青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

牽著老婆滿街逛

嚴(yán)以律己,寬以待人. 三思而后行.
GMail/GTalk: yanglinbo#google.com;
MSN/Email: tx7do#yahoo.com.cn;
QQ: 3 0 3 3 9 6 9 2 0 .

libjingle Important Concepts

轉(zhuǎn)載自:https://developers.google.com/talk/libjingle/important_concepts?hl=zh-CN

Important Concepts

You should understand the following important concepts about libjingle:

Signals

libjingle uses the sigslot library to facilitate communication between objects. sigslot is a generic framework that enables you to connect a calling member to a receiving function in any class (including the same class) very simply. The way it works is this:

  1. The sending class declares a member variable, called a signal, using a special template-like syntax. This signal defines the parameters of the listening function.
  2. The listening class implements a function with the same number, type, and sequence of parameters as the signal. This is sometimes called the receiver or the slot. (Note: this can even be the same class as the one that declared the signal.) This function cannot return a value (e.g., returns void). The receiver must inheritsigslot::has_slots<>.
  3. The listener connects to the signal by calling the signal's connect method, passing in a pointer to the instance of the listening object, and the address of the implementing class function.
  4. The sender calls its signal member as if it were a function, passing in the appropriate parameter types as declared. It can pass parameters by either value or reference.

You can connect as many signals as you like to a common slot. libjingle sometimes assigns multiple signals to a single slot in order to consolidate its message handling. Conversely, several objects declare a signal object in order to broadcast commonly needed messages from a single point (for example, alerts sent when a connection state changes). sigslot takes care of disconnecting callbacks and dereferencing when objects are destroyed.

The following code demonstrates using sigslot:

// Class that sends the notification.
class Sender  {

  // The signal declaration. 
  // The '2' in the name indicates the number of parameters. Parameter types 
  // are declared in the template parameter list.
  sigslot::signal2<string message, std::time_t time> SignalDanger;

  // When anyone calls Panic(), we will send the SignalDanger signal.
  void Panic(){
    SignalDanger("Help!", std::time(0)); 
  }
 
 // Listening class. It must inherit sigslot.
class Receiver : public sigslot::has_slots<>{

  // Receiver registers to get SignalDanger signals.
  // When SignalDanger is sent, it is caught by OnDanger().
  // Second parameter gives address of the listener function class definition.
  // First parameter points to instance of this class to receive notifications.
  Receiver(Sender sender){ 
        sender->SignalDanger.connect(this, &Receiver.OnDanger);
  }

  // When anyone calls Panic(), Receiver::OnDanger gets the message.
  // Notice that the number and type of parameters match
  // those in Sender::SignalDanger, and that it doesn't return a value.
  void OnDanger(string message, std::time_t time){
    if(message == "Help!")
    { 
      // Call the police
      ...
    }
  }
...
}

Many classes in the code send signals to notify listeners of important events. For example, Call::SignalSessionState sends notifications when you send or receive a connection attempt. Your application must connect to these signals and act appropriately.

The general convention in libjingle code is to prefix the name of a signal with Signal: e.g., SignalStateChange, SignalSessionState, SignalSessionCreate. Listener methods intended to connect to signals are typically prefixed with On, e.g., OnPortDestroyed(), OnOutgoingMessage(), OnSendPacket().

See the sigslot documentation for more details.

Threads

libjingle supports multithreading in order to improve the performance of your application. libjingle components use one or two globally available threads:

  • The signaling thread is the thread used to create all the basic components, such as the Session Management and Control and XMPP Messaging components.
  • The worker thread (sometimes called the channel thread in the code) is used by the Peer to Peer component objects to handle more resource intensive processes, such as data streaming. Putting these on a separate thread prevents data flow from blocking or being blocked by XMPP or user interface components. Classes using the worker thread include ChannelManager, SocketMonitor, P2PTransportChannel, and the Port objects. To enable a second thread, you must create and pass a new Threadobject to the SessionManager constructor. (If no thread is passed in, the thread in which SessionManager was created will be used as the worker thread).CallClient::InitPhone demonstrates creating a worker thread for the low-level components.

Additionally, libjingle now provides a base class called SignalThread. Extend this class to enable an object that exists on its own thread, and which can be instantiated, started, and left alone to complete and delete itself when done. See signalthread.h/.cc for more information.

