青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

Windreamer Is Not a DREAMER
main(){main(puts("Hello,stranger!"));}
發件人: Andrei Alexandrescu (See Website For Email) ?
日期: 2006年3月18日(星期六) 下午12時13分
電子郵件: "Andrei Alexandrescu (See Website For Email)" <SeeWebsiteForEm...@erdani.org>
論壇: comp.lang.c++.moderated

The recent thread "Can GC be beneficial" was quite beneficial :o) - to
me at least. I've reached a number of conclusions that allow me to
better place the conciliation between garbage collection and
deterministic finalization in the language design space - in C++ and in
general.

The following discussion focuses on C++-centric considerations, with
occasional escapes into "the right thing to do if we could break away
with the past.

Basic Tenets, Constraints, and Desiderata
=========================================

Garbage collection is desirable because:

(1) It automates a routine and error-prone task

(2) Reduces client code

(3) Improves type safety

(3) Can improve performance, particularly in multithreaded environments

On the other hand, C++ idioms based on constructors and destructors,
including, but not limited to, scoped resource management, have shown to
be highly useful. The large applicability of such idioms might actually
be the single most important reason for which C++ programmers shy away
from migrating to a garbage-collected C++ environment.

It follows that a set of principled methods that reconcile C++-style
programming based on object lifetime, with garbage collection, would be
highly desirable for fully exploiting garbage collection's advantages
within C++. This article discusses the challenges and to suggests
possible designs to address the challenges.

The constraints include compatibility with existing C++ code and styles
of coding, a preference for type safety at least when it doesn't
adversely incur a performance hit, and the functioning of today's
garbage collection algorithms.

A Causal Design
===============

Claim #1: The lifetime management of objects of a class is a decision of
the class implementer, not of the class user.

In support of this claim we come with the following examples:

a) A class such as complex<double> is oblivious to destruction
timeliness because it does not allocate scarce resource that need timely
release;

b) A class such as string doesn't need to worry about destruction
timeliness within a GC (Garbage Collected) environment;

c) A class such as temporary_file does need to worry about destruction
timeliness because it allocates scarce resources that transcend both the
lifetime of the object (a file handle) and the lifetime of the program
(the file on disk that presumably temporary_file needs to delete after
usage).

In all of these examples, the context in which the objects are used is
largely irrelevant (barring ill-designed types that employ logical
coupling to do entirely different actions depending on their state).
There is, therefore, a strong argument that the implementer of a class
decides entirely what the destruction regime of the class shall be. This
claim will guide design considerations below.

We'll therefore assume a C++ extension that allows a class definition to
include its destruction regime:

?

// ?garbage?collected??
?
class?[collected]?Widget?{...};?
//?deterministically?destroyed??
?
class?[deterministic]?Midget?{...};?


?

These two possible choices could be naturally complemented by the other
allowed storage classes of a class:

?

// ?garbage?collected?or?on?stack??
??
class?[collected,?auto]?Widget?{...};?
//?deterministically?destroyed,?stack,?or?static?storage??
??
class?[deterministic,?auto,?static]?Midget?{...};?

It is illegal, however, that a class specifies both collected and
deterministic regime:

?

// ?illegal??
??
class?[collected,?deterministic]?Wrong?{...};?


?

Claim #2: Collected types cannot define a destruction-time action.

This proposal makes this claim in wake of negative experience with
Java's finalizers.

Claim #3: Collected types can transitively only embed fields of
collected types (or pointers thereof of any depth), and can only derive
from such types.

If a collected type would have a field of a non-collected type, that
type could not be destroyed (as per Claim #2).

If a collected type would have a field of pointer to a non-collected
type, one of two things happens:

a) A dangling pointer access might occur;

b) The resource is kept alive indeterminately and as such cannot be
destroyed (as per claim #2).

If a collected type would have a field of pointer to pointer to (notice
the double indirection) deterministic type, inevitably that pointer's
destination would have to be somehow accessible to the garbage-collected
object. This implies that at the some place in the points-to chain, a
"jump" must exist from the collected realm to the uncollected realm (be
it automatic, static, or deterministic) that would trigger either
post-destruction access, or would prevent the destructor to be called.

Design fork #1: Weak pointers could be supported. A collected type could
hold fields of type weak pointer to non-collected types. The weak
pointers are tracked and are zeroed automatically during destruction of
the resource that they point to. Further dereference attempts accesses
from the collected realm become hard errors.

Claim #4: Deterministic types must track all pointers to their
respective objects (via a precise mechanism such as reference counting
or reference linking).

