• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            技術(shù),瞎侃,健康,休閑……

            mahu@cppblog 人類的全部才能無(wú)非是時(shí)間和耐心的混合物
            posts - 11, comments - 13, trackbacks - 0, articles - 12
              C++博客 :: 首頁(yè) :: 新隨筆 :: 聯(lián)系 :: 聚合  :: 管理

            The Blocks Problem

            Posted on 2006-06-10 01:16 mahudu@cppblog 閱讀(882) 評(píng)論(1)  編輯 收藏 引用 所屬分類: C/C++

            Background?

            Many areas of Computer Science use simple, abstract domains for both analytical and empirical studies. For example, an early AI study of planning and robotics (STRIPS) used a block world in which a robot arm performed tasks involving the manipulation of blocks.

            In this problem you will model a simple block world under certain rules and constraints. Rather than determine how to achieve a specified state, you will ``program'' a robotic arm to respond to a limited set of commands.

            The Problem?

            The problem is to parse a series of commands that instruct a robot arm in how to manipulate blocks that lie on a flat table. Initially there are n blocks on the table (numbered from 0 to n-1) with block bi adjacent to block bi+1 for all $0 \leq i < n-1$ as shown in the diagram below:
            ?
            \begin{figure}
\centering
\setlength{\unitlength}{0.0125in} %
\begin{picture}
(2...
...raisebox{0pt}[0pt][0pt]{$\bullet
\bullet \bullet$ }}}
\end{picture}
\end{figure}
            Figure: Initial Blocks World

            The valid commands for the robot arm that manipulates blocks are:

            • move a onto b

              where a and b are block numbers, puts block a onto block b after returning any blocks that are stacked on top of blocks a and b to their initial positions.

            • move a over b

              where a and b are block numbers, puts block a onto the top of the stack containing block b, after returning any blocks that are stacked on top of block a to their initial positions.

            • pile a onto b

              where a and b are block numbers, moves the pile of blocks consisting of block a, and any blocks that are stacked above block a, onto block b. All blocks on top of block b are moved to their initial positions prior to the pile taking place. The blocks stacked above block a retain their order when moved.

            • pile a over b

              where a and b are block numbers, puts the pile of blocks consisting of block a, and any blocks that are stacked above block a, onto the top of the stack containing block b. The blocks stacked above block a retain their original order when moved.

            • quit

              terminates manipulations in the block world.

            Any command in which a = b or in which a and b are in the same stack of blocks is an illegal command. All illegal commands should be ignored and should have no affect on the configuration of blocks.

            The Input?

            The input begins with an integer n on a line by itself representing the number of blocks in the block world. You may assume that 0 < n < 25.

            The number of blocks is followed by a sequence of block commands, one command per line. Your program should process all commands until the quit command is encountered.

            You may assume that all commands will be of the form specified above. There will be no syntactically incorrect commands.

            The Output?

            The output should consist of the final state of the blocks world. Each original block position numbered i ( $0 \leq i < n$ where n is the number of blocks) should appear followed immediately by a colon. If there is at least a block on it, the colon must be followed by one space, followed by a list of blocks that appear stacked in that position with each block number separated from other block numbers by a space. Don't put any trailing spaces on a line.

            There should be one line of output for each block position (i.e., n lines of output where n is the integer on the first line of input).

            Sample Input?

            10
            move 9 onto 1
            move 8 over 1
            move 7 over 1
            move 6 over 1
            pile 8 over 6
            pile 8 over 5
            move 2 over 1
            move 4 over 9
            quit

            Sample Output?

