• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            技術,瞎侃,健康,休閑……

            mahu@cppblog 人類的全部才能無非是時間和耐心的混合物
            posts - 11, comments - 13, trackbacks - 0, articles - 12
              C++博客 :: 首頁 :: 新隨筆 :: 聯系 :: 聚合  :: 管理

            The Blocks Problem

            Posted on 2006-06-10 01:16 mahudu@cppblog 閱讀(888) 評論(1)  編輯 收藏 引用 所屬分類: C/C++

            Background?

            Many areas of Computer Science use simple, abstract domains for both analytical and empirical studies. For example, an early AI study of planning and robotics (STRIPS) used a block world in which a robot arm performed tasks involving the manipulation of blocks.

            In this problem you will model a simple block world under certain rules and constraints. Rather than determine how to achieve a specified state, you will ``program'' a robotic arm to respond to a limited set of commands.

            The Problem?

            The problem is to parse a series of commands that instruct a robot arm in how to manipulate blocks that lie on a flat table. Initially there are n blocks on the table (numbered from 0 to n-1) with block bi adjacent to block bi+1 for all $0 \leq i < n-1$ as shown in the diagram below:
            ?
            \begin{figure}
\centering
\setlength{\unitlength}{0.0125in} %
\begin{picture}
(2...
...raisebox{0pt}[0pt][0pt]{$\bullet
\bullet \bullet$ }}}
\end{picture}
\end{figure}
            Figure: Initial Blocks World

            The valid commands for the robot arm that manipulates blocks are:

            • move a onto b

              where a and b are block numbers, puts block a onto block b after returning any blocks that are stacked on top of blocks a and b to their initial positions.

            • move a over b

              where a and b are block numbers, puts block a onto the top of the stack containing block b, after returning any blocks that are stacked on top of block a to their initial positions.

            • pile a onto b

              where a and b are block numbers, moves the pile of blocks consisting of block a, and any blocks that are stacked above block a, onto block b. All blocks on top of block b are moved to their initial positions prior to the pile taking place. The blocks stacked above block a retain their order when moved.

            • pile a over b

              where a and b are block numbers, puts the pile of blocks consisting of block a, and any blocks that are stacked above block a, onto the top of the stack containing block b. The blocks stacked above block a retain their original order when moved.

            • quit

              terminates manipulations in the block world.

            Any command in which a = b or in which a and b are in the same stack of blocks is an illegal command. All illegal commands should be ignored and should have no affect on the configuration of blocks.

            The Input?

            The input begins with an integer n on a line by itself representing the number of blocks in the block world. You may assume that 0 < n < 25.

            The number of blocks is followed by a sequence of block commands, one command per line. Your program should process all commands until the quit command is encountered.

            You may assume that all commands will be of the form specified above. There will be no syntactically incorrect commands.

            The Output?

            The output should consist of the final state of the blocks world. Each original block position numbered i ( $0 \leq i < n$ where n is the number of blocks) should appear followed immediately by a colon. If there is at least a block on it, the colon must be followed by one space, followed by a list of blocks that appear stacked in that position with each block number separated from other block numbers by a space. Don't put any trailing spaces on a line.

            There should be one line of output for each block position (i.e., n lines of output where n is the integer on the first line of input).

            Sample Input?

            10
            move 9 onto 1
            move 8 over 1
            move 7 over 1
            move 6 over 1
            pile 8 over 6
            pile 8 over 5
            move 2 over 1
            move 4 over 9
            quit

            Sample Output?

