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            coreBugZJ

            此 blog 已棄。

            Minix 3 進(jìn)程調(diào)度


            當(dāng)進(jìn)程被中斷(被輸入輸出設(shè)備或時鐘等),或進(jìn)程執(zhí)行軟中斷指令,或進(jìn)程結(jié)束時,系統(tǒng)將決定接下來運(yùn)行哪個進(jìn)程。


            隊列優(yōu)先級:
            Minix的進(jìn)程調(diào)度使用多級隊列,每個隊列的優(yōu)先級不同。


            見 kernel/proc.h 中:


            /* Scheduling priorities for p_priority. Values must start at zero (highest
             * priority) and increment.  Priorities of the processes in the boot image
             * can be set in table.c. IDLE must have a queue for itself, to prevent low
             * priority user processes to run round-robin with IDLE.
             */
            #define NR_SCHED_QUEUES   16        /* MUST equal minimum priority + 1 */
            #define TASK_Q             0        /* highest, used for kernel tasks */
            #define MAX_USER_Q         0        /* highest priority for user processes */  
            #define USER_Q             7        /* default (should correspond to nice 0) */  
            #define MIN_USER_Q        14        /* minimum priority for user processes */
            #define IDLE_Q            15        /* lowest, only IDLE process goes here */


            EXTERN struct proc *rdy_head[NR_SCHED_QUEUES]; /* ptrs to ready list headers */
            EXTERN struct proc *rdy_tail[NR_SCHED_QUEUES]; /* ptrs to ready list tails */


            服務(wù)進(jìn)程所用的隊列通常比用戶進(jìn)程所用的隊列優(yōu)先級更高;而驅(qū)動進(jìn)程所用的隊列通常比服務(wù)進(jìn)程所用的隊列優(yōu)先級更高;而時鐘和系統(tǒng)任務(wù)使用的隊列,是所有隊列中優(yōu)先級最高的。


            時間片:
            用戶進(jìn)程的時間片通常相對較小;驅(qū)動進(jìn)程和服務(wù)進(jìn)程通常應(yīng)該運(yùn)行直至阻塞,但實(shí)際上被分配了大卻有限的時間片。
            在每一個時鐘節(jié)拍,都將檢查當(dāng)前正在運(yùn)行的進(jìn)程是否用完了它的時間片,如果是,則它將被放到隊尾,然后選擇下一個進(jìn)程運(yùn)行。


            見 /kernel/clock.c 中:


            PRIVATE int clock_handler(hook)
            irq_hook_t *hook;
            {
            /* This executes on each clock tick (i.e., every time the timer chip generates
             * an interrupt). It does a little bit of work so the clock task does not have
             * to be called on every tick.  The clock task is called when:
             *
             *        (1) the scheduling quantum of the running process has expired, or

             ......

             */

              ......

              /* Check if do_clocktick() must be called. Done for alarms and scheduling.

               ......

               */
              if (  ...... || (proc_ptr->p_ticks_left <= 0)) {
                  prev_ptr = proc_ptr;                        /* store running process */
                  lock_notify(HARDWARE, CLOCK);               /* send notification */
              }

              ......

            }


            上面函數(shù)clock_handler()中的lock_notify()將導(dǎo)致下面的函數(shù)do_clocktick()被調(diào)用。


            見 /kernel/clock.c 中:


            PRIVATE int do_clocktick(m_ptr)
            message *m_ptr;                                /* pointer to request message */
            {
              
               ......

              /* A process used up a full quantum. The interrupt handler stored this
               * process in 'prev_ptr'.  First make sure that the process is not on the
               * scheduling queues.  Then announce the process ready again. Since it has
               * no more time left, it gets a new quantum and is inserted at the right
               * place in the queues.  As a side-effect a new process will be scheduled.
               */
              if (prev_ptr->p_ticks_left <= 0 && priv(prev_ptr)->s_flags & PREEMPTIBLE) {
                  lock_dequeue(prev_ptr);                /* take it off the queues */
                  lock_enqueue(prev_ptr);                /* and reinsert it again */
              }

              ......

            }


            上面函數(shù)do_clocktick()中的lock_enqueue()實(shí)際調(diào)用了下面的函數(shù)enqueue(),從而選擇下一個進(jìn)程運(yùn)行。


            見 /kernel/proc.c 中:


            PRIVATE void enqueue(rp)
            register struct proc *rp; /* this process is now runnable */
            {
            /* Add 'rp' to one of the queues of runnable processes.  This function is
             * responsible for inserting a process into one of the scheduling queues.
             * The mechanism is implemented here.   The actual scheduling policy is
             * defined in sched() and pick_proc().
             */
              int q;      /* scheduling queue to use */
              int front;     /* add to front or back */

              /* Determine where to insert to process. */
              sched(rp, &q, &front);

