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flipcode 2020-04-02 11:48 鍙戣〃璇勮
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浜戦浘鏁堟灉http://m.shnenglu.com/flipcode/archive/2020/03/27/217217.htmlflipcodeflipcodeFri, 27 Mar 2020 10:07:00 GMThttp://m.shnenglu.com/flipcode/archive/2020/03/27/217217.htmlhttp://m.shnenglu.com/flipcode/comments/217217.htmlhttp://m.shnenglu.com/flipcode/archive/2020/03/27/217217.html#Feedback0http://m.shnenglu.com/flipcode/comments/commentRss/217217.htmlhttp://m.shnenglu.com/flipcode/services/trackbacks/217217.html



娣卞害闆懼彲浠ュ湪鍚庢湡澶勭悊閫氳繃娣卞害鍥懼弽綆楀緱鍒頒笘鐣屽潗鏍囷紝 鐒跺悗鍐嶇敤浣嶇疆鍑忓幓姘村鉤闈綅緗紝鍐嶉櫎闆捐窛寰楀埌闆懼寲姣旇繘琛屽鐞嗐?br />涓嶇敤鍚庢湡涔熷彲浠ワ紝鐩存帴鎽嗘斁娓叉煋騫抽潰錛岀劧鍚庡湪shader涓敤褰撳墠騫抽潰娣卞害鍑忓幓娣卞害鍥炬繁搴︼紝鍐嶉櫎闆捐窛寰楀埌闆懼寲姣旇繘琛屽鐞嗐備笂鍥懼氨鏄繖縐嶆柟寮忓疄鐜扮殑杞藉浘錛屽搴攕hader濡備笅錛?br />
void vertexDataFunc( inout appdata_full v, out Input o )
{
UNITY_INITIALIZE_OUTPUT( Input, o );
UNITY_TRANSFER_DITHER_CROSSFADE( o, v.vertex );
float2 tex_pos;
tex_pos.x = v.vertex.x;
tex_pos.y = v.vertex.z;
float rnd = sin(_Time.y*0.01f) + cos(_Time.y*0.01f)*10;
o.wavecoord = float4(tex_pos + rnd, tex_pos*2.0 + rnd);
}
void surf( Input i , inout SurfaceOutputStandard o )
{
//UNITY_APPLY_DITHER_CROSSFADE(i);
float _ScrollSpeed = 0.7f;
fixed scrollValue = fixed2(_ScrollSpeed * sin(_Time.y), _ScrollSpeed * sin(_Time.y));
fixed4 c = tex2D(_MainTex, i.wavecoord.xy);
o.Albedo = c.rgb * _FogColor.rgb;
o.Emission = _FogColor.rgb;
float4 ase_screenPos = float4( i.screenPos.xyz , i.screenPos.w + 0.00000001 );
float eyeDepth = LinearEyeDepth(UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture,UNITY_PROJ_COORD(ase_screenPos))));
float clampResult = clamp((abs((
eyeDepth
- ase_screenPos.w)) * (0.1f+ _FogIntensity * 0.4f)), 0, _FogMaxIntensity);
o.Alpha = clampResult;
}
鍙﹀榪烽浘澶ぇ錛屾棤娉曠湅娓呮父鎴忥紝鍙互璁╃浉鏈烘媺榪滄樉紺鴻糠闆撅紝闈犺繎鍒欒榪烽浘鍙樻貳澶勭悊錛岀畝鍗曞湴灝哶FogMaxIntensity淇敼涓嬪嵆鍙?
