• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 505  文章 - 1034  trackbacks - 0
            <2008年11月>
            2627282930311
            2345678
            9101112131415
            16171819202122
            23242526272829
            30123456


            子曾經(jīng)曰過:編程無(wú)他,唯手熟爾!

            常用鏈接

            留言簿(94)

            隨筆分類(649)

            隨筆檔案(505)

            相冊(cè)

            BCB

            Crytek

            • crymod
            • Crytek's Offical Modding Portal

            Game Industry

            OGRE

            other

            Programmers

            Qt

            WOW Stuff

            搜索

            •  

            積分與排名

            • 積分 - 912004
            • 排名 - 14

            最新隨筆

            最新評(píng)論

            閱讀排行榜

            評(píng)論排行榜

            索性這幾個(gè)UI庫(kù)都試試 ^_^

            截圖


            重點(diǎn)
             1)取得句柄
                  
            pSystem->InitD3D((HWND)this->Handle.ToPointer());

             2)刷新畫面也跟Qt一樣靠定時(shí)器:拖個(gè)Timer(注意:默認(rèn)是Enabled:false,改成true),雙擊下,改下面的函數(shù)
                 
                private: System::Void timerRender_Tick(System::Object^  sender, System::EventArgs^  e) {
                             
            if (pSystem)
                             {
                                 pSystem
            ->Render();
                             }
                         }

                   本來(lái)我是打Run的主意的
            Application::Run(gcnew MainForm());
            寫個(gè)類繼承自Application,然后override這個(gè)Run,在其中調(diào)用Render(),試了下,編譯出錯(cuò)
            錯(cuò)誤    1    error C3246: “EditorApplication”: 無(wú)法從“System::Windows::Forms::Application”繼承,因?yàn)樗驯宦暶鳛?#8220;sealed”    f:\Practise\Practise_2005\WorldEditor\WorldEditor.cpp    9    
            Application類不能被繼承!!!

            看了下xoyojank寫的 原創(chuàng) DirectX in C++/CLI ,也用定時(shí)器好了。

            3)項(xiàng)目配置: 公共語(yǔ)言運(yùn)行庫(kù)支持(/clr)    多線程調(diào)試 DLL (/MDd)


            posted on 2008-11-26 23:35 七星重劍 閱讀(1220) 評(píng)論(6)  編輯 收藏 引用 所屬分類: PL--c/c++Game GraphicsIDE -- visual c++

            FeedBack:
            # re: 每天30分鐘寫Editor--(2)在CLR窗口里用D3D畫轉(zhuǎn)動(dòng)的三角形 2008-11-27 21:39 xoyojank
            # re: 每天30分鐘寫Editor--(2)在CLR窗口里用D3D畫轉(zhuǎn)動(dòng)的三角形 2008-11-28 14:20 七星重劍
             
            protected override void WndProc(ref Message m)

            {

               
            if (m.Msg == 0x000F)

               {

                  Frame();

                  
            this.Invalidate();

               }

               
            else

                  
            base.WndProc(ref m);

            }

             
            [DllImport("user32.dll")]

            public static extern int SendNotifyMessage(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam); 



            protected override void WndProc(ref Message m)

            {

            if (m.Msg == 0x000F)

            {

               Frame();

               SendNotifyMessage(
            this.Handle, 0x000F, IntPtr.Zero, IntPtr.Zero);

            }

            else

               
            base.WndProc(ref m);

            }

              回復(fù)  更多評(píng)論
              
            # re: 每天30分鐘寫Editor--(2)在CLR窗口里用D3D畫轉(zhuǎn)動(dòng)的三角形 2008-11-28 14:21 七星重劍
            這種方式是最好的?
              回復(fù)  更多評(píng)論
              
            # re: 每天30分鐘寫Editor--(2)在CLR窗口里用D3D畫轉(zhuǎn)動(dòng)的三角形 2010-04-19 15:46 七星重劍
            http://blogs.msdn.com/tmiller/archive/2005/05/05/415008.aspx

            My last post on render loops (hopefully)..
            The most common topic on my blog returns again. This time it will be brief as all I'm going to to do now is show you the render loop the June'05 SDK will be using. A coworker in another group came up with this markedly simple, yet deceptively effective loop for that groups projects. I liked it so much, i'm sharing it with everyone else. =)