              /* Now add the process to the queue. */
              if (rdy_head[q] == NIL_PROC) {  /* add to empty queue */
                  rdy_head[q] = rdy_tail[q] = rp;   /* create a new queue */
                  rp->p_nextready = NIL_PROC;  /* mark new end */
              }
              else if (front) {    /* add to head of queue */
                  rp->p_nextready = rdy_head[q];  /* chain head of queue */
                  rdy_head[q] = rp;    /* set new queue head */
              }
              else {     /* add to tail of queue */
                  rdy_tail[q]->p_nextready = rp;  /* chain tail of queue */ 
                  rdy_tail[q] = rp;    /* set new queue tail */
                  rp->p_nextready = NIL_PROC;  /* mark new end */
              }

              /* Now select the next process to run. */
              pick_proc();   

            }


            上面函數(shù)enqueue()中的函數(shù)sched()和函數(shù)pick_proc()將在下面解釋。


            調(diào)度策略:
            需要選擇一個進(jìn)程運(yùn)行的時候,系統(tǒng)會檢查最高優(yōu)先級隊列是否為空,若非空,則選擇隊首進(jìn)程開始運(yùn)行,若為空,則對優(yōu)先級低一級的隊列進(jìn)行類似檢查,依此類推。


            見 /kernel/proc.c 中:


            PRIVATE void pick_proc()
            {
            /* Decide who to run now.  A new process is selected by setting 'next_ptr'.
             * When a billable process is selected, record it in 'bill_ptr', so that the
             * clock task can tell who to bill for system time.
             */
              register struct proc *rp;                     /* process to run */
              int q;                                        /* iterate over queues */

              /* Check each of the scheduling queues for ready processes. The number of
               * queues is defined in proc.h, and priorities are set in the task table.
               * The lowest queue contains IDLE, which is always ready.
               */
              for (q=0; q < NR_SCHED_QUEUES; q++) {       
                  if ( (rp = rdy_head[q]) != NIL_PROC) {
                      next_ptr = rp;                        /* run process 'rp' next */
                      if (priv(rp)->s_flags & BILLABLE)                
                          bill_ptr = rp;                    /* bill for system time */
                      return;                                
                  }
              }
            }


            進(jìn)程的時間片用完后,將被認(rèn)為是就緒的,并被放置到所在隊列的尾部。

            特殊考慮的是:
            如果一個進(jìn)程用完了時間片之后,發(fā)現(xiàn)在其之前運(yùn)行的進(jìn)程也是它,則其將被放置到優(yōu)先級更低的隊列的尾部;如果其它進(jìn)程依然沒有機(jī)會運(yùn)行,系統(tǒng)將再次降低其優(yōu)先級;如此持續(xù),保證所有進(jìn)程都有機(jī)會運(yùn)行。
            如果一個進(jìn)程用完了時間片,但并未妨礙其它進(jìn)程的運(yùn)行,則其將被放置到更高優(yōu)先級的隊列中。
            IDLE進(jìn)程獨(dú)占使用優(yōu)先級最低的隊列,以確保當(dāng)沒有進(jìn)程需要運(yùn)行時,IDLE進(jìn)程可以運(yùn)行。


            見 /kernel/proc.c 中:


            PRIVATE void sched(rp, queue, front)
            register struct proc *rp;                        /* process to be scheduled */
            int *queue;                                      /* return: queue to use */
            int *front;                                      /* return: front or back */
            {
            /* This function determines the scheduling policy.  It is called whenever a
             * process must be added to one of the scheduling queues to decide where to
             * insert it.  As a side-effect the process' priority may be updated. 
             */
              static struct proc *prev_ptr = NIL_PROC;       /* previous without time */
              int time_left = (rp->p_ticks_left > 0);        /* quantum fully consumed */
              int penalty = 0;                               /* change in priority */

              /* Check whether the process has time left. Otherwise give a new quantum
               * and possibly raise the priority.  Processes using multiple quantums
               * in a row get a lower priority to catch infinite loops in high priority
               * processes (system servers and drivers).
               */
              if ( ! time_left) {                                /* quantum consumed ? */
                  rp->p_ticks_left = rp->p_quantum_size;         /* give new quantum */
                  if (prev_ptr == rp) penalty ++;                /* catch infinite loops */
                  else penalty --;                               /* give slow way back */
                  prev_ptr = rp;                                 /* store ptr for next */
              }

              /* Determine the new priority of this process. The bounds are determined
               * by IDLE's queue and the maximum priority of this process. Kernel task
               * and the idle process are never changed in priority.
               */
              if (penalty != 0 && ! iskernelp(rp)) {
                  rp->p_priority += penalty;                /* update with penalty */
                  if (rp->p_priority < rp->p_max_priority)  /* check upper bound */
                      rp->p_priority=rp->p_max_priority;
                  else if (rp->p_priority > IDLE_Q-1)       /* check lower bound */
                            rp->p_priority = IDLE_Q-1;
              }

              /* If there is time left, the process is added to the front of its queue,
               * so that it can immediately run. The queue to use simply is always the
               * process' current priority.
               */
              *queue = rp->p_priority;
              *front = time_left;
            }

            posted on 2011-10-11 22:59 coreBugZJ 閱讀(2856) 評論(0)  編輯 收藏 引用 所屬分類: OperatingSystem

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