青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

天行健 君子當自強而不息

Putting Together a Full Game(6)

 

Defining the Controls

The player interacts with The Tower by using the keyboard and mouse. When working
in the main menu (see following snap), the player uses the mouse to select an
option. The options available on the main menu are as follows:

■ New Game. Select this option to begin a new game.
■ Back to Game. Return to a game already in progress.
■ Load Game. Load and continue a previously saved game.
■ Save Game. Save a game that’s in progress.
■ Quit. Quit the game.

The main menu enables the player to begin a new game, return to a game in progress, load a saved game, and quit the current game.

To select an option, the player positions the mouse over one of the displayed
options and presses the left mouse button to select that option. When playing the
game, the controls are a little trickier.

The player uses the arrow keys to move a character and the mouse to home in on
a character that will be the target of a spell or an attack. Pressing the up arrow key
moves the player forward, whereas the left and right arrow keys rotate him. Position
the mouse cursor over a nearby monster and left-click in order to attack. Note that
the player must be close enough to a monster in order to attack the
monster. Left-clicking an NPC effectively “talks” to that character. The player doesn’t
have to be close to talk to a character—simply clicking the character from anywhere
on the screen does the job.

Pressing a number key from 1 to 5 while the cursor is over a character (other
than NPCs) casts a spell with that character as the target. Pressing the number 1
casts the Fireball spell, 2 casts Ice, 3 casts Heal Self, 4 casts Teleport, and 5 casts
Groundball. Spells 3 and 4 target only the player, so no matter which character you
cast it on, it will always affect the player. Note that only known spells can be cast,
and to determine which spells the player knows, enter the character status window.

During game-play, you can right-click to bring up the character status window. To
use, equip, or unequip an item, left-click it. Right-clicking again closes the status
window. On the lower-right side of the status window, you see the numbers 1
through 5, each representing a known spell.

To exit the game and return to the main menu, press the Esc key during game-play.
If you’re speaking to a character, left-click or press the space bar to continue the
conversation; if you’re bartering with the shopkeeper, left-click an item to buy it or
right-click to exit the window.

 

Laying Out the Flow

With all the design aspects in place, it’s time to piece them into the whole game.
The game is fairly linear—everything that will happen in the game is already laid
out. The player has a straightforward path from the beginning to the end of the
game, mainly because of the game’s small size.

The game begins with the player walking into the village. With a few words to himself,
the player catches glimpses of a demon walking through the town. A sacrifice appears
to be in order this night, and the demon is in the village to escort the poor soul to his
doom. Confused and curious, the player speaks up, only to be attacked by the monster.

After the player dispatches the vile demon, the villagers feel safe enough to come
out and congratulate him for his heroic deed. It seems that the villagers believe the
player is the savior of an old legend—a legend in which a liberator sets them free
from the curse that traps all inhabitants within the neighboring lands (mainly the
village and the nearby tower).

Not to let the good people down, the player heads off to the tower in the East.
Along the way, the village’s guard blocks the player’s access across the only bridge
to the tower. Only doing his duty, the guard refuses to grant the player passage
across the bridge until the player returns to the village and obtains permission to
cross the bridge from the village elder. The guard returns to town, leaving the
bridge unguarded and accessible. If the player returns to town and speaks with
the guard, the guard will give the player a piece of armor and a shield.

Back on track, the player continues back across the bridge and into the tower,
where he encounters a few demons. This area’s head demon orders another one
to run and inform their master (the Evil Lord) of the player’s arrival. Their master
is not very happy with this news and apparently kills the messenger. Whenever the
player enters this area, monsters are sure to attack.

The player moves up the ramp and through the second-level door, which leads to
the tower’s ledge where a seemingly unmovable stone creature (Granite) is waiting.
Once spoken to, this creature attacks the player. Upon the creature’s death, the
way to the Evil Lord’s chamber is open.

Entering the next chamber, the player finds the root of all the villager’s troubles—
the Evil Lord. After spitting out a few angry words, the Evil Lord attacks the player.
This is the final battle, and once the Lord is destroyed, the game ends.

