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            20110117-20110123

            12 credits
            MWF 11:30-12:30, BH 255A
            Prerequisites: Either 15-212 or 15-213
            Professor Jonathan Aldrich
            aldrich+ at cs
            Office hour: Tuesday 11am, Wean 8212
            TA Marwan Abi-Antoun
            mabianto at cs
            Office hour: Thursday 3:30pm, Doherty Hall 4301-C

            Schedule
            SEPA readings are from Pressman, Software Engineering: A Practitioner's Approach.  They are optional (since the text is optional), but may be a useful supplement to the lectures.  Other (non-SEPA) readings are required.  Assignments are due at the beginning of class on the day listed, unless otherwise specified in the assignment.
            You are expected to keep track of the time you spend on each aspect of the course.  Details (and hints on how to budget your time) are given on a separate page.

            Date
            Topic
            Readings
            Slides
            Assignment Due

            Aug 29
            Introduction; Software Lifecycle
            SEPA 1-3
            1-intro.pdf,
            2-lifecycle.pdf

            Aug 31
            Extreme Programming
            SEPA 4;
            XP reading
            Project Bids (project list)

            Sep 2
            Estimation
            SEPA 23
            4-estimation.pdf
            Case Study Reading and Reflection

            Sep 5
            Labor Day -- No Class

            Sep 7
            Planning
            SEPA 24
            5-planning-1.pdf

            Sep 9
            Planning
            6-planning-2.pdf
            Extreme Programming Reading and Reflection

            Sep 12
            Risk Management
            SEPA 25
            7-announcements.pdf,
            7-risk-1.pdf

            Sep 14
            Risk Management
            8-risk-2.pdf

            Sep 16
            Extreme Programming 2
            9-xp.pdf

            Sep 19
            Prototyping and Requirements
            SEPA pages 51-53
            10-proto.pdf
            Estimation

            Sep 21
            Requirements Engineering
            SEPA 7-8
            11-req.pdf

            Sep 23
            Requirements Engineering
            Requirements, Planning, and Risks, Risk Questionaire

            Sep 26
            Goal Modeling
            12-goal.pdf
            Prototype Plan

            Sep 28
            Goal Modeling
            12-announcements.pdf

            Sep 30
            Just Enough UML
            SEPA 8
            14-UML.pdf

            Oct 3
            Prototype & Requirements Presentations
            Prototype Report

            Oct 5
            Statecharts

            Oct 7
            Design, Information Hiding, coupling/cohesion
            SEPA 9
            17-design.pdf

            Oct 10
            KWIC & Design Structure Matrices
            18-kwic.pdf
            Iteration 1 (Sept 19-Oct 9) report

            Oct 12
            Design Patterns
            SEPA 9
            19-patterns.pdf
            Requirements Modeling

            Oct 14
            Frameworks
            20-frameworks.pdf
            Iteration 2 (Oct 10-30) plan

            Oct 17
            Software Architecture
            SEPA 10
            21-architecture.pdf

            Oct 19
            Software Architecture
            22-architecture.pdf

            Oct 21
            Mid-Semester Break -- No Class

            Oct 24
            Hoare Logic
            24-hoare.pdf
            Design

            Oct 26
            Hoare Logic, continued
            25-hoare-2.pdf

            Oct 28
            ESC/Java

            Oct 31
            ESC/Java example
            SimpleSet.java
            Iteration 2 (Oct 10-30) report

            Nov 2
            Model Checking and Formal Modeling
            28-model-checking.pdf
            Iteration 3 (Oct 31-Nov 20) plan

            Nov 4
            Model Checking and Formal Modeling 2

            Nov 7
            Model Checking with Promela
            peterson.pml
            Architecture and Hoare Logic, Stack.java,StackCheck.java

            Nov 9
            Testing
            SEPA 13-14
            31-testing.pdf

            Nov 11
            Testing, Test Selection
            32-test-prioritization.pdf

            Nov 14
            Code Reviews
            SEPA 26.3
            33-code-reviews.pdf
            Model Checking

