青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

Coding for Gestures and Flicks on Tablet PC running Vista

LINK: http://www.therobotgeek.net/articles/gestureblocks.aspx

For this article, I wanted to demonstrate how to access gestures and flicks using C# code. I'll talk about accessing flicks using the tablet API and accessing gestures using the N-Trig native libraries. Surprisingly I couldn't find much out there that goes into any kind of depth in coding for either of these topics. So it seemed like a good opportunity to present some examples. I've included code for a C# game that uses the gestures for control. I hope you find it fun and useful.

Even though they are called "flicks", a flick is really a single touch gesture and an N-Trig gesture is a double touch gesture.  All the examples run on Windows Vista Ultimate 32bit. Windows Vista will only detect up to two fingers on the touch surface. However, Windows 7 promises to allow more than two finger detection. I'll have to try that next. HP is already shipping hardware that is multi-touch enabled on their TouchSmart PCs.  The Dell Latitude XT and XT2 tablet PCs are also using the N-Trig hardware for multi-touch.


Code to Detect If Running on a Tablet PC

I found some simple code to determine if your app is running on a tablet PC. It is a native call to GetSystemMetrics which is in User32.dll and you pass in SM_TABLETPC. I've included this code in the Flicks class.  You may want your app to auto-detect if it's running on a tablet to determine which features to enable.

 

        [DllImport("User32.dll", CharSet = CharSet.Auto)]

        public static extern int GetSystemMetrics(int nIndex);

 

        public static bool IsTabletPC()

        {

            int nResult = GetSystemMetrics(SM_TABLETPC);

            if (nResult != 0)

                return true;

 

            return false;

        }

 


Accessing Flicks (Single Touch Gestures) or UniGesture

If you've never heard of flicks before, they are single touch gestures that are triggered based on the speed of the touch across the tablet surface.  You can find more detail here.  It currently gives you eight directions that can be programmed at the OS level for use by applications.

I used the tabflicks.h file that I found in the folder - "C:\Program Files\Microsoft SDKs\Windows\v6.0A\Include" This header file is included with the Windows SDK. It contains all the flick structures and macro definitions needed to access flicks. I created a  class library project called FlickLib that contains the C# structures, DllImports and code to store and process the data. I also wrote a test WinForm application that shows the usage of the library.

   97 

   98         /// <summary>

   99         /// Override the WndProc method to capture the tablet flick messages

  100         /// </summary>

  101         /// <param name="msg"></param>

  102         protected override void WndProc(ref Message msg)

  103         {

  104             try

  105             {

  106                 if (msg.Msg == Flicks.WM_TABLET_FLICK)

  107                 {

  108                     Flick flick = Flicks.ProcessMessage(msg);

  109                     if (flick != null)

  110                     {

  111                         this.txtOutput.Text = string.Format("Point=({0},{1}) {2}\r\n",

  112                                                 flick.Point.X,

  113                                                 flick.Point.Y,

  114                                                 flick.Data.Direction);

  115 

  116                         // Set to zero to tell WndProc that message has been handled

  117                         msg.Result = IntPtr.Zero;

  118                     }

  119                 }

  120 

  121                 base.WndProc(ref msg);

  122             }

  123             catch (Exception ex)

  124             {

  125                 this.txtOutput.Text += string.Format("{0}\r\n", ex.Message);

  126             }

  127         }

  128 

I override the WndProc method of the WinForm to gain access to the WM_TABLET_FLICK messages sent to the window. The flick data is encoded in the WParam and the LParam of the windows message. I discovered that even though the params are IntPtr type, they are not actually pointers but are the real integer values to be used. I kept getting an Access Violation exception when I was trying to marshal the IntPtr to a structure. The solution was non-obvious. I couldn't find that documented anywhere. But it works correctly now so this is my contribution to the web for anyone trying to solve the same problem.

It is important to note that on line # 117, I set msg.Result = IntPtr.Zero.  This tells the base.WndProc method that the message has been handled so ignore it.  This is important because the underlying pen flicks can be assigned to actions such as copy and paste.  If the message is not flagged as handled, the app will attempt to perform the action.

WinForm Flicks Test C# source code WinFlickTest.zip

Accessing Double Touch Gestures or DuoGestures

The N-Trig hardware on the HP TouchSmart tablet provides the ability to detect two (or more) touches on the surface. This allows the tablet to respond on two finger gestures. You can see the current DuoGestures in use from N-Trig here.

