• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            DXUT源碼分析 ---- 類CDXUTMesh(3)

            接下來的Create()函數從接口ID3DXFileData創建網格模型:

            HRESULT CDXUTMesh::Create( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXFILEDATA pFileData )
            {
                LPD3DXBUFFER pMtrlBuffer 
            = NULL;
                LPD3DXBUFFER pAdjacencyBuffer 
            = NULL;
                HRESULT      hr;

                
            // Cleanup previous mesh if any
                Destroy();

                
            // Load the mesh from the DXFILEDATA object
                if( FAILED( hr = D3DXLoadMeshFromXof( pFileData, D3DXMESH_MANAGED, pd3dDevice, &pAdjacencyBuffer, &pMtrlBuffer, 
                                                      NULL, 
            &m_dwNumMaterials, &m_pMesh ) ) )
                {
                    
            return hr;
                }

                
            // Optimize the mesh for performance
                if( FAILED( hr = m_pMesh->OptimizeInplace(
                                    D3DXMESHOPT_COMPACT 
            | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE,
                                    (DWORD
            *)pAdjacencyBuffer->GetBufferPointer(), NULL, NULL, NULL ) ) )
                {
                    SAFE_RELEASE( pAdjacencyBuffer );
                    SAFE_RELEASE( pMtrlBuffer );
                    
            return hr;
                }

                D3DXMATERIAL
            * d3dxMtrls = (D3DXMATERIAL*)pMtrlBuffer->GetBufferPointer();
                hr 
            = CreateMaterials( L"", pd3dDevice, d3dxMtrls, m_dwNumMaterials );

                SAFE_RELEASE( pAdjacencyBuffer );
                SAFE_RELEASE( pMtrlBuffer );

                
            // Extract data from m_pMesh for easy access
                D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];

                m_dwNumVertices    
            = m_pMesh->GetNumVertices();
                m_dwNumFaces       
            = m_pMesh->GetNumFaces();
                m_dwBytesPerVertex 
            = m_pMesh->GetNumBytesPerVertex();

                m_pMesh
            ->GetIndexBuffer( &m_pIB );
                m_pMesh
            ->GetVertexBuffer( &m_pVB );
                m_pMesh
            ->GetDeclaration( decl );

                pd3dDevice
            ->CreateVertexDeclaration( decl, &m_pDecl );

                
            return hr;
            }

             

            該函數與上一個Create()函數并無太大區別,只是在加載網格模型時調用D3DXLoadMeshFromXof()而不是D3DXLoadMeshFromXW()。

             

            最后一個Create()函數從輸入的網格模型中創建新的網格模型:

            HRESULT CDXUTMesh::Create( LPDIRECT3DDEVICE9 pd3dDevice, ID3DXMesh* pInMesh, 
                                       D3DXMATERIAL
            * pd3dxMaterials, DWORD dwMaterials )
            {
                
            // Cleanup previous mesh if any
                Destroy();

                
            // Optimize the mesh for performance

                DWORD 
            *rgdwAdjacency = NULL;

                rgdwAdjacency 
            = new DWORD[pInMesh->GetNumFaces() * 3];
                
            if( rgdwAdjacency == NULL )
                    
            return E_OUTOFMEMORY;

                pInMesh
            ->GenerateAdjacency(1e-6f, rgdwAdjacency);

                D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
                pInMesh
            ->GetDeclaration( decl );

                DWORD dwOptions 
            = pInMesh->GetOptions();

                dwOptions 
            &= ~(D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM | D3DXMESH_WRITEONLY);
                dwOptions 
            |= D3DXMESH_MANAGED;
                dwOptions 
            |= D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE;

                ID3DXMesh
            * pTempMesh = NULL;

                
            if( FAILED( pInMesh->Optimize( dwOptions, rgdwAdjacency, NULL, NULL, NULL, &pTempMesh ) ) )
                {
                    SAFE_DELETE_ARRAY( rgdwAdjacency );
                    
            return E_FAIL;
                }

                SAFE_DELETE_ARRAY( rgdwAdjacency );
                SAFE_RELEASE( m_pMesh );

                m_pMesh 
            = pTempMesh;

                HRESULT hr 
            = CreateMaterials( L"", pd3dDevice, pd3dxMaterials, dwMaterials );;    

                
            // Extract data from m_pMesh for easy access

                m_dwNumVertices    
            = m_pMesh->GetNumVertices();
                m_dwNumFaces       
            = m_pMesh->GetNumFaces();
                m_dwBytesPerVertex 
            = m_pMesh->GetNumBytesPerVertex();

                m_pMesh
            ->GetIndexBuffer( &m_pIB );
                m_pMesh
            ->GetVertexBuffer( &m_pVB );
                m_pMesh
            ->GetDeclaration( decl );

                pd3dDevice
            ->CreateVertexDeclaration( decl, &m_pDecl );

                
            return hr;
            }

             

            為了優化網格的渲染,函數首先生成網格面鄰接信息緩存:
                DWORD *rgdwAdjacency = NULL;
                rgdwAdjacency = new DWORD[pInMesh->GetNumFaces() * 3];
                if( rgdwAdjacency == NULL )
                    return E_OUTOFMEMORY;
                pInMesh->GenerateAdjacency(1e-6f, rgdwAdjacency);

            GenerateAdjacency()的聲明如下:

            Generate a list of mesh edges, as well as a list of faces that share each edge.

            HRESULT GenerateAdjacency(
            FLOAT Epsilon,
            DWORD * pAdjacency
            );

            Parameters

            Epsilon
            [in] Specifies that vertices that differ in position by less than epsilon should be treated as coincident.
            pAdjacency
            [in] Pointer to an array of three DWORDs per face to be filled with the indices of adjacent faces. The number of bytes in this array must be at least 3 * ID3DXBaseMesh::GetNumFaces * sizeof(DWORD).