Note:   Although libjingle supports multiple threads, only certain methods support thread safety by verifying the calling thread, and very few methods do any locking. The following snippet demonstrates how a method verifies which thread it is being called on:

// Check that we're being called from the channel (e.g., worker) thread.
ASSERT(talk_base::Thread::Current() == channel_thread_);
channel_thread_->Clear(this);

libjingle wraps all threads, the signaling thread, the worker thread, and any other threads, with the talk_base::Thread object (or a derived object). All Thread objects are managed by ThreadManager, which retrieves them on request. SessionManager calls ThreadManager::CurrentThread to provide it with a signaling thread (and a worker thread, if none is provided) when it is instantiated; XmppPump uses the current thread for its signaling thread. Therefore, you must create a Thread object (or derived object) for the signaling thread and push it into ThreadManager's thread pool before creating a SessionManager object, or before expecting the XmppPump to start working. (See Signing In to a Serverfor example code.) There are two ways to create a Thread:

  • AutoThread   This wraps the existing operating system thread with a libjingle Thread object and makes it the current thread in the ThreadManager object's thread pool (that is, will return the thread if Thread::CurrentThread is called).
  • Thread   This creates and wraps a new thread to use, typically for a worker thread. In order to use this thread, you have to create a new Thread object, callThreadManager::Add or ThreadManager::SetCurrent to add it to the pool, and call Run to start it in a blocking loop, or Start to start the thread listening.

Threads provide a conduit for messages between (or within) objects. For instance, SocketManager sends a message to itself on another thread to destroy a socket, or toSessionManager when connection candidates have been generated. The Thread object inherits MessageQueue, and together they expose Send, Post, and other methods for sending messages synchronously and asynchronously. An object that will receive messages sent using MessageQueue must inherit and implement MessageHandler.MessageHandler defines the OnMessage method, which is called with the MessageQueue messages.

You can send messages to any object that inherits talk_base::MessageHandler over any thread. However, if sending a message to perform a resource-intensive thread, you should send the message over the worker thread. You can get a handle to the worker thread by calling SessionManager::worker_thread(). You can get a handle to the signaling thread by calling SessionManager::signaling_thread().

An object has several ways to access a specific thread: it can request and store a thread pointer as an input parameter; it can assume that the current thread when it is created (accessed by ThreadManager::CurrentThread in its constructor) is a particular thread and cache a member pointer to it; it can call SessionManger::signal_thread() orSessionManager::worker_thread() to retrieve threads. All three techniques are used in libjingle.

Because an object can be called on any thread, an object may need to verify which thread a method is being called from. To do this, call Thread::Current (which retrieves the current thread) and compare that value against a known thread--this can be one of the threads exposed by SessionManager, or the object can store a pointer to its initial thread in the constructor. Here is a more extended example of calling a method in the same object on another thread.

// Note that worker_thread_ is not initialized until someone 
// calls PseudoTcpChannel::Connect
// Also note that this method *is* thread-safe. 
bool PseudoTcpChannel::Connect(const std::string& channel_name) {
  ASSERT(signal_thread_->IsCurrent());
  CritScope lock(&cs_);
    if (channel_)
      return false;
    ASSERT(session_ != NULL);
    worker_thread_ = session_->session_manager()->worker_thread();
...
}

void PseudoTcpChannel::SomeFunction(){
  ...
  // Post a message to yourself over the worker thread.
  worker_thread_->Post(this, MSG_PING); // <- Goes in here....
  ...
}

// Handle queued requests.
void PseudoTcpChannel::OnMessage(Message *pmsg) {
  if (pmsg->message_id == MSG_SORT)
    OnSort();
  else if (pmsg->message_id == MSG_PING) // -> And comes out here!
    // Check that we're in the worker thread before proceding.
    ASSERT(worker_thread_->IsCurrent());
    OnPing();
  else if (pmsg->message_id == MSG_ALLOCATE)
    OnAllocate();
  else
    assert(false);
}

Naming Conventions

libjingle has some naming conventions that it is useful to be aware of:

  • OnSomeMethod   Methods beginning with "On" are often connected to a signal, either from this or another object. If called from the same object, it is probably called on a different thread.
  • SomeMethod_w   Methods ending with "_w" exist in the "worker thread" and are called from another thread
  • SignalSomeName   These are the signals that send messages to callback methods.

