• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            Game Graphics Programming Books(2)

            Realistic Image Synthesis Using Photon Mapping
            by Henrik Wann Jensen
            Published July 2001
            Your Amazon.com Price: $39.00
            Average rating:
            Amazon Sales Rank: 134,028
             

            Summary
            The creation of realistic three-dimensional images is central to computer graphics. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, such as shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the bleeding of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (e.g., clouds or smoke).

            This book is a practical guide to photon mapping; it provides both the theory and the practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.

             

            Real-time 3D Character Animation with Visual C++
            by Nik Lever
            Published January 2002
            List Price: $64.95, Your Amazon.com Price: $40.92
            Average rating:
            Amazon Sales Rank: 469,315

            Summary
            Takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces.

             

            Texturing and Modeling, 3rd ed.
            by David S. Ebert, F., Kenton Musgrave, Darwyn Peachey, Ken Perlin (Editor), Steven Worley
            Published December 2002
            Your Amazon.com Price: $79.95
            Average rating:
            Amazon Sales Rank: 438,225

            Summary
            Tutorial-reference on procedural approaches to texturing & modeling in computer graphics. Guide for anyone involved in creating computer graphics & animation.

             

            Advanced Animation and Rendering Techniques : Theory and Practice
            by Alan Watt
            Published November 1992
            List Price: $67.99, Your Amazon.com Price: $55.07
            Addison-Wesley Price: $50.99
            Average rating:
            Amazon Sales Rank: 304,998

            Summary
            An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

             

            Focus on 3D Models
            by Evan Pipho
            Published December 2002
            Your Amazon.com Price: $29.99
            Course PTR Price: $23.99
            Average rating:
            Amazon Sales Rank: 524,999

            Summary
            Acts as a reference for novice to intermediate game programmers on the various formats of 3D models.

            posted on 2007-11-29 00:19 lovedday 閱讀(542) 評論(0)  編輯 收藏 引用 所屬分類: ■ Game Program

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            国产91久久精品一区二区| 久久亚洲中文字幕精品一区四 | 久久精品国产一区二区电影| 人人狠狠综合久久亚洲婷婷| 久久国产精品99国产精| 国产激情久久久久影院老熟女| 久久中文娱乐网| 亚洲国产精品久久久久网站| 久久人妻少妇嫩草AV无码蜜桃| 久久亚洲AV永久无码精品| 精品久久久久久无码不卡| 人妻精品久久久久中文字幕69| 久久精品无码专区免费| 2020久久精品亚洲热综合一本 | 国产精品久久久久影院色| 精品欧美一区二区三区久久久| 久久精品国产免费观看三人同眠| 久久精品国产亚洲网站| 日韩精品久久久久久久电影蜜臀| 欧美777精品久久久久网| 久久精品国产99国产精品导航| 狠狠干狠狠久久| 中文精品久久久久人妻不卡| 性做久久久久久免费观看| 久久久精品免费国产四虎| 精品久久久久久久国产潘金莲 | 国产高潮久久免费观看| 无码AV波多野结衣久久| 久久久无码精品亚洲日韩按摩 | 久久久久久国产精品美女| 精品水蜜桃久久久久久久| 久久99免费视频| 久久青青草原亚洲av无码app| 日本精品久久久久久久久免费| 久久99中文字幕久久| 国产精品福利一区二区久久| 国产成人精品三上悠亚久久| 久久久久久精品无码人妻| 久久久受www免费人成| 99久久婷婷国产一区二区| 久久午夜电影网|