青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

C++ Programmer's Cookbook

{C++ 基礎} {C++ 高級} {C#界面,C++核心算法} {設計模式} {C#基礎}

模式設計c#--創建型--Singleton

名稱 Singleton
結構 o_singleton.bmp
意圖 保證一個類僅有一個實例,并提供一個訪問它的全局訪問點。
適用性
  • 當類只能有一個實例而且客戶可以從一個眾所周知的訪問點訪問它時。
  • 當這個唯一實例應該是通過子類化可擴展的,并且客戶應該無需更改代碼就能使用一個擴展的實例時。


Code Example
namespace?Singleton_DesignPattern
{
????
using?System;

????
class?Singleton?
????
{
????????
private?static?Singleton?_instance;
????????
????????
public?static?Singleton?Instance()
????????
{
????????????
if?(_instance?==?null)
????????????????_instance?
=?new?Singleton();
????????????
return?_instance;
????????}

????????
protected?Singleton(){}

????????
//?Just?to?prove?only?a?single?instance?exists
????????private?int?x?=?0;
????????
public?void?SetX(int?newVal)?{x?=?newVal;}
????????
public?int?GetX(){return?x;}????????
????}


????
///?<summary>
????
///????Summary?description?for?Client.
????
///?</summary>

????public?class?Client
????
{
????????
public?static?int?Main(string[]?args)
????????
{
????????????
int?val;
????????????
//?can't?call?new,?because?constructor?is?protected
????????????Singleton?FirstSingleton?=?Singleton.Instance();?
????????????Singleton?SecondSingleton?
=?Singleton.Instance();

????????????
//?Now?we?have?two?variables,?but?both?should?refer?to?the?same?object
????????????
//?Let's?prove?this,?by?setting?a?value?using?one?variable,?and?
????????????
//?(hopefully!)?retrieving?the?same?value?using?the?second?variable
????????????FirstSingleton.SetX(4);
????????????Console.WriteLine(
"Using?first?variable?for?singleton,?set?x?to?4");????????

????????????val?
=?SecondSingleton.GetX();
????????????Console.WriteLine(
"Using?second?variable?for?singleton,?value?retrieved?=?{0}",?val);????????
????????????
return?0;
????????}

????}

}

http://www.yoda.arachsys.com/csharp/singleton.html

Implementing the Singleton Pattern in C#

The singleton pattern is one of the best-known patterns in software engineering. Essentially, a singleton is a class which only allows a single instance of itself to be created, and usually gives simple access to that instance. Most commonly, singletons don't allow any parameters to be specified when creating the instance - as otherwise a second request for an instance but with a different parameter could be problematic! (If the same instance should be accessed for all requests with the same parameter, the factory pattern is more appropriate.) This article deals only with the situation where no parameters are required. Typically a requirement of singletons is that they are created lazily - i.e. that the instance isn't created until it is first needed.

There are various different ways of implementing the singleton pattern in C#. I shall present them here in reverse order of elegance, starting with the most commonly seen, which is not thread-safe, and working up to a fully lazily-loaded, thread-safe, simple and highly performant version. Note that in the code here, I omit the private modifier, as it is the default for class members. In many other languages such as Java, there is a different default, and private should be used.

All these implementations share four common characteristics, however:

  • A single constructor, which is private and parameterless. This prevents other classes from instantiating it (which would be a violation of the pattern). Note that it also prevents subclassing - if a singleton can be subclassed once, it can be subclassed twice, and if each of those subclasses can create an instance, the pattern is violated. The factory pattern can be used if you need a single instance of a base type, but the exact type isn't known until runtime.
  • The class is sealed. This is unnecessary, strictly speaking, due to the above point, but may help the JIT to optimise things more.
  • A static variable which holds a reference to the single created instance, if any.
  • A public static means of getting the reference to the single created instance, creating one if necessary.

Note that all of these implementations also use a public static property Instance as the means of accessing the instance. In all cases, the property could easily be converted to a method, with no impact on thread-safety or performance.

