青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

天行健 君子當自強而不息

Getting Online with Multiplayer Gaming

Getting Online with Multiplayer Gaming(19)      摘要: Whereas the local player’s input is processed in the cApp::frame function, the
update_players (which you saw in the code in the previous section) processes the
players according to their respective states.  
 
Getting Online with Multiplayer Gaming(18)      摘要: Between updates from the server, the clients need to update all players to keep the
game running smoothly. The client application limits updates to every 33ms (30 times
a second), which matches the server update rate. Between these player updates, the
client is allowed to collect input from the player who is used to change their actions. 
 
Getting Online with Multiplayer Gaming(17)      摘要: The client application uses the same message structures as the server, but the client
has no need for queuing messages. As Figure 19.16 demonstrates, incoming messages
are immediately parsed by the client.  
 
Getting Online with Multiplayer Gaming(16)      摘要: To use a client component, you have to derive a class from it and, in that derived
class, override the necessary functions. Those functions are few and are needed
only to convey when a connection to the server is achieved or to receive incoming
game messages. 
 
Getting Online with Multiplayer Gaming(15)      摘要: The client application (referred to as the client) is the conduit between the gaming
server and the player. The client accepts the user’s input and forwards it to the server.
Between updates from the server, the client updates itself based on what little information
it has—the player’s movement, other players’ movements, NPC actions, and so on.  
 
Getting Online with Multiplayer Gaming(14)      摘要: In order to synchronize itself with clients, the server needs to maintain a simplified
version of the game running internally. This version of the game doesn’t include
graphics, sound, or any other fancy features; it only needs to track player’s actions. 
 
Getting Online with Multiplayer Gaming(13)      摘要: Just as players join the game, so do players quit, and that’s the purpose of the
remove_player function. In the remove_player function, the server will scan the list of
connected players for a match of a DirectPlay identification number (from the disconnecting
player) and remove that player from the list. After the scan is complete
and the appropriate player is removed from the list, all clients are notified of the
disconnecting player, and the server rebuilds a list of exist  
 
Getting Online with Multiplayer Gaming(12)      摘要: Now that the game messages have made their way into the message queue, the next
step is to remove the messages at each frame and process them. To keep things
running quickly, only 64 messages at a time are processed (as defined by the
MESSAGE_PER_FRAME macro in the server source code).  
 
Getting Online with Multiplayer Gaming(11)      摘要: The server never deals directly with incoming messages; instead, the server pulls
messages from the queue. If a message needs to be processed, it must be inserted
into the queue. Using a queue ensures that the server never gets bogged down with
processing incoming network data.  
 
Getting Online with Multiplayer Gaming(10)      摘要: As I’ve mentioned before, the server needs to convert the DirectPlay network messages
into the game-related messages you’ve just read about. You accomplish this by
processing incoming player connection, disconnection, and receive data messages from
DirectPlay and converting those messages into game messages.  
 
Getting Online with Multiplayer Gaming(9)      摘要: Players in the game are only allowed to move around and swing their weapons (hitting
other players). The server will want to track every player’s current state (walking,
standing still, swinging their weapons, or being hurt), the coordinates in the world,
the direction they are facing, and the speed they are walking (if they are walking).  
 
Getting Online with Multiplayer Gaming(8)      摘要: You’ve already read about how simple the server can be. To put theory into practice
(and help you create your multiplayer games), I put together a server application.
In this section, you discover how to develop the underlying server-network-game
architecture and create the server application.  
 
 
Getting Online with Multiplayer Gaming(7)      摘要: Once connected, clients just need to collect local player control information and
send it up to the server. Between the updates received from the server, the clients
guess (using dead reckoning) how to handle all the game characters based on their
last known state.  
 
Getting Online with Multiplayer Gaming(6)      摘要: The game server is a specialized piece of software. It doesn’t need fancy graphics, kicking tunes, or even dedicated input functions. The server merely needs to process the actions received from connected players and, every so often, send updates to the clients.  
 