             0: 0
            1: 1 9 2 4
            2:
            3: 3
            4:
            5: 5 8 7 6
            6:
            7:
            8:
            9:

            Solution

            #include?<stdio.h>
            #define?MAXB?100?????????????????????/*?maximum?number?of?blocks?*/
            ????
            typedef?
            struct?block{
            ????
            struct?block?*above;
            ????
            struct?block?*below;
            ????
            int?index;
            }
            ?block;

            block?blocks[MAXB];??????????????????
            /*?storage?for?the?blocks?*/
            block?
            *table[MAXB];??????????????????/*?pointers?to?each?block?*/
            int?numBlocks;?????????????????????????/*?the?actual?number?of?blocks?*/


            void?InitBlocks()
            /*?initially?table[i]?-->?blocks[i],?one?block?per?stack?*/?????
            {
            ????
            int?i;
            ????
            for(i=0;i<numBlocks;i++){
            ????blocks[i].index?
            =?i;
            ????blocks[i].above?
            =?(block?*)?NULL;
            ????blocks[i].below?
            =?(block?*)?NULL;
            ????table[i]?
            =?&blocks[i];
            ????}

            }



            block?
            *BlockTop(int?n)
            /*?return?a?pointer?to?the?block?on?top?of?the?stack?in?which?block?*/
            /*?n?is?located?*/?????
            {
            ????block?
            *temp?=?table[n];

            ????
            while?(temp->above?!=?(block?*)?NULL){
            ????temp?
            =?temp->above;
            ????}

            ????
            return?temp;
            }



            void?ClearStackAbove(int?n)
            /*?return?all?blocks?stacked?above?block?n?to?their?original?spot?*/?????
            {
            ????block?
            *top,*next;

            ????top?
            =?BlockTop(n);
            ????
            while?(top?!=?table[n]){??????/*?until?we?reach?block?n?*/
            ????next?
            =?top->below;

            ????
            /*?unlink?block?from?stack?*/
            ????top
            ->above?=?(block?*)?NULL;
            ????top
            ->below?=?(block?*)?NULL;
            ????
            ????top?
            =?next;
            ????}

            ????table[n]
            ->above?=?(block?*)?NULL;
            }


            void?MoveOnto(int?n,int?k)
            {
            ????ClearStackAbove(n);
            ????ClearStackAbove(k);
            ????table[k]
            ->above?=?table[n];????????/*?move?n?onto?k?*/
            ????
            if?(table[n]->below)??????????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;
            ????table[n]
            ->below?=?table[k];
            }


            void?PileOnto(int?n,int?k)
            {
            ????ClearStackAbove(k);
            ????table[k]
            ->above?=?table[n];????????????/*?move?n?onto?k??*/
            ????
            if?(table[n]->below)????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;
            ????table[n]
            ->below?=?table[k];
            }


            int?IsOver(int?n,int?k)
            /*?return?1?if?block?n?is?"over"?block?k?(same?stack),?else?0?*/?????
            {
            ????block?
            *temp;

            ????temp?
            =?table[k];
            ????
            while?(temp){
            ????
            if?(temp->index?==?n)
            ????????
            return?1;
            ????temp?
            =?temp->above;
            ????}

            ????
            return?0;
            }


            ????
            void?MoveOver(int?n,int?k)
            {
            ????block?
            *top;
            ????
            ????ClearStackAbove(n);
            ????top?
            =?BlockTop(k);????????????/*?top?of?block?k's?stack?*/
            ????top
            ->above?=?table[n];
            ????
            if?(table[n]->below)????????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;
            ????table[n]
            ->below?=?top;
            }


            void?PileOver(int?n,int?k)
            {
            ????block?
            *top;
            ????
            ????top?
            =?BlockTop(k);????????????/*?top?of?block?k's?stack?*/
            ????top
            ->above?=?table[n];????
            ????
            if?(table[n]->below)????????????/*?be?safe?when?relinking?*/
            ????table[n]
            ->below->above?=?(block?*)?NULL;????
            ????table[n]
            ->below?=?top;
            }


            main()
            {

            ????
            char?ch;
            ????
            int?n,k;
            ????block?
            *bottom;
            ????
            char?b1[10],b2[10];???????????????/*?b1?=?move/pile,?b2?=?onto/over?*/
            ????
            char?*w1?=?&b1[0];
            ????
            char?*w2?=?&b2[0];

            ????scanf(
            "%d\n",&numBlocks);
            ????InitBlocks();
            ????
            while?(1){
            ????scanf(
            "%s",w1);
            ????
            if?(w1[0]?==?'q')???/*?quit??*/
            ????????
            break;
            ????scanf(
            "%d?%s?%d\n",&n,w2,&k);