First version - not thread-safe

//?Bad?code!?Do?not?use!
public?sealed?class?Singleton
{
????
static?Singleton?instance=null;

????Singleton()
????
{
????}


????
public?static?Singleton?Instance
????
{
????????
get
????????
{
????????????
if?(instance==null)
????????????
{
????????????????instance?
=?new?Singleton();
????????????}

????????????
return?instance;
????????}

????}

}


As hinted at before, the above is not thread-safe. Two different threads could both have evaluated the test if (instance==null) and found it to be true, then both create instances, which violates the singleton pattern. Note that in fact the instance may already have been created before the expression is evaluated, but the memory model doesn't guarantee that the new value of instance will be seen by other threads unless suitable memory barriers have been passed.

Second version - simple thread-safety

publicsealedclass?Singleton
{
????
static?Singleton?instance=null;
????staticreadonlyobject?padlock?
=?newobject();

????Singleton()
????
{
????}


????publicstatic?Singleton?Instance
????
{
????????
get
????????
{
????????????
lock?(padlock)
????????????
{
????????????????
if?(instance==null)
????????????????
{
????????????????????instance?
=?new?Singleton();
????????????????}

????????????????
return?instance;
????????????}

????????}

????}

}


This implementation is thread-safe. The thread takes out a lock on a shared object, and then checks whether or not the instance has been created before creating the instance. This takes care of the memory barrier issue (as locking makes sure that all reads occur logically after the lock acquire, and unlocking makes sure that all writes occur logically before the lock release) and ensures that only one thread will create an instance (as only one thread can be in that part of the code at a time - by the time the second thread enters it,the first thread will have created the instance, so the expression will evaluate to false). Unfortunately, performance suffers as a lock is acquired every time the instance is requested.

Note that instead of locking on typeof(Singleton) as some versions of this implementation do, I lock on the value of a static variable which is private to the class. Locking on objects which other classes can access and lock on (such as the type) risks performance issues and even deadlocks. This is a general style preference of mine - wherever possible, only lock on objects specifically created for the purpose of locking, or which document that they are to be locked on for specific purposes (e.g. for waiting/pulsing a queue). Usually such objects should be private to the class they are used in. This helps to make writing thread-safe applications significantly easier.

Third version - attempted thread-safety using double-check locking

//?Bad?code!?Do?not?use!
public?sealed?class?Singleton
{
????
static?Singleton?instance=null;
????
static?readonly?object?padlock?=?new?object();

????Singleton()
????
{
????}


????
public?static?Singleton?Instance
????
{
????????
get
????????
{
????????????
if?(instance==null)
????????????
{
????????????????
lock?(padlock)
????????????????
{
????????????????????
if?(instance==null)
????????????????????
{
????????????????????????instance?
=?new?Singleton();
????????????????????}

????????????????}

????????????}

????????????
return?instance;
????????}

????}

}


This implementation attempts to be thread-safe without the necessity of taking out a lock every time. Unfortunately, there are four downsides to the pattern:

  • It doesn't work in Java. This may seem an odd thing to comment on, but it's worth knowing if you ever need the singleton pattern in Java, and C# programmers may well also be Java programmers. The Java memory model doesn't ensure that the constructor completes before the reference to the new object is assigned to instance. The Java memory model is going through a reworking for version 1.5, but double-check locking is anticipated to still be broken after this. (Note to self: Java 1.5 has been out for a while - I need to check what the memory model changes are...)
  • Without any memory barriers, it's broken in .NET too. Making the instance variable volatile can make it work, as would explicit memory barrier calls, although in the latter case even experts can't agree exactly which barriers are required. I tend to try to avoid situations where experts don't agree what's right and what's wrong!
  • It's easy to get wrong. The pattern needs to be pretty much exactly as above - any significant changes are likely to impact either performance or correctness.
  • It still doesn't perform as well as the later implementations.