If deterministic types did allow untracked pointer copying, then
post-destruction access via dangling pointers might occur. The recent
discussion in the thread "Can GC be beneficial" has shown that it is
undesirable to define post-destruction access, and it's best to leave it
as a hard run-time error.

Design branch #2: For type safety reasons, disallow type-erasing
conversions from/to pointers to deterministic types:

?

???
???class?[deterministic]?Widget?{...};?
???Widget?
*?p?=?new?Widget;?
???void?*?p1?=?p;?//?error??
???
p?=?static_cast<Widget?*>(p1);?//?error,?too?

Or: For compatibility reasons, allow type-erasing conversion and incur
the risk of dangling pointer access.

Design branch #3: For purpose of having a type that stands in as a
pointer to any deterministic type (a sort of "deterministic void*"), all
deterministic classes could be thought as (or required to) inherit a
class std::deterministic.

Design branch #3.1: std::deterministic may or may not define virtuals,
and as such confines or not all deterministic classes to have virtuals
(and be suitable for dynamic_cast among other things).

Claim #5: When an object of deterministic type is constructed in
automatic or static storage, its destructor will automatically issue a
hard error if there are any outstanding pointers to it (e.g., the
reference count is greater than one).

If that didn't happen, dangling accesses to expired stack variables
might occur:

?

?class?[deterministic]?Widget?{...};?
?Widget?
*?p;?
int?Fun()?{?
????Widget?w;?
????p?
=?&w;?
????
//?hard?runtime?error?upon?exiting?this?scope?



}
?



?

Discussion of the basic design
==============================

The desiderata set up and the constraints of the current C++ language
created a causal chain that narrowly guided the possible design of an
integrated garbage collection + deterministic destruction in C++:

* The class author decides whether the class is deterministic or garbage
collected

* As a natural extension, the class author can decide whether objects of
that type are allowed to sit on the stack or in static storage. (The
regime of automatic and static storage will be discussed below.)

* Depending on whether a type is deterministic versus collected, the
compiler generates different code for copying pointers to the object.
Basically the compiler automates usage of smart pointers, a
widely-followed semiautomatic discipline in C++.

* The heap is conceptually segregated into two realms. You can hold
unrestricted pointers to objects in the garbage-collected realm, but the
garbage-collected realm cannot hold pointers outside of itself.

* The operations allowed on pointers to deterministic objects are
restricted.

Regime of Automatic Storage
===========================

Claim 6: Pointers to either deterministic or collected objects that are
actually stack allocated should not escape the scope in which their
pointee object exists.

This obvious claim prompts a search in look for an efficient solution to
a class of problems. Here is an example:

?

?class?[auto,?collected]?Widget?{...};?
void?Midgetize(Widget?&?obj)?{?
????obj.Midgetize();?


}
?


void?Foo()?{?
????Widget?giantWidget;?
????Midgetize(giantWidget);?


}
?



?

To make the example above work, Foo is forced to heap-allocate the
Widget object even though the Midgetize function works on it
transitorily and stack allocation would suffice.

To address this problem a pointer/reference modifier, "auto", can be
defined. Its semantics allow only "downward copying": an
pointer/reference to auto can only be copied to lesser scope, never to
object of larger scope. Examples:

?

void?foo()?{?
????Widget?w;?
????Widget?
*auto?p1?=?&w1;?//?fine,?p1?has?lesser?scope?
????{?
??????Widget?
*auto?p2?=?&w;?//?fine?
??????p2?=?p1;?//?fine?
??????p1?=?p2;?//?error!?Escaping?assignment!?
????}
?



}
?



?

Then the example above can be made modularly typesafe and efficient like
this:

?

?class?[auto,?collected]?Widget?{...};?
void?Midgetize(Widget?&auto?obj)?{?
????obj.Midgetize();?


}
?


void?Foo()?{?
????Widget?giantWidget;?
????Midgetize(giantWidget);??
//?fine?


}
?


?

Claim #6: "auto"-modified pointers cannot be initialized or assigned
from heap-allocated deterministic objects.

If "auto"-modified pointers manipulated the reference count, their
efficiency advantage would be lost. If they didn't, a type-unsafe
situation can easily occur.

Does operator delete still exist?
=================================

For collected objects, delete is inoperant, as is for static or
automatic objects. On a heap-allocated deterministic object, delete can
simply check if the reference count is 1, and if so, reassign zero to
the pointer. If the reference count is greater than one, issue a hard ?
error.

Note that this makes delete entirely secure. There is no way to have a
working program that issues a dangling access after delete has been ?
invoked.

