借釜 (Wavetracing) 聽聽 涓轟簡鎶婇煶鏁堝畬鍏ㄨ瀺鍚堝埌娓告垙閲岄潰錛屽繀欏昏璁$畻鍑哄0鐜鍜屽畠涓庨煶婧愮殑浜や簰浣滅敤銆傞殢鐫澹伴煶鐨勪紶鎾紝澹版嘗涓庣幆澧冨叿鏈夊共娑夌殑浣滅敤銆傚0娉㈣兘澶熶互鍑犵涓嶅悓鐨勯斿緞浼犺緭鍒板惉浼楃殑鑰蟲湹: 鐩存帴閫氶亾(direct path) 1st 嬈″簭鍙嶅皠錛?st order reflection錛?/p>
2nd 嬈″簭鎴栬呮櫄鏈熷弽灝?2nd order or late reflection) 灝侀棴錛坥cclusion) 聽 Aureal 鐨勫0娉㈣拷韙畻娉曢氳繃鍒嗘瀽3D絀洪棿鐨勫嚑浣曟弿榪幫紝鐒跺悗鍐沖畾澹版嘗鍦ㄥ疄鏃舵ā寮忎紶杈撶殑鏂規硶錛屾帴鐫瀹冧滑浼氳鍙嶅皠錛屾姂鎴栭氳繃3D鐜鐨勬棤婧愮墿浣撱?/p>
聽 鍑犱綍寮曟搸鍦ˋ3D鐨勬帴鍙g▼搴忔潵璇存槸闈炲父鐙壒鐨勬満鍒訛紝瀹冭兘澶熸ā鍧楀寲澹伴煶鐨勫弽灝勫拰絀胯秺闅滅鐗┿傚畠浠庡嚑浣曠殑姘村鉤涓婃潵澶勭悊鏁版嵁:綰匡紝涓夎褰㈠拰鍥涜竟褰紙澹伴鍑犱綍錛夈偮?/p>
聽聽 澹伴澶氳竟褰㈡湁瀹冭嚜宸辯殑浣嶇疆錛屽ぇ灝忥紝褰㈢姸鍜屽埗閫犳潗鏂欑殑灞炴с傚畠鐨勫艦鐘朵綅緗笌闊蟲簮绱у瘑鐩稿叧錛屽惉浼楄兘澶熸劅瑙夊埌姣忎釜鐙珛鐨勫0闊蟲槸琚弽灝勩佺┛瓚婃垨鑰呭洿緇曠潃澶氳竟褰€傛潗鏂欑殑灞炴у垯鑳藉鍐沖畾浼犺緭鐨勫0闊沖0鏄鏁翠釜鍚告敹鎴栬呰鍙嶅皠浜嗐?/p>
聽聽 鍥捐薄鍑犱綍緇撴瀯鐨勬暟鎹簱鑳藉閫氳繃杞崲鍣紝鍦ㄦ父鎴忔按騫寵瑁呰澆鐨勬椂鍊欐妸鎵鏈夌殑鍥懼艦澶氳竟杞崲涓哄0棰戝杈瑰艦銆偮?鍏ㄥ眬鍙嶅皠鎴栬呭皝闂殑鍊煎彲浠ラ氳繃璁劇疆鍙傛暟榪涜淇敼銆傚彟澶栵紝瀹冭繕鍙互鍦ㄩ珮綰фā寮忓鐞嗗杈瑰瀷杞崲綆楁硶錛屽拰浠ョ嫭绔嬬殑鍗℃枃浠跺艦寮忔妸闊抽鍑犱綍鏁版嵁搴撶粰鍌ㄥ瓨璧鋒潵錛岀劧鍚庡湪娓告垙瑁呰澆鐨勬椂鍊欒繘琛屾枃浠剁殑浜ゆ崲銆?/p>
聽聽 鏈鍚庯紝澹伴煶灝辮兘澶熻幏寰楁洿鍔犳寮忕殑鏁堟灉錛氭販鍚堢殑3D澹伴煶錛岀粡榪囧0瀛﹁璁$殑鎴塊棿鍜岀幆澧冿紝澹伴煶淇″彿鑳藉鍦ㄥ惉浼楃殑鑰蟲湹閲岀簿紜啀鐜般侫ureal瀹炵幇鐨勭幆澧冩ā寮忓茍涓嶆槸澶悊鎯籌紝鍗充嬌鏄疌reative 鏈鏂扮増鏈殑EAX涔熸槸濡傛銆?/p>
聽聽 鏃犺濡備綍鈥滃0娉㈣拷韙濇妧鏈墍鍒嗛厤鐨勭敤浜庤綆楀弽灝勭殑紜歡嫻佹槸闈炲父鏈夐檺鐨勩傝繖灝辨槸涓轟粈涔堣鑾峰緱鐪熷疄鐨勫0闊蟲晥鏋滆繕鏈夊緢闀跨殑璺璧般備緥濡傦紝鐩墠瀹冨榪熷弽灝勭殑澶勭悊鑳藉姏涓嶈凍錛屽氨鏇翠笉瑕佽鍥懼艦鍖栧0闊崇殑澶勭悊浜嗐傚彟澶栵紝澹版嘗榪借釜鎶鏈笉澶熸晱鎹鳳紱騫朵笖瀹炵幇鐨勬椂鍊欓渶瑕佸法澶х殑璧勬簮寮鏀傝繖涔熸槸涓轟粈涔堜綘涓嶈兘澶熷EAX鎶鏈殑綰圭悊娓叉煋緗箣涓嶇悊浜嗐?D鍥懼艦鐩墠榪樻病鏈変嬌鐢ㄥ埌鍩轟簬鍏夌嚎榪借釜鏂規硶鏉ュ疄鐜板疄鏃剁殑娓叉煋銆?/p>
聽聽 聽灝侀棴
聽聽 聽鐜板湪璁╂垜浠潵鐮旂┒灝侀棴鏁堟灉銆傚湪鍘熺悊涓婃潵璇達紝瀹冨彲浠ラ氳繃璋冧綆闊抽噺鏉ュ疄鐜幫紝浣嗘洿鍔犲疄闄呯殑瀹炵幇鍔炴硶鏄嬌鐢ㄤ綆閫氳繃(low-pass)鐨勮繃婊ゃ?/p>
聽 鍦ㄥぇ閮ㄥ垎鎯呭喌涓嬶紝1縐嶇被鍨嬬殑灝侀棴錛坥cclusion)灝卞凡緇忚凍澶熶簡 - 闊蟲簮琚畾浣嶄負鍦ㄧ湅涓嶈鐨勯殰紕嶇墿鍚庨潰銆傜洿鎺ラ氳礬琚伄鎸′綇浜嗭紝榪囨護鐨勫害鏁拌渚濇嵁鍑犱綍鐨勫弬鏁幫紙鍘氬害錛夊拰澧欏鐨勫埗閫犳潗鏂欍傛棦鐒墮煶婧愬拰鍜屽惉浼椾箣闂存病鏈夌洿鎺ョ殑鎺ヨЕ錛岄煶婧愮殑鍥炴嘗涔熸牴鎹悓鏍風殑鍘熷垯琚帇鎶戜簡銆?/p>
鍥?2錛氶殰紕?/p>
