• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            牽著老婆滿街逛

            嚴(yán)以律己,寬以待人. 三思而后行.
            GMail/GTalk: yanglinbo#google.com;
            MSN/Email: tx7do#yahoo.com.cn;
            QQ: 3 0 3 3 9 6 9 2 0 .

            關(guān)于Sweep and Prune 算法

            在第一階段的檢測(BroadPhase)中所需要的算法就是Sweep and Prune,因?yàn)閺奈唇佑|過此類的東西,所以不知道到底是個什么東西,今天終于找到具體資料了,一看,暈倒掉了.原來就是<游戲編程精粹2>里面所提及到的 逐維遞歸分組法...
            貌似如果有人搜索相關(guān)詞匯是能夠搜索到我的blog的,特別留下此文以防止有哥們走我同樣的彎路了...


            順便放一個英文東西:
            來自于:http://parallel.vub.ac.be/documentation/pvm/Example/Marc_Ramaekers/node3.html
            Sweep and Prune
            Given a number N of objects, O(N2) object pairs have to be checked for collision. In general, the objects in most of the pairs aren't even close to each other so we should be able to eliminate them quickly. To do this we use a technique called Sweep and Prune ([CLMP95]). In this section I will briefly introduce this technique.

            To determine whether two objects are close enough to potentially collide, the Sweep and Prune checks whether the axis aligned bounding boxes of the respective objects overlap. If they do, further investigation is necessary. If not, the objects can't possibly collide and the algorithm can move on. To determine whether two bounding boxes overlap, the algorithm reduces the 3D problem to three simpler 1D problems. It does so by determining the intervals occupied by the bounding volume along each of the x,y and z axes. If and only if the intervals of two bounding volumes overlap in all of the three dimensions, the objects corresponding to these bounding volumes must overlap. To determine which intervals of the objects along an axis overlap, the list of the intervals is sorted. Normally, using quick-sort, this would be an $O(N \log N)$ process. However, by exploiting frame coherence (the similarity between situations in two subsequent frames) we can sort the lists in an expected (O(N), using insertion sort.

            Another difficult part in the Sweep and Prune approach is the maintenance of the bounding volume. If the objects in the scene move or rotate, the previously calculated bounding boxes are invalid. It is important to be able to update the boxes as quickly as possible. Again, we can do this by exploiting frame coherence.

            The algorithm's performance is of course dependent on the application and the typical situations that occur in that application. Many variations exists, such as reducing the overlap problem by only 1 dimension and using a rectangle intersection test. It is also possible to choose other types of bounding volumes that might be faster to update but produce a less accurate approximation of the object.

            posted on 2008-01-15 15:35 楊粼波 閱讀(4191) 評論(2)  編輯 收藏 引用

            評論

            # re: 關(guān)于Sweep and Prune 算法 2010-01-18 15:44 狂沙

            我看到了,感謝!  回復(fù)  更多評論   

            # re: 關(guān)于Sweep and Prune 算法 2011-06-26 18:55 tankin

            @狂沙
            感謝,希望看到更多有意義內(nèi)容的blog  回復(fù)  更多評論   


            只有注冊用戶登錄后才能發(fā)表評論。
            網(wǎng)站導(dǎo)航: 博客園   IT新聞   BlogJava   博問   Chat2DB   管理


            国产免费福利体检区久久| 欧美久久亚洲精品| 国产精品久久久久久搜索| 国产激情久久久久影院小草| 亚洲人成无码www久久久| 99久久精品国内| 伊人色综合九久久天天蜜桃| 精品人妻久久久久久888| 亚洲一级Av无码毛片久久精品| 狠狠色婷婷久久一区二区三区| 久久国产香蕉视频| 国产国产成人精品久久| 亚洲一区精品伊人久久伊人| 久久综合中文字幕| 午夜精品久久久久久毛片| 久久亚洲国产精品五月天婷| 国产精品99久久精品| 一本色综合网久久| 四虎亚洲国产成人久久精品| 国产精品美女久久久久av爽| 久久久噜噜噜久久熟女AA片| 亚洲综合伊人久久综合| 香蕉久久影院| 久久精品综合网| 久久久99精品成人片中文字幕| 久久国产高清字幕中文| 精品久久久久久久久中文字幕| 狼狼综合久久久久综合网| 一本色综合网久久| 久久久久久亚洲AV无码专区| 久久久久亚洲av综合波多野结衣| 欧美国产精品久久高清| 色悠久久久久久久综合网 | 日韩欧美亚洲综合久久影院Ds | Xx性欧美肥妇精品久久久久久| 久久亚洲欧美日本精品| 91精品婷婷国产综合久久| 久久91精品综合国产首页| 免费一级欧美大片久久网| 日本欧美国产精品第一页久久| 久久伊人影视|