Getting Online with Multiplayer Gaming(5)      摘要: A couple of things quickly come to mind when using the type of network communications
just mentioned. First, because the server is the only system responsible for
maintaining the game state, all connected clients would have to wait for those periodic
updates to keep the game flowing.  
 
Getting Online with Multiplayer Gaming(4)      摘要: When creating your game, if you were to stop mid-stream and try to add multiplayer
features (features you hadn’t planned on including) chances are you would
have a hard time making everything work out correctly. Let’s face it—you need to
be prepared ahead of time, and if your game is going to be multiplayer-compatible,
you must make sure that you have a solid foundation on which to work. 
 
Getting Online with Multiplayer Gaming(3)      摘要: The Network Game demonstration program is basic in design. The game has a single large
level that players are allowed to join and in which they can begin moving and attacking
each other as they like (although no damage is done and nobody can die). 
 
Getting Online with Multiplayer Gaming(2)      摘要: Online gaming has given players a whole new way to match up with other human
players, and as the narrative in the preceding section illustrates, these encounters
can be fun or a wake-up call to the deftness of other players.  
 
Getting Online with Multiplayer Gaming(1)      摘要: Although beating down the endless hordes of evil and saving countless worlds is
interesting enough to rob you of precious sleep, it can get pretty boring after a
while. No matter how hard we try, game developers just can’t nail down the intrigue
and challenge of human intelligence that gamers want in virtual opponents.  

posted on 2007-12-19 17:55 lovedday 閱讀(548) 評論(0)  編輯 收藏 引用 所屬分類: ■ RPG Program

公告

導航

統計

常用鏈接

隨筆分類(178)