聽聽 Creative鐨凙PI寮鍙戣呬嬌鐢ㄤ簡鏇村姞鍙鐨勬蹇碉紝浣跨敤鎰忓懗鐫鐩存帴閫氳礬琚寘浣忕殑闅滅鐗?- 鍜屽惉浼楁病鏈夌洿鎺ョ殑鎺ヨЕ錛屼絾婧愬拰鍚紬鏄湪鐩稿悓鐨勬埧闂村唴錛涙帴鐫錛屽弽灝勪細浠ョ浉鍚岀殑褰㈠紡浼犺緭鍒板惉浼楃殑鑰抽噷銆?/p>
聽聽 鍥?2錛氭帓鏂?/p>
聽聽 浣跨敤寰楁渶澶氱殑鏄帓鏂ャ傛簮鍜屽惉浼楀湪涓嶅悓鐨勬埧闂達紝浣嗕粬浠湁鐩存帴鐨勬帴瑙︼紝鐩存帴鐨勫0闊沖彲浠ヤ紶鍒板惉浼楋紝浣嗗弽灝勭殑澹伴煶浼氬彂鐢熷け鐪燂紙渚濇嵁鏉愭枡鐨勫帤搴︼紝褰㈢姸鍜屽睘鎬э級銆?/p>
聽聽聽 鎬諱箣錛屾棤璁烘晥鏋滄庝箞鐨勭湡瀹烇紙浣跨敤Aureal A3D錛孋reative Labs EAX 鎴栬呮墜鍔ㄩ夋嫨浣犺嚜宸辯殑闊蟲搸錛夛紝閮藉繀欏昏窡韙嚑浣曪紙瀹屽叏鎴栬呴儴鍒嗗0闊籌級浠ユ壘鍑烘槸鍚︿笌闊蟲簮鏈夌洿鎺ョ殑鎺ヨЕ銆傝繖瀵規ц兘鏈夎帿澶х殑鍏寵仈錛岃繖涔熸槸涓轟粈涔堝湪澶у鏁版儏鍐典笅瑕佷負澹伴煶鎼緩鏈綆鍗曠殑鍑犱綍絀洪棿錛堜負浜嗚兘澶熻幏寰楁洿鍔犻肩湡鐨勬晥鏋滐紝鐗瑰埆鏄皠鍑伙紝3D RPG鎴栬呭叾瀹冪被浼肩殑娓告垙錛夈傚垢榪愮殑鏄紝璇ョ被鍨嬬殑鍑犱綍閫氬父瑕佺粡榪囧鐞嗭紝浠ユ壘鍑虹鎾?- 涓轟簡涓嶅湪鐜╁鐨勬埧闂村唴璺熻釜鏁翠釜璺緞銆傝繖灝辨槸涓轟粈涔堟垜浠兘澶熶嬌鐢ㄧ浉鍚岀殑鍑犱綍緇撴瀯鏉ヨ〃鐜板嚭鏇村鐨勫0闊崇粏鑺傘?/p>
聽聽聽 鐜娓愬彉錛?/b>Environments morphing錛?/p>
聽聽 Creative Lab鐨勫彟澶栦竴涓В鍐沖姙娉曟槸鍦?001騫村彂甯冪殑EAX3銆傝繖鏄竴涓幆澧冨埌鍙﹀涓涓幆澧冪殑閫愭杞崲鍙傛暟鐨勭畻娉曘備笂闈㈢殑鍥劇墖璁鴻瘉浜嗕袱涓晥鏋滅殑瀹炵幇銆?/p>
棣栧厛榪涜鐨勬槸浣嶇疆杞崲:娣峰搷錛坮everb錛夊弬鏁頒細鏍規嵁鐜╁鍦ㄤ袱涓幆澧冧綅緗殑緇濆涓嶅悓鍙傛暟鑰岄愭笎鍦版敼鍙橈紙鍦ㄨ鎯呭喌涓嬶紝鎴峰鐨勭┖闂村拰鎴峰唴鐨勭┖闂撮殧鐫閲戝睘鐨勫錛夈傞殢鐫鐜╁涓庢埛澶栫殑鏇村姞涓磋繎錛屾埛澶栫殑鍥炲搷鍙傛暟灝辮兘澶熷伐浣滃緱鏇村姞鏈夋晥鐜囷紝鍙嶄箣浜︾劧銆?/p>
鎺ヤ笅鏉ョ殑綾誨瀷鏄瀬闄愬彉鍖?褰撶帺瀹剁┛瓚婅竟鐣?BORDER)=1鐨勫尯鍩燂紝鍙傛暟浼氳嚜鍔ㄥ湴榪涜鏀瑰彉銆?/p>
聽聽聽 鐜娓愬彉鏄笌鍥炲搷鐩稿叧鐨勬渶閲嶈鍑芥暟銆備絾鏄洰鍓嶅湪瀵瑰凡緇忛鍏堣緗殑鍙傛暟榪涜淇敼鐨勬椂鍊欎細鏈夌偣闂銆傚嵆浣挎病鏈変嬌鐢ㄥ埌閫愭笎榪囨浮錛屼綘涔熻兘澶熼氳繃璁劇疆娓愬彉鍥犵礌絳変簬 0.5鑰屼嬌鐢ㄨ繖浜涘嚱鏁板艦鎴愪竴瀹氱殑騫沖潎鐜錛堜緥濡傦紝鎴戜滑鍦ㄦ埛澶栫殑鐭沖ご璧板粖錛夛紝榪欐牱鎴戜滑灝辮兘澶熷緱鍒頒笉鍚屽0鍦虹殑騫沖潎鏁堟灉銆?/p>
聽聽聽 鍦ㄧ幆澧冩笎鍙樿寮鍙戝嚭鏉ヤ箣鍓嶏紝娓告垙錛堜緥濡傛父鎴?椋熻倝鍔ㄧ墿2"/Carnivores 2)鐨勬晥鏋滃茍涓嶈兘澶熼氳繃浣跨敤涓嶅悓鐨勫弬鏁拌繘琛岄愭笎鍦幫紙瀹冧滑鍦‥AX1鍜孍AX2宸茬粡棰勫厛璁懼畾濂戒簡錛夋敼鍙樸備腑闂寸殑鐜鏈?5涓鍏堣瀹氱殑鍙橀噺緇勬垚銆備緥濡傦紝鏈夊博媧炴笎鍙樺埌灞辮胺鐨勮瀹氾紱鑰屽湪鍚殑榪囩▼涓細閫夋嫨鐭寵蛋寤婁綔涓轟腑闂寸殑鍙傛暟銆傜幇鍦ㄦ湁浜嗙幆澧冩笎鍙橈紝浣犲氨鍙互閬垮厤寰堝綰風箒澶嶆潅鐨勫鐞嗗伐浣滀簡銆?/p>
鎺ュ彛紼嬪簭鍜孉PI(Interfaces 鍜?API) 鍥?4錛氬悇縐嶆祦琛岀殑API鎶鏈?/p>
聽聽聽 鐜板湪璁╂垜浠璁洪煶棰戝紩鎿庝腑API緙栫▼鐨勫簲鐢ㄣ傚彲渚涢夋嫨鐨勯夐」騫朵笉澶氾細Windows Multimedia, Direct Sound, OpenAL, Aureal A3D銆?/p>
