• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            天行健 君子當自強而不息

            Working with Maps and Levels(1)

            Placing Characters on the Map

            While going through the examples, I placed characters on the map in
            a direct, hard-coded manner. However, remember that hard-coding game data is a
            no-no. You need to have as much flexibility as possible when designing your maps,
            and this includes placement of characters in a level.

            Two methods for placing characters in maps that provide the flexibility you want
            involve character map lists and scripts.

             

            Character Map Lists

            In numerous chapters, “Implementing Scripts,” I use external
            data files that store a list of numbers and text. Those data files are loaded and
            parsed into some useful information to the engine loading the data. Action templates,
            for example, contain the action text plus the entry data for each action, all
            in one easy-to-read-and-edit file.

            To adhere to the simple nature of using text data files, you can create lists of characters
            to place within a map when the map is loaded. Because players are placed in
            a map using only a set of coordinates and a direction to face, this data file might
            look something like the following:

            0 100.0 0.0 450.0 0.0
            21 0.0 0.0 -82.0 1.57
            18 640.0 10.0 0.0 3.14

            At first appearance, the preceding three lines of numbers are just that—a list of
            numbers—but the trained eye sees that each number represents something. Starting
            with the first number on each line, you have the following:

            ■ The character’s type (for example: 0=Main Character, 21=Ogre, 18=Child)
            ■ The X-coordinate, Y-coordinate, and Z-coordinate
            ■ The angle that the character is facing (in radians)

            Now knowing what each number means, you can see that I defined three characters
            and placed them through the map at their respective locations and pointed
            them in a certain direction. This data is compact, easy to edit, and can be loaded
            and processed quickly.

             

            Loading Character Map Lists

            To process the data files as just described, you need only two functions.
            These functions are as follows:

            long get_next_long_2(FILE* fp)
            {
                
            char buf[1024];
                
            long pos = 0;    
                
                
            for(;;)
                {
                    
            int c = fgetc(fp);

                    
            if(c == EOF || c == '\n' || (c == ' ' && pos) || pos == sizeof(buf)-1)
                        
            break;

                    
            if((c >= '0' && c <= '9') || c == '.' || c == '-')
                        buf[pos++] = (
            char)c;
                }

                
            if(pos == 0)  // if there is no long value in file
                    return -1;

                buf[pos] = 0;

                
            return atol(buf);
            }

            /////////////////////////////////////////////////////////////////////////////////////////////

            float get_next_float_2(FILE* fp)
            {
                
            char buf[1024];
                
            long pos = 0;    

                
            for(;;) 
                {
                    
            int c = fgetc(fp);

                    
            if(c == EOF || c == '\n' || (c == ' ' && pos) || pos == sizeof(buf)-1)
                        
            break;

                    
            if((c >= '0' && c <= '9') || c == '.' || c == '-')
                        buf[pos++] = (
            char)c;
                }

                buf[pos] = 0;

                
            return (float)atof(buf);
            }

            Both functions take a file pointer (fp) as an argument and return the next long type
            number or float type number found in the specified file. You arrange the character
            map list data file so that the first number (the character type) is a long, although
            the remaining numbers are float.

            Using get_next_long_2 and get_next_float_2, you can parse an entire character map list as follows:

            // fp = file pointer to open character map data file
            long Type; // Character type to load
            float XPos, YPos, ZPos, Direction;
            long NumCharactersLoaded = 0; // # characters loaded

            while(1)
            {
              // Break if no more characters to process
              if((Type = get_next_long_2 (fp)) == -1)
                break;

              // Get coordinates and angle
              XPos = get_next_float_2(fp);
              YPos = get_next_float_2(fp);
              ZPos = get_next_float_2(fp);
              Direction = get_next_float_2(fp);

              // Do something with data - insert a character
              NumCharactersLoaded++; // Increase # characters loaded
            }

            // Done loading NumCharactersLoaded # of characters

             

            posted on 2007-12-09 13:42 lovedday 閱讀(198) 評論(0)  編輯 收藏 引用

            公告

            導航

            統計

            常用鏈接

            隨筆分類(178)

            3D游戲編程相關鏈接

            搜索

            最新評論

            91精品婷婷国产综合久久 | 91精品国产色综合久久| 国产精品福利一区二区久久| 久久久久久国产精品免费无码 | 久久婷婷五月综合色奶水99啪| 香蕉久久一区二区不卡无毒影院| 成人午夜精品久久久久久久小说 | 国产精品无码久久四虎| 欧美麻豆久久久久久中文| 久久精品免费一区二区三区| 一本久久a久久精品亚洲| 污污内射久久一区二区欧美日韩| 日日躁夜夜躁狠狠久久AV| 久久久久亚洲AV成人网| 要久久爱在线免费观看| 久久97久久97精品免视看秋霞| 久久99久久99小草精品免视看| 性高湖久久久久久久久AAAAA| 91精品国产9l久久久久| 亚洲中文字幕无码久久2020| 久久人妻少妇嫩草AV无码蜜桃| 久久久久一区二区三区| 亚洲狠狠久久综合一区77777| 亚洲日韩中文无码久久| 中文字幕久久亚洲一区| 国产精品综合久久第一页| 国产精品久久免费| 国产三级久久久精品麻豆三级| 韩国免费A级毛片久久| 亚洲狠狠婷婷综合久久蜜芽| 嫩草伊人久久精品少妇AV| 久久国产色av免费看| 久久一日本道色综合久久| 性做久久久久久久久浪潮| 久久精品国产亚洲AV无码麻豆| 久久久无码精品亚洲日韩蜜臀浪潮 | 欧美性大战久久久久久| 99热都是精品久久久久久| 国产激情久久久久影院老熟女免费| 久久无码av三级| 国产L精品国产亚洲区久久 |