            Nov 16
            Analysis: PREfix
            34-prefix.pdf

            Nov 17
            11:59pm Formal Technical Review Prep

            Nov 18
            Analysis: Fluid
            35-fluid.pdf

            Nov 21
            CMMI
            36-cmmi.pdf

            Nov 22
            11:59pm Formal Technical Review,
            How to Print Line Numbers in Word

            Nov 23-25
            Thanksgiving Break -- No Class

            Nov 28
            Object-Oriented Design
            SEPA 31
            37-crc-design.pdf

            Nov 30
            Aspect-Oriented Programming
            SEPA 2.3
            Iteration 3 (Oct 31-Nov 20) report
            Iteration 4 (Nov 21-Dec 12) plan

            Dec 2
            Putting it all together

            Dec 5
            Tool Presentations
            Eclipse Pro
            CodeSurfer/CodeSonar (on Blackboard)
            JLint
            Tool Evaluation Presentations (tool list)

            Dec 7
            Tool Presentations/Exam Review
            Eclat
            FindBugs

            Exam Review
            exam-review.pdf
            visitor-DSM.xls

            Dec 9
            Final Exam
            exam-topics.txt

            Dec 12 1-4pm
            Project Final Presentations (BH 255A)
            Team 3 Team 5 Team 2
            Team 4 Team 6

            Dec 18
            Final Project Report due 11:59pm

            Bibliography
            Optional textbook:
            • Roger Pressman, Software Engineering: A Practitioner's Approach, 6th edition, McGraw Hill, 2005. ISBN 0-07-285318-2.
            Other resources
            • Kent Beck, Extreme Programming: Embrace Change
            • Extreme Programming wiki web at c2.com
            • Design Patterns (book)
            Course Description
            Software engineering is the branch of computer science that creates practical, cost-effective solutions to computing and information processing problems, preferentially by applying scientific knowledge, developing software systems in the service of mankind.  This course covers the fundamentals of software engineering, including understanding system requirements, finding appropriate engineering compromises, effective methods of design, coding, and testing, team software development, and the application of engineering tools.  The course will combine a strong technical focus with a capstone project providing the opportunity to practice engineering knowledge, skills, and practices in a realistic development setting with a real client.
            Course Objectives
            Knowledge
            • An understanding of different software processes and how to choose between them
            • How to elicit requirements from a client and specify them
            • Design in the large, including principled choice of a software architecture, the use of modules and interfaces to enable separate development, and design patterns.
            • Understanding good coding practices, including documentation, contracts, regression tests and daily builds.
            • Various quality assurance techniques, including unit testing, functional testing, and automated analysis tools.
            Skills
            • Working with version control, configuration management, unit/regression testing, issue tracking, and debugging tools
            • Creating a project plan
            • Creating and analyzing design models
            • Making engineering tradeoffs
            • Coping with large legacy systems and frameworks such as GUIs, EJBs, and Eclipse
            Experience
            • Working in a team
            • Putting software process into practice
            • Communicating with clients
            Project
            A capstone project will be used to gain experience applying software engineering practices in a realistic development setting.  Students will work in teams of 3-4 with a real client within the university.  Each team will use the Extreme Programming process for all engineering tasks. The team will be responsible for eliciting a requirements specification from the client and negotiating the scope of work to be performed with the client.
            Each team will then design, implement and test a software system for the client, following the chosen process.  At various milestones, software process artifacts will be produced, including a requirements specification, design and architecture documents, and a test plan.  These milestones will be coordinated with course lectures, so that material in the lectures will directly relate to project requirements.  Teams will meet regularly with clients to get feedback on prototype systems and refine the requirements for the system.  The project will culminate with delivery of the software, including associated documentation, an in-class presentation, and a post-mortem reflection on the project.
            Teams will be required to use modern software development tools, including source control, configuration management, bug databases, and unit testing tools.  Grading for the project will be primarily based on the degree to which each team puts into practice the software engineering knowledge, skills, and practices taught in the course.  Evaluations from other members of the team and clients will also play a role in grading.
            Evaluation
            The approximate breakdown of grading will be as follows:
            50% homework
            10% participation in class
            10% final exam
            10% final project presentations
            10% client project evaluations
            10% 360-degree peer evaluations
            Most of the homeworks will be directly tied to the ongoing project, including requirements specifications, design documents, test plans, etc.