Fourth version - not quite as lazy, but thread-safe without using locks

?
public?sealed?class?Singleton
{
????
static?readonly?Singleton?instance=new?Singleton();

????
//?Explicit?static?constructor?to?tell?C#?compiler//?not?to?mark?type?as?beforefieldinit
????static?Singleton()
????
{
????}


????Singleton()
????
{
????}


????publicstatic?Singleton?Instance
????
{
????????
get
????????
{
????????????
return?instance;
????????}

????}

}


As you can see, this is really is extremely simple - but why is it thread-safe and how lazy is it? Well, static constructors in C# are specified to execute only when an instance of the class is created or a static member is referenced, and to execute only once per AppDomain. Given that this check for the type being newly constructed needs to be executed whatever else happens, it will be faster than adding extra checking as in the previous examples. There are a couple of wrinkles, however:

  • It's not as lazy as the other implementations. In particular, if you have static members other than GetInstance, the first reference to those members will involve creating the instance. This is corrected in the next implementation.
  • There are complications if one static constructor invokes another which invokes the first again. Look in the .NET specifications (currently section 9.5.3 of partition II) for more details about the exact nature of type initializers - they're unlikely to bite you, but it's worth being aware of the consequences of static constructors which refer to each other in a cycle.
  • The laziness of type initializers is only guaranteed by .NET when the type isn't marked with a special flag called beforefieldinit. Unfortunately, the C# compiler (as provided in the .NET 1.1 runtime, at least) marks all types which don't have a static constructor (i.e. a block which looks like a constructor but is marked static) as beforefieldinit. I now have a discussion page with more details about this issue. Also note that it affects performance, as discussed near the bottom of this article.

One shortcut you can take with this implementation (and only this one) is to just make instance a public static readonly variable, and get rid of the property entirely. This makes the basic skeleton code absolutely tiny! Many people, however, prefer to have a property in case further action is needed in future, and JIT inlining is likely to make the performance identical. (Note that the static constructor itself is still required if you require laziness.)

Fifth version - fully lazy instantiation

public?sealed?class?Singleton
{
????Singleton()
????
{
????}


????
public?static?Singleton?Instance
????
{
????????
get
????????
{
????????????
return?Nested.instance;
????????}

????}

????
????
class?Nested
????
{
????????
//?Explicit?static?constructor?to?tell?C#?compiler//?not?to?mark?type?as?beforefieldinit
????????static?Nested()
????????
{
????????}


????????
internal?static?readonly?Singleton?instance?=?new?Singleton();
????}

}


Here, instantiation is triggered by the first reference to the static member of the nested class, which only occurs in GetInstance. This means the implementation is fully lazy, but has all the performance benefits of the previous ones. Note that although nested classes have access to the enclosing class's private members, the reverse is not true, hence the need for instance to be internal here. That doesn't raise any other problems, though, as the class itself is private. The code is a bit more complicated in order to make the instantiation lazy, however.

Performance vs laziness

In many cases, you won't actually require full laziness - unless your class initialization does something particularly time-consuming, or has some side-effect elsewhere, it's probably fine to leave out the explicit static constructor shown above. This can increase performance as it allows the JIT compiler to make a single check (for instance at the start of a method) to ensure that the type has been initialized, and then assume it from then on. If your singleton instance is referenced within a relatively tight loop, this can make a (relatively) significant performance difference. You should decide whether or not fully lazy instantiation is required, and document this decision appropriately within the class. (See below for more on performance, however.)

Exceptions

Sometimes, you need to do work in a singleton constructor which may throw an exception, but might not be fatal to the whole application. Potentially, your application may be able to fix the problem and want to try again. Using type initializers to construct the singleton becomes problematic at this stage. Different runtimes handle this case differently, but I don't know of any which do the desired thing (running the type initializer again), and even if one did, your code would be broken on other runtimes. To avoid these problems, I'd suggest using the second pattern listed on the page - just use a simple lock, and go through the check each time, building the instance in the method/property if it hasn't already been successfully built.

Thanks to Andriy Tereshchenko for raising this issue.