聽聽聽 涓嶅垢鐨勬槸錛孉ureal A3D 鐨勯┍鍔ㄤ粛鏃ц嚟铏?bug)榪炵瘒錛屽湪鐩墠鏈嫻佽鐨刉indows 2000鍜孹P鎿嶄綔緋葷粺錛屽畠宸ヤ綔鏁堢巼鐨勭ǔ瀹氭т粛鐒墮潪甯稿樊銆?/p>
聽聽 瑙嗙獥濯掍綋緋葷粺(Windows Multimedia system)鏄粠鏃╂湡鐨刉indows 3.1緇ф壙鑰屾潵鐨勬渶鍩烘湰鐨勫0闊沖啀鐜扮郴緇熴傚畠杈冨ぇ鐨勭紦鍐蹭細閫犳垚姣旇緝澶х殑寤惰繜錛屾墍浠ュ湪娓告垙涓緢灝戞湁搴旂敤錛涗絾鏄紝鏌愪簺鍑嗚亴涓氬0鍗′嬌鐢ㄧ殑WinMM涓篧DM椹卞姩浣滀簡鐗瑰埆鐨勪紭鍖栥偮?/p>
聽聽 OpenAL鏄疞oki Entertaiment鍏徃鐨勮法騫沖彴API瑙e喅鏂規錛屼笌OpenGL綾諱技銆傚畠琚獵reative鎺ㄥ姩浣滀負Direct Sound鍙緵閫夋嫨涔嬩竴銆傝涓繪剰鏄緢濂界殑錛屼絾鐜板疄鍗存槸孌嬮叿鐨勶紝鍥犱負瀹冪殑鏁堟灉姣旇緝宸傛澶栵紝Loki Entertaiment鍦ㄦ渶榪戝凡緇忓甯冧簡鐮翠駭銆傛垜浠笇鏈涙柊鐨勫彲渚涢夋嫨鐨勫0闊矨PI灝藉揩鍑虹幇錛屽洜涓篛penAL瀵圭▼搴忓憳浠潵璇存槸綆鐩村氨鏄伓姊︺傜劧鑰岋紝 NVIDIA鍦ㄦ渶榪戝彂甯冧簡瀹僴Force 鑺墖緇勯噷鏀寔鐨凮penAL紜歡椹卞姩錛屾晥鏋滆浜哄ソ鍒頒笉鐩鎬俊銆?/p>
聽聽 Direct Sound 鍜?Direct Sound 3D 鏄洰鍓嶆渶浼樼鐨凙PI銆傚畠浠幇鍦ㄨ繕娌℃湁鍔垮潎鍔涙晫鐨勫鎵嬶紝瀹冩湁鐐硅嚜鍛戒笉鍑★紱姣曠珶錛屽畠鑳藉鍦ㄦ病鏈変換浣曡緟鍔╃殑鍓嶆彁涓嬶紝鑳藉鐪熷疄鍦伴噸鐜板0闊崇殑鏁堟灉銆?/p>
聽聽 榪欎簺紜歡API錛堟嫢鏈夌‖浠墮┍鍔ㄧ▼搴忕殑API錛岃岄潪閫氳繃DirectSound鎴栬匴inMM鏉ユā鎷熷0闊崇殑鍐嶇幇錛夛紝瀹冧滑琚О涓哄寘瑁咃紙浣跨敤鍑嗗濂界殑杞?紜帴鍙g▼搴忥紝鏉ュ垱寤哄畠浠嚜宸辯殑搴旂敤紼嬪簭鎺ュ彛錛夈?/p>
聽聽 浣滀負瑙勫垯錛屾瘡涓父鎴忛兘鏈夊畠鑷繁鎵撳寘濂界殑搴旂敤紼嬪簭鎺ュ彛銆傜洰鍓嶆湁寰堝榪欑被鍨嬬殑API緇勪歡鍖?瀹冧滑娌℃湁鐪熸鐨勭‖浠舵敮鎸侊級:Miles Sound System, RenderWare Audio, GameCoda, FMOD, Galaxy, BASS, SEAL銆?/p>
聽聽 MilesSS鏄叾涓渶钁楀悕涔嬩竴 - 2700縐嶆父鎴忓畬鍏ㄤ嬌鐢ㄤ簡璇ョ粍浠跺寘銆?瀹冭幏寰椾簡Intel RSX鎶鏈殑璁稿彲錛岀幇鍦ㄨ兘澶熶綔涓鴻蔣浠?D Sound鐨勫彲閫夐夐」鎷╀箣涓銆傝鎶鏈湁寰堝鍙緵閫夋嫨鐨勫姛鑳斤紝浣嗚繖涓嶈凍浠ュ譏琛ュ畠鐨勭己闄鳳細瀹冧粎鑳藉搴旂敤鍦╓in32鍜孧ac騫沖彴錛屽茍涓旈渶瑕佹瀬鏄傝吹鐨勬巿鏉冭垂鐢ㄣ?/p>
聽聽 Galaxy Audio鍘熻寮鍙戜負鐢ㄤ簬铏氬夠錛岀幇鍦ㄥ畠浣跨敤鍦ㄦ墍鏈夊熀浜庤櫄騫誨紩鎿庣殑娓告垙涓婏紱浣哢nreal 2鍗存槸鍩轟簬OpenAL錛岃繖灝辨槸涓轟粈涔堟垜浠彲浠ヨ涓篏alaxy宸茬粡姝諱簡鐨勫師鍥犮?/p>
聽聽聽 Game coda鍜孯enderWare Audio 鍒嗗埆鏉ヨ嚜Sensaura 鍜孯enderware錛屽畠浠叿鏈夊嚑涔庣浉鍚岀殑澶у皬錛岄兘鏀寔PC,PS2錛孏ameCube,XBOX榪樻湁鍏跺畠寰堝鐨勭壒鎬э紝浣嗗畠鐨勬巿鏉冭垂鐢ㄤ篃鏄潪甯哥殑鏄傝吹銆?/p>
