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            當翻開一年半前讀過的《DOOM啟示錄》,那些曾經讓自己興奮異常和充滿激情的文字現在依然觸動我的神經,而且經過這一年半親自參與游戲制作過程,我對其中的一些文字有了更深的思考和共鳴??粗约阂郧皩懺谏厦娴呐?,感慨萬千!不禁問自己的內心,"真的是對游戲失去興趣了嗎?"心底的聲音告訴我,“沒有!”我要做的是改變自己的工作方式,不能讓自己身體上感覺不舒服,否則做什么事情都會厭倦。

            《指揮官基恩》居然還有網站,呵呵,這么古老的游戲了,我下載1: Marooned on Mars 下來玩不了,估計是跑在dos上的。

            id Team:

            John Carmack [co-owner, technical director]johnc@idsoftware.com
            Kevin Cloud [co-owner, artist]
            Tim Willits [co-owner, lead designer]
            Todd Hollenshead [co-owner, c.e.o.]

            id software


            Adam Pyle [technical specialist]
            Andrew Welch [programmer]
            Andy Chang [artist]【注:中國人,呵呵
            Benjamin Lewis [programmer]
            Benjamin Olson [environment artist]
            Brett Estabrook [programmer]
            Brian Harris [programmer]
            Christian Antkow [sound designer]
            Dan Sarkar [artist]
            Danny Rodriguez [environment artist]
            Deven Winters [designer]
            Donna Jackson [office manager & id mom]
            Eric Webb [animator]
            Eric Will [ui artist]
            Gloria Kennickell [programmer]
            Grayson Wendell [programmer]
            Jah Raphael [programmer]
            Jason Kim [producer]
            Jean Rochefort [artist]
            Jerry Keehan [designer]
            Jan Paul van Waveren [programmer]
            John Dean [ai progammer]
            Jonathan Wright [ai programmer]
            Jon Olick [programmer]



            Justin Owens [environment artist]
            Karina Simons [level designer]
            Katherine Kang [president, id mobile]kak@idsoftware.com
            Kenneth Scott [art director]
            Mal Blackwell [designer]
            Marty Stratton [executive producer]
            Matthew Ross [lead design]
            Matt Hooper [lead level designer]
            Mike Maynard [programmer]
            Nicolas Bouvier [concept artist]
            Pat Duffy [media artist]
            Robert A. Duffy [lead programmer]raduffy@idsoftware.com
            Robert Memmott [programmer]
            Ryan Rutherford [designer]
            Scott Neumann [programmer]
            Seneca Menard [artist]
            Sheen Hara [animator]
            Steve Nix [dir. of business development]
            Steve Rescoe [designer]
            Tom Lassanske [technology support manager]
            Timothee Besset [programmer]
            Vitaliy Naymushin [artist]
            Yan Ostretsov [designer]


            這兒看到了點好東西:
            doom3 sdk下載

            id開發網



            An interview with id software's
            ROBERT A. DUFFY



            03   Who was around when you had your application interview and how did you feel when you entered the "holy hallways" of id software for the first time?

            Robert Duffy: John [Carmack] sent me an e-mail saying they wanted to hire me full time.【注:厲害?。±洗笥H自邀請,吼吼!】 I went up and talked to him ( and I think Graeme [Devine] was there at the time ) told him I'd get back to him in a day or so and after discussing it with my wife went for it. I was first at id many years ago when DOOM was first shipping, we were looking to license technology for some stuff at the time.

            More recently when I started contracting it was a good impression but a bit intimidating.