            ????
            /*?is?command?a?legal?command??*/
            ????
            if?(n?==?k?||?IsOver(k,n)?||?IsOver(n,k)){
            ????????
            continue;
            ????}

            ????
            ????
            switch?(w1[0]){
            ??????
            case?'m':
            ????????
            switch?(w2[1]){
            ??????????
            case?'n':????/*?onto?*/
            ????????MoveOnto(n,k);
            ????????
            break;
            ??????????
            case?'v':????/*?over?*/
            ????????MoveOver(n,k);
            ????????
            break;
            ??????????
            default:
            ????????fprintf(stderr,
            "illegal?command?%s\n",w2);
            ????????}

            ????????
            break;
            ??????
            case?'p':
            ????????
            switch?(w2[1]){
            ??????????
            case?'n':????/*?onto?*/
            ????????PileOnto(n,k);
            ????????
            break;
            ??????????
            case?'v':????/*?over?*/
            ????????PileOver(n,k);
            ????????
            break;
            ??????????
            default:
            ????????fprintf(stderr,
            "illegal?command?%s\n",w2);
            ????????}

            ????????
            break;
            ??????
            default:
            ????????fprintf(stderr,
            "illegal?command?%s\n",w2);
            ????}

            ????}


            ????
            /*?print?stacks?*/
            ????
            ????
            for(k=0;k<numBlocks;k++){
            ????printf(
            "%2d:?",k);

            ????
            /*?is?block?in?another?stack?,?if?so,?nothing?to?print?*/
            ????
            ????
            if?(table[k]->below?!=?(block?*)?NULL){
            ????????printf(
            "\n");
            ????}

            ????
            else{
            ????????bottom?
            =?table[k];
            ????????
            while?(bottom){
            ????????printf(
            "?%d",bottom->index);
            ????????bottom?
            =?bottom->above;
            ????????}

            ????????printf(
            "\n");
            ????}

            ????}

            ????
            }

            Feedback

            # re: The Blocks Problem[未登錄](méi)  回復(fù)  更多評(píng)論   

            2007-05-31 16:05 by Joe
            最近在做電子商務(wù)的翻譯,不知道The Blocks Problem 是什么意思?怎么這里也沒(méi)有中文解釋啊!好不郁悶!
            久久99精品久久久久久| 久久久久亚洲AV无码专区桃色| 久久久久国色AV免费观看| 久久久久久极精品久久久| 久久久久综合国产欧美一区二区| 日产久久强奸免费的看| 无码超乳爆乳中文字幕久久| 国产精品美女久久久免费| 少妇无套内谢久久久久| 国内精品久久九九国产精品| 久久人做人爽一区二区三区| 日本精品久久久久中文字幕8| 欧美一区二区久久精品| 亚洲乱亚洲乱淫久久| 日韩AV无码久久一区二区| 色欲综合久久躁天天躁| 曰曰摸天天摸人人看久久久| 久久亚洲私人国产精品| 久久亚洲国产精品成人AV秋霞| 久久亚洲国产午夜精品理论片| 久久精品人人做人人妻人人玩| 亚洲а∨天堂久久精品9966| 亚洲国产成人久久精品影视| 久久精品一区二区三区中文字幕| 精产国品久久一二三产区区别| 无码人妻久久一区二区三区免费丨 | 久久国产劲爆AV内射—百度| 色综合色天天久久婷婷基地| 精产国品久久一二三产区区别 | 日韩精品国产自在久久现线拍| 久久婷婷色综合一区二区| 狠狠色综合久久久久尤物| 青青草原1769久久免费播放| 久久国产乱子伦免费精品| 人妻无码αv中文字幕久久琪琪布| 亚洲国产精品久久电影欧美| 婷婷久久久亚洲欧洲日产国码AV| 亚洲色欲久久久综合网| 久久香蕉超碰97国产精品| 精品无码久久久久国产| 99久久99久久精品国产|