聽聽 FMOD錛屾渶榪戝紩鍏ョ殑鎶鏈紝瀹冨叿鏈夊箍娉涚殑鍔熻兘閫夋嫨鍜屽API鎶鏈殑瀹岀編鏀寔錛屽畠鍗犳嵁浜嗙洰鍓嶇殑棰嗗鍦頒綅銆?/p>
聽聽 EAX(鐜闊蟲晥鏋滄墿灞曪級 聽聽 EAX鍏ㄥ悕涓篍nvironmental Audio Extension錛岃繖鏄垱鏂板叕鍙稿湪鎺ㄥ嚭SB Live澹板崱鏃舵墍鎺ㄥ嚭鐨凙PI鎻掓Ы鏍囧噯錛屼富瑕佹槸閽堝涓浜涚壒瀹氱幆澧冿紝濡傞煶涔愬巺銆佽蛋寤娿佹埧闂淬佹礊紿熺瓑錛屼綔鎴愬0闊蟲晥鏋滃櫒錛屽綋鐢佃剳闇瑕佺壒孌婇煶鏁堟椂錛屽彲浠ラ忚繃 DirectX鍜岄┍鍔ㄧ▼搴忚澹板崱澶勭悊錛屽彲浠ュ睍鐜板嚭涓嶅悓澹伴煶鍦ㄤ笉鍚岀幆澧冧笅鐨勫弽搴旓紝騫朵笖閫氳繃澶氫歡寮忛煶綆辯殑鏂瑰紡錛岃揪鍒扮珛浣撶殑澹伴煶鏁堟灉銆侲AX鍦ㄥ垰鎺ㄥ嚭鏃朵負1.0 鐗堬紝鐩墠鏄?.0鐗堬紝鐩墠璁稿娓告垙閮芥敮鎸佹欏硅鏍箋?/p>
聽 EAX Advanced HD 聽(楂樺搧璐ㄩ煶棰戝強3D闊抽鎶鏈? 聽聽 鍦?001騫達紝Creative瀹e竷浜咥udigy澹板崱鍜屾柊鐨勭О涓篍AX Advanced HD鐨凟AX鍑芥暟銆傚畠鍖呮嫭鍚紬鍙互綺劇‘榪涜璋冩暣鐨?5涓弬鏁板拰18涓敤浜庢簮鐨勫弬鏁幫紙鍏朵腑涓や釜鐢ㄤ簬鏂扮殑灝侀棴鏁堟灉錛夈?/p>
鍥?5錛欵AX Advanced HD 妯″紡 銆?/p>
聽聽 鈼?鐢ㄦ埛鍙夌殑璁劇疆錛屽彲閽堝鑰蟲満銆?銆? 鎴?5.1 闊崇緋葷粺鍙婂鎺/V鍔熸斁緋葷粺榪涜浼樺寲 聽聽 聽榪欎簺鏁堟灉騫朵笉鏄吀鍨嬬殑鐪熷疄鏁堟灉銆傚畠浠敤浜庡垱寤烘儏緇殑娉㈠姩錛屼緥濡傦紝濡傛灉浣犳劅鍒版檿鐪╋紝鍏村絳夌瓑銆傛垜浠繕鏈夊彲浠ヨ皟鍒剁殑娣卞害(0....1)鍜岃皟鍒剁殑鏃墮棿(0.4....4縐掞級銆?/p>
聽聽聽聽聽 EAX4 (EAX Advanced HD 鐗堟湰4) 聽聽 2003騫?鏈堬紝Creative 鍙戝竷浜咵AX Advanced HD 鐗堟湰 4錛岄璁″皢鍦?鏈堜喚搴曟垨鑰?鏈堝垵寮濮嬪紑濮嬫寮忔彁渚涖傚彲鎯滅殑鏄紝Creative 騫舵病鏈夊瀹冪殑鎶鏈粏鑺傝繘琛岃緇嗙殑鎻忚堪銆侲AX3涓嶦AX4鐨勫尯鍒篃鍙槸姒傚康涓婄殑銆?/p>
聽聽 EAX Advanced HD 鐗堟湰4鍏鋒湁浠ヤ笅鐨勬柊鍏冪礌: 宸ヤ綔瀹よ川閲忔晥鏋?Studio quality effects聽) 澶氭晥鏋滄彃妲?Multiple effect slots)聽 澶氱幆澧冨拰鍖哄煙鏁堟灉(Multiple Environments and Zoned effects) 聽 宸ヤ綔瀹よ川閲忔晥鏋?/b>
聽聽 EAX4 鎻愪緵11縐嶅伐浣滃璐ㄩ噺鏁堟灉銆備綘鑳藉鍦?D鍜?D婧愪腑閫夋嫨浠ヤ笅鐨勬晥鏋溿?/p>
AGC Compressor錛堝帇緙╋級 -聽 鑷姩璋冭妭闊蟲簮闊抽噺鐨勬按騫?
Auto-Wah - 鑷姩璋冭妭Wah pedal鐨勭増鏈?
Chorus錛?/b>鍜岄煶錛?/b> - 浣垮崟涓箰鍣ㄨ兘澶熷彂鍑哄涓箰鍣ㄧ殑澹伴煶
Distortion 錛堝け鐪燂級- 妯℃嫙鈥滆繃搴︹濓紝緇撳畠鏀懼ぇ鍣?
Echo - 甯﹀叆榪愬姩鍜屾墿灞曟簮鐨勯煶棰戠┖闂?
Equalizer錛?/b>鍧囪 鍣?b>錛?/b> - 4-娉㈡鍧囪 鍣?
Flanger - 浜х敓鍛煎暩鐨勬晥鏋?
Frequency Shifter錛堢Щ棰戝櫒錛夛細鐢ㄤ簬杈撳叆淇″彿
Vocal Morpher錛堝0闊沖厓绱狅級聽
Pitch Shifter 錛堝畾璋冪Щ浣嶏級
Ring Modulator 錛堢幆褰㈣皟鍒跺櫒錛?
