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            c++ builder 6中就是改變不了元素的值,不會(huì)編譯不過(guò),執(zhí)行也不報(bào)錯(cuò)。這玩意兒把我害慘了,害我找了好長(zhǎng)時(shí)間。
            有空測(cè)試下vc7.1,vc8和c++ builder 2007,gcc

            寫(xiě)了個(gè)測(cè)試程序vc7.1下居然能改變值:
            #include <vector>

            struct stUpdateItem
            {
                
            bool _downloadSucceeded;

                stUpdateItem() : _downloadSucceeded(
            false)
                {}
            };

            struct stDownItem
            {
                stUpdateItem
            * _pItem;
                
            bool          _bPack;

                stDownItem(stUpdateItem
            * item, bool bPack) : _pItem(item),_bPack(bPack)
                {}
            };

            typedef std::vector
            <stDownItem> tDownItems;

            int _tmain(int argc, _TCHAR* argv[])
            {
                tDownItems downList;

                stUpdateItem item1;
                stUpdateItem item2;

                stDownItem downItem1(
            &item1,true);
                stDownItem downItem2(
            &item2,false);

                downList.push_back(downItem1);
                downList.push_back(downItem2);

                
            for (tDownItems::const_iterator it = downList.begin(); it != downList.end(); ++it)
                {
                    
            if(true == it->_pItem->_downloadSucceeded)
                    {
                        std::cout 
            << "before change, found!" << std::endl;
                    }
                }

                
            for (tDownItems::const_iterator it = downList.begin(); it != downList.end(); ++it)
                {
                    it
            ->_pItem->_downloadSucceeded = true;
                }

                
            for (tDownItems::const_iterator it = downList.begin(); it != downList.end(); ++it)
                {
                    
            if(true == it->_pItem->_downloadSucceeded)
                    {
                        std::cout 
            << "after change, found!" << std::endl;
                    }
                }
                
            return 0;
            }

            執(zhí)行結(jié)果:
            after change, found!
            after change, found
            !
            posted on 2007-10-31 12:12 七星重劍 閱讀(1991) 評(píng)論(9)  編輯 收藏 引用 所屬分類(lèi): PL--c/c++

            FeedBack:
            # re: 用std::vector的const_iterator對(duì)元素賦值會(huì)怎樣? 2007-10-31 12:55 lovedday
            ....
            能改變值是正常的,const_iterator限定的是stDownItem,而不是stUpdateItem,而你改變的是stUpdateItem的值,當(dāng)然可以。

            for (tDownItems::const_iterator it = downList.begin(); it != downList.end(); ++it)
            {
            it->_pItem->_downloadSucceeded = true;
            }  回復(fù)  更多評(píng)論
              
            # re: 用std::vector的const_iterator對(duì)元素賦值會(huì)怎樣? 2007-10-31 13:42 lovedday
            不過(guò)我可能會(huì)這么寫(xiě):

            #include <malloc.h>
            #include <vector>

            using namespace std;

            typedef struct UPADTE_ITEM
            {
            bool down_succeeded;

            UPADTE_ITEM()
            {
            down_succeeded = false;
            }
            } *UPADTE_ITEM_PTR;

            typedef struct DOWN_ITEM
            {
            UPADTE_ITEM_PTR update_item;
            bool pack;

            DOWN_ITEM()
            {
            memset(this, 0, sizeof(*this));
            }
            } *DOWN_ITEM_PTR;

            int main()
            {
            vector<DOWN_ITEM> down_item_vec;

            UPADTE_ITEM item1;
            UPADTE_ITEM item2;

            DOWN_ITEM downItem1;
            downItem1.update_item = &item1;
            downItem1.pack = true;

