• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            COOOOOOOOL

            從固有的原則出發,向著目標誠直前進.所以這樣的行為便名為正當的行為,表示其為尋著正路而行的.

              C++博客 :: 首頁 :: 聯系 :: 聚合  :: 管理
              26 Posts :: 0 Stories :: 21 Comments :: 0 Trackbacks

            公告

            QQ:774262464 email:cooooooool.2010@gmail.com

            常用鏈接

            留言簿(3)

            我參與的團隊

            搜索

            •  

            積分與排名

            • 積分 - 72708
            • 排名 - 322

            最新評論

            閱讀排行榜

            評論排行榜

            Focus On 3D Terrain Programming是本好書。隨便翻了一些國內外相關論文,都可以找到本書的影子。

            (我這有完整的書和源代碼,不知道怎么上傳,需要的留個信。)

            Chap1 Notes
            ■Willem H. de Boer's geomipmapping algorithm
            ■Stefan Roettger's quadtree algorithm
            ■Mark Duchaineau's ROAM algorithm

            Chap2 Notes
            Problems:
            ■ What heightmaps are, how to create them, and how to load them
            ■ How to render terrain using a brute force algorithm
            ■ How to generate fractal terrain using two algorithms: fault formation and midpoint displacement(the plasma fractal or the diamond-square algorithm)

            1.A heightmap is a grayscale image in which each pixel represents a height value.(ex. the height ranges from 0–255, the number of shades of gray in a grayscale image. Dark colors represent a lower elevation, and lighter colors represent a higher elevation.)

             
            Figure 2.1 A grid of vertices with non-defined height value

               
            Figure 2.2 The 128 × 128 heightmap(used to create Figure 2.3).

            2.The Brute Forceof the Matter(硬渲染)

            Rendering terrain using a brute force algorithm is incredibly simple,and it provides the highest amount of detail possible. But, slow is a drawblack.


            Figure 2.3 Brute force terrain image created by using the heightmap in Figure 2.2.

            3.(1)Fault Formation
            One method of fractal terrain generation is called fault formation. Fault formation is the process of generating “faults” in terrain; for the Fractal Terrain Generation most part, it produces fairly smooth terrain.


            Figure 2.4 The first step in the fault-formation algorithm.


            Figure 2.5 A map generated with completely random height values.



            Figure 2.6 Heightmaps that were generated using the
            fault-formation algorithm and the erosion filter. The top
            image has a filter value of 0.0f, the middle image has a filter
            value of 0.2f, and the bottom image has a filter value of 0.4f.

            Note:Midpoint Displacement Fault formation works great for a nice little scene composed of some small hills, but something more chaotic than that, such as a mountain range.

            (2)Midpoint Displacement(
            又名:the plasma fractal or the diamond-square algorithm)

            Note:Midpoint Displacement works great for a chaotic scene. But, the algorithm can only generate square heightmaps, and the dimensions have to be a power of two.This is unlike the fault formation algorithm, in which you can specify any dimension that you want.


            posted on 2009-12-12 15:28 COOOOOOOOL 閱讀(1177) 評論(4)  編輯 收藏 引用

            Feedback

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2010-03-12 16:07 yao
            現在還有嗎?我的項目需要用到相關的東西!郵箱403788193@qq.com
            謝謝!!  回復  更多評論
              

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2010-08-23 09:21 kamel
            請問可以發我一下書和源碼么? 謝謝
            kamelzcs@gmai.com  回復  更多評論
              

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2012-09-07 09:37 王月
            wangyue19870110@gmail.com  回復  更多評論
              

            # re: Focus On 3D Terrain Programming(chap1-2學習筆記) 2013-04-28 14:20 wb
            請問能給我一份書和源代碼么? nimo299@126.com, 萬分感謝!!!!  回復  更多評論
              

            精品伊人久久大线蕉色首页| 丰满少妇高潮惨叫久久久| 久久精品国产一区二区电影| 狠狠综合久久AV一区二区三区| 久久久久中文字幕| 久久香综合精品久久伊人| 久久青草国产精品一区| 久久99精品久久久久久9蜜桃| 精品久久久久久无码专区| 99精品伊人久久久大香线蕉| 久久精品人人槡人妻人人玩AV| 中文字幕人妻色偷偷久久| 国产精品久久久久久影院| 久久99精品久久久久久久不卡| 狠狠色伊人久久精品综合网| 亚洲国产精品无码成人片久久| 一级a性色生活片久久无| 无码任你躁久久久久久| 亚洲国产精品嫩草影院久久| 久久成人国产精品二三区| 久久香综合精品久久伊人| 天天躁日日躁狠狠久久 | 性做久久久久久久久老女人| 亚洲狠狠婷婷综合久久蜜芽| 思思久久精品在热线热| 久久久久这里只有精品| 欧美久久一区二区三区| 97久久精品人人澡人人爽| 国产成人精品久久一区二区三区| 久久笫一福利免费导航 | 久久人人爽人人爽AV片| 久久精品中文字幕久久| 久久ZYZ资源站无码中文动漫| 77777亚洲午夜久久多喷| 久久精品国产乱子伦| 国产精品一区二区久久精品涩爱| 无码国内精品久久人妻麻豆按摩| 国产精品va久久久久久久| 中文字幕久久亚洲一区| 人妻少妇精品久久| 国产精品久久久久蜜芽|