SSL Support

libjingle supports two types of SSL:

  • OpenSSL (for UNIX)
  • SChannel (for Windows)

To use SSL, you must perform the following steps:

  1. #define FEATURE_ENABLE_SSL (in the Visual Studio project, this value is defined in the project settings, not in the code).
  2. Ensure that either SSL_USE_OPENSSL or SSL_USE_SCHANNEL are #defined in ssladapter.cc. One of these should be defined by default, depending on the build settings for your operating system.
  3. Call InitializeSSL to initialize required components. This function is defined in ssladapter.cc. When the application closes down, call CleanupSSL. You do not need to call InitializeSSLThread (it is used internally by InitializeSSL).

Connections

A libjingle peer-to-peer connection actually consists of two channels:

  • The session negotiation channel (also called the signaling channel) is the communication link used to negotiate the data connection. This channel is used to request a connection, exchange candidates, and negotiate the details of the session (such as socket addresses, codecs needed, files to be exchanged, connection change requests, and termination requests). This is the first connection made between computers, and only after this connection is made can the data channel be established. libjingle uses a precursor to Jingle to specify the stanzas and responses needed to establish the data connection (see Jingle and libjingle) This channel sends stanzas through an intermediary XMPP server; the example code uses the Google Talk server as the intermediary.
  • The data channel carries the actual data (audio, video, files, etc) exchanged in the peer-to-peer session. Data channel data is wrapped in TCP or UDP packets, depending on the transport negotiated, and does not go through the XMPP server.

The session negotiation channel is established first, as the computers negotiate the details of the data channel; after the data connection is made, most activity occurs on the data channel, except for the occasional requests for a codec change, a new file request, a redirect request, or a termination request.

The following diagram shows these two pathways. In the diagram, two alternate data paths are shown, although only one data pathway will be active in a connection. This is because the data pathway can be either a direct connection (92% of connection attempts can take place directly) or through a relay server (8% of connection attempts require an intermediary relay server). A third data pathway, not shown, is a direct connection from computer to computer when there is no intermediary firewall.

Data exchange between two libjingle computers.

Notes:

  • libjingle sends out occasional STUN packets to maintain writability, keep firewall and NAT address bindings active, and check connection latency.
  • libjingle assigns a user name and password to connection ports. This ensures that the computer connecting on the data channel is the same one that negotiated the connection over the signaling channel. Because these username and password values are sent over XMPP and may or may not be encrypted with TLS, these values in a STUN packet are used only for identification, not cryptographic authentication.

To see the actual stanzas being sent, run the file share sample application.

Transports, Channels, and Connections

Each P2PTransportChannel represents a data channel between the local and remote computers. This channel actually obscures a complex system designed for robustness and performance. P2PTransportChannel manages a number of different Connection objects, each of which is specialized for a different connection type (UDP, TCP, etc). AConnection object actually wraps a pair of objects: a Port subclass, representing the local connection; and an address representing the remote connection. If a particular connection fails, P2PTransportChannel will seamlessly switch to the next best connection.

The following diagram shows a high level view of the data pathway inside the Peer to Peer Component.

The connection between Ports and Sockets.

When a libjingle application negotiates a connection with a remote computer, it creates a list of potential connection points, called candidates, on the local computer. Local candidates wrapped by Port objects, which are allocated by the PortAllocator subclass. Local Port objects are created by the offering computer before it sends out the offer, or by the receiving computer when it gets the request (if it hasn't already generated a list of local ports for any other reason). When P2PTransportChannel receives a connection offer from another computer (which includes the remote candidates), it creates one Connection object to wrap each remote candidate/local Port pair.

libjingle also defines a class named RawTransport that supports direct connections between two UDP connections, without using ICE. This transport would be used when you can create a direct UDP connection, or if one of the parties doesn't understand the ICE mechanism.

P2PTransportChannel creates and manages multiple connection objects. It evaluates them by writability and preference (UDP has a higher preference than a relay port connection, for example), and selects the best one to use. This may change as connections are broken or performance changes, but P2PTransportChannel switches connections seamlessly and invisibly to any classes higher up the chain.

P2PTransport (not shown) is the top-level creation and management object for the P2P data system. It creates and destroys the P2PTransportChannel, and monitors its general performance, but does not actually handle data; the true entry point for the data pipeline is P2PTransportChannel. VoiceChannel and PseudoTcpChannel connect toP2PTransportChannel to read and write their data.

The Session object hosts the P2PTransport object and requests creation of data channels. Although the Session object can potentially host multiple instances and subclasses ofTransport objects, the current version of the code only defines and uses one instance of the P2PTransport subclass.

