• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            socketref,再見!高德

            https://github.com/adoggie

              C++博客 :: 首頁 :: 聯(lián)系 :: 聚合  :: 管理
              246 Posts :: 4 Stories :: 312 Comments :: 0 Trackbacks

            常用鏈接

            留言簿(54)

            我參與的團隊

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜

            note: This page only applies to CEGUI >= 0.4.0

            The unified metrics system in CEGUI 0.4.0 and up, allows you to have both a relative and absolute component of a coordinate / dimension. This gives you alot more flexibility in how you layout your windows. For example you can use relative metrics for the height and absolute metrics for the width. Or simply mix and match.

            There are three different forms in unified metrics:

            • UDim - a single dimension.
            • UVector2 - a two dimensional UDim vector
            • URect - four UDims describing a rectangle by its left, top, right and bottom edges.

            The property system in CEGUI uses a special syntax for unified dimensions.

            Contents

            [hide]

            UDim

            The UDim is the simplest.

            {''scale'',''offset''}   fx:   {1,0}

            The scale component relative to the parent window, after it has been translated to pixels the offset is added. So if we used the example above as value for the UnifiedWidth property we would get a window exactly the width of its parent.

            Another example could be
            {0.5,25}
            which would make it half the width of its parent plus 25 pixels.

            The properties that take a single UDim like the ones used above are:

            • UnifiedXPosition
            • UnifiedYPosition
            • UnifiedWidth
            • UnifiedHeight

            UVector2

            The UVector2 is used for position and size if you want avoid specifying each single dimension seperately (x,y,w,h).

            {{''x-scale'',''x-offset''},{''y-scale'',''y-offset''}}   fx:   {{1,0},{1,0}}

            Besides the extra {..} around its two UDims it's very similar. Let's say we use the example above as value for the UnifiedSize property of a window, we would get a window that had exactly the same size as its parent.

            {{1,0},{0,100}}
            would yield a window width the same width as its parent but an absolute height of 100 pixels.

            The properties that take UVector2 values are:

            • UnifiedPosition
            • UnifiedSize
            • UnifiedMinSize
            • UnifiedMaxSize

            URect

            The last type is URect. It's a little special in that it specifies the left, top, right and bottom edges instead of position and size. As there is alot of parameters I'll write ls instead of left-scale, to instead of top-offset etc.

            {{ls,lo},{ts,to},{rs,ro},{bs,bo}}   fx:   {{0,0},{0,0},{1,0},{1,0}}

            The example above is the default rectangle for a DefaultWindow type window. It will cover the entire area of it's parent window. There is only one property that takes a URect. UnifiedAreaRect.

            The fact that we are specifying edges instead of size, can be useful. For example if we want a window to cover its entire parent, but leave a 10 pixel border a value like this could be used:
            {{0,10},{0,10},{1,-10},{1,-10}}

            The x and y position are simple absolute-only dims with a value of 10 pixels. The right and bottom edges are 100% relative components with a offset of -10 which will make it "move back" 10 pixels relative to the parent's right and bottom edges.

            XML examples

            <Property Name="UnifiedPosition" Value="{{0.1,10},{1.0,-30}}" />

            X-position: 10% of the width of the parent window + 10 pixel 父窗體1/10+ 10個像素

            Y-position: 30 pixel above the bottom of the parent window 父窗體高度差30個像數(shù)


            <Property Name="UnifiedSize" Value="{{0.6,5},{0.3,20}}" />

            Width: 60% of the width of the parent window + 5 pixel

            Height: 30% of the height of the parent window + 20 pixel


            <Property Name="UnifiedXPosition" Value="{0.25,-5}" />

            X-position: 25% of the width of the parent window minus 5 pixel


            <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.1,0},{0.9,0},{0.9,0}}" />

            X-position: 10% of the width of the parent window.

            Y-position: 10% of the height of the parent window.

            Width: 80% of the width of the parent window.

            Height: 80% of the height of the parent window.

            posted on 2008-05-10 03:04 放屁阿狗 閱讀(319) 評論(0)  編輯 收藏 引用 所屬分類: OpenSource開源工程
            潮喷大喷水系列无码久久精品 | 精品一二三区久久aaa片| 色综合久久久久综合99| 久久综合久久伊人| 久久亚洲日韩看片无码| 久久婷婷五月综合色奶水99啪| 狠狠色噜噜狠狠狠狠狠色综合久久| 伊人色综合久久天天| 狠狠色丁香久久婷婷综合_中| 久久久久无码精品国产不卡| 亚洲综合婷婷久久| 一本色道久久88精品综合 | 狠狠色丁香久久婷婷综合| 国产精品中文久久久久久久| AV无码久久久久不卡蜜桃| 色诱久久av| 97久久精品午夜一区二区| 免费精品久久久久久中文字幕 | 99久久精品免费看国产一区二区三区 | 日韩亚洲欧美久久久www综合网| 精品人妻久久久久久888| 久久久久久国产a免费观看不卡| 午夜精品久久久久久久久| 一本一道久久a久久精品综合| 99久久精品免费| 久久99精品国产| 久久精品国产精品亚洲毛片| 亚洲伊人久久综合中文成人网 | 亚洲伊人久久精品影院| 久久无码国产| 久久国产免费| 亚洲国产精品久久久久| 久久精品www人人爽人人| 久久久久久午夜精品| 亚洲成av人片不卡无码久久| 97精品国产97久久久久久免费 | 无码久久精品国产亚洲Av影片| 人妻少妇精品久久| 日日狠狠久久偷偷色综合免费 | 久久久久国产精品三级网| 91精品日韩人妻无码久久不卡|