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            posts - 72,  comments - 4,  trackbacks - 0
            三國志14在尋路時可以顯示出所行走路徑,思考了下,可以用以下方式做到:

            實現方式:
            // uv=x,y, rotation = z
                    public static readonly kPathArrow[,] combineType =
                    {
                        // 右上,右上               右,                           右下,               左下,                 左,                    左上
                        {new kPathArrow(0, 60), new kPathArrow(5, 180),    new kPathArrow(2, 180), new kPathArrow(6, 120), new kPathArrow(7, 0), new kPathArrow(3, 0)},
                        // 右
                        {new kPathArrow(5, 180), new kPathArrow(1, 180),    new kPathArrow(4, 180), new kPathArrow(7, 180), new kPathArrow(6, 0), new kPathArrow(8, 180)},
                        // 右下
                        {new kPathArrow(2, 180), new kPathArrow(4, 180),    new kPathArrow(0, 180), new kPathArrow(3, 180), new kPathArrow(8, 0), new kPathArrow(6, 60)},
                        // 左下
                        {new kPathArrow(6, 120), new kPathArrow(7, 180),    new kPathArrow(3, 180), new kPathArrow(0, -120), new kPathArrow(5, 0), new kPathArrow(2, 0)},
                        // 左
                        {new kPathArrow(7, 0), new kPathArrow(6, 0),    new kPathArrow(8, 0),    new kPathArrow(5, 0), new kPathArrow(1, 0), new kPathArrow(4, 0)},
                        // 左上
                        {new kPathArrow(3, 0), new kPathArrow(8, 180),   new kPathArrow(6, 60), new kPathArrow(2, 0), new kPathArrow(4, 0), new kPathArrow(0, 0)},
                    };
                    private Vector3 RotVertex(Vector3 point, float rot)
                    {
                        Vector3 pos = point;
                        float cs = Mathf.Cos(rot);
                        float sn = Mathf.Sin(rot);
                        pos.x = point.x * cs + point.z * sn;
                        pos.z = -point.x * sn + point.z * cs;
                        return pos;
                    }
                    //----------------------------------------------------------------------------------------------
                    public void AddPathTile(int x, int z, int idx)
                    {
                        int enterDir = idx / (int)kHexGrid.HexDirection.MAX;
                        int outDir = idx % (int)kHexGrid.HexDirection.MAX;
                        kPathArrow pathArrow = combineType[enterDir, outDir];
                        int rowUV = pathArrow.idx / 3;
                        int colUV = pathArrow.idx % 3;
                        float rot = pathArrow.angle * Mathf.PI/180.0f;
                        Vector3 center = kHexGrid.ToWorldPos(x, z);
                        Vector2 centerUV = new Vector2(0.5f, 0.5f);
                        Vector2 uvStart = new Vector2(colUV * 1 / 3.0f, rowUV * 1 / 3.0f);
                        for (kHexGrid.HexDirection dir = kHexGrid.HexDirection.NE; dir <= kHexGrid.HexDirection.NW; dir++)
                        {
                            Vector3 v1 = center + new Vector3(0,0.01f,0);
                            Vector3 v2 = kHexGrid.cornerPos[(int)dir] + new Vector3(0, 0.01f, 0);
                            Vector3 v3 = kHexGrid.cornerPos[(int)dir + 1] + new Vector3(0, 0.01f, 0);
                            if (rot > 0.0001f || rot < -0.0001f)
                            {
                                v2 = RotVertex(v2, rot);
                                v3 = RotVertex(v3, rot);
                            }
                            AddTriangle(v1, center + v2, center + v3,
                                uvStart + centerUV * 1/3.0f, uvStart + kHexGrid.cornerUV[(int)dir] * 1 / 3.0f, uvStart + kHexGrid.cornerUV[(int)dir + 1] * 1 / 3.0f,
                                Color.white);
                        }
                    }
            丑圖效果:

            所用貼圖
            posted on 2020-03-26 20:33 flipcode 閱讀(305) 評論(0)  編輯 收藏 引用
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