Environment Reverb - EAX鐨勫熀鏈粍浠?/p>
聽聽 澶氭晥鏋滄彃妲?/b>
聽聽 浣犲彲浠ュ姞鍏ュ縐嶇殑鏁堟灉銆備緥濡傦紝浣犺兘澶熷悓鏃跺惉鍒板嚑涓幆澧冪殑澹伴煶錛屾垨鑰呭鍔犲け鐪熷埌鐜鐨勬笎鍙樻晥鏋溿?/p>
聽聽
聽 鍦‥AX4涓紝姣忎釜婧愬拰鍚紬閮芥湁瀹冧滑鑷繁鐨勭幆澧?浠庢簮浼犺繃鏉ョ殑澹伴煶鍦ㄥ畠鑷繁鍜屽惉浼楃殑鐜閮藉湪鎵╂暎錛涘皝闂紝闅滅鍜屾帓鏂ュ悓鏃跺湪婧愬拰鍚紬涓婂簲鐢ㄣ傚洜姝ゆ垜浠兘澶熻幏寰楃幆澧冨拰鍚紬涔嬮棿澹伴煶鐨勪簰鐩稿共鎵頒綔鐢ㄣ?/p>
聽聽 鍖哄煙鏁堟灉
聽聽聽 鍖哄煙鐨勬蹇典笌鎴塊棿鎴栬呯幆澧冪殑闈炲父綾諱技銆?/p>
聽聽 鍖哄煙鏁堟灉鏄垜浠渶鐞嗘兂鐨勬妧鏈紝浣嗘槸瀹冪殑瀹炵幇搴旂敤瑕佽繙姣旂悊璁哄洶闅俱傜洰鍓嶉潰涓寸殑涓昏鍥伴毦鏄紝瑕佹壘鍑烘簮鐨勪綅緗紝淇瑁呰澆姣忎釜婧愮殑鏈榪戝尯鍩熷拰璺熻釜姣忎釜婧愮殑鎵╂暎銆佸皝闂侀殰紕嶅弬鏁般傚綋鐒訛紝鎴戜滑騫朵笉闇瑕佷嬌鐢‥AX4鎻愪緵鐨勬墍鏈夋晥鏋滐紱鎴戜滑浠呴渶瑕佷嬌鐢ㄧ幇瀹炲伐浣滀腑闇瑕佺殑鏁堟灉灝卞彲浠ヤ簡銆?/p>
鍥?錛氬縐嶉煶鏁堟妧鏈?/p>
鍥?1錛氬皝闂?/p>

聽聽 鈼?Dolby 鏁扮爜闊抽瑙g爜浠ユā鎷熸垨鏁板瓧妯″紡杈撳嚭鑷?.1闊崇
聽聽 鈼?鍙崌綰х殑 3D 闊抽鏋舵瀯
聽聽 鈼?娓告垙涓‖浠跺姞閫烢AX ADVANCED HD聽
聽聽 鈼?Creative 澶氶煶綆辯幆緇?錛圕MSS錛?鎶鏈彲灝嗕換鎰忕殑鍗曞0閬撴垨绔嬩綋澹伴煶婧愬鐞嗕負 360 搴︾殑闊蟲晥聽
聽聽 鈼?EAX棰勭疆鏁堟灉-鐢ㄦ埛鍙夈佹ā鎷熷0瀛︾幆澧冪殑 DSP 妯″紡
聽聽 鈼?楂樼駭鐨勬椂闂寸緝鏀炬妧鏈湪涓嶆敼鍙樺0闊抽鐜囩殑鎯呭喌涓嬭皟鑺傛洸鐩挱鏀劇殑閫熷害
聽聽 鈼?闊抽鍘誨櫔鍔熻兘鍘婚櫎褰曢煶紓佸甫鐨勮儗鏅櫔澹板強CD鍏夌洏鐖嗛煶
鍥?7錛欵AX Advanced HD v3鐨勭壒瀹氭儏鑺?/p>
銆銆1998騫?鏈堬紝鍒涙柊鍙戝竷浜嗗綋鏃舵渶涓哄己澶х殑Emu10k1闊抽澶勭悊鍣紝鍩轟簬榪欐鑺墖鐨凷ound Blaster Live錛佺郴鍒椾駭鍝佷竴鏃墮澶存棤浜岋紝涓珮绔煶棰戝競鍦轟篃浠庢琚垱鏂板叕鍙鎬竴瀹剁嫭澶э紝涔熶嬌闊抽鍘傚晢浠毦浠ユ彃瓚寵棰嗗煙銆?
鍦‥MU10K1 闊抽鑺墖寮哄ぇ澶勭悊鑳藉姏鐨勫熀紜涓嬶紝鍒涙柊鍏徃鎺ㄥ嚭浜嗚嚜瀹墮涓笁緇撮煶鏁堟妧鏈斺擡AX錛圗nvironmental Audio Extensions錛氱幆澧冮煶鏁堟墿灞曪級銆侲AX鐜闊蟲晥鎶鏈槸褰撴椂鍞竴涓涓彲涓嶢3D鐩告姉琛$殑涓夌淮闊抽鎶鏈紝浣嗙敱浜庡悗鏉ュ偛閿愯鍒涙柊鏀惰喘錛孉3D鎶鏈渶緇堣鍒涙柊鍏徃闆棌銆?br />
EAX鐜闊蟲晥鎶鏈笉浣嗚兘鎶婂0闊沖彉鎹㈠悇縐嶅悇鏍風殑鐗規晥澹幫紝鑰屼笖榪樿兘鎶婃潵鑷狢D銆乂CD銆丮IDI銆乄AV鎴朚P3絳夌珛浣撳0闊蟲簮铏氭嫙涓哄澹伴亾鐜粫闊蟲晥銆傚彟澶栧畠鐨勫叏鏂逛綅闊抽瀹氫綅鎶鏈篃鏄竴緇濄傜幇鍦紝EAX鎶鏈凡緇忓崰鎹簡緇濆ぇ閮ㄤ喚娓告垙鐨勪笁緇撮煶棰戠郴緇熶簡銆?br />
灝辨妧鏈笂鑰岃█錛孍AX騫朵笉綆楁槸涓濂楃嫭绔嬬殑API錛岃屾槸寰蔣DirectSound API鐨勫姞寮哄姛鑳姐傚畠鍔犲叆浜嗕笁搴︾┖闂寸殑鍥炲0鏁堟灉錛岃兘澶熷弽搴斿嚭澹伴煶鍦ㄦ父鎴忕┖闂撮噷涓嶅悓鐜涓嬬殑鍙嶅皠琛ㄧ幇銆備婦渚嬭岃█錛屼竴澹板湪鎴峰鐨勬灙鍝嶏紝璺熷湪絀轟粨搴撻噷闈㈡垨鏄搧鐨眿閲屾墍鍚埌鐨勫0闊充究浼氭湁鎵涓嶅悓錛岃孍AX鎶鏈氨鏄負浜嗚櫄鎷熻繖浜涗笉鍚岀殑鐜闊蟲晥鑰屽紑鍙戠殑闊抽寮曟搸銆?