_FogMaxIntensity = _FogMaxIntensity * pow(ase_screenPos.w * 0.01f, 3);


flipcode 2020-03-27 18:07 鍙戣〃璇勮
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綾諱技涓夊浗蹇?4涓環(huán)exagon鐨勮創(chuàng)鍦扮粯鍒?/title><link>http://m.shnenglu.com/flipcode/archive/2020/03/26/217215.html</link><dc:creator>flipcode</dc:creator><author>flipcode</author><pubDate>Thu, 26 Mar 2020 12:55:00 GMT</pubDate><guid>http://m.shnenglu.com/flipcode/archive/2020/03/26/217215.html</guid><wfw:comment>http://m.shnenglu.com/flipcode/comments/217215.html</wfw:comment><comments>http://m.shnenglu.com/flipcode/archive/2020/03/26/217215.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://m.shnenglu.com/flipcode/comments/commentRss/217215.html</wfw:commentRss><trackback:ping>http://m.shnenglu.com/flipcode/services/trackbacks/217215.html</trackback:ping><description><![CDATA[<img src="http://m.shnenglu.com/images/cppblog_com/flipcode/hexdraw.png" alt="" /><br />鏈夊緢澶氬疄鐜版柟妗堬紝 鏈変漢浼?xì)鎯崇潃鐢ㄨ創(chuàng)鑺卞幓鍋氾紝鍏跺疄寰堟病蹇呰錛屼竴縐嶅粔浠峰張綆鍗曠殑鏂瑰紡鍙互瀹炵幇錛氬皢ps褰撳墠浣嶇疆杞崲鍒癶exagon鐨剈v絀洪棿鍐嶉噰鏍穐exagon璐村浘鍗沖彲錛?鍗沖湪鍦拌〃緇樺埗鐨刾s涓紙鎴栧湪鍚庡鐞嗛噷錛夛紝鍙栧緱錛堟垨閫氳繃娣卞害姹傚緱錛変笘鐣屼綅緗茍鍑忓幓褰撳墠浣嶇疆鎵鍦ㄦ牸瀛愪腑蹇?jī)鐐圭殑涓栫晫浣嵕|紝寰楀埌鐩稿鏍煎瓙鐨勫亸縐伙紝鐒跺悗鍐嶈漿涓簎v鍧愭爣銆傞偅涔坔exagon鐨勫睘鎬ф庝箞寰楀埌錛熺敤鍙︿竴寮爌oint璐村浘鍦╟pu涓慨鏀瑰悗浼犲叆緇檚hader鍗沖彲(浠ヤ笂鍥劇墖涓墍紺哄氨鏄垜鐢ㄧ殑榪欑鏂瑰紡瀹炵幇鐨勬牱渚?銆?img src ="http://m.shnenglu.com/flipcode/aggbug/217215.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://m.shnenglu.com/flipcode/" target="_blank">flipcode</a> 2020-03-26 20:55 <a href="http://m.shnenglu.com/flipcode/archive/2020/03/26/217215.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>hexagon綆ご緇樺埗http://m.shnenglu.com/flipcode/archive/2020/03/26/217214.htmlflipcodeflipcodeThu, 26 Mar 2020 12:33:00 GMThttp://m.shnenglu.com/flipcode/archive/2020/03/26/217214.htmlhttp://m.shnenglu.com/flipcode/comments/217214.htmlhttp://m.shnenglu.com/flipcode/archive/2020/03/26/217214.html#Feedback0http://m.shnenglu.com/flipcode/comments/commentRss/217214.htmlhttp://m.shnenglu.com/flipcode/services/trackbacks/217214.html
瀹炵幇鏂瑰紡:
// uv=x,y, rotation = z
        public static readonly kPathArrow[,] combineType =
        {
            // 鍙充笂錛屽彸涓?nbsp;              鍙籌紝                           鍙充笅錛?nbsp;              宸︿笅錛?nbsp;                宸︼紝                    宸︿笂
            {new kPathArrow(0, 60), new kPathArrow(5, 180),    new kPathArrow(2, 180), new kPathArrow(6, 120), new kPathArrow(7, 0), new kPathArrow(3, 0)},
            // 鍙?/div>
            {new kPathArrow(5, 180), new kPathArrow(1, 180),    new kPathArrow(4, 180), new kPathArrow(7, 180), new kPathArrow(6, 0), new kPathArrow(8, 180)},
            // 鍙充笅
            {new kPathArrow(2, 180), new kPathArrow(4, 180),    new kPathArrow(0, 180), new kPathArrow(3, 180), new kPathArrow(8, 0), new kPathArrow(6, 60)},
            // 宸︿笅
            {new kPathArrow(6, 120), new kPathArrow(7, 180),    new kPathArrow(3, 180), new kPathArrow(0, -120), new kPathArrow(5, 0), new kPathArrow(2, 0)},
            // 宸?/div>
            {new kPathArrow(7, 0), new kPathArrow(6, 0),    new kPathArrow(8, 0),    new kPathArrow(5, 0), new kPathArrow(1, 0), new kPathArrow(4, 0)},
