青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

天行健 君子當自強而不息

Using the .X File Format

Using the .X File Format(11)      摘要: Skeletal animation systems require a frame hierarchy (which represents the bone structure) to orient each bone during rendering. The .X file format defines a frame−of−reference data template that you can use to define your bone hierarchy. This template, Frame, is merely a placeholder of sorts. It allows any type of data object to be embedded in it so you can reference the instanced Frame object by its assigned instance name and allow all contained objects to be addressed as well.  
 
Using the .X File Format(10)      摘要: Just as I promised, it's time to check out how to merge the mesh−loading functions into your .X parser class. Since you're going to be accessing the mesh data objects directly, you need to use the D3DXLoadMeshFromXof function to load mesh data. That means you need to parse each data object, and look for Mesh objects as you go. Start by deriving a parser class with which to work. 
 
Using the .X File Format(9)      摘要: Now that you've got a firm grip on how the .X file format works, consider how Microsoft first intended for you to use it−to contain 3D mesh information for your games. The D3DX library comes with a number of functions you can use to load mesh data from an .X file. With the addition of the .X parser developed in this chapter, you have even more options available to you. Check out just how easy it is to work with D3DX to load mesh data.  
 
Using the .X File Format(8)      摘要: So, you want to create a class to handle all aspects of parsing .X files, eh? Sounds great to me! In this .X file parser class, you can wrap up the Parse and ParseObject functions you saw earlier in this chapter, in the "Enumerating Data Objects" section. Use the code from those two functions and write the parser class to allow yourself to override the data object parsing functions, which will allow you to scan for specific objects. 
 
Using the .X File Format(7)      摘要: Remember that data objects are containers for data, and if you're going to the trouble to enumerate data objects, it's a safe bet that you're after the data in each one. Once you've got a valid IDirectXFileData object that points at an enumerated data object, you can retrieve the object's instance name, template GUID, and data using a trio of functions. The first function, IDirectXFileData::GetName, retrieves the name of the data object instance.  
 
Using the .X File Format(6)      摘要: At this point, you have opened your .X file and registered the templates you'll be using (such as the DirectX standard templates). The enumeration object has been created, and you are now ready to pull data from the .X file.

In its current state, the IDirectXFileEnumObject object you created points to the first data object in the file, which is typically the Header object. All top−level data objects are siblings of the Header object (or the first object in the file). Each data object yo  
 
Using the .X File Format(5)      摘要: Regardless of the version of DirectX you are using (either DirectX 8 or 9), the methods you use to access .X files are the same. In fact, the interfaces have not changed names between the two newest versions of DirectX (8 and 9), making it possible for you to quickly port your version 8 code to the newer version 9 (and vice versa if you want).  
 
Using the .X File Format(4)      摘要: some .X Standard Templates:  
 
Using the .X File Format(3)      摘要: Data referencing has one caveat−the template restrictions set in place must allow you to use a reference. That might not make sense at first, but you can't use a data reference without the proper restrictions. An .X file represents an entire hierarchy of data objects, which can only be siblings or children of other objects. Thus, data objects embedded in other objects need the proper restrictions to be referenced or instanced. For example, consider the following three template declarations:  
 
Using the .X File Format(2)      摘要: Since an .X file's open−ended design is so, well, open−ended, you must predefine each template that you intend to use for DirectX to understand how to access the template's data. Typically templates are defined inside an .X file, although you can define them from within your program (as I mentioned earlier).  
 
Using the .X File Format(1)      摘要: Your 3D meshes need a place to liverather, you need a place to store your 3D mesh data (not to mention all that other data your game project requires). What's a developer to do−develop his own file format or go with a third−party format? With so many popular formats out there, it's an easy choice to make, but what about the restrictions some formats impose? Why can't you just use somebody else's file format and configure it to work the way you want?  

posted on 2008-04-18 15:18 lovedday 閱讀(745) 評論(0)  編輯 收藏 引用

公告

導航

統計

常用鏈接

隨筆分類(178)