3D游戲編程相關鏈接

搜索

最新評論

青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            亚洲欧洲一区| 国产精品视频免费观看www| 久久久综合激的五月天| 亚洲一区欧美二区| 一个色综合导航| 亚洲精品黄色| 日韩视频中文| 一区二区三区久久精品| 亚洲一区二区三区中文字幕在线| 亚洲午夜在线观看| 欧美一区日韩一区| 噜噜噜91成人网| 欧美日韩第一区| 国产九九精品视频| 在线电影国产精品| 99精品国产高清一区二区| 国产精品99久久久久久有的能看| 亚洲欧美成人一区二区三区| 性久久久久久久久久久久| 久久人人爽人人爽爽久久| 亚洲国产成人久久综合| 一区二区欧美在线观看| 亚洲欧美日韩中文在线制服| 久久久久综合| 国产精品久久久久久福利一牛影视| 国产欧美精品在线观看| 最近中文字幕日韩精品| 亚洲一区二区四区| 久久综合九色综合网站| 亚洲免费成人| 欧美一区二区三区喷汁尤物| 欧美激情第10页| 国产欧美一区二区色老头 | 欧美α欧美αv大片| 欧美激情精品久久久久久黑人| 亚洲人成7777| 久久精品一区| 国产精品大片| 日韩一区二区电影网| 久久亚洲色图| 午夜精品久久久| 欧美日韩另类丝袜其他| 亚洲高清免费在线| 久久久精品国产99久久精品芒果| 日韩网站在线看片你懂的| 久久综合久久综合九色| 国产丝袜一区二区三区| 亚洲一级在线观看| 亚洲精品激情| 欧美寡妇偷汉性猛交| 在线观看一区欧美| 久久久www成人免费精品| 一区二区免费看| 欧美日韩成人综合在线一区二区 | 亚洲理论在线观看| 老司机精品久久| 性做久久久久久免费观看欧美| 欧美三级视频在线| 99精品欧美一区二区三区综合在线| 久久在线观看视频| 久久成人免费网| 国产日韩精品视频一区| 亚洲欧美国产77777| 99国产精品久久久久久久久久 | 亚洲无毛电影| 国产精品久久九九| 亚洲免费小视频| 日韩视频在线观看一区二区| 欧美精品大片| 中国女人久久久| 一区二区三区精品久久久| 国产精品成人aaaaa网站| 亚洲伊人久久综合| 亚洲欧美日韩中文在线制服| 韩国免费一区| 男人天堂欧美日韩| 欧美成人精品影院| 亚洲图片欧美一区| 亚洲摸下面视频| 国语对白精品一区二区| 欧美国产日本高清在线| 欧美 日韩 国产 一区| 日韩亚洲欧美一区| 亚洲美女免费视频| 99国产精品久久久久久久| 欧美www视频| 免费美女久久99| 99re6这里只有精品视频在线观看| 日韩亚洲欧美一区| 国产亚洲视频在线观看| 欧美国产第一页| 欧美日韩网址| 久久亚洲欧洲| 欧美视频不卡中文| 欧美中日韩免费视频| 玖玖精品视频| 亚洲欧美资源在线| 久久亚洲午夜电影| 亚洲影院在线观看| 篠田优中文在线播放第一区| 最新成人在线| 午夜日本精品| 亚洲视频第一页| 老色批av在线精品| 欧美在线视频免费播放| 欧美大学生性色视频| 久久国产一区二区| 欧美日韩免费一区| 欧美国产欧美亚洲国产日韩mv天天看完整| 国产精品高潮久久| 亚洲国产天堂网精品网站| 国产精品专区h在线观看| 亚洲第一级黄色片| 狠狠色丁香婷婷综合| 一区二区三区视频在线看| 亚洲高清自拍| 欧美在线日韩精品| 性18欧美另类| 国产精品久久夜| 亚洲日韩成人| 亚洲精品黄网在线观看| 久久久久国产精品www| 欧美在线视频网站| 国产精品久久精品日日| 亚洲免费成人| 一区二区三区精品视频| 欧美不卡高清| 欧美激情亚洲精品| 亚洲丶国产丶欧美一区二区三区| 午夜精品久久久久久久| 亚洲女ⅴideoshd黑人| 欧美日韩亚洲视频一区| 亚洲日韩欧美视频一区| 一区二区三区**美女毛片 | 欧美揉bbbbb揉bbbbb| 亚洲国产精品www| 亚洲国产一区在线| 蜜臀99久久精品久久久久久软件| 久久在线视频| 国产一区二区三区四区在线观看| 亚洲欧美欧美一区二区三区| 亚洲欧美日韩一区二区三区在线观看 | 久久精品一区二区国产| 国产老女人精品毛片久久| av成人手机在线| 亚洲欧美久久| 亚洲婷婷免费| 久久在线精品| 久久亚洲图片| av成人毛片| 欧美jizzhd精品欧美巨大免费| 免费亚洲电影| 国产日产欧美a一级在线| 99精品国产在热久久| 亚洲福利精品| 久久不射中文字幕| 亚洲国产毛片完整版| 中文精品视频| 一区二区精品国产| 欧美连裤袜在线视频| 久色成人在线| 国产亚洲欧美激情| 亚洲中字在线| 亚洲午夜视频在线| 欧美搞黄网站| 亚洲国产专区| 亚洲三级性片| 麻豆freexxxx性91精品| 久久免费视频观看| 国产精品无人区| 久久综合久久久久88| 欧美激情视频一区二区三区免费 | 一级成人国产| 亚洲免费视频观看| 亚洲视频中文| 欧美成人蜜桃| 99视频日韩| 久久不射网站| 久久午夜视频| 一区在线视频| 久久综合给合| 国产精品v亚洲精品v日韩精品| 亚洲综合三区| 久久综合图片| 久久人91精品久久久久久不卡| 国产九区一区在线| 亚洲另类在线一区| 亚洲国产一成人久久精品| 亚洲午夜激情免费视频| 夜夜精品视频| 欧美成人精品不卡视频在线观看| 久久久久久国产精品mv| 国产精品亚洲片夜色在线| 亚洲伦理精品| 亚洲性感美女99在线| 欧美日韩一区二区三区在线视频| 欧美肥婆在线| 亚洲精品中文字| 欧美大片免费观看| 欧美激情性爽国产精品17p|