            // 宸︿笂
            {new kPathArrow(3, 0), new kPathArrow(8, 180),   new kPathArrow(6, 60), new kPathArrow(2, 0), new kPathArrow(4, 0), new kPathArrow(0, 0)},
        };
        private Vector3 RotVertex(Vector3 point, float rot)
        {
            Vector3 pos = point;
            float cs = Mathf.Cos(rot);
            float sn = Mathf.Sin(rot);
            pos.x = point.x * cs + point.z * sn;
            pos.z = -point.x * sn + point.z * cs;
            return pos;
        }
        //----------------------------------------------------------------------------------------------
        public void AddPathTile(int x, int z, int idx)
        {
            int enterDir = idx / (int)kHexGrid.HexDirection.MAX;
            int outDir = idx % (int)kHexGrid.HexDirection.MAX;
            kPathArrow pathArrow = combineType[enterDir, outDir];
            int rowUV = pathArrow.idx / 3;
            int colUV = pathArrow.idx % 3;
            float rot = pathArrow.angle * Mathf.PI/180.0f;
            Vector3 center = kHexGrid.ToWorldPos(x, z);
            Vector2 centerUV = new Vector2(0.5f, 0.5f);
            Vector2 uvStart = new Vector2(colUV * 1 / 3.0f, rowUV * 1 / 3.0f);
            for (kHexGrid.HexDirection dir = kHexGrid.HexDirection.NE; dir <= kHexGrid.HexDirection.NW; dir++)
            {
                Vector3 v1 = center + new Vector3(0,0.01f,0);
                Vector3 v2 = kHexGrid.cornerPos[(int)dir] + new Vector3(0, 0.01f, 0);
                Vector3 v3 = kHexGrid.cornerPos[(int)dir + 1] + new Vector3(0, 0.01f, 0);
                if (rot > 0.0001f || rot < -0.0001f)
                {
                    v2 = RotVertex(v2, rot);
                    v3 = RotVertex(v3, rot);
                }
                AddTriangle(v1, center + v2, center + v3,
                    uvStart + centerUV * 1/3.0f, uvStart + kHexGrid.cornerUV[(int)dir] * 1 / 3.0f, uvStart + kHexGrid.cornerUV[(int)dir + 1] * 1 / 3.0f,
                    Color.white);
            }
        }
涓戝浘鏁堟灉:

鎵鐢ㄨ創(chuàng)鍥?img src="http://m.shnenglu.com/images/cppblog_com/flipcode/pathArrow.png" width="512" height="512" alt="" />

flipcode 2020-03-26 20:33 鍙戣〃璇勮
]]>max緇冧範(fàn)http://m.shnenglu.com/flipcode/archive/2020/01/09/max.htmlflipcodeflipcodeThu, 09 Jan 2020 02:35:00 GMThttp://m.shnenglu.com/flipcode/archive/2020/01/09/max.htmlhttp://m.shnenglu.com/flipcode/comments/217072.htmlhttp://m.shnenglu.com/flipcode/archive/2020/01/09/max.html#Feedback0http://m.shnenglu.com/flipcode/comments/commentRss/217072.htmlhttp://m.shnenglu.com/flipcode/services/trackbacks/217072.html

flipcode 2020-01-09 10:35 鍙戣〃璇勮
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鑷繁寤烘ā鍦烘櫙http://m.shnenglu.com/flipcode/archive/2020/01/09/max_unity.htmlflipcodeflipcodeThu, 09 Jan 2020 01:59:00 GMThttp://m.shnenglu.com/flipcode/archive/2020/01/09/max_unity.htmlhttp://m.shnenglu.com/flipcode/comments/217071.htmlhttp://m.shnenglu.com/flipcode/archive/2020/01/09/max_unity.html#Feedback0http://m.shnenglu.com/flipcode/comments/commentRss/217071.htmlhttp://m.shnenglu.com/flipcode/services/trackbacks/217071.html鑷繁鐢╩ax寤烘ā寮勭殑涓涓皬鍦烘櫙錛屾劅瑙夊熀鏈鐢ㄤ簡(jiǎn)錛岃褰曚笅