EAX鐨勯煶鏁堝湪浼楀API涓嫢鏈夋渶浣崇殑闊蟲晥琛ㄧ幇錛屼絾鍏跺湪娓告垙鐨勯煶鏁堝畾浣嶄腑錛屽緇堜笉鍙夾3D鎶鏈潵寰楅肩湡鑷劧錛屼篃姝e洜涓鴻繖鏍鋒墠浣垮埌A3D鎶鏈嫢鏈夊騫跨殑鐢熷瓨絀洪棿錛屽嵆浣挎槸鍦ˋ3D琚敹璐殑鐜版椂錛屼粛鏈夊ぇ鎵圭殑鐥磋糠鎷ユ姢鑰呬嬌鐢ㄥ凡緇忔病鏈夊お澶氳蔣浠舵敮鎸佺殑A3D鎶鏈拰浜у搧銆?br />
EAX ADVANCED HD
闅忕潃鍒涙柊鍏徃涓嶆闈╂柊錛岀幇宸茬粡鎶奅AX寮鎴愪竴濂楀緢瀹屽杽3D闊抽瑙e喅鏂規銆侲AX鐢卞師濮嬬殑1.0鐗堟湰鍙橀潻鍒?.0銆?.0鐗堟湰銆傚埌2001騫存椂鍊欙紝鍒涙柊鍦ㄦ帹鍑?Audigy鐨勫悓鏃訛紝鍙戝竷浜嗘柊鍥涗唬鐨?D闊抽鎶鏈斺擡AX ADVANCED HD銆傚湪EAX鍓嶄笁浠f椂錛岄兘鍙槸鐫閲嶄簬鏅氶煶涔愰煶棰戝拰娓告垙闊抽涓紝浣嗗埌浜嗙鍥涗唬鐨凟AX ADVANCED HD錛屽垱鏂板紑濮嬫妸鍚勭鐨勫搴獎闄㈤煶鏁堟妧鏈鍏ヤ簡EAX鐜闊抽鎶鏈腑銆?br />
鍙戝睍鍒扮鍥涗唬鐨凟AX ADVANCED HD宸茬粡涓嶈兘璇村畠鏄竴涓狝PI浜嗭紝瀹冨凡緇忓彉鎴愪竴濂楀畬鏁寸殑闊蟲晥瑙e喅鏂規銆傝繖濂楄В鍐蟲柟妗堜富瑕佺敱涓ゅぇ閮ㄥ垎緇勬垚錛屼竴鏄簲鐢ㄤ簬綰煶涔愬拰涓庡獎鍓ч櫌妯″紡鐩擱厤鐨凟AX Music錛涗簩鏄笓闂ㄥ簲鐢ㄤ簬涓夌淮娓告垙闊蟲晥寮曟搸涓殑EAX Gaming銆?br />
鍏朵腑EAX Music姣旇緝鐫閲嶄簬寮哄寲闊蟲晥鎾斁錛屼緥濡傝兘寮哄寲PC闊充箰涓殑浣庨煶鏁堟灉銆佸彲鑷畾涔夊枩濂界殑闊抽絳夊寲銆佸彲縐婚櫎涓鑸漿褰昅P3鏃舵墍浜х敓鐨勫櫔闊熾佽嚜鍔ㄨ瀹氫笉鍚屾洸鐩棿鐨勫悎瀹滈煶閲忋佸姞鍏ュ儚鏄墽闄㈠巺鐨勯煶鍦鴻嚦闊充箰涓瓑絳夈傝孍AX Gaming鍒欑潃閲嶄簬鍦ㄦ父鎴忎腑鐨勯煶棰戝畾浣嶅強鍚勭澹伴煶鐗規晥銆備笅闈㈡垜浠竴璧鋒潵鐪嬬湅涓よ呯敤浜庨煶涔愬拰娓告垙涓殑涓夌淮闊抽鎶鏈?br />
EAX Music
DREAM 姊﹀夠闊沖満錛圖ynamic Repositioning of Enhanced Audio & Music錛?br />DREAM 錛堝寮洪煶棰戜笌闊充箰鐨勫姩鎬侀噸瀹氫綅錛夊彲涓轟換浣曠珛浣撳0闊充箰钀ラ犱竴縐岲ISCO鑸炲巺姘涘洿鐨?D鐜粫澹版晥鏋溿侱REAM鎶鏈彲灝嗕換浣曠珛浣撳0闊充箰閫忚繃閫夋嫨鐨勯煶鏁堥鐜囧茍閲嶆柊鎸囧畾鍚勭鍚堥煶鏁堥鐜囩殑澹伴煶浜庡緇勫0閬撲腑.濡侾OP鎰熷彈鐨?D绔嬩綋闊沖満鐜, 浣跨敤鑰呭彲浠ュ垎鍒瀹氶珮涓綆涓変釜棰戠巼甯︿箣闊寵渚濊妭濂忛『鏃墮拡鎴栭嗘椂閽堟柟鍚戞棆杞?br />
CMSS 澶氶煶綆辯幆緇曪紙Creative Multi-Speaker Surround錛?br />鍒涙柊澶氶煶綆辯幆緇曪紙CMSS錛夋槸涓欏笶AX Music鎶鏈紝瀹冨彲浠ュ妯℃嫙绔嬩綋澹伴煶婧愯繘琛屾販鍚堬紝姣斿灝嗘櫘閫欳D銆乂HS褰曞儚甯︾殑澹伴煶娣烽煶涓哄澹伴亾鐜粫錛岀粡鐢?.1鎴?.1闊崇鎾斁鍑烘潵灝辮兘浣夸漢浣撻獙鍒板澹伴亾鐜粫鏁堟灉銆傚悗鏉ュ垱鏂版妸瀹冩墿灞曚負CMSS 3D鎶鏈紝 CMSS 3D鍙互璁╂偍灝嗕換浣曠珛浣撳0闊充箰杞崲鎴愪護浜烘儕濂囩殑6.1鐜粫澹伴煶銆侰MSS 3D涓嶄絾鍙互浜х敓鐜粫闊蟲晥錛岃繕鍙互鏅鴻兘鍦板皢涓昏鐨勪漢澹版斁緗湪涓ぎ闊崇銆傝屼笖CMSS 3D鑳藉灝嗙珛浣撳0鐨勭數褰辮漿鎹㈡垚5.1鎴?.1鐜粫澹伴煶! Sound Blaster Audigy 2涓瑿MSS 3D鐨勭畻娉曚篃鑳藉閫氳繃鑰蟲満鎴栫珛浣撳0闊崇鍒涢犲嚭鐪熷疄鐨勪笁緇寸┖闂存劅銆?br />