3D游戲編程相關鏈接

搜索

最新評論

青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            欧美福利视频网站| 激情综合电影网| 国产精品无码永久免费888| 牛人盗摄一区二区三区视频| 国产一区二区三区四区在线观看| 性欧美18~19sex高清播放| 欧美亚洲综合另类| 在线看日韩欧美| 欧美美女操人视频| 亚洲欧美日韩人成在线播放| 久热精品视频| 日韩亚洲欧美一区二区三区| 欧美日韩国产一区精品一区 | 欧美高清日韩| 欧美日本一道本| 欧美色欧美亚洲另类七区| 午夜精品免费| 欧美一级片久久久久久久| 久久不见久久见免费视频1| 亚洲国产精品久久久久秋霞影院| 欧美日韩久久久久久| 欧美在线免费看| 99re6热在线精品视频播放速度| 午夜精品久久久久久久99水蜜桃| 在线免费观看视频一区| 亚洲免费观看| 国产日韩亚洲欧美| 国产精品福利av| 欧美激情视频在线免费观看 欧美视频免费一 | 欧美日本高清| 国产伦精品一区二区三区免费 | 久久国产免费| 欧美一区二区黄| 欧美成人精品一区二区三区| 久久精品二区三区| 欧美激情一区二区三级高清视频| 国产精品三级视频| 91久久久一线二线三线品牌| 国产一区美女| 国内精品久久久久久久97牛牛| 在线观看一区二区精品视频| 亚洲一区二区三区四区五区午夜| 最新国产成人av网站网址麻豆| 免费成人黄色av| 一本不卡影院| 亚洲第一区在线| 亚洲图色在线| 一区二区三区av| 91久久精品视频| 欧美在线视频一区| 亚洲人体1000| 欧美日韩亚洲一区三区| 国产在线精品自拍| 亚洲欧美在线免费观看| 亚洲精品中文字幕在线观看| 亚洲精品字幕| 久久亚洲私人国产精品va媚药| 欧美中文字幕在线播放| 欧美日韩精品免费观看视频| 亚洲福利久久| 久久午夜精品一区二区| 久久久蜜桃一区二区人| 国内精品久久久久久久影视蜜臀| 亚洲一区精彩视频| 欧美一区二区三区电影在线观看| 欧美专区福利在线| 中日韩美女免费视频网站在线观看| 99精品福利视频| 亚洲欧美在线免费| 国产精品一区二区男女羞羞无遮挡| 一区二区三区黄色| 亚洲精品女av网站| 久久综合国产精品| 国产精品社区| 欧美中文字幕不卡| 欧美一区二视频| 一区在线免费观看| 欧美成人三级在线| 亚洲专区一区二区三区| 久久精品国产69国产精品亚洲| 国产精品尤物福利片在线观看| 午夜精品福利电影| 午夜一区不卡| 伊人天天综合| 久久国产天堂福利天堂| 亚洲国产成人在线播放| 99精品欧美一区| 国产精品男gay被猛男狂揉视频| 在线观看欧美黄色| 亚洲高清资源| 国产精品久久久久影院色老大| 欧美一级片在线播放| 久久久久久综合| 国产日本欧洲亚洲| 中国亚洲黄色| 亚洲一区二区三区国产| 欧美激情精品久久久久| 亚洲午夜未删减在线观看| 午夜在线视频一区二区区别| 在线看不卡av| 亚洲少妇一区| 一区二区三区欧美成人| 麻豆成人小视频| 欧美好吊妞视频| 欧美亚洲在线| 欧美激情视频一区二区三区在线播放| 亚洲一区二区在线观看视频| 久久久久欧美精品| 亚洲一区免费在线观看| 久久久国产成人精品| 韩国精品一区二区三区| 欧美一区二区三区四区在线观看地址 | 美女精品在线| 欧美一激情一区二区三区| 亚洲人www| 午夜免费久久久久| 亚洲特黄一级片| 久久综合伊人77777| 久久成人综合视频| 欧美天堂亚洲电影院在线播放 | 在线视频一区二区| 另类天堂视频在线观看| 久久精品一区二区| 亚洲欧美国产77777| 亚洲伦理中文字幕| 久久久青草婷婷精品综合日韩| 性8sex亚洲区入口| 欧美午夜电影在线| 亚洲欧美日本日韩| 欧美一级视频精品观看| 亚洲一区二区三区精品在线观看 | 欧美在线视频播放| 午夜久久久久久| 欧美精品成人91久久久久久久| 毛片一区二区三区| 激情欧美亚洲| 久久精品在线观看| 麻豆乱码国产一区二区三区| 狠狠色伊人亚洲综合成人| 亚洲欧美日韩一区二区三区在线观看 | 欧美精品日韩综合在线| 亚洲成人在线视频播放| 欧美一级大片在线观看| 这里只有精品视频在线| 欧美日韩高清在线播放| 亚洲人被黑人高潮完整版| 亚洲精品一区中文| 欧美成人免费va影院高清| 亚洲高清在线| 宅男噜噜噜66一区二区| 国产一区二区三区观看| 亚洲人成网站精品片在线观看| 在线视频成人| 久久综合中文| 亚洲茄子视频| 一区二区三区日韩欧美精品| 国产精品videossex久久发布| 一区二区欧美在线观看| 好吊日精品视频| 久久精品国产69国产精品亚洲| 米奇777超碰欧美日韩亚洲| 亚洲国产婷婷香蕉久久久久久| 日韩视频在线一区| 亚洲一区视频在线| 国产精品一区二区女厕厕| 亚洲欧美资源在线| 免费在线亚洲| 99国产精品99久久久久久| 欧美视频在线免费| 久久精品欧美日韩精品| 亚洲国产美女| 永久免费精品影视网站| 欧美久久一区| 性视频1819p久久| 亚洲国产精品va在线看黑人| 亚洲综合欧美| 亚洲福利精品| 国产精品三级视频| 欧美1区2区| 久久婷婷国产综合国色天香| 1204国产成人精品视频| 欧美日韩麻豆| 久久久久99| 夜夜嗨av一区二区三区网页 | 免播放器亚洲一区| 亚洲视频网在线直播| 好看不卡的中文字幕| 欧美日韩精品欧美日韩精品一| 欧美在线观看一区二区| 99精品欧美一区二区三区| 另类图片综合电影| 欧美一区二区三区婷婷月色 | 欧美一区国产一区| 一本不卡影院| 狠久久av成人天堂| 国产欧美一区二区白浆黑人| 欧美日韩亚洲激情| 牛牛精品成人免费视频| 久久久久久电影| 香蕉久久一区二区不卡无毒影院|