            DOWN_ITEM downItem2;
            downItem2.update_item = &item2;
            downItem2.pack = false;

            down_item_vec.push_back(downItem1);
            down_item_vec.push_back(downItem2);

            for (vector<DOWN_ITEM>::const_iterator it = down_item_vec.begin(); it != down_item_vec.end(); ++it)
            {
            it->update_item->down_succeeded = true;
            }

            return 0;
            }  回復(fù)  更多評(píng)論
              
            # re: 用std::vector的const_iterator對(duì)元素賦值會(huì)怎樣? 2007-10-31 13:46 lovedday
            也可能這么寫(xiě):

            #include <stdio.h>
            #include <malloc.h>

            typedef struct UPDATE_ITEM
            {
            bool down_succeeded;
            } *UPDATE_ITEM_PTR;

            typedef struct DOWN_ITEM
            {
            UPDATE_ITEM_PTR update_item;
            bool pack;

            DOWN_ITEM* next;
            } *DOWN_ITEM_PTR;

            DOWN_ITEM_PTR create_down_item(bool pack, bool down_succeeded)
            {
            DOWN_ITEM_PTR down_item = (DOWN_ITEM_PTR) malloc(sizeof(DOWN_ITEM));
            down_item->pack = pack;

            down_item->update_item = (UPDATE_ITEM_PTR) malloc(sizeof(UPDATE_ITEM));
            down_item->update_item->down_succeeded = down_succeeded;

            down_item->next = NULL;

            return down_item;
            }

            void free_all_down_item(DOWN_ITEM_PTR root_down_item)
            {
            DOWN_ITEM_PTR down_item_ptr = root_down_item;

            while(down_item_ptr)
            {
            if(down_item_ptr->update_item)
            free(down_item_ptr->update_item);

            DOWN_ITEM_PTR temp_ptr = down_item_ptr;
            down_item_ptr = down_item_ptr->next;

            free(temp_ptr);
            }
            }

            int main()
            {
            DOWN_ITEM_PTR down_item1 = create_down_item(true, false);
            DOWN_ITEM_PTR down_item2 = create_down_item(false, false);

            down_item1->next = down_item2;

            DOWN_ITEM_PTR down_item_ptr = down_item1;

            while(down_item_ptr)
            {
            down_item_ptr->update_item->down_succeeded = true;
            down_item_ptr = down_item_ptr->next;
            }

            free_all_down_item(down_item1);

            return 0;
            }  回復(fù)  更多評(píng)論
              
            # re: 用std::vector的const_iterator對(duì)元素賦值會(huì)怎樣? 2007-10-31 15:20 lovedday
            你的代碼中涉及到內(nèi)存的兩次分配。

              stDownItem downItem1(&item1, true); // 第一次分配
            stDownItem downItem2(&item2, false);

            downList.push_back(downItem1); // 第二次分配
            downList.push_back(downItem2);

            ---------------------------------------------------------------------------------------------------------

            而C風(fēng)格僅涉及到一次內(nèi)存分配。

            DOWN_ITEM_PTR down_item1 = create_down_item(true, false); // 就一次內(nèi)存分配
            DOWN_ITEM_PTR down_item2 = create_down_item(false, false);

            down_item1->next = down_item2;
              回復(fù)  更多評(píng)論
              
            # re: 用std::vector的const_iterator對(duì)元素賦值會(huì)怎樣? 2007-10-31 15:27 lovedday
            正確的做法應(yīng)該是:

            downList.push_back(stDownItem(&item1, true));
            downList.push_back(stDownItem(&item2, false));
              回復(fù)  更多評(píng)論
              
            # re: 用std::vector的const_iterator對(duì)元素賦值會(huì)怎樣? 2007-10-31 15:34 lovedday
            似乎也涉及到內(nèi)存的兩次分配,免不了了,STL的push_back必然需要拷貝一次原始對(duì)象,從這種意義上說(shuō),可以不用vector,哈哈。
              回復(fù)  更多評(píng)論
              
            # re: 用std::vector的const_iterator對(duì)元素賦值會(huì)怎樣? 2007-10-31 18:08 lovedday
            我做了個(gè)試驗(yàn),試驗(yàn)條件是XP + VS 2005,在Release版本下測(cè)試,結(jié)果相當(dāng)令人吃驚。

            malloc版本:

            #define ITEM_TIMES 1000000

            #include <malloc.h>

            #define NULL 0

            typedef struct UPDATE_ITEM
            {
            bool down_succeeded;
            } *UPDATE_ITEM_PTR;

            typedef struct DOWN_ITEM
            {
            UPDATE_ITEM_PTR update_item;
            bool pack;

            DOWN_ITEM* next;
            } *DOWN_ITEM_PTR;

            DOWN_ITEM_PTR create_down_item(bool pack, bool down_succeeded)
            {
            DOWN_ITEM_PTR down_item = (DOWN_ITEM_PTR) malloc(sizeof(DOWN_ITEM));
            down_item->pack = pack;

            down_item->update_item = (UPDATE_ITEM_PTR) malloc(sizeof(UPDATE_ITEM));
            down_item->update_item->down_succeeded = down_succeeded;

            down_item->next = NULL;

            return down_item;
            }

            void free_all_down_item(DOWN_ITEM_PTR root_down_item)
            {
            DOWN_ITEM_PTR down_item_ptr = root_down_item;

            while(down_item_ptr)
            {
            if(down_item_ptr->update_item)
            free(down_item_ptr->update_item);

            DOWN_ITEM_PTR temp_ptr = down_item_ptr;
            down_item_ptr = down_item_ptr->next;

            free(temp_ptr);
            }
            }

            int main()
            {
            DOWN_ITEM_PTR first, last, ptr;

            for(int i = 0; i < ITEM_TIMES; i++)
            {
            if(i == 0)
            {
            first = create_down_item(true, false);
            last = first;
            }
            else
            {
            ptr = create_down_item(true, false);
            last->next = ptr;

            last = ptr;
            }
            }

            while(1)
            ;

            free_all_down_item(first);

            return 0;
            }

            vector版本:

            #include <vector>

            using namespace std;

            typedef struct UPADTE_ITEM
            {
            bool down_succeeded;

            UPADTE_ITEM()
            {
            down_succeeded = false;
            }
            } *UPADTE_ITEM_PTR;

            typedef struct DOWN_ITEM
            {
            UPADTE_ITEM_PTR update_item;
            bool pack;

            DOWN_ITEM()
            {
            update_item = NULL;
            pack = false;
            }

            DOWN_ITEM(UPADTE_ITEM_PTR _update_item, bool _pack)
            {
            update_item = _update_item;
            pack = _pack;
            }
            } *DOWN_ITEM_PTR;

            int main()
            {
            vector<DOWN_ITEM> down_item_vec;

            UPADTE_ITEM_PTR update_item_list = new UPADTE_ITEM[ITEM_TIMES];

            for(int i = 0; i < ITEM_TIMES; i++)
            down_item_vec.push_back(DOWN_ITEM(&update_item_list[i], true));

            while(1)
            ;

            delete[] update_item_list;

            return 0;
            }

            改變ITEM_TIMES的值以改變迭代次數(shù)。

            內(nèi)存消耗比較:

            迭代1000次: malloc - 868k vector - 796K
            迭代10000次 : malloc - 1784k vector - 916k
            迭代100000次 : malloc - 10956k vector - 2000k
            迭代1000000次 : malloc - 102648k vector - 10008k

            vector版本內(nèi)存消耗更少,我想應(yīng)該是多次malloc導(dǎo)致內(nèi)存消耗劇增,而vector只在必要的時(shí)候才重新分配內(nèi)存。
            而malloc版本在代碼中所涉及的指針操作也相當(dāng)煩瑣。
              回復(fù)  更多評(píng)論
              
            # re: 用std::vector的const_iterator對(duì)元素賦值會(huì)怎樣? 2007-11-01 15:11 重劍
            @lovedday
            呵呵,你真有空啊。居然回復(fù)了這么多。
            受益匪淺,只是不喜歡c風(fēng)格的代碼。。。  回復(fù)  更多評(píng)論
              
            # re: 用std::vector的const_iterator對(duì)元素賦值會(huì)怎樣? 2007-11-01 19:04 lovedday
            哈哈,獻(xiàn)丑了。  回復(fù)  更多評(píng)論
              
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