            Return Values

            If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

            Remarks

            After an application generates adjacency information for a mesh, the mesh data can be optimized for better drawing performance.

            The order of the entries in the adjacency buffer is determined by the order of the vertex indices in the index buffer. The adjacent triangle 0 always corresponds to the edge between the indices of the corners 0 and 1. The adjacent triangle 1 always corresponds to the edge between the indices of the corners 1 and 2 while the adjacent triangle 2 corresponds to the edge between the indices of the corners 2 and 0.

            為了優化網格的渲染,函數去除了32位索引、系統內存的使用、只寫訪問,增加了托管內存的使用,以及去除了無用的頂點和索引項、根據屬性給三角形排序并調整屬性表,增加了頂點緩存的命中率,并調用Optimize()對網格模型進行優化,優化后的網格模型存儲在pTempMesh中:

                DWORD dwOptions = pInMesh->GetOptions();
                dwOptions &= ~(D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM | D3DXMESH_WRITEONLY);
            dwOptions |= D3DXMESH_MANAGED;
            dwOptions |= D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE;
                ID3DXMesh* pTempMesh = NULL;
                if( FAILED( pInMesh->Optimize( dwOptions, rgdwAdjacency, NULL, NULL, NULL, &pTempMesh ) ) )
            {
            SAFE_DELETE_ARRAY( rgdwAdjacency );
            return E_FAIL;
            }

            接下來刪除了鄰接數組、網格指針,并將優化后的網格模型指針賦給m_pMesh,并調用CreateMaterials()創建材質和紋理資源:

                SAFE_DELETE_ARRAY( rgdwAdjacency );
            SAFE_RELEASE( m_pMesh );
                m_pMesh = pTempMesh;
                HRESULT hr = CreateMaterials( L"", pd3dDevice, pd3dxMaterials, dwMaterials );

            最后從優化后的網格模型中提取數據以方便日后訪問,并調用CreateVertexDeclaration()來創建頂點聲明:

               // Extract data from m_pMesh for easy access
                m_dwNumVertices    = m_pMesh->GetNumVertices();
            m_dwNumFaces = m_pMesh->GetNumFaces();
            m_dwBytesPerVertex = m_pMesh->GetNumBytesPerVertex();
                m_pMesh->GetIndexBuffer( &m_pIB );
            m_pMesh->GetVertexBuffer( &m_pVB );
                D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
            m_pMesh->GetDeclaration( decl );
            pd3dDevice->CreateVertexDeclaration( decl, &m_pDecl );
                return hr;

            CreateVertexDeclaration()的聲明如下:

            Create a vertex shader declaration from the device and the vertex elements.

            HRESULT CreateVertexDeclaration(
            CONST D3DVERTEXELEMENT9* pVertexElements,
            IDirect3DVertexDeclaration9** ppDecl
            );

            Parameters

            pVertexElements
            [in] An array of D3DVERTEXELEMENT9 vertex elements.
            ppDecl
            [out, retval] Pointer to an IDirect3DVertexDeclaration9 pointer that returns the created vertex shader declaration.

            Return Values

            If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

            Remarks

            See the Vertex Declaration (Direct3D 9) page for a detailed description of how to map vertex declarations between different versions of DirectX.

             

            函數Destroy()用來在程序退出時銷毀指定的資源:

            HRESULT CDXUTMesh::Destroy()
            {
            InvalidateDeviceObjects();
                for( UINT i=0; i<m_dwNumMaterials; i++ )
            SAFE_RELEASE( m_pTextures[i] );
                SAFE_DELETE_ARRAY( m_pTextures );
            SAFE_DELETE_ARRAY( m_pMaterials );
            SAFE_DELETE_ARRAY( m_strMaterials );
                SAFE_RELEASE( m_pMesh );
                m_dwNumMaterials = 0L;
                return S_OK;
            }

            posted on 2008-05-31 10:21 lovedday 閱讀(905) 評論(0)  編輯 收藏 引用

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            色综合久久久久综合99| 热久久国产欧美一区二区精品| 久久国产成人亚洲精品影院| 91精品日韩人妻无码久久不卡| 日韩一区二区久久久久久| 99国内精品久久久久久久| 国产精品狼人久久久久影院| 一本久久综合亚洲鲁鲁五月天亚洲欧美一区二区 | 亚洲色欲久久久久综合网| 人妻无码精品久久亚瑟影视| 亚洲AV无码1区2区久久| 久久国产精品-国产精品| 久久精品青青草原伊人| 国产精品午夜久久| 久久99精品久久久大学生| 99久久精品免费| 久久亚洲AV成人无码国产| 久久妇女高潮几次MBA| 久久er热视频在这里精品| 99精品久久久久久久婷婷| 久久婷婷五月综合成人D啪| 久久国产精品-国产精品| 国产免费久久精品99re丫y| 国产精品嫩草影院久久| 国内精品久久国产大陆| 久久久精品人妻一区二区三区蜜桃| 亚州日韩精品专区久久久| 精品久久久久久综合日本| 一本久久知道综合久久| 久久久久久久亚洲精品| 久久久久亚洲AV无码专区桃色| 久久强奷乱码老熟女网站| 99久久精品久久久久久清纯| 国产午夜精品理论片久久影视| 久久综合给合久久狠狠狠97色69| 久久99这里只有精品国产| 亚洲七七久久精品中文国产 | 99久久精品无码一区二区毛片| 无码人妻少妇久久中文字幕蜜桃| 人人妻久久人人澡人人爽人人精品| 污污内射久久一区二区欧美日韩|