I've created a class library project called GestureLib which wraps the native libraries from N-Trig so that they can be called using C#. Obviously this will only run on tablets that have the N-Trig hardware. Currently there is the HP TouchSmart tx2 and the Dell Latitude XT & XT2 laptops. I'll be testing and updating code for the HP TouchSmart IQ505 panel that uses the NextWindow hardware. If someone has any other tablets, touch panels and/or UMPC devices, I'd be happy to work together to create a version for that as well.

 

        private Gestures _myGestures = new Gestures();

        private int NTR_WM_GESTURE = 0;

 

        /// <summary>

        /// Override OnLoad method to Connect to N-Trig hardware and

        /// Register which gestures you want to receive messages for and

        /// Register to receive the Window messages in this WinForm

        /// </summary>

        /// <param name="eventArgs"></param>

        protected override void OnLoad(EventArgs eventArgs)

        {

            try

            {

                bool bIsConnected = this._myGestures.Connect();

                if (bIsConnected == true)

                {

                    this.txtOutput.Text += "Connected to DuoSense\r\n";

 

                    TNtrGestures regGestures = new TNtrGestures();

                    regGestures.ReceiveRotate = true;

                    regGestures.UseUserRotateSettings = true;

                    regGestures.ReceiveFingersDoubleTap = true;

                    regGestures.UseUserFingersDoubleTapSettings = true;

                    regGestures.ReceiveZoom = true;

                    regGestures.UseUserZoomSettings = true;

                    regGestures.ReceiveScroll = true;

                    regGestures.UseUserScrollSettings = true;

 

                    bool bRegister = this._myGestures.RegisterGestures(this.Handle, regGestures);

                    if (bRegister == true)

                    {

                        this.NTR_WM_GESTURE = Gestures.RegisterGestureWinMessage();

                        if (this.NTR_WM_GESTURE != 0)

                            this.txtOutput.Text += string.Format("NTR_WM_GESTURE = {0}\r\n", this.NTR_WM_GESTURE);

                    }

                }

                else

                    this.txtOutput.Text = "Error connecting to DuoSense\r\n";

            }

            catch (Exception ex)

            {

                this.txtOutput.Text += string.Format("{0}\r\n", ex.Message);

            }

        }

 

        /// <summary>

        /// Override OnClosing method to ensure that we Disconnect from N-Trig hardware

        /// </summary>

        /// <param name="cancelEventArgs"></param>

        protected override void OnClosing(CancelEventArgs cancelEventArgs)

        {

            this._myGestures.Disconnect();

 

            base.OnClosing(cancelEventArgs);

        }

 

Once you look at the code you will note that you have to connect to the N-Trig hardware at the start of the app.  I put that call in the OnLoad method.  Once you have a handle to the hardware, then you will use that throughout the lifetime of the app.  It is stored in the Gestures class.  With the handle, you will register which gesture messages you want the window to receive.  Once registered, you will start to see NTR_WM_GESTURE message showing up in the WndProc method.  I created a ProcessMessage method in the Gestures class that will determine which gesutre type it is and extract the data for the particular gesture.

One thing to note is if you look at the DllImports for the NtrigISV.dll native library you will see that there is name mangling with the method calls. I had to use Dependency Walker to determine the actual names of the methods. So be warned that when N-Trig releases a new version of their DLL that this code will probably break.

N-Trig Gestures WinForm Test source code WinGestureTest.zip

Problems with Marshalling Data from C++ to C#

I had an issue where I was only getting the Zoom messages.  My friend, Ben Gavin, helped me solve the problem.  It had to do with marshalling the data into the struct.  The original C++ struct looks like this:

 

typedef struct _TNtrGestures

{  

    bool ReceiveZoom;

    bool UseUserZoomSettings;

    bool ReceiveScroll;

    bool UseUserScrollSettings;

    bool ReceiveFingersDoubleTap;

    bool UseUserFingersDoubleTapSettings;

    bool ReceiveRotate;

    bool UseUserRotateSettings;

} TNtrGestures;

 

For my original port, I just did a LayoutKind.Sequential and set everything as a bool like below.