Dolby Digital 錛圖olby Surround AC-3錛?/b>
鍒涙柊鍦?000騫?鏈堝彂甯僑ound Blaster Live錛?.1緋誨垪澹板崱錛屽畠鏄垱鏂伴嬈劇‖浠舵敮鎸丏olby Digital鐨勪駭鍝併侱olby Digital錛堟潨姣旀暟鐮侊級鏄潨姣斿疄楠屽鎵鍙戞槑鐨勫搴獎闄㈠澹伴亾鏁板瓧闊抽緋葷粺銆侫C-3鏄疉udio Coding 3鐨勭畝縐幫紝鐩磋瘧涓虹涓変唬闊抽緙栫爜錛屽畠鏄竴濂楅煶棰戝帇緙╂妧鏈侱olby Digital鏄紑鍙戠殑鍒濇湡鏄拡瀵圭數褰卞澹伴亾鐜粫緋葷粺鎵鐮斿彂鐨勬柊鎶鏈紝涓轟簡澶у箙闄嶄綆緙栫爜鍚庣殑鏂囦歡澶у皬錛孌olby Digital搴旂敤浜嗘湁鎹熷帇緙╂妧鏈傛墍璋撴湁鎹熷帇緙╋紝灝辨槸涓鏃﹀帇緙╀箣鍚庯紝灝辨棤娉曞畬鍏ㄨ繕鍘熸垚鍘熸湰鐨勯潰璨岋紝浣嗘槸濡傛灉鎹熷け鐨勬槸涓浜涙棤鍏崇揣瑕佺殑淇″彿錛屽垯鑳借揪鎴愬ぇ騫呯緝鍑忔枃浠跺ぇ灝忕殑鐩殑銆侱olby Digital涓鍏辨湁5.1涓0閬擄細鍒嗗埆鏄墠宸︺佸墠鍙熾佷腑澶佸悗宸︾幆緇曘佸悗鍙崇幆緇曠瓑浜斾釜澹伴亾錛屽叏閮芥槸鍏ㄩ孌靛0閬擄紝鍐嶅姞涓婁竴涓?Hz-120Hz鐨勮秴浣庨澹伴亾錛屾墍浠ョ粺縐頒負5.1澹伴亾銆?br />
Dolby Digital EX錛堟潨姣旀暟鐮丒X錛?/b>
鏉滄瘮瀹為獙瀹ゅ紑鍙戠殑涓縐嶉煶棰戞牸寮忥紝鎻愪緵浜?.1澹伴亾銆佹竻鏅扮殑鐜粫澹般傛槸鍦ㄥ師鏉ョ殑Dolby Digital 5.1鐨勫熀紜涓婂鍔犱簡涓涓悗緗腑澶殑澹伴亾銆傚湪鎮ㄥ墠鏂圭殑宸︺佷腑銆佸彸澹伴亾涓哄鐧芥彁渚涗簡綺劇‘瀹氫綅銆傚悗閮ㄧ殑鐙珛宸﹀彸鐜粫澹伴亾鍒欒礋璐g數褰變腑鐨勮儗鏅0錛岃屽悗緗腑澶0閬撳疄鐜頒簡鍚庣疆宸﹀彸澹伴亾闂寸殑鑷劧榪囨浮銆傞澶栫殑鍚庣疆涓ぎ澹伴亾瀹炵幇浜嗘洿浣崇殑鍚庣疆宸﹀彸澹伴亾闂寸殑絀挎鏁堟灉錛屼互鍙婇瓚婂ご欏剁瓑闊抽鎰熷彈銆?br />
DTS 錛圖igital Theater System錛?/b>
DTS 鏄編鍥界殑Digital Theater System鍏徃鎵鍙戝睍鍑烘潵鐨勪竴縐嶇數褰卞叏鏁板瓧澶氬0閬撶郴緇燂紝瀹冧篃鏄?.1澹伴亾銆侱TS鍜孉C-3涓鏍鳳紝涓轟簡瑕佸皢5.1澹伴亾鐨勪俊鎭噺瀛樺叆鐢靛獎鑳剁墖鐨勬湁闄愮┖闂村唴錛屼篃鍋氫簡鏈夋崯鍘嬬緝鍙婄紪鐮侊紝鍙槸涓や釜緋葷粺鍦ㄥ帇緙╃紪鐮佺殑鏂規硶涓庡師鐞嗕笂鏈夋墍涓嶅悓銆傜悊璁轟笂DTS姣擜C-3鎷ユ湁鏇村闊抽緇嗚妭銆傚ぇ鑷翠笂璇達紝AC-3鐨勪俊鎭帇緙╃巼騫沖潎楂樿揪12錛?錛屼俊鎭紶杈撶巼姣忕鍙湁384kbps鑷?48kbps錛岃孌TS騫沖潎淇℃伅鍘嬬緝鐜囧彧鏈?:1錛屼紶杈撶巼鍒欎負姣忕1.14kbps鑷?1.500kbps錛屽ぇ綰︽槸AC-3鐨勪笁鑷沖洓鍊嶏紝浣嗗氨浠ヤ笂鎸囨爣鑰岃█錛孌TS鐨勪繚鐪熷害瑕佷紭浜嶢C-3銆?br />
THX