            首先小結一下這個周,先在才覺得,家對于一個人是多么的重要,感覺人就是在慢慢地長大,學會了很多人情世故,或許很多沒有學會,但是成長就是慢慢的一步一步的過程吧。。

              從姥爺去世,到父親去世和爺爺的離世,整個家在我進入大學之后就支離破碎了,但家總是家,總是讓在外漂泊的人那么急切。今年沒有在中科院訂票,現在想來有點后悔,然后周五早晨4:30就起床了,和WCB去了北京北站排。雖然沒有買到返程票,但是買到了回家的票,還是非常開心的!回家的心情是多么的急切。然后這周六和WCB去農大西門的稻香村買了一些點心,帶給奶奶和姥姥。不知道買點什么帶給媽媽。。。在這方面自己做的實在是少之又少。對此類的事情基本不會傷心,小餅也說過我好多次了,媽媽肯定不會主動說我的,慢慢改正。這個周的周的周一到周四基本每天都在關注著買票回家的事情,中國人,每每到了年關,總是有那么一種心結。

               然后聽媽媽說高辰今年期末考試考試的不錯,問他要什么,讓我幫他下游戲,然后這個周六周末在寢室,在六維上給弟弟下了一些。想起自己初二的時候,那時候紅色警戒好像正在流行,自己也是很入迷。小男孩子就是這樣子,給他下了,讓他好好玩一下吧。。

              這個周工作上就是把攝像機的API給搞定了,幫HW寫了攝像機同步和讀出點數據的程序,后來去海龍去了兩天,把設備調試了,試驗還是比較成功的。然后這個周看了一回論文,定了一個總體的計劃,在接下來的時間內的任務。

              然后這個周五老板在雙榆樹請吃飯,還是挺不錯的。有見到了幾個師兄師姐,他們混的都很不錯的說,都是在北京的。然后在吃飯期間,GSL師兄說到了和和老板的相處之道,其實在公司也一樣,重要的不是你的能力有多大,而是一種態度和姿態,讓大家都認為你是十分負責努力的,這一點是最重要的。往往堪大任者不是能力最好的,而是最負責任的!這一點十分重要的。所以,畢竟做研究要端正好自己的態度,現在好像經常跟師兄們玩游戲,這些東西畢竟玩玩就好,是個放松的活動。。。

            周四那天給自己列了一個小目錄,其實工作還是蠻多的!

            Research 

            1 清華綜述文章

            2 LibXML Vicon文件讀寫

            3 GLSL 可編程渲染管線

            4 Cartwhell 系統 + 論文 Generalized Biped Walking Control

            5 SigGraph 97的教程

            6 腳步檢測的相關文章

            Research 相關

            1 SDL 的使用

            2 Open Dynamic Engine ODE相關

            3 Open Scence Graph OSG相關

            4 Nancy Pollard Technical Animation

            5 Advanced Computer Animation YinKangkang課程

            6 ComputerAnimation Algorithm and Techniques

            Programming相關

            1 Head First Design Pattern

            2 游戲開發中的物理學

            3 Head First JavaScript

            4 Game Engine Architecture

            5 LINUX權威指南(第三版)

            6 Shell腳本學習指南

            7 鳥哥的Linux私房菜.基礎學習篇(第三版)

            8 Programmer Should Know

            9 ACM Regional | SRM

             

              下周就要回家啦!非常激動!周一周二把老板的BliXML搞定,然后看看書,收拾東西準備回家!

            posted on 2011-01-23 17:03 Sosi 閱讀(388) 評論(0)  編輯 收藏 引用 所屬分類: Daily Life

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