To create the preceding flow in the game, you must carefully lay out scripts that
take control whenever the player speaks to certain characters, enters a specific area
on the map, or enters a level. (Aspects that trigger the script are described in the
earlier section “Developing the Scripts.”)

Most of the scripts are easy to understand. There are the map triggers that transport
the player to another map whenever the player tries to exit the current map.
Clicking a character triggers another script. The more ingenious uses of scripts are
those for checking whether a route point has been reached.

For example, at the start of the game, the scene1.mls script is executed. The
player’s type changes to an NPC and a route is assigned. This forces the player to
walk into the village, and once he reaches the end of the assigned route, a new
script takes over that adds the monster to the level. The monster then follows a
route. When the monster finishes, another script takes over, displaying dialogue
between the player and the monster. When the dialogue is over, the player once
again changes into a PC character and combat begins.

At the end of combat in the village, the player walks to the center of town, triggering
a script that teleports the player back into the town—at which time, another
portion of the scene1.mls script runs adding the villagers to the town. The same style
of scripting that processes scripts based on characters’ routes is used in the ground
level of the tower, where the demon runs to inform his master of the player’s arrival.

The remaining scripts randomly add monsters to the maps, sometimes based on
certain script flags. If the player kills Granite, for example, a flag is set that informs
further scripts not to add Granite back in the level when the character enters the
tower ledge map.

Using flags is perfectly demonstrated in The Tower—be sure to check out every
script file in use to get an understanding of the flags in use.

 

posted on 2007-12-28 19:45 lovedday 閱讀(311) 評論(0)  編輯 收藏 引用


只有注冊用戶登錄后才能發表評論。
網站導航: 博客園   IT新聞   BlogJava   博問   Chat2DB   管理


公告

導航

統計

常用鏈接

隨筆分類(178)