2002 騫?鏈堬紝鍒涙柊鍏徃鍙戝竷Sound Blaster Audigy 2緋誨垪浜у搧銆傚畠鎷ユ湁鏀寔Dolby Digital EX 6.1澹伴亾銆丏VD-Audio銆乀HX璁よ瘉銆?4bit/96KHz絳夋柊鐗瑰緛銆傚煎緱娉ㄦ剰錛孉udigy 2鏄皯鏈夎幏寰桾HX鏍囧噯璁よ瘉鐨勫0鍗′駭鍝佷箣涓銆傝繖涓鏍囧噯鏈鍒濇槸鐢變箶娌誨崲鍗℃柉鏈漢鍒跺畾鐨勶紝鐢ㄤ簬淇濊瘉鏈鏃╃殑⟪鏄熺悆澶ф垬⟫褰辯墖涓殑闊充箰鍦ㄥ獎闄腑鎾斁鏃訛紝鑳藉杈懼埌鍦ㄥ綍闊蟲涓埗浣滄椂鎵棰勬兂鐨勬晥鏋溿傚悗鏉ヨ繖涓鏍囧噯琚簲鐢ㄤ簬瀹跺涵褰遍櫌緋葷粺錛岃岀洿鍒拌繎騫達紝THX鏍囧噯鎵嶈搴旂敤浜庤瘎浠稰C澶氬獟浣撶郴緇燂紝鍦ㄦ挱鏀?DVD褰辯墖鎴栫帺3D娓告垙鏃剁殑澶氬0閬撶幆緇曞0鏁堛傛墍鏈夌敵璇稵HX璁よ瘉鐨勪駭鍝佸繀欏葷鍚堜弗鏍肩殑鎬ц兘瑕佹眰鍜岃川閲忔爣鍑嗭紝鎵嶈兘鑾峰緱THX璁よ瘉鏍囧織銆傝繖浜涙ц兘鏍囧噯瑕嗙洊浜у搧鐨勬墍鏈夌壒寰侊紝鍖呮嫭鍔熺巼澶勭悊銆侀鐜囧搷搴斻佷紶鎾壒鎬х瓑銆傚洜姝わ紝THX鏍囧織鏄獎闊崇晫鏉冨▉璁よ瘉鐨勪繚璇併傞氳繃THX璁よ瘉騫惰幏寰桾HX鏍囧織鐨勪駭鍝侊紝灝嗕細甯︾粰鎮ㄥ墠鎵鏈湁鐨勫搧璐ㄥ拰鍙潬鎬с傜洰鍓嶅凡鏈夎澶氬巶鍟嗙敓浜х鍚圱HX鏍囧噯鐨勫獎闊沖櫒鏉愩備竴濂楀畬鍏ㄧ敱THX瑙勬牸鍣ㄦ潗緇勬垚鐨凙V緋葷粺搴旇鑳藉杈炬垚浠ヤ笅鐨勬晥鏋滐細涓銆佸叏棰戞鐨勯珮闊沖強浣庨煶銆備簩銆佸0闊蟲洿涓哄鉤欏鴻嚜鐒躲備笁銆佸湪鍚鑼冨洿鍐呮渶灝戠殑浣庨煶澶辯湡銆傚洓銆佹洿娓呮櫚鐨勪漢澹板畾浣嶃傚ぇ瀹惰娉ㄦ剰鐨勬槸錛歍HX鏄竴涓爣鍑嗚屼笉鏄竴浠跺櫒鏉愶紝THX鐨勭‘涓哄簲鐢ㄤ笓鍒╂妧鏈殑褰遍櫌鐢熶駭浜嗕竴鎵圭壒孌婁駭鍝侊紝浣嗘槸浠栦滑鐨勪富瑕佽亴鑳芥槸紜繚鑷繁媯嫻嬪拰璁よ瘉鐨勪駭鍝佸叿鏈夋渶楂樼殑璐ㄩ噺鍜屾ц兘鏍囧噯銆?br />
Environment Filtering錛堢幆澧冭繃婊わ級
鐜榪囨護鍙噯紜ā鎷熷湪寮鏀懼拰灝侀棴絀洪棿鐨勫0闊充紶鎾?br />
Multi-Environment錛堝鐜錛?/b>
澶氱幆澧冩妧鏈彲鍚屾椂鎻愪緵澶氳揪4縐嶅疄鏃剁幆澧冮煶鏁堛傚湪鐜板疄鐢熸椿鍦烘櫙涓紝鎮ㄦ墍鍚埌鐨勫0闊充笉浠呭彈鍒板懆鍥寸幆澧冪殑褰卞搷錛岃屼笖鍙楀埌鈥滃疄鏃垛濈幆澧冪殑褰卞搷銆備緥濡傦紝鎮ㄥ湪涓涓ぇ鍘呴噷錛屽綋鍘呴噷鐨勫ぇ閽熸暡鍝嶆椂鎮ㄥ彲浠ユ劅鍒板洖澹板甫鏉ョ殑絀洪棿鎰燂紱浣嗗悓鏃訛紝澶у巺灝藉ご璧板粖涓紶鏉ョ殑絎戝0鍚搗鏉ュ簲鍏鋒湁杈冪獎鐨勫洖澹伴煶璐ㄣ?br />
Environment Panning錛堢幆澧冪Щ浣嶏級
鐜縐諱綅浣跨幆澧冮煶鏁堢殑涓夌淮絀洪棿闊蟲晥鍜屽畾浣嶆垚涓哄彲鑳姐?鍦ㄨ櫄鎷熶笘鐣屼腑錛屾湁寰堝鏃跺欓渶瑕佹ā鎷熶笉鏂帴榪戞垨璺濈杈冭繙鐨勯煶鏁堢幆澧冿紝姣斿鐏濺鍦ㄨ椹舵椂涓嶆柇鎺ヨ繎闅ч亾錛岀幆澧冪Щ浣嶅姛鑳芥槸閫氳繃涓夌淮絀洪棿瀹氫綅鏉ュ疄鐜版鏁堟灉鐨勩?br />
Environment Reflections錛堢幆澧冨弽灝勶級
鐜鍙嶅皠鎶鏈彁渚涘0闊沖弽灝勪互鍙婂洖鍝嶇殑瀹氫綅銆傚弽灝勬槸涓縐嶅湪鐪熷疄涓栫晫涓0闊充粠鐗╀綋琛ㄩ潰鍙嶅皠鍥炲埌鍚呰充腑鐨勭幇璞★紝鑰岀幆澧冨弽灝勪笉浠呭彲浠ユā鎷熷嚭榪欑鏁堟灉鑰屼笖榪樿兘緇欏0闊沖弽灝勫姞涓婁笁緇寸┖闂村畾浣嶃?br />
Environment Morphing錛堢幆澧冭繃娓★級
鍦ㄨ櫄鎷熶笘鐣屼腑錛岃櫄鎷熺殑鈥滆竟鐣屸濅嬌涓嶅悓絀洪棿鍜屽湴鍖哄垎紱匯傝法瓚?杈圭晫"浼氬湪闊抽涓紩璧風獊鐒剁殑鍙樺寲錛屼緥濡傦紝浠庝竴涓皬鎴塊棿榪涘叆涓涓ぇ媧炵┐銆傜幆澧冭繃娓¤兘琚敤鏉ユ參閫熷湴鎶婂惉浼椾粠涓涓幆澧冭繃娓″埌鍙︿竴涓幆澧冿紝灝辮薄鐜板疄鐢熸椿涓彂鐢熺殑鎯呭喌閭f牱銆?/span>