    [StructLayout(LayoutKind.Sequential)]

    public struct TNtrGestures

    {

        public bool ReceiveZoom;

        public bool UseUserZoomSettings;

        public bool ReceiveScroll;

        public bool UseUserScrollSettings;

        public bool ReceiveFingersDoubleTap;

        public bool UseUserFingersDoubleTapSettings;

        public bool ReceiveRotate;

        public bool UseUserRotateSettings;

    }

Trouble is that bool in C++ is one byte where as a bool in C# is an Int32 or four bytes. Now if the C++ struct was labeled with a BOOL, then it would have been four bytes. So the new declaration of the struct in C# looks like this:

    [StructLayout(LayoutKind.Explicit)]

    public struct TNtrGestures

    {

        [FieldOffset(0)]public bool ReceiveZoom;

        [FieldOffset(1)]public bool UseUserZoomSettings;

        [FieldOffset(2)]public bool ReceiveScroll;

        [FieldOffset(3)]public bool UseUserScrollSettings;

        [FieldOffset(4)]public bool ReceiveFingersDoubleTap;

        [FieldOffset(5)]public bool UseUserFingersDoubleTapSettings;

        [FieldOffset(6)]public bool ReceiveRotate;

        [FieldOffset(7)]public bool UseUserRotateSettings;

    }

Once I used the FieldOffsetAttribute to set each bool to one byte each, the Rotate messages started to work correctly. Thanks Ben...


WPF Gestures Example Code

 

                WindowInteropHelper winHelper = new WindowInteropHelper(this);

                HwndSource hwnd = HwndSource.FromHwnd(winHelper.Handle);

                hwnd.AddHook(new HwndSourceHook(this.MessageProc));

 

Using the same GestureLib class library, I also created an app that shows how to capture the gestures using a WPF application.  That was an interesting exercise because I had never gotten a Windows handle from a WPF app.  I discovered the WinInteropHelper class that gets the underlying Windows handle. I also had to hook the MessageProc handler to get the messages.  The WndProc method is not available to override in WPF.

WPF Gestures Test source code WpfGestureTest.zip

Gesture Blocks - C# Game using Gestures and Flicks

Just creating test apps is boring and I wanted to create a game example that uses the flicks and gestures for control. I chose to build a simple game that shows off some of the possibilities for touch control. I call the game Gesture Blocks. It will give you a good starting point on using gestures in games. Watch the video to see the gestures in action.

Gesture Blocks Game source code WinGestureBlocks.zip

Conclusion

I hope the code I provided was useful and helpful. I will try to update the examples as issues are resolved. I'm also going to work on some other game examples that continue to show what can be done with gestures. The next project will be to load Windows 7 onto the tablet and write some code for more than DuoGestures.