Candidates

One of libjingle's key benefits is its ability to negotiate connections across firewalls or Network Address Translation (NAT)-enabled devices. libjingle uses the Interactive Connectivity Establishment (ICE) procedure to connect through a firewall. The first step a libjingle application does when trying to negotiate a connection is to generate a list of potential local port addresses for the other computer to connect to. Each of these potential addresses is called a candidate. Candidates are IP:port pairs to which both the application and the other computer can connect (technically, it only listens on the local connection). libjingle provides a robust mechanism for discovering valid local connection candidates that other computers can access, even through NAT devices or firewalls.

In order to provide as many potential connection addresses as possible to the other computer, libjingle generates three kinds of local candidates:

  • Local IP addresses   One candidate is a local IP addresses on the computer. Other computers sharing the same local network should be able to access this address.
  • Global addresses   A second candidate is an external address on a NAT or firewall device between the two computers. If this is outside a NAT device, libjingle uses STUN to cause the NAT to bind to your computer and expose a global address. This address is used as a candidate to connect from outside the NAT device.
  • Relay server addresses   Approximately 8% of clients attempting to connect across a firewall cannot make contact through either of the previous methods. A third method of connecting is through a relay server, a free-standing server that lives in the network space between the two firewalls. Although libjingle is capable of using a relay server, no relay server URI is provided. However, libjingle includes code for a relay server (relayserver.h/cc). You can build and run this server yourself, and use its IP address as the third parameter in the BasicPortAllocator constructor.

The following diagram shows two computers generating local address candidates (C1), external NAT candidates (C2), and Relay server candidates (C3).

Candidate selection diagram

libjingle stores the full list of potential candidates so that even after a connection is made, it can quickly switch to a new connection if the current connection slows down or breaks.

libjingle now includes support for multiple transports, in the spirit of the Jingle <transport> element. A transport can contain much more information than a simple candidate address: for example, the ICE transport tag supports ICE-specific information such as priority, password, and user fragments. Although this is the preferred way to negotiate connections, for backward compatibility purposes libjingle still supports clients that still use the older bare <candidate> stanza. See the Jingle ICE Transport Specification for an example of a transport specification.

Data Packets

Peer to peer data sent between computers can be wrapped in multiple layers of protocols, as shown here, depending on the application:

libjingle wraps data inside many nested packets.

Not all applications use all layers: for instance, the file share application uses pseudo-tcp, but the voice chat application does not.

posted on 2013-09-02 00:16 楊粼波 閱讀(876) 評(píng)論(0)  編輯 收藏 引用


只有注冊(cè)用戶登錄后才能發(fā)表評(píng)論。
網(wǎng)站導(dǎo)航: 博客園   IT新聞   BlogJava   博問   Chat2DB   管理


