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            天行健 君子當自強而不息

                 摘要: Spell effects usually target a single player, but this is not always the case. At times,
            the spell is either targeted at the spell caster or all the characters within an area.
            Also, not all characters can be affected by a spell. A spell cast by a monster, for
            example, should not hurt other monsters, just PCs. In the same vein, spells cast
            by PCs should be directed only toward monsters.  閱讀全文
            posted @ 2007-11-16 17:18 lovedday 閱讀(221) | 評論 (0)編輯 收藏
                 摘要: The functional component of a spell does the real work. Once a spell runs through
            its animation and reaches its intended target, the damaging or beneficial effects
            need to be dealt with.  閱讀全文
            posted @ 2007-11-16 14:24 lovedday 閱讀(192) | 評論 (0)編輯 收藏
            我想我們每個人都不是圣人,難免會受到自己所看到聽到的事物的影響。
            問題是現在的這個世界過于紛亂,道德淪喪,唯利是圖,所以各大主流網站充斥著各種人間丑劇、情色新聞和感官刺激。
            既然不是圣人,觀者難免受其影響,所以從今天開始,盡少地瀏覽這些網站直至不再關注。
            這些零零碎碎,繁繁雜雜,極其庸俗的事情已經不再值得我們花時間和精力去關注。
            給自己的心靈留一點凈土吧。




            posted @ 2007-11-16 13:46 lovedday 閱讀(370) | 評論 (4)編輯 收藏
            實在看不下去,忍無可忍,姚淦銘簡直是在褻瀆《老子》。

            posted @ 2007-11-16 02:36 lovedday 閱讀(146) | 評論 (0)編輯 收藏
            吾有一張琴,
            五條絲弦藏在腹,
            有時將來馬上彈,
            盡出天下無聲曲。


            posted @ 2007-11-15 18:24 lovedday 閱讀(144) | 評論 (0)編輯 收藏



            游戲開發所需知識:
            數學基礎:數學分析、線性代數、解析幾何、離散數學、數值分析等;
            編程語言:c/c++、匯編(java可選),OOP;
            編程工具:visual studio;
            操作系統:Windows API,操作系統工作原理;
            硬件基礎:計算機工作原理,特殊硬件優化;
            圖形基礎:2D圖形學,3D圖形學,圖形快速顯示算法,抖動算法;
            多媒體: 波形文件回放,音頻設備控制,視頻圖像的解碼及播放;
            壓縮加密:聲音、圖像壓縮解壓算法,加密算法;
            游戲SDK: opengl、directx,3D實時渲染,GPU編程;
            其它知識:人工智能,腳本編程,遺傳算法,模糊邏輯,程序建模(UML),編譯原理,游戲制作理論,開源游戲引擎,網絡編程。

            游戲設計工具:
            調試器: ollydbg(免費);
            十六進制編輯: hex workshop,UltraEdit;
            安裝工具: install shield professioal
            midi音樂: cakewalk;
            聲效音樂: cooledit(或sound forge);
            3d建模: 3dmax(或maya);
            2d圖形程序: paint shop pro(或painter),coreldraw,photoshop。
            c/c++編譯器: visual studio;

            posted @ 2007-11-15 01:25 lovedday 閱讀(1081) | 評論 (0)編輯 收藏
                 摘要: Resources are commodities, so characters will want to buy and sell their wares from
            and to each other. Only specific characters in a game are open to bartering. These
            characters are commonly called “shopkeepers” because they tend to appear only in
            stops. You know the drill—enter a shop, approach the counter, and begin dealing.  閱讀全文
            posted @ 2007-11-14 23:08 lovedday 閱讀(168) | 評論 (0)編輯 收藏
                 摘要: Resource management plays a major role in your game. For characters to really get
            anywhere or achieve anything, they may need the aid of the items, spells, and other
            objects you’ve constructed for your game.  閱讀全文
            posted @ 2007-11-14 21:04 lovedday 閱讀(159) | 評論 (0)編輯 收藏
                 摘要: I’m going to assume that you are comfortable working with action templates and
            scripts at this point. The following action template provides an example of using a
            derived script class:  閱讀全文
            posted @ 2007-11-14 20:24 lovedday 閱讀(221) | 評論 (0)編輯 收藏
                 摘要: Scripting keeps popping its head up throughout these last few chapters, and true
            to form, scripting plays a major role when dealing with characters. Scripts work
            with conversations, spells, character movement, and much more.  閱讀全文
            posted @ 2007-11-14 19:45 lovedday 閱讀(144) | 評論 (0)編輯 收藏
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