posted on 2009-05-19 17:52 zmj 閱讀(1735) 評論(1)  編輯 收藏 引用

評論

# re: Coding for Gestures and Flicks on Tablet PC running Vista 2011-01-12 22:52 rena_yang

你好,我是前面問你問題的人,能不能發到我郵箱呢,謝謝。48388266@qq.com  回復  更多評論   


只有注冊用戶登錄后才能發表評論。
網站導航: 博客園   IT新聞   BlogJava   博問   Chat2DB   管理


青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            国产精品sm| 欧美在线免费视频| 国产三区二区一区久久| 亚洲一区二区综合| 日韩视频一区二区在线观看| 免费在线看成人av| 亚洲欧美国产高清va在线播| 99综合精品| 亚洲国产日本| 免费黄网站欧美| 国产一区二区黄色| 亚洲视频免费看| 欧美一级一区| 亚洲永久在线| 亚洲一区欧美一区| 亚洲欧洲av一区二区| 亚洲乱码国产乱码精品精98午夜| 欧美xart系列在线观看| 久久色在线播放| 国产日韩欧美一二三区| 国内成+人亚洲| 99精品国产在热久久婷婷| 一区二区视频免费在线观看| 亚洲国产精品va在看黑人| 欧美成人dvd在线视频| 亚洲午夜视频在线观看| 欧美日韩中文字幕| 亚洲国产精品成人va在线观看| 99天天综合性| 久久久久高清| 国产九区一区在线| 欧美精品国产一区| 欧美精品首页| 在线观看视频一区| 有坂深雪在线一区| 国产乱码精品一区二区三区忘忧草| 久久综合九色99| 国产精品美腿一区在线看 | 欧美高清影院| 久久精品一区二区三区中文字幕| 欧美~级网站不卡| 国产麻豆一精品一av一免费| 欧美成人免费小视频| 91久久夜色精品国产九色| 国产无一区二区| 欧美日韩hd| 亚洲精品久久7777| 国内免费精品永久在线视频| 亚洲作爱视频| 欧美一区二区三区精品| 久久久国产精品一区| 国产精品夜夜夜| 亚洲欧美经典视频| 欧美四级剧情无删版影片| 亚洲国产欧美在线人成| 国产精品视频yy9299一区| 亚洲高清在线观看| 欧美国产视频在线| 亚洲欧美精品在线观看| 亚洲国产毛片完整版 | 亚洲欧美日本日韩| 亚洲国产日韩在线| 先锋亚洲精品| 国产精品日韩在线| 欧美涩涩视频| 国产一区二区在线观看免费播放 | 亚洲经典三级| 久久久精品欧美丰满| 久久久五月婷婷| 亚洲欧美一区二区视频| 伊人婷婷欧美激情| 亚洲黄色成人久久久| 久久精品欧美日韩精品| 亚洲男女毛片无遮挡| 欧美激情欧美激情在线五月| 欧美亚一区二区| 欧美激情一区三区| 国产亚洲欧美日韩精品| av成人动漫| 亚洲精品少妇网址| 久久免费高清视频| 久久精品免视看| 国产精品久久中文| 亚洲最新在线视频| 99爱精品视频| 欧美成人按摩| 欧美激情网站在线观看| 又紧又大又爽精品一区二区| 亚洲欧美日韩精品在线| 亚洲一区二区精品在线| 欧美经典一区二区| 亚洲欧洲综合| 91久久综合亚洲鲁鲁五月天| 亚洲激情成人网| 黄色免费成人| 欧美精品一线| 久久精品亚洲| 狠狠色狠狠色综合| 欧美激情精品久久久久久久变态| 亚洲国产色一区| 小嫩嫩精品导航| 亚洲国产裸拍裸体视频在线观看乱了中文 | 激情综合色丁香一区二区| 国产精品第13页| 欧美成人国产一区二区| 亚洲综合社区| 模特精品在线| 欧美在线视频网站| 亚洲免费av网站| 国产日韩欧美黄色| 亚洲黄色小视频| 午夜精品久久99蜜桃的功能介绍| 在线午夜精品自拍| 国产亚洲欧美一区二区三区| 国产精品网站在线| 亚洲免费在线观看视频| 亚洲高清视频在线观看| 久久www免费人成看片高清 | 国产精品视区| 欧美一区二区免费观在线| 欧美一区二区三区日韩| 亚洲欧美日韩久久精品| 香蕉久久夜色| 国产亚洲欧美日韩精品| 久久精品亚洲热| 亚洲欧美视频在线观看视频| 欧美日韩亚洲网| 亚洲午夜av在线| 一区二区动漫| 国产精品亚洲一区| 久久久亚洲一区| 麻豆精品在线视频| 一区二区精品在线| 在线中文字幕日韩| 国产一区二区高清不卡| 欧美日韩精品久久久| 亚洲精品日韩在线观看| 99视频在线观看一区三区| 国产日韩欧美中文在线播放| 久热综合在线亚洲精品| 欧美第一黄色网| 亚洲高清影视| aa亚洲婷婷| 亚洲日本中文| 欧美亚洲综合久久| 99re在线精品| 狼狼综合久久久久综合网| 亚洲一区二区精品在线| 久久久久久久综合日本| 亚洲一线二线三线久久久| 久久成人国产| 欧美亚洲视频| 欧美国产视频一区二区| 国产精品推荐精品| 一本色道久久88综合日韩精品| 亚洲一区二区三区精品视频| 亚洲黄色在线观看| 两个人的视频www国产精品| 性欧美精品高清| 国产精品video| 日韩视频二区| 亚洲图中文字幕| 欧美视频在线一区| 亚洲伦理在线免费看| 99精品热6080yy久久| 欧美激情一区二区在线| 亚洲福利免费| 亚洲欧洲日产国产网站| 美女国产精品| 亚洲精品视频免费观看| 在线视频亚洲欧美| 欧美三区美女| 午夜欧美大尺度福利影院在线看| 欧美一区成人| 在线免费不卡视频| 米奇777在线欧美播放| 亚洲大片免费看| 亚洲影音一区| 韩日视频一区| 欧美四级剧情无删版影片| 先锋影音国产一区| 亚洲欧洲偷拍精品| 久久精品国产久精国产一老狼| 一区二区三区.www| 久久只有精品| 亚洲午夜未删减在线观看| 国产一区二区激情| 欧美日韩亚洲一区二区三区| 午夜精品久久久久久久99水蜜桃| 美女日韩欧美| 午夜在线精品偷拍| 99精品国产福利在线观看免费| 国产精品亚洲成人| 欧美日韩综合| 欧美精品成人一区二区在线观看| 午夜精品一区二区三区在线视 | 精品99一区二区三区| 欧美女同视频| 欧美激情精品久久久久久免费印度| 午夜亚洲福利|