青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            欧美在线日韩精品| 欧美一站二站| 欧美精品在线一区| 欧美大片在线看| 一区二区三区视频在线| 国产精品入口尤物| 久久中文字幕导航| 亚洲天堂男人| 欧美韩日亚洲| 性伦欧美刺激片在线观看| 国产亚洲欧美激情| 欧美日韩免费区域视频在线观看| 中国女人久久久| 最新日韩在线| 欧美视频专区一二在线观看| 亚洲欧美999| 亚洲国产小视频| 久久久久国产一区二区| 日韩午夜激情av| 黄色av日韩| 欧美视频亚洲视频| 国产亚洲一区精品| 亚洲精品你懂的| 激情欧美丁香| 国产日韩欧美在线视频观看| 欧美日韩视频在线第一区| 国产精品第一区| 欧美日本一区| 国产婷婷成人久久av免费高清| 亚洲国产成人久久综合| 好吊视频一区二区三区四区| 99国产麻豆精品| 久久精品国产欧美激情| 欧美在线不卡| 欧美一区二区高清在线观看| 牛夜精品久久久久久久99黑人 | 欧美永久精品| 欧美久久综合| 尤物精品国产第一福利三区 | 国产美女高潮久久白浆| 国产精品免费一区二区三区观看 | 久久久久久久精| 久久国产精品72免费观看| 亚洲在线视频| 久久电影一区| 国产精品久久久久影院亚瑟| 亚洲精品乱码久久久久久蜜桃91 | 在线观看91久久久久久| 亚洲视频播放| 亚洲一区影院| 一区二区三区产品免费精品久久75| 欧美在线视频一区| 亚洲天堂偷拍| 国产精品久久看| 亚洲欧美日韩精品综合在线观看| 亚洲欧美制服另类日韩| 久久久久成人精品| 亚洲一区在线免费| 国产精品视频福利| 亚洲欧美日本视频在线观看| 亚洲全黄一级网站| 亚洲天堂av电影| 欧美视频一区二区三区| 99av国产精品欲麻豆| 亚洲国产精品小视频| 久久久久久久久久久成人| 国产欧美日韩综合一区在线播放| 国产精品资源| 欧美在线视频一区二区三区| 午夜精品在线| 欧美美女福利视频| 99精品视频免费全部在线| 欧美成人免费视频| 嫩草国产精品入口| 国产精品你懂的| 欧美一区二区三区在线视频 | 欧美成人精品一区二区| 理论片一区二区在线| 亚洲人精品午夜| 欧美一二三视频| 欧美一区网站| 欧美日韩在线播放一区| 在线一区二区三区四区| 一区二区三区视频观看| 欧美v日韩v国产v| 欧美日韩久久精品| 激情成人亚洲| 亚洲区中文字幕| 国产日韩欧美综合精品| 欧美**字幕| 欧美视频一二三区| 鲁鲁狠狠狠7777一区二区| 一区二区三区精品久久久| 国产精品亚洲成人| 蜜桃视频一区| 久久精品亚洲国产奇米99| 国产精品福利网站| 久久免费99精品久久久久久| 亚洲午夜羞羞片| 精品成人乱色一区二区| 亚洲欧洲视频| 国产视频一区欧美| 亚洲国产视频直播| 国产日韩一区二区| 欧美一区二区三区在线观看视频| ●精品国产综合乱码久久久久| 亚洲永久免费av| 欧美亚洲一区二区在线| 亚洲美女啪啪| 91久久线看在观草草青青| 国产老肥熟一区二区三区| 欧美成人精品激情在线观看 | 久久久精品一品道一区| 亚洲一区成人| 99日韩精品| 欧美日韩在线一区二区| 久久永久免费| 久久一二三区| 亚洲欧洲日产国码二区| 欧美亚洲一区| 欧美一级视频免费在线观看| 欧美日韩国产成人在线| 欧美第一黄色网| 黑人一区二区| 欧美在线国产| 欧美中文字幕视频| 国产精品自拍网站| 亚洲欧美另类在线| 亚洲一区二区三区视频播放| 欧美成人精品一区| 欧美国产日韩一二三区| 亚洲国产黄色| 久久在线免费| 免费成人av在线| 亚洲东热激情| 免费成年人欧美视频| 亚洲最新中文字幕| 一本大道久久精品懂色aⅴ| 亚洲风情亚aⅴ在线发布| 久久久久久久97| 麻豆av一区二区三区久久| 国产一区免费视频| 亚洲高清激情| 欧美午夜免费电影| 久久不射中文字幕| 国产精品久久久久一区二区| 亚洲小说区图片区| 午夜日韩电影| 国内自拍一区| 另类av导航| 亚洲美女av网站| 国内成人精品2018免费看| 午夜免费电影一区在线观看| 欧美在线一二三四区| 国精品一区二区三区| 美女精品在线观看| 亚洲精品国精品久久99热一| 亚洲少妇在线| 国产美女精品| 久久久久青草大香线综合精品| 美脚丝袜一区二区三区在线观看| 亚洲黄色在线观看| 午夜精品免费| aⅴ色国产欧美| 国产精品高潮呻吟久久av无限 | 葵司免费一区二区三区四区五区| 99视频热这里只有精品免费| 欧美大胆成人| 一区二区av在线| 久久香蕉国产线看观看网| 亚洲国产精品欧美一二99| 欧美日韩播放| 亚洲在线日韩| 欧美激情亚洲精品| 亚洲欧美在线高清| 一色屋精品视频免费看| 欧美精品在线视频观看| 亚洲欧美福利一区二区| 男人的天堂成人在线| 亚洲永久免费| 亚洲国产精品成人综合| 欧美天天在线| 另类综合日韩欧美亚洲| 一区二区三区欧美日韩| 国产综合精品一区| 欧美日本韩国| 久久久www成人免费无遮挡大片| 亚洲激情成人在线| 欧美自拍偷拍| 亚洲自拍偷拍视频| 亚洲欧洲在线一区| 国内外成人在线| 国产精品男女猛烈高潮激情| 欧美成人中文字幕在线| 欧美专区日韩视频| 99日韩精品| 亚洲人成人99网站| 欧美国产综合视频| 免费中文字幕日韩欧美| 欧美一区二区三区日韩视频|