flipcode 2020-01-09 09:59 鍙戣〃璇勮
]]>unity slg鐨勬柟褰㈠拰鍏竟褰㈡祴璇?/title><link>http://m.shnenglu.com/flipcode/archive/2020/01/03/unity_slg.html</link><dc:creator>flipcode</dc:creator><author>flipcode</author><pubDate>Fri, 03 Jan 2020 10:09:00 GMT</pubDate><guid>http://m.shnenglu.com/flipcode/archive/2020/01/03/unity_slg.html</guid><wfw:comment>http://m.shnenglu.com/flipcode/comments/217059.html</wfw:comment><comments>http://m.shnenglu.com/flipcode/archive/2020/01/03/unity_slg.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://m.shnenglu.com/flipcode/comments/commentRss/217059.html</wfw:commentRss><trackback:ping>http://m.shnenglu.com/flipcode/services/trackbacks/217059.html</trackback:ping><description><![CDATA[<div>unity slg鐨勬柟褰㈠拰鍏竟褰㈡祴璇? 鍏朵腑涓昏鏄潗鏍囪漿鎹紝涓嬮潰鏄垜鑷繁鎯沖嚭鏉ョ殑涓縐嶆瘮杈冪畝渚塊珮鏁堢殑澶勭悊鏂規(guī)硶錛屽疄鐜版柟娉曞涓?<br /><div></div><div>   </div><div>    // 璁板綍涓? 榪欐槸鎴戠湅鍥炬葷粨鍑虹殑姣旇緝綆渚跨殑綆楁硶:)(flipcode@qq.com)錛?/div><div>        // 娉ㄦ剰錛屼紶鍏ョ殑xWorld瑕?edgeLength</div><div>        public static Vector2 ToHexGrid(float xWorld, float yWorld)</div><div>        {</div><div>            float edgeLength = 1;</div><div>            float halfGridWidth = edgeLength * 0.866025404f;</div><div></div><div>            int iGY = (int)(yWorld / (1.5 * edgeLength));</div><div></div><div>            bool odd = ((iGY & 1) != 0);</div><div>            // 濂囷細(xì)</div><div>            if (odd)</div><div>            {</div><div>                xWorld -= halfGridWidth;</div><div>            }</div><div></div><div>            int iGX = (int)(xWorld / (2 * halfGridWidth));</div><div></div><div>            // 寰楀埌鏍煎瓙宸︿笅瑙掑潗鏍?</div><div>            float OGX = iGX * (2 * halfGridWidth);</div><div>            float OGY = iGY * (1.5f * edgeLength);</div><div></div><div>            float refX = OGX + halfGridWidth;</div><div>            float refY = OGY + edgeLength * 0.5f;</div><div></div><div>            // 鍙兘涓嶅湪鏈牸瀛愬唴(鍥犱負(fù)鍙兘浣嶇疆鍦ㄦ牸鏍煎瓙涓嬫柟鐨勫乏涓嬭鎴栧彸涓嬭):</div><div>            bool bOutProbably = yWorld < refY;</div><div>            if (bOutProbably)</div><div>            {</div><div>                // 寰楀埌Hex涓績(jī)寰涓嬪崐涓杈歸暱鐨勪綅緗?</div><div>                float dx = Mathf.Abs(xWorld - refX) * (0.5f * edgeLength / halfGridWidth); // 涔? ../.. )浣垮叾鍙樻垚姝f柟褰㈠啀鏉ュ垽鏂?/div><div>                float dy = Mathf.Abs(yWorld - refY);</div><div>                float dt = dx + dy;</div><div></div><div>                // 鍦ㄥ乏鍗婅竟:</div><div>                if (xWorld < refX)</div><div>                {</div><div>                    // 涓嶅湪鏈牸瀛?鑰屾槸鍦ㄥ乏涓嬭:</div><div>                    if (dt > edgeLength * 0.5f)</div><div>                    {</div><div>                        iGY--; // 涓嶇濂囧伓錛屼笅閮ㄩ兘瑕亂--</div><div>                               // 濡傛灉鏄伓鏁扮殑宸︿笅錛岃繕瑕佸皢x--</div><div>                        if (false == odd)</div><div>                        {</div><div>                            iGX--;</div><div>                        }</div><div>                    }</div><div>                }</div><div>                // 鍦ㄥ彸鍗婅竟</div><div>                else</div><div>                {</div><div>                    // 涓嶅湪鏈牸瀛? 