• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

                 摘要: Script processing controls the entire game's content. The content includes adding
            characters to the maps, displaying dialogue, and other functions not hard-coded
            into the game engine.  閱讀全文
            posted @ 2007-12-30 15:07 lovedday 閱讀(490) | 評論 (0)編輯 收藏
                 摘要: Previously you read about how the barter_frame state is used to render the bartering
            scene in which the player can buy items from a character.  閱讀全文
            posted @ 2007-12-30 14:26 lovedday 閱讀(326) | 評論 (0)編輯 收藏
                 摘要: The characters are the heart and soul of your game.

            You derive the character controller in order to
            control the player of the game and to collision-check a character's movements
            against the maps. For The Tower, you can use a derived character controller,
            to manage all your game's characters. The first step to
            using the character controller in a game is to derive your own class from cCharController:  閱讀全文
            posted @ 2007-12-30 00:24 lovedday 閱讀(327) | 評論 (0)編輯 收藏
                 摘要: The sample game is divided into five maps (scenes). Each scene uses six bitmaps,
            each of which is loaded as textures that are drawn to the display for each frame.
            The game also uses an underlying simplified mesh for each scene. These simplified
            meshes aid in properly drawing the 3D characters that inhabit each scene.  閱讀全文
            posted @ 2007-12-29 23:22 lovedday 閱讀(255) | 評論 (0)編輯 收藏
                 摘要: You use the status_frame function to display the player's statistics (health points,
            mana points, known spells, and so on) when the player's status window is displayed.
            This function handles equipping items and checking on the player's statistics.  閱讀全文
            posted @ 2007-12-29 22:44 lovedday 閱讀(308) | 評論 (0)編輯 收藏
                 摘要: Because this is a frame state, you can call the game_frame function for one of three
            purposes—the state being initialized, the frame being processed, and the state
            being shut down. The game_frame function uses only the update-frame purpose, so
            processing is returned if any other calling purpose is used.  閱讀全文
            posted @ 2007-12-29 22:24 lovedday 閱讀(448) | 評論 (0)編輯 收藏
                 摘要: I developed the sample game to use state-based processing in order to effectively
            use the application class's processing structure. The game uses these four states:  閱讀全文
            posted @ 2007-12-29 21:22 lovedday 閱讀(241) | 評論 (0)編輯 收藏
                 摘要: As the starting point of the game, the init function initializes the system (including
            the graphics, sound, and input systems), sets up the character and spell controllers,
            loads the master item list, pushes the main menu state, and carries out a few miscellaneous
            functions. Take a look at the Init function piece by piece to see what’s
            going on:  閱讀全文
            posted @ 2007-12-29 21:04 lovedday 閱讀(271) | 評論 (0)編輯 收藏
                 摘要: The main application is relatively small (if you can call just under 1,500 lines of
            code small). It has the job of initializing all the required components and tracking
            the game state (that’s right, state-based processing is even used here).  閱讀全文
            posted @ 2007-12-29 20:45 lovedday 閱讀(235) | 評論 (0)編輯 收藏
                 摘要: The game design is relatively simple. The majority of the work is assembling all the
            pieces so that they work together. Imagine a game split into its major components,
            much as illustrated in Figure 20.7. Now, you just need to amass those components into a useable form.  閱讀全文
            posted @ 2007-12-29 19:14 lovedday 閱讀(239) | 評論 (0)編輯 收藏
            僅列出標題
            共136頁: First 34 35 36 37 38 39 40 41 42 Last 

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            亚洲综合日韩久久成人AV| 久久91精品久久91综合| 久久久久香蕉视频| 青青草国产97免久久费观看| 亚洲国产成人久久综合一 | 色综合久久综精品| 久久久久久国产精品无码下载| 亚洲国产日韩欧美久久| 无码伊人66久久大杳蕉网站谷歌| 欧美亚洲国产精品久久蜜芽 | 久久婷婷国产麻豆91天堂| 久久93精品国产91久久综合 | 久久精品国产亚洲av日韩| 久久久久成人精品无码| 亚洲中文字幕久久精品无码APP| 欧美综合天天夜夜久久| 日韩精品久久久久久久电影蜜臀| 久久中文字幕一区二区| 亚洲AV无码久久精品狠狠爱浪潮| 国产精品丝袜久久久久久不卡| 亚洲精品tv久久久久久久久| 国产成人香蕉久久久久| 99久久99久久精品免费看蜜桃| 久久久久亚洲AV成人网| 青青草原1769久久免费播放| 久久成人国产精品| 日日噜噜夜夜狠狠久久丁香五月| 亚洲欧洲中文日韩久久AV乱码| 四虎国产永久免费久久| 国内精品久久人妻互换| 欧美亚洲色综久久精品国产| 欧美激情精品久久久久久久九九九| 久久久九九有精品国产| 国产欧美一区二区久久| 999久久久无码国产精品| 久久久久久免费一区二区三区| www久久久天天com| 久久国产精品-久久精品| 久久91亚洲人成电影网站| 久久精品男人影院| 99久久亚洲综合精品网站|