            卡馬克的游戲,著作等身?。?br>
            Games Credited
            Enemy Territory: Quake Wars (2007), Activision Deutschland GmbH
            Orcs & Elves (2006), EA Mobile
            DOOM³ (Limited Collector's Edition) (2005), Activision Publishing, Inc.
            DOOM³: Resurrection of Evil (2005), Activision Publishing, Inc.
            DOOM RPG (2005), id Software, Inc.
            Serious Sam II (2005), 2K Games
            DOOM³ (2004), Activision Publishing, Inc.
            Commander Keen (2001), Activision Publishing, Inc.
            Quake III: Revolution (2001), Electronic Arts, Inc.
            Serious Sam: The First Encounter (2001), Gathering
            Throne of Darkness (2001), Sierra On-Line, Inc.
            Quake III: Team Arena (2000), Activision Publishing, Inc.
            Kingpin: Life of Crime (1999), Interplay Entertainment Corp.
            Quake II (1999), Activision, Inc.
            Quake III: Arena (1999), Activision, Inc.
            Half-Life (1998), Sierra On-Line, Inc.
            Quake II Mission Pack: Ground Zero (1998), id Software, Inc.
            Quake II Mission Pack: The Reckoning (1998), Activision, Inc.
            DOOM 64 (1997), Midway Games, Inc.
            Quake II (1997), Activision, Inc.
            Quake Mission Pack No 1: Scourge of Armagon (1997), id Software, Inc.
            Quake Mission Pack No 2: Dissolution of Eternity (1997), id Software, Inc.
            Chex Quest (1996), Ralston-Purina
            Final DOOM (1996), Atari, Inc.
            Final DOOM (1996), GT Interactive Software Corp.
            Quake (1996), id Software, Inc.
            Strife (1996), Velocity Inc.
            Descent (1995), Interplay Productions, Inc.
            DOOM (1995), Williams Entertainment Inc.
            Heretic: Shadow of the Serpent Riders (1995), id Software, Inc.
            Hexen: Beyond Heretic (1995), id Software, Inc.
            The Ultimate DOOM (1995), GT Interactive Software Corp.
            Blake Stone: Planet Strike (1994), FormGen, Inc.
            Corridor 7: Alien Invasion (1994), Capstone Software
            DOOM II: Hell on Earth (1994), GT Interactive Software Corp.
            Heretic (1994), id Software, Inc.
            Rise of the Triad: Dark War (1994), FormGen, Inc.
            Super Noah's Ark 3-D (1994), Wisdom Tree, Inc.
            Bio Menace (1993), Apogee Software, Ltd.
            Blake Stone: Aliens of Gold (1993), Apogee Software, Ltd.
            Curse of the Catacombs (1993), Froggman
            DOOM (1993), id Software, Inc.
            ScubaVenture The Search For Pirate's Treasure (1993), Softdisk Publishing
            ShadowCaster (1993), ORIGIN Systems, Inc.
            Street Ball (1993), Froggman
            Terror of the Catacombs (1993), Froggman
            Catacomb 3-D (1992), , Softdisk Publishing
            The Catacomb Abyss (1992), Softdisk Publishing
            Commander Keen: Keen Dreams (1992), Softdisk Publishing
            Cyberchess (1992), Softdisk Publishing
            Night Raid (1992), Software Creations Ltd.
            Spear of Destiny (1992), FormGen, Inc.
            Wolfenstein 3D (1992), Apogee Software, Ltd.
            Commander Keen 4: Secret of the Oracle (1991), Apogee Software, Ltd.
            Commander Keen 5: The Armageddon Machine (1991), Apogee Software, Ltd.
            Commander Keen 6: Aliens Ate My Baby Sitter! (1991), FormGen, Inc.
            Commander Keen: Invasion of the Vorticons (1991), Precision Software Applications
            Dangerous Dave in the Haunted Mansion (1991), Softdisk Publishing
            Hovertank (1991), Softdisk Publishing
            Paganitzu (1991), Apogee Software, Ltd.
            Rescue Rover (1991), Softdisk Publishing
            Rescue Rover 2 (1991), Expert Software, Inc., Froggman, Softdisk Publishing
            Slordax: The Unknown Enemy (1991), Softdisk Publishing
            Xenopods (1991), Softdisk Publishing
            Catacomb (1990), Softdisk Publishing
            Commander Keen 1: Marooned on Mars (1990), Apogee Software, Ltd.
            Commander Keen 2: The Earth Explodes (1990), Apogee Software, Ltd.
            Commander Keen 3: Keen Must Die! (1990), Apogee Software, Ltd.
            Dark Designs I: Grelminar's Staff (1990), Softdisk Publishing
            Dark Designs II: Closing the Gate (1990), Softdisk Publishing
            Shadow Knights (1990), Softdisk Publishing

            posted on 2008-02-24 08:00 七星重劍 閱讀(1160) 評論(2)  編輯 收藏 引用 所屬分類: 亂七八糟 、GameDevStory

            FeedBack:
            # re: 重讀《DOOM啟示錄》 2009-01-12 19:26 Carl
            加油!做一些喜歡做的,少做一些別人讓你做,而你不喜歡做的事。  回復  更多評論
              
            # re: 重讀《DOOM啟示錄》 2009-01-12 22:43 七星重劍
            @Carl
            ^_^  回復  更多評論
              
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