Regime of Static Storage
========================

Static storage has the peculiarity that it can easily engender
post-destruction access. This is because the order of module
initialization is not defined, and therefore cross-module dependencies
among objects of static duration are problematic.

This article delays discussion of the regime of static storage.
Hopefully with help from the community, a workable solution to the
cross-module initialization would ensue.

Templates
=========

Claim #7: The collection regime of any type must be accessible during
compilation to templated code.

Here's a simple question: is vector<T> deterministic or collected?

If it were collected, it couldn't hold deterministic types (because at
the end of the day vector<T> must embed a T*). If it were deterministic,
collected types couldn't hold vectors of pointers to collected types,
which would be a major and gratuitous restriction.

So the right answer is: vector<T> has the same regime as T.

?

template?<class?T,?class?A>?
class?[T::collection_regime]?vector?{?//?or?some?other?syntax?
???...?

}
;?


?

The New World: How Does it Look Like?
=====================================

After this design almost happening as a natural consequence of an
initial set of constraints, the natural question arises: how would
programs look like in a C++ with these amenities?

Below are some considerations:

* Pointer arithmetic, unions, and casts must be reconsidered (a source
of unsafety not thoroughly discussed)

* Most types would be [collected]. Only a minority of types, those that
manage non-memory resources, would live in the deterministic realm.

* Efficiency of the system will not degrade compared to today's C++. The
reduced need for reference-counted resources would allow free and fast
pointer copying for many objects; the minority that need care in
lifetime management will stay tracked by the compiler, the way they
likely were manipulated (by hand) anyway.

* Given that the compiler can apply advanced analysis to eliminate
reference count manipulation in many cases, it is likely that the
quality of built-in reference counting would be superior to
manually-implemented reference counting, and on a par with advanced
manual careful manipulation of a mix of raw and smart pointers.

----------------------

Whew! Please send any comments you have to this group. Thanks!

Andrei

? ? ? [ See http://www.gotw.ca/resources/clcm.htm for info about ]
? ? ? [ comp.lang.c++.moderated. ? ?First time posters: Do this! ]

posted on 2006-03-21 10:01 Windreamer Is Not DREAMER 閱讀(629) 評論(1)  編輯 收藏 引用
Comments
  • # re: [ZZ]Reconciling Garbage Collection with Deterministic Finalization
    Francis Arcanum
    Posted @ 2006-10-28 01:33
    萬年不更新的家伙,悄悄bs一下^_^  回復  更多評論   

