• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            socketref,再見!高德

            https://github.com/adoggie

              C++博客 :: 首頁 :: 聯(lián)系 :: 聚合  :: 管理
              246 Posts :: 4 Stories :: 312 Comments :: 0 Trackbacks

            常用鏈接

            留言簿(54)

            我參與的團隊

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜

            note: This page only applies to CEGUI >= 0.4.0

            The unified metrics system in CEGUI 0.4.0 and up, allows you to have both a relative and absolute component of a coordinate / dimension. This gives you alot more flexibility in how you layout your windows. For example you can use relative metrics for the height and absolute metrics for the width. Or simply mix and match.

            There are three different forms in unified metrics:

            • UDim - a single dimension.
            • UVector2 - a two dimensional UDim vector
            • URect - four UDims describing a rectangle by its left, top, right and bottom edges.

            The property system in CEGUI uses a special syntax for unified dimensions.

            Contents

            [hide]

            UDim

            The UDim is the simplest.

            {''scale'',''offset''}   fx:   {1,0}

            The scale component relative to the parent window, after it has been translated to pixels the offset is added. So if we used the example above as value for the UnifiedWidth property we would get a window exactly the width of its parent.

            Another example could be
            {0.5,25}
            which would make it half the width of its parent plus 25 pixels.

            The properties that take a single UDim like the ones used above are:

            • UnifiedXPosition
            • UnifiedYPosition
            • UnifiedWidth
            • UnifiedHeight

            UVector2

            The UVector2 is used for position and size if you want avoid specifying each single dimension seperately (x,y,w,h).

            {{''x-scale'',''x-offset''},{''y-scale'',''y-offset''}}   fx:   {{1,0},{1,0}}

            Besides the extra {..} around its two UDims it's very similar. Let's say we use the example above as value for the UnifiedSize property of a window, we would get a window that had exactly the same size as its parent.

            {{1,0},{0,100}}
            would yield a window width the same width as its parent but an absolute height of 100 pixels.

            The properties that take UVector2 values are:

            • UnifiedPosition
            • UnifiedSize
            • UnifiedMinSize
            • UnifiedMaxSize

            URect

            The last type is URect. It's a little special in that it specifies the left, top, right and bottom edges instead of position and size. As there is alot of parameters I'll write ls instead of left-scale, to instead of top-offset etc.

            {{ls,lo},{ts,to},{rs,ro},{bs,bo}}   fx:   {{0,0},{0,0},{1,0},{1,0}}

            The example above is the default rectangle for a DefaultWindow type window. It will cover the entire area of it's parent window. There is only one property that takes a URect. UnifiedAreaRect.

            The fact that we are specifying edges instead of size, can be useful. For example if we want a window to cover its entire parent, but leave a 10 pixel border a value like this could be used:
            {{0,10},{0,10},{1,-10},{1,-10}}

            The x and y position are simple absolute-only dims with a value of 10 pixels. The right and bottom edges are 100% relative components with a offset of -10 which will make it "move back" 10 pixels relative to the parent's right and bottom edges.

            XML examples

            <Property Name="UnifiedPosition" Value="{{0.1,10},{1.0,-30}}" />

            X-position: 10% of the width of the parent window + 10 pixel 父窗體1/10+ 10個像素

            Y-position: 30 pixel above the bottom of the parent window 父窗體高度差30個像數(shù)


            <Property Name="UnifiedSize" Value="{{0.6,5},{0.3,20}}" />

            Width: 60% of the width of the parent window + 5 pixel

            Height: 30% of the height of the parent window + 20 pixel


            <Property Name="UnifiedXPosition" Value="{0.25,-5}" />

            X-position: 25% of the width of the parent window minus 5 pixel


            <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.1,0},{0.9,0},{0.9,0}}" />

            X-position: 10% of the width of the parent window.

            Y-position: 10% of the height of the parent window.

            Width: 80% of the width of the parent window.

            Height: 80% of the height of the parent window.

            posted on 2008-05-10 03:04 放屁阿狗 閱讀(319) 評論(0)  編輯 收藏 引用 所屬分類: OpenSource開源工程
            久久综合给合久久国产免费| 亚洲国产精品无码久久一区二区 | 久久久久亚洲AV无码专区网站| 久久精品视频免费| 久久久久久亚洲精品不卡| 区久久AAA片69亚洲| 久久久久久免费一区二区三区 | 亚洲午夜久久久久久久久电影网 | 久久996热精品xxxx| 久久精品国产99国产精品导航 | 久久成人国产精品| 欧美精品一区二区久久| 国产成人精品久久二区二区| 无码八A片人妻少妇久久| 成人亚洲欧美久久久久| 久久天堂AV综合合色蜜桃网| 亚洲精品无码久久毛片| 99久久精品免费| 精品久久久久久亚洲| 亚洲精品乱码久久久久66| 色诱久久av| 久久久噜噜噜久久| 国产AV影片久久久久久| 伊人久久大香线蕉精品| 91精品国产色综合久久| 国产成人无码久久久精品一| 看久久久久久a级毛片| 一本色道久久综合狠狠躁| 一极黄色视频久久网站| 亚洲成av人片不卡无码久久| 性高朝久久久久久久久久| 久久久精品久久久久久 | 亚洲国产小视频精品久久久三级| 久久精品亚洲男人的天堂| 久久精品亚洲福利| 久久只有这里有精品4| 亚洲狠狠婷婷综合久久久久| 久久精品www人人爽人人| 久久精品男人影院| 久久99久久成人免费播放| 久久精品国产欧美日韩99热|