A word on performance

A lot of the reason for this page stemmed from people trying to be clever, and thus coming up with the double-checked locking algorithm. There is an attitude of locking being expensive which is common and misguided. I've written a very quick benchmark which just acquires singleton instances in a loop a billion ways, trying different variants. It's not terribly scientific, because in real life you may want to know how fast it is if each iteration actually involved a call into a method fetching the singleton, etc. However, it does show an important point. On my laptop, the slowest solution (by a factor of about 5) is the locking one (solution 2). Is that important? Probably not, when you bear in mind that it still managed to acquire the singleton a billion times in under 40 seconds. That means that if you're "only" acquiring the singleton four hundred thousand times per second, the cost of the acquisition is going to be 1% of the performance - so improving it isn't going to do a lot. Now, if you are acquiring the singleton that often - isn't it likely you're using it within a loop? If you care that much about improving the performance a little bit, why not declare a local variable outside the loop, acquire the singleton once and then loop. Bingo, even the slowest implementation becomes easily adequate.

I would be very interested to see a real world application where the difference between using simple locking and using one of the faster solutions actually made a significant performance difference.

Conclusion (modified slightly on January 7th 2006)

There are various different ways of implementing the singleton pattern in C#. A reader has written to me detailing a way he has encapsulated the synchronization aspect, which while I acknowledge may be useful in a few very particular situations (specifically where you want very high performance, and the ability to determine whether or not the singleton has been created, and full laziness regardless of other static members being called). I don't personally see that situation coming up often enough to merit going further with on this page, but please mail me if you're in that situation.

My personal preference is for solution 4: the only time I would normally go away from it is if I needed to be able to call other static methods without triggering initialization, or if I needed to know whether or not the singleton has already been instantiated. I don't remember the last time I was in that situation, assuming I even have. In that case, I'd probably go for solution 2, which is still nice and easy to get right.

Solution 5 is elegant, but trickier than 2 or 4, and as I said above, the benefits it provides seem to only be rarely useful.

(I wouldn't use solution 1 because it's broken, and I wouldn't use solution 3 because it has no benefits over 5.)


C#面向對象設計模式縱橫談(2)Singleton 單件(創建型模式) ---Level 300
活動日期: 2005-10-25 14:30 -- 16:00
講:李建忠

________________________________________

Q使用靜態的計數器一樣可以在單線程中實現只實例化一個對象的目的啊

A:這個應該是不能的,因為靜態計數器的作用和if (instance == null) 是一樣的,在多線程環境中都會有問題的。

________________________________________

Q多線成中的lock可以lock(this)?

A:因為是在靜態屬性中,所以不能訪問this指針。

________________________________________

Q為什么雙檢查?

A:單檢查也是可以的,但是單檢查的效率要比雙檢查低——因為同步控制的時間太長了。雙檢查能夠最高效地實現多線程安全的訪問。

________________________________________

Q為什么一定要加readonly關鍵字?

A:這個readonly關鍵字只是不希望客戶程序將Instance字段設置為null等不合理的值。

________________________________________

Qremoting里面的Singleton對象應該是使用了Singleton模式吧

A是的,.NET Remoting中的服務器對象激活中就使用了Singleton模式

________________________________________

Q怎樣獲得類已經構造的實例的個數?

A可以在實例構造器中放一個靜態的字段,來表示計數器——在實例構造器中每次做count++即可。

________________________________________

Q怎樣區分各個模式,學了很久,總是搞不清楚他們之間的區別,經常性的搞混

A:區分模式的最好辦法是搞清楚為什么有這些模式,各個模式分別應對什么樣的變化。

________________________________________

Q當好一個程序員必須要學好設計模式嗎?它在代碼編寫過程中有什么好處?怎樣可以學好設計模式?

A:不一定,我了解的某些天才程序員對設計模式并不感興趣——主要是因為他們首先不是面向對象程序員J但是學好設計模式對于一個面向對象程序員有莫大幫助。學好設計模式的關鍵是深刻理解面向對象。

________________________________________

Qlock 對于singleton本身的類使用使用 helper有什么區別?

