• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            子彈 の VISIONS

            NEVER back down ~~

            C++博客 首頁 新隨筆 聯系 聚合 管理
              112 Posts :: 34 Stories :: 99 Comments :: 0 Trackbacks

            //。。。
            posted on 2006-10-19 14:11 子彈のVISIONS 閱讀(336) 評論(3)  編輯 收藏 引用

            Feedback

            # re: 關于GAME的一些思考痕跡 2006-10-19 14:11 子彈

            Game Server System Architecture


            1. INPUT

            <1> UI Command
            · System Command [ GM's Command ]

            <2> DataBase System
            · Load server configuration
            · Load users' information
            · Load latest game state

            <3> Network Packet
            · User data packet [ Users' Command ]

            2. PROCESS

            <1> UI Command
            · Server Management
            - StartServer
            - StopServer
            - RestartServer
            - PauseServer
            - ResumeServer
            · Game Management
            -

            <2> DataBase System
            · Load Server Configuration
            · Load Users' Information
            · Load latest game state

            <3> Network Packet
            - Parse packet data
            - Update game state
            - Transmit packet [ maybe a new packet ]
            -


            3. OUTPUT

            <1> UI Command
            · Server Management
            - Update Server State
            · Game Management
            - Update Game State

            <2> DataBase System
            - Server configuration
            - User information
            - Game state

            <3> Network Packet
            - Old packet[ transmit ]
            - New packet[ other use ]
              回復  更多評論
              

            # re: 關于GAME的一些思考痕跡 2006-10-19 14:12 子彈

            Game Client System Architecture


            1. INPUT

            <1> UI Command
            · System Controll Command
            · Game Controll Command

            <2> Network Packet
            · Game data packet [ From server-side ]

            2. PROCESS

            <1> UI Command
            · System Controll Command
            - LoadGameWorld
            - LoadUserInformation
            - LoadUserConfiguration
            -

            · Game Controll Command
            - Update Sprite State
            - Sprite Communication
            - Form network packet[ Send to server ]

            <2> Network Packet
            · Game data packet
            - Parse data packet
            - Update game state[ World and Scene ]
            - Update user state[ Sprite Property ]

            3. OUTPUT

            <1> Game On Screen [ World, scene, sprite, other things ]
            <2> Packet To Server [ Commands ]
              回復  更多評論
              

            # re: 關于GAME的一些思考痕跡 2006-10-19 14:12 子彈

            Card Game Framework


            desk --> game_status_keeper - - --> GUI
            desk --> seat[]
            seat --> player(AI/HM)

            player
            -- AI Player
            -- Human Player

            player: base_info
            player --> handcard
            player --> outcard

            handcard --> cardlist
            outcard --> cardlist

            cardlist --> card

            handcard --> gamelogic --> outcard
            handcard --> AI think --> outcard
            handcard --> HM select --> outcard

            AI <-- - - AI Brain
            HM <-- - - GUI

            L1:
            gsk->start()

            L2:
            gsk->genfirstout()/gsk->genfirstoutthisturn()

            L3
            gsk->makeout(seat)
            gsk->isgameover() --> gsk->gamestat() --> gsk->restart() --> L1
            NOT OVER -->
            gsk->isturnover() --> gsk->turnstat() --> gsk->newturn() --> L2
            NOT OVER -->
            gsk->gonext() --> L3

            gsk->makeout()
            ai->think() --> ai->makeup()
            hm->select() --> hm->makeup()

            gsk->generatecards()
            --> gsk->dispacthcards()
            --> gsk->waitformsg()

              回復  更多評論
              

            91精品国产高清久久久久久io | 丁香久久婷婷国产午夜视频| 精品久久久久久亚洲精品| 97久久国产亚洲精品超碰热| 99久久国产主播综合精品| 久久国产免费直播| 久久99热国产这有精品| 人妻系列无码专区久久五月天| 日韩欧美亚洲综合久久| 国产精品成人99久久久久 | 武侠古典久久婷婷狼人伊人| 亚洲∧v久久久无码精品| 99久久国产亚洲高清观看2024| 久久www免费人成看片| 久久精品一区二区国产| 超级97碰碰碰碰久久久久最新| 久久综合欧美成人| 久久久一本精品99久久精品66 | 最新久久免费视频| 国产激情久久久久影院小草| 精品熟女少妇AV免费久久| 香港aa三级久久三级老师2021国产三级精品三级在| 思思久久好好热精品国产| 国产精品美女久久久久av爽| 久久综合给久久狠狠97色| 久久这里有精品| 亚洲国产高清精品线久久| 狠狠色综合网站久久久久久久| 国内精品久久人妻互换| 欧美黑人又粗又大久久久| 久久精品免费一区二区| 久久久久久久波多野结衣高潮| 亚洲人成无码久久电影网站| 久久久久无码精品国产app| 精品久久国产一区二区三区香蕉 | 九九久久自然熟的香蕉图片| 亚洲午夜久久久久久久久电影网| 伊人久久大香线蕉综合热线| 久久久久免费精品国产| 午夜精品久久久久久99热| 久久婷婷国产剧情内射白浆|