只有注冊用戶登錄后才能發表評論。
網站導航: 博客園   IT新聞   BlogJava   博問   Chat2DB   管理


 
青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            免费精品99久久国产综合精品| 久久一区二区三区国产精品| 美日韩精品免费| 亚洲黑丝在线| 亚洲一级电影| 136国产福利精品导航网址| 亚洲精品久久久久中文字幕欢迎你| 欧美日韩亚洲激情| 久久亚洲风情| 国产精品a久久久久久| 老司机午夜精品| 国产精品国产三级欧美二区| 麻豆精品精华液| 国产毛片一区二区| 亚洲剧情一区二区| 亚洲大片免费看| 亚洲男人影院| 一区二区三区色| 麻豆91精品91久久久的内涵| 欧美一区二区精品久久911| 欧美国产视频一区二区| 久久理论片午夜琪琪电影网| 国产精品久久久久高潮| 亚洲人成高清| 亚洲黄色片网站| 久久久91精品国产一区二区三区 | 欧美风情在线| 国产日韩精品一区二区| 一本久久a久久精品亚洲| 久久漫画官网| 欧美午夜视频一区二区| 亚洲国产精品美女| 一区二区在线观看视频| 亚洲欧美日韩区| 亚洲欧美综合精品久久成人| 欧美日韩国产影片| 亚洲欧洲日产国产综合网| 亚洲国产视频a| 久久av一区二区三区漫画| 午夜一区二区三视频在线观看 | 亚洲欧洲av一区二区三区久久| 另类图片综合电影| 久久亚洲一区二区| 国内欧美视频一区二区| 香蕉久久夜色精品国产使用方法| 亚洲一本视频| 欧美三级电影一区| 夜色激情一区二区| 亚洲小说欧美另类社区| 欧美日韩一视频区二区| 日韩午夜激情av| 亚洲素人一区二区| 国产精品国产三级国产普通话蜜臀| 99re6这里只有精品| 亚洲视频中文字幕| 国产精品久久久久久久久动漫| 亚洲免费观看视频| 亚洲在线观看| 国产农村妇女毛片精品久久莱园子| 亚洲视频狠狠| 久久精品动漫| 在线观看日韩欧美| 欧美刺激午夜性久久久久久久| 欧美国产视频一区二区| 亚洲精品久久久久久久久久久久久 | 欧美国产大片| 亚洲欧洲精品一区二区三区| 欧美高清在线观看| 99re热这里只有精品视频| 亚洲欧美日韩视频一区| 国产老女人精品毛片久久| 午夜精品在线看| 久热成人在线视频| 亚洲人线精品午夜| 欧美激情一区二区在线| 日韩亚洲在线观看| 欧美在线综合视频| 亚洲国产cao| 欧美日韩一区二区精品| 亚洲男人第一网站| 欧美国产亚洲精品久久久8v| 欧美日韩一区在线| 欧美亚洲在线观看| 模特精品裸拍一区| 亚洲香蕉网站| 狠狠久久亚洲欧美专区| 欧美mv日韩mv国产网站app| 一本不卡影院| 久久一区精品| 亚洲精品国偷自产在线99热| 亚洲欧洲精品一区二区精品久久久| 国产亚洲一级高清| 农村妇女精品| 亚洲一区二区三区777| 久久久精品国产免费观看同学| 91久久久久久久久| 国产精品一区二区a| 蘑菇福利视频一区播放| 亚洲久色影视| 久久亚洲欧美国产精品乐播| 一区二区三区四区五区视频| 国产一区自拍视频| 欧美日韩一区二区三区在线| 久久九九精品99国产精品| 亚洲精品视频免费| 国产欧美一区二区精品忘忧草| 久久躁狠狠躁夜夜爽| 亚洲视屏一区| 亚洲国产精品一区二区第四页av| 亚洲作爱视频| 黄色影院成人| 国产精品一区二区三区四区五区| 免费高清在线视频一区·| 亚洲一区区二区| 亚洲精品综合久久中文字幕| 欧美a级片网| 久久天天综合| 久久精品国产免费| 午夜日韩电影| 国产精品99久久99久久久二8 | 亚洲主播在线观看| 亚洲美女在线视频| 亚洲人成人一区二区在线观看| 国产婷婷色一区二区三区| 国产精品第十页| 欧美精品偷拍| 久热精品视频在线免费观看| 久久精品视频在线观看| 午夜国产欧美理论在线播放| 中文欧美在线视频| 日韩视频免费观看高清在线视频| 欧美激情91| 久久亚洲精品一区二区| 久久久久国产精品一区三寸| 亚洲一区二区三区免费在线观看 | 欧美69视频| 久久先锋资源| 久久久亚洲高清| 欧美一区二区三区四区夜夜大片| 亚洲一区美女视频在线观看免费| 亚洲精品你懂的| 久久青草欧美一区二区三区| 午夜视频一区在线观看| 羞羞色国产精品| 欧美一级在线视频| 欧美在线综合视频| 久久精品国产96久久久香蕉| 欧美在线1区| 久久久91精品国产一区二区三区 | 老司机亚洲精品| 久久影院午夜论| 麻豆9191精品国产| 欧美高清视频一二三区| 欧美freesex交免费视频| 欧美日韩精品免费看| 国产精品二区二区三区| 国产欧美日韩综合| 午夜精品久久久久久久99水蜜桃 | 蜜臀av性久久久久蜜臀aⅴ四虎| 久久全球大尺度高清视频| 欧美成人精品1314www| 欧美精品18| 国产精品视频成人| 精品成人一区| 日韩一级视频免费观看在线| 亚洲永久免费| 久久久久国产精品www| 亚洲国产美女精品久久久久∴| 99精品久久免费看蜜臀剧情介绍| 亚洲欧美日本伦理| 免费影视亚洲| 国产精品久久久久毛片大屁完整版 | 亚洲国产高清aⅴ视频| 亚洲欧洲在线播放| 亚洲香蕉成视频在线观看| 久久久精品国产99久久精品芒果| 欧美高清在线视频| 亚洲一区自拍| 免费视频亚洲| 久久精品中文字幕免费mv| 欧美久久99| 国产亚洲制服色| 日韩一级片网址| 久久精品2019中文字幕| 亚洲国产另类久久久精品极度| 亚洲主播在线观看| 欧美高清不卡| 国产一区二区成人久久免费影院| 亚洲美女av网站| 久久久久久网址| 一二美女精品欧洲| 美女主播精品视频一二三四| 国产精品自拍视频| 亚洲精品中文在线| 久久亚洲精品伦理| 亚洲免费一级电影| 欧美日韩视频专区在线播放| 亚洲电影在线播放| 久久成人免费日本黄色| 亚洲免费av电影|