A:本質上沒什么區別,但是別忘了這時候Singleton對象還沒有創建J所以這時候不可能lock一個Singleton對象。

________________________________________

Q我有一個疑問,在singleton設計模式下,什么時候,由誰來創建這個實例呢?

ASingleton模式中的“緩式加載”已經說明了Singleton的實例是在客戶程序第一次調用GetInstance方法時才會被創建。

________________________________________

?

Q我大致的翻過設計模式這本書,我想請教下您,您認為在設計一個很好的面向對象的軟件與程序語言的選擇(比如C#,C++,JAVA)二者之間怎么做到最好的搭配

A:我個人認為這三門語言都是很好的面向對象語言,都能很充分地發揮面向對象的力量。在面向對象層次上,它們的差別并不大。

________________________________________

Q在多線程環境中,使用Static實例化一個對象后,那么它的實例的方法是否可以保證執行時不致沖突?

A:實例方法在多線程環境中無所謂沖突,關鍵是實例方法操作的實例數據——如果有的話——有可能沖突。

posted on 2006-01-03 14:58 夢在天涯 閱讀(4011) 評論(15)  編輯 收藏 引用 所屬分類: Design pattern

評論

# re: 模式設計c#--創建型--Singleton 2006-04-20 13:45 夢在天涯

sealed class Singleton
{
private Singleton();
public static readonly Singleton Instance=new Singleton();
}
這使得代碼減少了許多,同時也解決了線程問題帶來的性能上損失。那么它又是怎樣工作的呢?

注意到,Singleton類被聲明為sealed,以此保證它自己不會被繼承,其次沒有了Instance的方法,將原來_instance成員變量變成public readonly,并在聲明時被初始化。通過這些改變,我們確實得到了Singleton的模式,原因是在JIT的處理過程中,如果類中的static屬性被任何方法使用時,.NET Framework將對這個屬性進行初始化,于是在初始化Instance屬性的同時Singleton類實例得以創建和裝載。而私有的構造函數和readonly(只讀)保證了Singleton不會被再次實例化,這正是Singleton設計模式的意圖。  回復  更多評論   

# re: 模式設計c#--創建型--Singleton 2006-04-20 13:46 夢在天涯

在什么情形下使用單例模式:
使用Singleton模式有一個必要條件:在一個系統要求一個類只有一個實例時才應當使用單例模式。反過來,如果一個類可以有幾個實例共存,就不要使用單例模式。

注意:

不要使用單例模式存取全局變量。這違背了單例模式的用意,最好放到對應類的靜態成員中。

不要將數據庫連接做成單例,因為一個系統可能會與數據庫有多個連接,并且在有連接池的情況下,應當盡可能及時釋放連接。Singleton模式由于使用靜態成員存儲類實例,所以可能會造成資源無法及時釋放,帶來問題。  回復  更多評論   

# re: 模式設計c#--創建型--Singleton 2006-04-20 13:46 夢在天涯

單例模式的特點:

單例類只能有一個實例。
單例類必須自己創建自己的唯一實例。
單例類必須給所有其它對象提供這一實例。
單例模式應用:

每臺計算機可以有若干個打印機,但只能有一個Printer Spooler,避免兩個打印作業同時輸出到打印機。
一個具有自動編號主鍵的表可以有多個用戶同時使用,但數據庫中只能有一個地方分配下一個主鍵編號。否則會出現主鍵重復。
  回復  更多評論   

# re: 模式設計c#--創建型--Singleton 2010-02-27 13:35 Patrice20RHODES

It is understandable that money makes us free. But what to do when somebody doesn't have money? The one way is to receive the <a href="http://lowest-rate-loans.com">loans</a> or collateral loan.   回復  更多評論   

# re: 模式設計c#--創建型--Singleton 2010-08-02 02:52 writing for money

Some people must not miss to read referring to this topic. Anybody should determine the Freelance writing job service online.   回復  更多評論   

# re: 模式設計c#--創建型--Singleton 2010-10-07 10:32 loan

That's known that cash makes us autonomous. But what to do when one doesn't have money? The one way only is to receive the home loans and just commercial loan.   回復  更多評論   