鑰屾槸鍦ㄥ彸涓嬭:</div><div>                    if (dt > edgeLength * 0.5f)</div><div>                    {</div><div>                        iGY--; // 涓嶇濂囧伓錛屼笅閮ㄩ兘瑕亂--</div><div>                               // 濡傛灉鏄鏁扮殑鍙充笅錛岃繕瑕佸皢x++</div><div>                        if (odd)</div><div>                        {</div><div>                            iGX++;</div><div>                        }</div><div>                    }</div><div>                }</div><div>            }</div><div>            return new Vector2(iGX, iGY);</div><div>        }</div><div></div><div></div><div></div><div>        public static Vector3 ToWorldPos(int iGX, int iGY)</div><div>        {</div><div>            bool odd = ((iGY & 1) != 0);</div><div></div><div>            // 寰楀埌鏍煎瓙宸︿笅瑙掑潗鏍?</div><div>            float OGX = iGX * (2 * halfGridWidth);</div><div>            float OGY = iGY * (1.5f * edgeLength);</div><div></div><div>            // 濂囨暟琛岃鍙崇Щ鍗婁釜瀹藉害錛?/div><div>            if (odd)</div><div>            {</div><div>                OGX += halfGridWidth;</div><div>            }</div><div></div><div>            // 鍋忕Щ杞埌鏍煎瓙涓績(jī)浣嶇疆:</div><div>            Vector3 pos = new Vector3(OGX + halfGridWidth, 0, OGY + edgeLength);</div><div>            return pos;\</div><div>        }<br /><br />涓嬮潰鏄垜鐢葷殑鍥撅紝闈炲父涓戯紝灝嗗氨鐪?br /><img src="http://m.shnenglu.com/images/cppblog_com/flipcode/slg紺烘剰鍥?png" alt="" /><br />b闄勪笂嫻嬭瘯鍥撅紝宸插甫ai縐誨姩鏀誨嚮, 涓嶈繃鍥劇湅涓嶅埌:<img src="http://m.shnenglu.com/images/cppblog_com/flipcode/slggrid.png" alt="" /><img src="http://m.shnenglu.com/images/cppblog_com/flipcode/slg6a.png" alt="" /><img src="http://m.shnenglu.com/images/cppblog_com/flipcode/slg666.png" alt="" /></div></div><img src ="http://m.shnenglu.com/flipcode/aggbug/217059.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://m.shnenglu.com/flipcode/" target="_blank">flipcode</a> 2020-01-03 18:09 <a href="http://m.shnenglu.com/flipcode/archive/2020/01/03/unity_slg.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>unity lwrphttp://m.shnenglu.com/flipcode/archive/2020/01/03/unity_lwrp.htmlflipcodeflipcodeFri, 03 Jan 2020 10:01:00 GMThttp://m.shnenglu.com/flipcode/archive/2020/01/03/unity_lwrp.htmlhttp://m.shnenglu.com/flipcode/comments/217058.htmlhttp://m.shnenglu.com/flipcode/archive/2020/01/03/unity_lwrp.html#Feedback0http://m.shnenglu.com/flipcode/comments/commentRss/217058.htmlhttp://m.shnenglu.com/flipcode/services/trackbacks/217058.html

flipcode 2020-01-03 18:01 鍙戣〃璇勮
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u3d涓▼搴忕敓鎴愭爲(wèi)http://m.shnenglu.com/flipcode/archive/2019/10/29/216959.htmlflipcodeflipcodeTue, 29 Oct 2019 08:20:00 GMThttp://m.shnenglu.com/flipcode/archive/2019/10/29/216959.htmlhttp://m.shnenglu.com/flipcode/comments/216959.htmlhttp://m.shnenglu.com/flipcode/archive/2019/10/29/216959.html#Feedback0http://m.shnenglu.com/flipcode/comments/commentRss/216959.htmlhttp://m.shnenglu.com/flipcode/services/trackbacks/216959.html

flipcode 2019-10-29 16:20 鍙戣〃璇勮
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