• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            COOOOOOOOL

            從固有的原則出發,向著目標誠直前進.所以這樣的行為便名為正當的行為,表示其為尋著正路而行的.

              C++博客 :: 首頁 :: 聯系 :: 聚合  :: 管理
              26 Posts :: 0 Stories :: 21 Comments :: 0 Trackbacks

            公告

            QQ:774262464 email:cooooooool.2010@gmail.com

            常用鏈接

            留言簿(3)

            我參與的團隊

            搜索

            •  

            積分與排名

            • 積分 - 72708
            • 排名 - 322

            最新評論

            閱讀排行榜

            評論排行榜

            Focus On 3D Terrain Programming是本好書。隨便翻了一些國內外相關論文,都可以找到本書的影子。

            (我這有完整的書和源代碼,不知道怎么上傳,需要的留個信。)

            Chap1 Notes
            ■Willem H. de Boer's geomipmapping algorithm
            ■Stefan Roettger's quadtree algorithm
            ■Mark Duchaineau's ROAM algorithm

            Chap2 Notes
            Problems:
            ■ What heightmaps are, how to create them, and how to load them
            ■ How to render terrain using a brute force algorithm
            ■ How to generate fractal terrain using two algorithms: fault formation and midpoint displacement(the plasma fractal or the diamond-square algorithm)

            1.A heightmap is a grayscale image in which each pixel represents a height value.(ex. the height ranges from 0–255, the number of shades of gray in a grayscale image. Dark colors represent a lower elevation, and lighter colors represent a higher elevation.)

             
            Figure 2.1 A grid of vertices with non-defined height value

               
            Figure 2.2 The 128 × 128 heightmap(used to create Figure 2.3).

            2.The Brute Forceof the Matter(硬渲染)

            Rendering terrain using a brute force algorithm is incredibly simple,and it provides the highest amount of detail possible. But, slow is a drawblack.


            Figure 2.3 Brute force terrain image created by using the heightmap in Figure 2.2.

            3.(1)Fault Formation
            One method of fractal terrain generation is called fault formation. Fault formation is the process of generating “faults” in terrain; for the Fractal Terrain Generation most part, it produces fairly smooth terrain.


            Figure 2.4 The first step in the fault-formation algorithm.


            Figure 2.5 A map generated with completely random height values.



            Figure 2.6 Heightmaps that were generated using the
            fault-formation algorithm and the erosion filter. The top
            image has a filter value of 0.0f, the middle image has a filter
            value of 0.2f, and the bottom image has a filter value of 0.4f.

            Note:Midpoint Displacement Fault formation works great for a nice little scene composed of some small hills, but something more chaotic than that, such as a mountain range.

            (2)Midpoint Displacement(
            又名:the plasma fractal or the diamond-square algorithm)

            Note:Midpoint Displacement works great for a chaotic scene. But, the algorithm can only generate square heightmaps, and the dimensions have to be a power of two.This is unlike the fault formation algorithm, in which you can specify any dimension that you want.


            posted on 2009-12-12 15:28 COOOOOOOOL 閱讀(1177) 評論(4)  編輯 收藏 引用

            Feedback

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2010-03-12 16:07 yao
            現在還有嗎?我的項目需要用到相關的東西!郵箱403788193@qq.com
            謝謝!!  回復  更多評論
              

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2010-08-23 09:21 kamel
            請問可以發我一下書和源碼么? 謝謝
            kamelzcs@gmai.com  回復  更多評論
              

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2012-09-07 09:37 王月
            wangyue19870110@gmail.com  回復  更多評論
              

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2013-04-28 14:20 wb
            請問能給我一份書和源代碼么? nimo299@126.com, 萬分感謝!!!!  回復  更多評論
              

            久久综合九色综合97_久久久| 久久国产亚洲精品麻豆| 青青久久精品国产免费看| 亚洲精品美女久久久久99小说| 久久久久亚洲av成人网人人软件 | 一本伊大人香蕉久久网手机| 欧美伊香蕉久久综合类网站| 国产成人精品久久一区二区三区av | 久久久久无码国产精品不卡| 亚洲国产精品综合久久网络 | 久久久久久国产精品美女| 日韩人妻无码精品久久久不卡| 久久久久中文字幕| 中文精品99久久国产| 久久亚洲国产精品一区二区| 久久人人爽人人爽人人片av麻烦| 国产精品久久一区二区三区| 久久乐国产综合亚洲精品| 国产福利电影一区二区三区久久老子无码午夜伦不 | 久久国产精品一区二区| 欧美日韩精品久久免费| 国产精品狼人久久久久影院 | 亚洲AV乱码久久精品蜜桃| 很黄很污的网站久久mimi色 | 色婷婷综合久久久久中文一区二区 | 久久成人国产精品一区二区| 精品久久人妻av中文字幕| 久久婷婷色香五月综合激情| 丰满少妇人妻久久久久久4| 国产精品一区二区久久不卡| 国产成人精品久久| 久久天天躁夜夜躁狠狠躁2022| 欧美午夜A∨大片久久 | 一本一道久久a久久精品综合 | 免费观看成人久久网免费观看| 久久丫精品国产亚洲av不卡| 久久久久国产精品嫩草影院| 亚州日韩精品专区久久久| 无码人妻少妇久久中文字幕| 久久综合久久综合亚洲| 亚洲伊人久久综合影院|