# re: 模式設計c#--創建型--Singleton 2013-03-24 23:32 click here

Are you in need of professional CV writing services? Still don’t know which company to choose for buying resume? Click here (resumesleader.com). Here it is possible to view cover letter samples or buy CV from expert resume writers.  回復  更多評論   

# re: 模式設計c#--創建型--Singleton 2013-05-23 04:11 Web page

Go to Perfect-resume company if you need professional CV writing services. After dealing with this dependable writing agency, you will be aware of where to buy resume paper and where to glance over resume templates. Catch the moment, buy resume of superior quality from certified resume writers.  回復  更多評論   

# re: 模式設計c#--創建型--Singleton 2013-05-23 05:37 over here

When it is difficult for you to resolve what agency to reach, talk to your friends who also like to find useful resume writing tips "resumesleader.com".  回復  更多評論   

公告

EMail:itech001#126.com

導航

統計

  • 隨筆 - 461
  • 文章 - 4
  • 評論 - 746
  • 引用 - 0

常用鏈接

隨筆分類

隨筆檔案

收藏夾

Blogs

c#(csharp)

C++(cpp)

Enlish

Forums(bbs)

My self

Often go

Useful Webs

Xml/Uml/html

搜索

  •  

積分與排名

  • 積分 - 1814982
  • 排名 - 5

最新評論

閱讀排行榜

青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
      <noscript id="pjuwb"></noscript>
            <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
              <dd id="pjuwb"></dd>
              <abbr id="pjuwb"></abbr>
              亚洲欧美日韩视频二区| 亚洲精选中文字幕| 麻豆av一区二区三区| 久久精品夜色噜噜亚洲aⅴ| 亚洲已满18点击进入久久| 亚洲一区在线观看视频| 午夜久久99| 老鸭窝亚洲一区二区三区| 欧美高清视频| 欧美三日本三级少妇三2023| 国产精品久久久久久超碰| 国产亚洲欧美日韩一区二区| 在线观看日韩| 一区二区欧美日韩| 性色av香蕉一区二区| 久久天天躁狠狠躁夜夜爽蜜月| 欧美高潮视频| 亚洲夜间福利| 亚洲人精品午夜在线观看| 免费观看成人鲁鲁鲁鲁鲁视频| 欧美xart系列高清| 国产精品二区三区四区| 国产午夜亚洲精品理论片色戒| 伊人伊人伊人久久| 亚洲午夜女主播在线直播| 久久精品国产2020观看福利| 亚洲大片在线观看| 免费在线视频一区| 亚洲精品国产欧美| 久久国产精品久久久久久| 欧美成人资源网| 国产女主播在线一区二区| 亚洲欧洲日本国产| 久久精品国产视频| 亚洲视频中文字幕| 欧美成人亚洲成人日韩成人| 