             0: 0
            1: 1 9 2 4
            2:
            3: 3
            4:
            5: 5 8 7 6
            6:
            7:
            8:
            9:

            Solution

            #include?<stdio.h>
            #define?MAXB?100?????????????????????/*?maximum?number?of?blocks?*/
            ????
            typedef?
            struct?block{
            ????
            struct?block?*above;
            ????
            struct?block?*below;
            ????
            int?index;
            }
            ?block;

            block?blocks[MAXB];??????????????????
            /*?storage?for?the?blocks?*/
            block?
            *table[MAXB];??????????????????/*?pointers?to?each?block?*/
            int?numBlocks;?????????????????????????/*?the?actual?number?of?blocks?*/


            void?InitBlocks()
            /*?initially?table[i]?-->?blocks[i],?one?block?per?stack?*/?????
            {
            ????
            int?i;
            ????
            for(i=0;i<numBlocks;i++){
            ????blocks[i].index?
            =?i;
            ????blocks[i].above?
            =?(block?*)?NULL;
            ????blocks[i].below?
            =?(block?*)?NULL;
            ????table[i]?
            =?&blocks[i];
            ????}

            }



            block?
            *BlockTop(int?n)
            /*?return?a?pointer?to?the?block?on?top?of?the?stack?in?which?block?*/
            /*?n?is?located?*/?????
            {
            ????block?
            *temp?=?table[n];

            ????
            while?(temp->above?!=?(block?*)?NULL){
            ????temp?
            =?temp->above;
            ????}

            ????
            return?temp;
            }



            void?ClearStackAbove(int?n)
            /*?return?all?blocks?stacked?above?block?n?to?their?original?spot?*/?????
            {
            ????block?
            *top,*next;

            ????top?
            =?BlockTop(n);
            ????
            while?(top?!=?table[n]){??????/*?until?we?reach?block?n?*/
            ????next?
            =?top->below;

            ????
            /*?unlink?block?from?stack?*/
            ????top
            ->above?=?(block?*)?NULL;
            ????top
            ->below?=?(block?*)?NULL;
            ????
            ????top?
            =?next;
            ????}

            ????table[n]
            ->above?=?(block?*)?NULL;
            }


            void?MoveOnto(int?n,int?k)
            {
            ????ClearStackAbove(n);
            ????ClearStackAbove(k);
            ????table[k]
            ->above?=?table[n];????????/*?move?n?onto?k?*/
            ????
            if?(table[n]->below)??????????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;
            ????table[n]
            ->below?=?table[k];
            }


            void?PileOnto(int?n,int?k)
            {
            ????ClearStackAbove(k);
            ????table[k]
            ->above?=?table[n];????????????/*?move?n?onto?k??*/
            ????
            if?(table[n]->below)????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;
            ????table[n]
            ->below?=?table[k];
            }


            int?IsOver(int?n,int?k)
            /*?return?1?if?block?n?is?"over"?block?k?(same?stack),?else?0?*/?????
            {
            ????block?
            *temp;

            ????temp?
            =?table[k];
            ????
            while?(temp){
            ????
            if?(temp->index?==?n)
            ????????
            return?1;
            ????temp?
            =?temp->above;
            ????}

            ????
            return?0;
            }


            ????
            void?MoveOver(int?n,int?k)
            {
            ????block?
            *top;
            ????
            ????ClearStackAbove(n);
            ????top?
            =?BlockTop(k);????????????/*?top?of?block?k's?stack?*/
            ????top
            ->above?=?table[n];
            ????
            if?(table[n]->below)????????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;
            ????table[n]
            ->below?=?top;
            }


            void?PileOver(int?n,int?k)
            {
            ????block?
            *top;
            ????
            ????top?
            =?BlockTop(k);????????????/*?top?of?block?k's?stack?*/
            ????top
            ->above?=?table[n];????
            ????
            if?(table[n]->below)????????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;????
            ????table[n]
            ->below?=?top;
            }


            main()
            {

            ????
            char?ch;
            ????
            int?n,k;
            ????block?
            *bottom;
            ????
            char?b1[10],b2[10];???????????????/*?b1?=?move/pile,?b2?=?onto/over?*/
            ????
            char?*w1?=?&b1[0];
            ????
            char?*w2?=?&b2[0];