            The basic loop (slightly modified from his original version and the version in the new SDK for ease of reading):

            public void MainLoop()
            {
            // Hook the application's idle event
            System.Windows.Forms.Application.Idle += new EventHandler(OnApplicationIdle);
            System.Windows.Forms.Application.Run(myForm);
            }

            private void OnApplicationIdle(object sender, EventArgs e)
            {
            while (AppStillIdle)
            {
            // Render a frame during idle time (no messages are waiting)
            UpdateEnvironment();
            Render3DEnvironment();
            }
            }

            private bool AppStillIdle
            {
            get
            {
            NativeMethods.Message msg;
            return !NativeMethods.PeekMessage(out msg, IntPtr.Zero, 0, 0, 0);
            }
            }


            And the declarations for those two native methods members:

            [StructLayout(LayoutKind.Sequential)]
            public struct Message
            {
            public IntPtr hWnd;
            public WindowMessage msg;
            public IntPtr wParam;
            public IntPtr lParam;
            public uint time;
            public System.Drawing.Point p;
            }

            [System.Security.SuppressUnmanagedCodeSecurity] // We won't use this maliciously
            [DllImport("User32.dll", CharSet=CharSet.Auto)]
            public static extern bool PeekMessage(out Message msg, IntPtr hWnd, uint messageFilterMin, uint messageFilterMax, uint flags);


            ------

            Simple, elegant, effective. No extra allocations, no extra collections, it just works.. The Idle event fires when there's no messages in the queue, and then the handler keeps looping continuously until a message does appear, in which case it stops.. Once all the messages are handled, the idle event is fired again, and the process starts over.

              回復(fù)  更多評(píng)論
              
            # re: 每天30分鐘寫Editor--(2)在CLR窗口里用D3D畫轉(zhuǎn)動(dòng)的三角形 2010-04-19 15:55 七星重劍
            現(xiàn)在見到這種方式,把控件invalidate了讓其重新繪制。

            Application.Idle += new EventHandler(form.Application_Idle);
            Application.Run(form);

            Invalidator.Shutdown();
            MFramework.Shutdown();
            }

            private void Application_Idle(object sender, EventArgs e)
            {
            if (this.Visible &&
            this.WindowState != FormWindowState.Minimized &&
            Form.ActiveForm == this)
            {
            Invalidator.Instance.Update(true);
            }
            }

            在控件的protected override void OnPaint(PaintEventArgs e)里繪制3D內(nèi)容。  回復(fù)  更多評(píng)論
              
            # re: 每天30分鐘寫Editor--(2)在CLR窗口里用D3D畫轉(zhuǎn)動(dòng)的三角形 2010-10-31 18:42 funcman
            Void OnIdle(Object^ sender, EventArgs^ e) {
            MSG msg;
            while( !PeekMessage(&msg, 0, 0, 0, 0) ) {
            Render();
            }
            }

            //...

            int main(array<System::String^>^ args) {
            //...

            EventHandler^ idle = gcnew EventHandler(OnIdle);
            Application::Idle += idle;
            Application::Run(gcnew MainForm());
            Application::Idle -= idle;

            return 0;
            }  回復(fù)  更多評(píng)論
              
            青青草原综合久久大伊人| 亚洲精品美女久久久久99小说| 久久这里只有精品首页| 久久AV高潮AV无码AV| 亚洲中文字幕无码久久2017| 东京热TOKYO综合久久精品| 国产精品一区二区久久国产| 91久久精品电影| 亚洲欧洲精品成人久久奇米网| 无码人妻久久一区二区三区免费丨 | 午夜肉伦伦影院久久精品免费看国产一区二区三区| 香蕉久久夜色精品国产小说| 久久综合视频网站| 久久综合亚洲欧美成人| 久久精品这里只有精99品| 五月丁香综合激情六月久久| 精品人妻伦一二三区久久| 亚洲色欲久久久综合网| 国产精品激情综合久久| 一本色道久久综合狠狠躁| 国产精品日韩深夜福利久久| 日本久久久久亚洲中字幕| 久久久久一级精品亚洲国产成人综合AV区| 久久精品成人欧美大片| 久久青青草原亚洲av无码| 国内精品久久久久久野外| 国产成人精品综合久久久| 久久综合九色欧美综合狠狠| 国产精品亚洲美女久久久| 99久久99久久| 99精品久久精品| 久久精品a亚洲国产v高清不卡| 久久人妻无码中文字幕| 一级做a爰片久久毛片看看| 精品无码久久久久久久久久| 色成年激情久久综合| 伊人久久精品线影院| 国产日产久久高清欧美一区| 国内精品九九久久久精品| 欧洲精品久久久av无码电影| 一本一本久久a久久综合精品蜜桃 一本一道久久综合狠狠老 |