国产日韩欧美日韩| 亚洲无玛一区| 亚洲国产成人一区| 久久久久久97三级| 国产精品一二三四| 亚洲一区二区在| 亚洲欧洲日本专区| 麻豆精品在线视频| 精久久久久久久久久久| 欧美亚洲午夜视频在线观看| 日韩午夜免费| 欧美成黄导航| 亚洲国产高清一区| 老司机免费视频久久 | 噜噜噜在线观看免费视频日韩| 一区二区三区波多野结衣在线观看| 久久综合九色欧美综合狠狠| 国产一区二区久久久| 欧美一级午夜免费电影| 一区二区三区精品国产| 欧美日韩成人在线| 亚洲精品中文字幕在线| 欧美韩国日本一区| 久久色在线观看| 在线观看亚洲a| 欧美~级网站不卡| 久久在线播放| 91久久精品美女高潮| 欧美成人网在线| 猛男gaygay欧美视频| 亚洲国产成人精品视频| 欧美国产日韩在线| 欧美久久综合| 亚洲一区欧美一区| 亚洲欧美一区二区视频| 国内精品久久久久影院色| 开心色5月久久精品| 老司机午夜精品视频在线观看| 亚洲国产精品国自产拍av秋霞| 欧美国产三级| 亚洲伦伦在线| 亚洲精品自在久久| 国产精品a级| 欧美在线观看一区| 久久久久久一区二区三区| 亚洲第一色中文字幕| 亚洲国产精品毛片| 国产精品vip| 久久久欧美精品sm网站| 免费视频一区| 亚洲欧美国产三级| 欧美专区一区二区三区| 亚洲激情第一页| 夜夜嗨av一区二区三区网页| 国产区精品视频| 欧美激情片在线观看| 欧美网站在线观看| 久久亚洲综合网| 欧美日本在线视频| 久久精精品视频| 欧美成人在线网站| 欧美在线视频免费观看| 欧美成人精品一区二区| 香蕉久久a毛片| 欧美福利电影在线观看| 欧美在线免费观看视频| 欧美激情bt| 久久久久免费观看| 欧美精品一线| 噜噜噜噜噜久久久久久91 | 亚洲午夜久久久久久久久电影院 | 亚洲欧美三级伦理| 美腿丝袜亚洲色图| 欧美一区二视频在线免费观看| 暖暖成人免费视频| 久久精品日产第一区二区| 欧美日韩国产美| 麻豆精品视频在线观看| 国产精品无码永久免费888| 亚洲国产精品久久| 精品电影一区| 香蕉尹人综合在线观看| 亚洲午夜久久久久久尤物 | 另类酷文…触手系列精品集v1小说| 欧美人与禽猛交乱配| 免费黄网站欧美| 国产一区二区中文| 亚洲在线一区二区| 亚洲一区欧美一区| 欧美喷潮久久久xxxxx| 免费一级欧美片在线观看| 国产乱码精品1区2区3区| 99国产精品久久| 一区二区国产精品| 欧美激情综合五月色丁香| 麻豆成人在线播放| 国精品一区二区三区| 欧美影院午夜播放| 久久成人免费| 国产欧美日韩亚州综合| 亚洲精品你懂的| 久久亚洲国产精品一区二区| 午夜亚洲性色福利视频| 欧美亚洲免费| 欧美亚洲自偷自偷| 国产精品私人影院| 午夜在线视频一区二区区别| 香蕉成人啪国产精品视频综合网| 欧美午夜无遮挡| 亚洲视频综合| 欧美一区二区观看视频| 国产日韩欧美麻豆| 久久久久国产成人精品亚洲午夜| 久久免费视频观看| 在线播放不卡| 欧美高清在线观看| 一区二区黄色| 性色av香蕉一区二区| 国精产品99永久一区一区| 久久青草福利网站| 日韩视频免费| 欧美一级在线播放| 好吊视频一区二区三区四区 | 宅男噜噜噜66一区二区66| 亚洲欧美国产视频| 国产日韩欧美一区二区| 久久国内精品自在自线400部| 久久中文久久字幕| 葵司免费一区二区三区四区五区| 亚洲国产日日夜夜| 午夜精品国产精品大乳美女| 国内精品视频在线播放| 欧美mv日韩mv国产网站| 日韩午夜视频在线观看| 欧美亚洲在线播放| 亚洲国产经典视频| 欧美日韩成人综合| 午夜精品一区二区在线观看| 亚洲国产精品成人va在线观看| 亚洲深夜福利网站| 国产日韩精品久久久| 免费的成人av| 欧美激情在线观看| 先锋影音久久| 91久久久久久| 国产精品一区二区久激情瑜伽| 久久久99国产精品免费| 一片黄亚洲嫩模| 欧美成人亚洲成人| 午夜影院日韩| 亚洲精品裸体| 国产亚洲va综合人人澡精品| 欧美精品www在线观看| 久久国产88| 亚洲天堂成人在线观看| 亚洲国产精品久久人人爱蜜臀| 久久精品首页| 亚洲一区二区三区精品视频| 黄色成人在线免费| 国产精品区免费视频| 欧美另类videos死尸| 麻豆精品在线播放| 欧美一区二区三区四区在线观看地址 | 国产精品久久久久久久久婷婷|