            ????scanf(
            "%d\n",&numBlocks);
            ????InitBlocks();
            ????
            while?(1){
            ????scanf(
            "%s",w1);
            ????
            if?(w1[0]?==?'q')???/*?quit??*/
            ????????
            break;
            ????scanf(
            "%d?%s?%d\n",&n,w2,&k);

            ????
            /*?is?command?a?legal?command??*/
            ????
            if?(n?==?k?||?IsOver(k,n)?||?IsOver(n,k)){
            ????????
            continue;
            ????}

            ????
            ????
            switch?(w1[0]){
            ??????
            case?'m':
            ????????
            switch?(w2[1]){
            ??????????
            case?'n':????/*?onto?*/
            ????????MoveOnto(n,k);
            ????????
            break;
            ??????????
            case?'v':????/*?over?*/
            ????????MoveOver(n,k);
            ????????
            break;
            ??????????
            default:
            ????????fprintf(stderr,
            "illegal?command?%s\n",w2);
            ????????}

            ????????
            break;
            ??????
            case?'p':
            ????????
            switch?(w2[1]){
            ??????????
            case?'n':????/*?onto?*/
            ????????PileOnto(n,k);
            ????????
            break;
            ??????????
            case?'v':????/*?over?*/
            ????????PileOver(n,k);
            ????????
            break;
            ??????????
            default:
            ????????fprintf(stderr,
            "illegal?command?%s\n",w2);
            ????????}

            ????????
            break;
            ??????
            default:
            ????????fprintf(stderr,
            "illegal?command?%s\n",w2);
            ????}

            ????}


            ????
            /*?print?stacks?*/
            ????
            ????
            for(k=0;k<numBlocks;k++){
            ????printf(
            "%2d:?",k);

            ????
            /*?is?block?in?another?stack?,?if?so,?nothing?to?print?*/
            ????
            ????
            if?(table[k]->below?!=?(block?*)?NULL){
            ????????printf(
            "\n");
            ????}

            ????
            else{
            ????????bottom?
            =?table[k];
            ????????
            while?(bottom){
            ????????printf(
            "?%d",bottom->index);
            ????????bottom?
            =?bottom->above;
            ????????}

            ????????printf(
            "\n");
            ????}

            ????}

            ????
            }

            Feedback

            # re: The Blocks Problem[未登錄]  回復  更多評論   

            2007-05-31 16:05 by Joe
            最近在做電子商務的翻譯,不知道The Blocks Problem 是什么意思?怎么這里也沒有中文解釋啊!好不郁悶!
            中文字幕久久欲求不满| 久久久久亚洲AV成人网人人网站 | 国内精品久久久久久久影视麻豆 | 亚洲精品无码专区久久久| 久久99国内精品自在现线| 91久久精品视频| 日韩av无码久久精品免费| 国产高清国内精品福利99久久| 婷婷国产天堂久久综合五月| 久久青青草原精品影院| 影音先锋女人AV鲁色资源网久久| 久久亚洲欧美日本精品| 人妻少妇久久中文字幕一区二区| 久久天天躁狠狠躁夜夜av浪潮| 久久亚洲AV成人无码电影| 狠狠色丁香久久婷婷综合图片| 久久最新精品国产| 国产99久久精品一区二区| 亚洲愉拍99热成人精品热久久| 久久精品三级视频| 99久久伊人精品综合观看| 精品无码久久久久久尤物| 少妇精品久久久一区二区三区| 国产精品99久久久久久宅男小说| 久久国产福利免费| 久久er国产精品免费观看8| 91精品国产高清久久久久久国产嫩草 | 久久久久亚洲AV无码观看| 亚洲&#228;v永久无码精品天堂久久| 精品午夜久久福利大片| 91精品国产色综合久久| 国产麻豆精品久久一二三| 激情伊人五月天久久综合| 久久久久久久97| 久久91精品国产91久久户| 亚洲国产精品人久久| 国产99久久久国产精免费| 久久久WWW免费人成精品| 亚洲国产高清精品线久久| 精品人妻伦九区久久AAA片69| 精品国产乱码久久久久久人妻|