• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 42  文章 - 3  trackbacks - 0
            <2025年6月>
            25262728293031
            1234567
            891011121314
            15161718192021
            22232425262728
            293012345

            常用鏈接

            留言簿(2)

            隨筆檔案

            文章檔案

            網頁收藏

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜


            This note is about book .NET and COM.

            Think of XML Web services simply as components or Application Programming Interfaces (APIs) exposed on a Web site rather than a DLL residing on your own computer.

            An assembly is a self-describing logical component. Assemblies are units of deployment, units of security, units of versioning, and units of scope for the types contained within. Although an assembly is typically one executable or one DLL, it could be made up of multiple files. 

            Any assemblies with type definitions contain corresponding type information describing them. This information is called metadata (data about data). 

            Reflection
             is the process of programmatically obtaining type information. Programs can dynamically inspect (“reflect upon”) the metadata for any assemblies, dynamically instantiate objects and invoke members, and even emit metadata dynamically (a technology called Refection Emit). Reflection provides late binding facilities like COM’s IDispatch and IDispatchEx interfaces, type inspection like COM’s ITypeInfo and ITypeInfo2 interfaces, and much more.

            How Unmanaged Code Interacts with Managed Code

            Three technologies exist that enable the interaction between unmanaged and managed code:

            • Platform Invocation Services (PInvoke)

               1 static class GameSharp
               2 {
               3     /// The native methods in the DLL's unmanaged code.
               4     internal static class UnsafeNativeMethods
               5     {
               6     const string _dllLocation = "CoreDLL.dll";
               7     [DllImport(_dllLocation)]
               8     public static extern void SimulateGameDLL(int a, int b);
               9     }
              10 }

              Choosing a Calling Convention

              The calling convention of an entry point can be specified using another DllImportAttribute named parameter, called CallingConvention. The choices for this are as follows:

              • CallingConvention.Cdecl. The caller is responsible for cleaning the stack. Therefore, this calling convention is appropriate for methods that accept a variable number of parameters (like printf).

              • CallingConvention.FastCall. This is not supported by version 1.0 of the .NET Framework.

              • CallingConvention.StdCall. This is the default convention for PInvoke methods running on Windows. The callee is responsible for cleaning the stack.

              • CallingConvention.ThisCall. This is used for calling unmanaged methods defined on a class. All but the first parameter is pushed on the stack since the first parameter is the this pointer, stored in the ECX register.

              • CallingConvention.Winapi. This isn’t a real calling convention, but rather indicates to use the default calling convention for the current platform. On Windows (but not Windows CE), the default calling convention is StdCall.

              Declare always uses Winapi, and the default for DllImportAttribute is also Winapi. As you might guess, this is the calling convention used by Win32 APIs, so this setting doesn’t need to be used in this chapter’s examples.

               1 using System;
               2 using System.Runtime.InteropServices;
               3 
               4 public class LibWrap
               5 {
               6 // C# doesn't support varargs so all arguments must be explicitly defined. 
               7 // CallingConvention.Cdecl must be used since the stack is  
               8 // cleaned up by the caller. 
               9 
              10 // int printf( const char *format [, argument] )
              11 
              12 [DllImport("msvcrt.dll", CharSet=CharSet.Unicode, CallingConvention=CallingConvention.Cdecl)]
              13 public static extern int printf(String format, int i, double d); 
              14 
              15 [DllImport("msvcrt.dll", CharSet=CharSet.Unicode, CallingConvention=CallingConvention.Cdecl)]
              16 public static extern int printf(String format, int i, String s); 
              17 }
              18 
              19 public class App
              20 {
              21     public static void Main()
              22     {
              23         LibWrap.printf("\nPrint params: %i %f", 99, 99.99);
              24         LibWrap.printf("\nPrint params: %i %s", 99, "abcd");
              25     }
              26 }
            • Mixed-Mode Programming Using Managed Extensions to C++

            • COM Interoperability

                     

                  Good COM server implementation in C#

                  Building COM Objects in C#

                 Building COM Servers in .NET








            posted on 2013-06-27 03:32 鷹擊長空 閱讀(333) 評論(0)  編輯 收藏 引用
            麻豆成人久久精品二区三区免费 | 久久综合一区二区无码| 99久久无码一区人妻| 亚洲国产精品无码久久久久久曰| 亚洲а∨天堂久久精品9966| 久久精品aⅴ无码中文字字幕不卡| 浪潮AV色综合久久天堂| 亚洲国产成人久久精品影视| 99久久香蕉国产线看观香| av无码久久久久久不卡网站| 一级做a爰片久久毛片免费陪| 99久久精品毛片免费播放| 亚洲午夜精品久久久久久浪潮| 996久久国产精品线观看| 亚洲AV伊人久久青青草原| 久久99精品综合国产首页| 亚洲色大成网站WWW久久九九| 久久av免费天堂小草播放| 国产亚洲精品自在久久| 狠狠精品久久久无码中文字幕 | 国产国产成人精品久久| 欧美日韩精品久久免费| 91久久国产视频| 国产精品99久久精品| 人妻精品久久无码区| 久久精品中文无码资源站| 国内精品久久久久久中文字幕| 国内精品久久久久久99| 日韩AV无码久久一区二区| 久久亚洲精品成人无码网站| 色婷婷狠狠久久综合五月| 久久精品国产一区二区| 久久精品国产清自在天天线| 狠狠色丁香婷婷综合久久来来去 | 久久国产劲爆AV内射—百度| 亚洲国产精品无码久久青草| 少妇被又大又粗又爽毛片久久黑人| 99久久婷婷国产综合精品草原| 久久99国产精品久久99| 日本免费久久久久久久网站| 久久福利片|