• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 505  文章 - 1034  trackbacks - 0
            <2009年4月>
            2930311234
            567891011
            12131415161718
            19202122232425
            262728293012
            3456789


            子曾經曰過:編程無他,唯手熟爾!

            常用鏈接

            留言簿(94)

            隨筆分類(649)

            隨筆檔案(505)

            相冊

            BCB

            Crytek

            • crymod
            • Crytek's Offical Modding Portal

            Game Industry

            OGRE

            other

            Programmers

            Qt

            WOW Stuff

            搜索

            •  

            積分與排名

            • 積分 - 914456
            • 排名 - 14

            最新隨筆

            最新評論

            閱讀排行榜

            評論排行榜

            當翻開一年半前讀過的《DOOM啟示錄》,那些曾經讓自己興奮異常和充滿激情的文字現在依然觸動我的神經,而且經過這一年半親自參與游戲制作過程,我對其中的一些文字有了更深的思考和共鳴。看著自己以前寫在上面的批注,感慨萬千!不禁問自己的內心,"真的是對游戲失去興趣了嗎?"心底的聲音告訴我,“沒有!”我要做的是改變自己的工作方式,不能讓自己身體上感覺不舒服,否則做什么事情都會厭倦。

            《指揮官基恩》居然還有網站,呵呵,這么古老的游戲了,我下載1: Marooned on Mars 下來玩不了,估計是跑在dos上的。

            id Team:

            John Carmack [co-owner, technical director]johnc@idsoftware.com
            Kevin Cloud [co-owner, artist]
            Tim Willits [co-owner, lead designer]
            Todd Hollenshead [co-owner, c.e.o.]

            id software


            Adam Pyle [technical specialist]
            Andrew Welch [programmer]
            Andy Chang [artist]【注:中國人,呵呵
            Benjamin Lewis [programmer]
            Benjamin Olson [environment artist]
            Brett Estabrook [programmer]
            Brian Harris [programmer]
            Christian Antkow [sound designer]
            Dan Sarkar [artist]
            Danny Rodriguez [environment artist]
            Deven Winters [designer]
            Donna Jackson [office manager & id mom]
            Eric Webb [animator]
            Eric Will [ui artist]
            Gloria Kennickell [programmer]
            Grayson Wendell [programmer]
            Jah Raphael [programmer]
            Jason Kim [producer]
            Jean Rochefort [artist]
            Jerry Keehan [designer]
            Jan Paul van Waveren [programmer]
            John Dean [ai progammer]
            Jonathan Wright [ai programmer]
            Jon Olick [programmer]



            Justin Owens [environment artist]
            Karina Simons [level designer]
            Katherine Kang [president, id mobile]kak@idsoftware.com
            Kenneth Scott [art director]
            Mal Blackwell [designer]
            Marty Stratton [executive producer]
            Matthew Ross [lead design]
            Matt Hooper [lead level designer]
            Mike Maynard [programmer]
            Nicolas Bouvier [concept artist]
            Pat Duffy [media artist]
            Robert A. Duffy [lead programmer]raduffy@idsoftware.com
            Robert Memmott [programmer]
            Ryan Rutherford [designer]
            Scott Neumann [programmer]
            Seneca Menard [artist]
            Sheen Hara [animator]
            Steve Nix [dir. of business development]
            Steve Rescoe [designer]
            Tom Lassanske [technology support manager]
            Timothee Besset [programmer]
            Vitaliy Naymushin [artist]
            Yan Ostretsov [designer]


            這兒看到了點好東西:
            doom3 sdk下載

            id開發網



            An interview with id software's
            ROBERT A. DUFFY



            03   Who was around when you had your application interview and how did you feel when you entered the "holy hallways" of id software for the first time?

            Robert Duffy: John [Carmack] sent me an e-mail saying they wanted to hire me full time.【注:厲害啊!老大親自邀請,吼吼!】 I went up and talked to him ( and I think Graeme [Devine] was there at the time ) told him I'd get back to him in a day or so and after discussing it with my wife went for it. I was first at id many years ago when DOOM was first shipping, we were looking to license technology for some stuff at the time.

            More recently when I started contracting it was a good impression but a bit intimidating.


            卡馬克的游戲,著作等身啊:

            Games Credited
            Enemy Territory: Quake Wars (2007), Activision Deutschland GmbH
            Orcs & Elves (2006), EA Mobile
            DOOM³ (Limited Collector's Edition) (2005), Activision Publishing, Inc.
            DOOM³: Resurrection of Evil (2005), Activision Publishing, Inc.
            DOOM RPG (2005), id Software, Inc.
            Serious Sam II (2005), 2K Games
            DOOM³ (2004), Activision Publishing, Inc.
            Commander Keen (2001), Activision Publishing, Inc.
            Quake III: Revolution (2001), Electronic Arts, Inc.
            Serious Sam: The First Encounter (2001), Gathering
            Throne of Darkness (2001), Sierra On-Line, Inc.
            Quake III: Team Arena (2000), Activision Publishing, Inc.
            Kingpin: Life of Crime (1999), Interplay Entertainment Corp.
            Quake II (1999), Activision, Inc.
            Quake III: Arena (1999), Activision, Inc.
            Half-Life (1998), Sierra On-Line, Inc.
            Quake II Mission Pack: Ground Zero (1998), id Software, Inc.
            Quake II Mission Pack: The Reckoning (1998), Activision, Inc.
            DOOM 64 (1997), Midway Games, Inc.
            Quake II (1997), Activision, Inc.
            Quake Mission Pack No 1: Scourge of Armagon (1997), id Software, Inc.
            Quake Mission Pack No 2: Dissolution of Eternity (1997), id Software, Inc.
            Chex Quest (1996), Ralston-Purina
            Final DOOM (1996), Atari, Inc.
            Final DOOM (1996), GT Interactive Software Corp.
            Quake (1996), id Software, Inc.
            Strife (1996), Velocity Inc.
            Descent (1995), Interplay Productions, Inc.
            DOOM (1995), Williams Entertainment Inc.
            Heretic: Shadow of the Serpent Riders (1995), id Software, Inc.
            Hexen: Beyond Heretic (1995), id Software, Inc.
            The Ultimate DOOM (1995), GT Interactive Software Corp.
            Blake Stone: Planet Strike (1994), FormGen, Inc.
            Corridor 7: Alien Invasion (1994), Capstone Software
            DOOM II: Hell on Earth (1994), GT Interactive Software Corp.
            Heretic (1994), id Software, Inc.
            Rise of the Triad: Dark War (1994), FormGen, Inc.
            Super Noah's Ark 3-D (1994), Wisdom Tree, Inc.
            Bio Menace (1993), Apogee Software, Ltd.
            Blake Stone: Aliens of Gold (1993), Apogee Software, Ltd.
            Curse of the Catacombs (1993), Froggman
            DOOM (1993), id Software, Inc.
            ScubaVenture The Search For Pirate's Treasure (1993), Softdisk Publishing
            ShadowCaster (1993), ORIGIN Systems, Inc.
            Street Ball (1993), Froggman
            Terror of the Catacombs (1993), Froggman
            Catacomb 3-D (1992), , Softdisk Publishing
            The Catacomb Abyss (1992), Softdisk Publishing
            Commander Keen: Keen Dreams (1992), Softdisk Publishing
            Cyberchess (1992), Softdisk Publishing
            Night Raid (1992), Software Creations Ltd.
            Spear of Destiny (1992), FormGen, Inc.
            Wolfenstein 3D (1992), Apogee Software, Ltd.
            Commander Keen 4: Secret of the Oracle (1991), Apogee Software, Ltd.
            Commander Keen 5: The Armageddon Machine (1991), Apogee Software, Ltd.
            Commander Keen 6: Aliens Ate My Baby Sitter! (1991), FormGen, Inc.
            Commander Keen: Invasion of the Vorticons (1991), Precision Software Applications
            Dangerous Dave in the Haunted Mansion (1991), Softdisk Publishing
            Hovertank (1991), Softdisk Publishing
            Paganitzu (1991), Apogee Software, Ltd.
            Rescue Rover (1991), Softdisk Publishing
            Rescue Rover 2 (1991), Expert Software, Inc., Froggman, Softdisk Publishing
            Slordax: The Unknown Enemy (1991), Softdisk Publishing
            Xenopods (1991), Softdisk Publishing
            Catacomb (1990), Softdisk Publishing
            Commander Keen 1: Marooned on Mars (1990), Apogee Software, Ltd.
            Commander Keen 2: The Earth Explodes (1990), Apogee Software, Ltd.
            Commander Keen 3: Keen Must Die! (1990), Apogee Software, Ltd.
            Dark Designs I: Grelminar's Staff (1990), Softdisk Publishing
            Dark Designs II: Closing the Gate (1990), Softdisk Publishing
            Shadow Knights (1990), Softdisk Publishing

            posted on 2008-02-24 08:00 七星重劍 閱讀(1165) 評論(2)  編輯 收藏 引用 所屬分類: 亂七八糟GameDevStory

            FeedBack:
            # re: 重讀《DOOM啟示錄》 2009-01-12 19:26 Carl
            加油!做一些喜歡做的,少做一些別人讓你做,而你不喜歡做的事。  回復  更多評論
              
            # re: 重讀《DOOM啟示錄》 2009-01-12 22:43 七星重劍
            @Carl
            ^_^  回復  更多評論
              
            久久精品无码一区二区WWW| 亚洲色大成网站WWW久久九九| 丰满少妇高潮惨叫久久久| 无码人妻久久一区二区三区免费丨 | 成人资源影音先锋久久资源网| 久久99热只有频精品8| 国产成人精品久久综合 | 国内精品久久人妻互换| 国产精品久久亚洲不卡动漫| 久久97久久97精品免视看| 狠狠综合久久综合88亚洲 | 久久久中文字幕日本| 亚洲乱码日产精品a级毛片久久| 人妻少妇久久中文字幕| 国产精品久久久天天影视香蕉 | 久久国产精品-国产精品| 欧美久久久久久午夜精品| 亚洲色欲久久久综合网| 久久久久亚洲AV无码去区首| 无码久久精品国产亚洲Av影片| 久久久久综合国产欧美一区二区| 久久99国产综合精品| 一本一道久久a久久精品综合| 久久国产精品久久| 国产Av激情久久无码天堂| 国产成人久久精品一区二区三区 | 日日狠狠久久偷偷色综合96蜜桃| 久久99国产综合精品女同| 久久精品成人欧美大片| 久久久久国产日韩精品网站| 久久精品免费观看| 精品综合久久久久久97超人| 欧美va久久久噜噜噜久久| 色综合久久无码中文字幕| 香蕉久久夜色精品国产尤物| 久久综合久久美利坚合众国 | 亚洲精品综合久久| 亚洲精品乱码久久久久久不卡| 国产精品热久久无码av| 久久精品国产色蜜蜜麻豆| 精品久久久久久久久久中文字幕|