3D游戲編程相關鏈接

搜索

最新評論

青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            久久人人九九| 欧美激情无毛| 激情视频亚洲| 国产色视频一区| 国产日韩欧美视频在线| 国产精品久久久久久久久果冻传媒| 美女任你摸久久| 欧美二区不卡| 欧美日韩伦理在线免费| 欧美日韩国产综合久久| 欧美日韩精品是欧美日韩精品| 欧美日韩精品在线播放| 国产精品麻豆欧美日韩ww | 欧美日韩精品免费观看视一区二区 | 亚洲无玛一区| 午夜视频精品| 久久福利影视| 欧美激情亚洲综合一区| 一区二区三区黄色| 在线综合视频| 久久免费黄色| 欧美日韩国产精品成人| 中日韩美女免费视频网址在线观看 | 亚洲第一区在线| 一本色道久久综合亚洲91| 亚洲理论电影网| 亚洲综合社区| 久久se精品一区精品二区| 男人插女人欧美| 99国产精品视频免费观看| 欧美有码在线观看视频| 蜜臀久久久99精品久久久久久| 欧美国产日韩精品| 狠狠久久婷婷| 99精品国产在热久久下载| 亚洲一区二区成人在线观看| 久久久久国产精品www| 欧美激情亚洲国产| 欧美一区二区三区视频在线| 欧美国产欧美亚洲国产日韩mv天天看完整| 欧美视频成人| 亚洲乱码久久| 欧美激情精品久久久久久蜜臀| 亚洲视频中文字幕| 欧美jjzz| 久久精品二区亚洲w码| 国产精品麻豆va在线播放| 亚洲毛片在线| 欧美国产一区二区| 久久精品视频99| 国产人久久人人人人爽| 日韩视频永久免费| 噜噜噜91成人网| 午夜精品成人在线| 国产精品一区二区三区久久久| 一区二区三区免费观看| 亚洲第一黄网| 久久久久免费视频| 好看的av在线不卡观看| 欧美一区久久| 亚洲欧美成人综合| 国产精品一区二区在线观看网站| 亚洲天堂av电影| 日韩亚洲综合在线| 欧美日韩一区三区| 亚洲无毛电影| 亚洲在线成人精品| 国产一区二区丝袜高跟鞋图片 | 午夜精品偷拍| 国产欧美日韩在线观看| 欧美在线免费视屏| 欧美在线视频免费观看| 激情丁香综合| 欧美.com| 欧美另类变人与禽xxxxx| 一本久久a久久精品亚洲| 亚洲免费电影在线| 欧美日韩在线视频观看| 午夜精品久久久久久久久| 亚洲一级在线观看| 韩国欧美一区| 久久久久看片| 蜜臀av国产精品久久久久| 亚洲乱码视频| 亚洲免费视频成人| 尤物九九久久国产精品的特点| 久久午夜精品一区二区| 免费久久99精品国产自| 一区二区三区日韩精品| 亚洲免费小视频| 亚洲国产精品一区二区三区| 日韩一级大片| 国产亚洲激情| 亚洲第一中文字幕| 国产欧美日韩视频一区二区| 老司机一区二区| 欧美午夜激情视频| 久久久噜噜噜久久久| 欧美国产日韩一区| 欧美一区二区三区精品| 欧美~级网站不卡| 国产精品乱子乱xxxx| 久久精品免费电影| 欧美精品在线免费播放| 欧美在线视频二区| 欧美精品www| 久久久久久黄| 欧美三级小说| 久久国产日本精品| 一本在线高清不卡dvd| 欧美激情无毛| 亚洲精品乱码久久久久久久久| 欧美一级欧美一级在线播放| 欧美**人妖| 欧美亚洲在线播放| 久久婷婷激情| 狠狠干成人综合网| 亚洲香蕉伊综合在人在线视看| 女人色偷偷aa久久天堂| 国产小视频国产精品| 久久尤物电影视频在线观看| 久久精品女人的天堂av| 亚洲高清三级视频| 亚洲国产精品久久91精品| 先锋影音国产一区| 国产日韩久久| 午夜精品在线视频| 欧美**字幕| 久久久久九九九| 久久欧美中文字幕| 欧美女同视频| 欧美一级精品大片| 亚洲人午夜精品| 亚洲欧洲精品一区二区精品久久久| 欧美久久久久中文字幕| 国产精品久久久久国产a级| 亚洲欧美日韩精品| 亚洲国产人成综合网站| 国内在线观看一区二区三区| 国产日本精品| 亚洲国产小视频| 久久国产精品第一页| 国产精品久久久久一区二区三区共| 中文日韩在线视频| 伊人一区二区三区久久精品| 欧美日韩国产精品一区二区亚洲| 国产区欧美区日韩区| 免费成年人欧美视频| 亚洲日本在线视频观看| 午夜久久影院| 欧美伦理91i| 国产一区二区三区直播精品电影| 亚洲欧美日本另类| 国模精品一区二区三区| 国产精品麻豆欧美日韩ww| 国产欧美一区二区精品忘忧草| 在线播放豆国产99亚洲| 欧美在线不卡视频| 久久精品国产99| 亚洲品质自拍| 一个色综合av| 欧美香蕉大胸在线视频观看| 国产毛片一区| 先锋影音久久| 日韩午夜高潮| 亚洲在线观看| 免费不卡在线视频| 亚洲精品视频在线观看免费| 欧美一级日韩一级| 亚洲第一精品影视| 亚洲一级片在线观看| 久久理论片午夜琪琪电影网| 欧美色图首页| 午夜精品福利电影| 欧美xx视频| 亚洲在线播放电影| 一区在线播放| 欧美日韩激情小视频| 午夜在线一区二区| 亚洲国产精品成人va在线观看| 中文在线资源观看网站视频免费不卡| 国产乱码精品一区二区三区五月婷 | 你懂的国产精品永久在线| 日韩一级免费观看| 久热国产精品| 午夜电影亚洲| 亚洲麻豆视频| 禁久久精品乱码| 国产精品国产三级国产a| 老司机久久99久久精品播放免费| 国产精品99久久不卡二区| 欧美a级理论片| 欧美中文字幕第一页| 亚洲综合社区| 久久精品国产亚洲精品| 一区二区免费在线播放| 在线精品一区| 国产农村妇女精品| 欧美日韩情趣电影| 欧美14一18处毛片|