• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            牽著老婆滿街逛

            嚴以律己,寬以待人. 三思而后行.
            GMail/GTalk: yanglinbo#google.com;
            MSN/Email: tx7do#yahoo.com.cn;
            QQ: 3 0 3 3 9 6 9 2 0 .

            Ogre 開源游戲項目:Lashkar

            來源:http://www.ogre3d.org/phpBB2/viewtopic.php?t=13389

            Basically this is a Apache like game which you can fly along with AI based apaches and shoot them down.

            ScreenShots
            Day Time

            Evening Time, missile fired

            Night Time


            This demo is related to thread
            http://www.ogre3d.org/phpBB2/viewtopic.php?t=12929

            Download
            You can download a playable demo from release files
            https://developer.berlios.de/projects/lashkar/
            You need to download all 3 files. Binary and dependency zip contains exe and dlls.

            Installation:
            The download is in 3 files because I don?t have a good net connection.
            Most of you already know how to do this, otherwise you need to download 3 zip files at least, lash-binary.zip, lash-media.zip, lash-dependencies. Put all the dll files in the binary's folder so that final structure will look like this
            Lashkar/ (contains exe, cfg & dll files)
            Lashkar/Media ( from lash-media.zip )

            Sorry for inconvinience I cannot upload big files due to net problems.

            License: The code is unlicensed and free, except the hoverCraftModel.h/cpp files which are under GPL The code is no good example of how you can use Opensteer with some physics engine. Its cluttered but some might like to get peek on it. The Apache model came with Monster's OgreOde.

            Extended Features:
            -OpenSteer based steering
            -Playstation2 controller support without feedback
            -Day&Night cycle using Kencho's Caelum
            -First and 3rd person and other view modes
            -Simple radar system
            -Simple target viewing system
            -A helicopter physics model
            -Integrating physics engine (Gangsta) with OpenSteer

            Key shortcuts are explained in the demo's screen.
            Hope you will like it, sorry for lack of sound&music.

            Random words and expressions

            Ok this is how it all started. I had no intention on making this from start. I went on testing open steer in ogre using gangsta. Because of its coolness I decided to extend the demo into some kind of playable prototype of Lashkar but realized there is no structure or proper code base (I started on gangsta demo)and in haste the resultant code was bloated and unstructured. I also had to use, apply & test different techniques but I came to a point where adding new stuff is just a waste of time. So I decided to stop working and release this half-baked prototype. In the start the code was good but...

            The prototype initializes with ~100 apaches doing pathfollowing, you can change their behavior.

            By default your Apache will also spawn with Ai controller, Apply the key&mouse or playstation2 controller to control it.

            Don?t forget to try out the FirstPerson View Mode. I have experienced that you need to keep a few feet away from monitor in FPS mode?., because the camera rolls at high angles. There is also a missile follow and investigator mode views.

            If you have a Ps2 controller and a USB plug for it then you can use it too. But for first time calibrate it from control panel.

            I tested various techniques for maintaining height both in chopper physics and making a terrain obstacle for open steer vehicles. I also used different methods for them. But all have some trade offs. Finally I put the height maintaining functionality in the chopper physics.

            There are 3 types of height maintaining modes for all the apaches flying. 1-None, 2-MininumHeight(default), 3-FixedHeight. FixedHeight method is not compatible with opensteer. But MinimumHeight method is acceptable.

            When OgreOde came out I implemented chopper physics by inspiring from GTA:ViceCity's chopper controls. But after playing Novalogic's Comanche 4, I decided to replicate(chopper physics) it. My implementation is not exact and has some inherited design flaws because of some known and unknown reasons. I will rework on it in future? But lets see, if it looks fine then its fine.

            My machine is P4, 512 SDram, Gf4mx. I get around 70-100 fps. Some of the physics related code is frame rate depended. So if you are getting fps way far from mine, you may get different behavior. Hint: Use Vsync to lock fps.


            posted on 2007-11-14 15:44 楊粼波 閱讀(2632) 評論(0)  編輯 收藏 引用

            波多野结衣AV无码久久一区| 2021久久精品免费观看| 伊人久久亚洲综合影院| 久久综合日本熟妇| 亚洲国产另类久久久精品黑人 | 91精品国产综合久久精品| 99久久超碰中文字幕伊人| 久久免费精品一区二区| 久久精品国产亚洲5555| 97精品国产97久久久久久免费| 性做久久久久久久| 国产精品欧美久久久久无广告| 欧美午夜精品久久久久久浪潮| 亚洲中文字幕无码久久2020| 91精品婷婷国产综合久久| 免费精品久久天干天干| 中文字幕一区二区三区久久网站| 天天影视色香欲综合久久| 久久久久女人精品毛片| 一级做a爰片久久毛片看看| 久久精品国产一区二区三区日韩| 欧美久久久久久| 99久久无码一区人妻| 久久国产亚洲高清观看| 伊人久久大香线蕉无码麻豆| 久久亚洲国产午夜精品理论片| 久久精品综合网| 国产99久久久国产精免费| 无码日韩人妻精品久久蜜桃 | 丁香五月网久久综合| 精品国产日韩久久亚洲| 国产日韩久久久精品影院首页| 久久99热只有频精品8| 久久久久av无码免费网| 一本大道久久香蕉成人网| 久久99精品久久久久久齐齐| 狠狠色婷婷综合天天久久丁香| 亚洲中文久久精品无码ww16| 亚洲国产成人久久综合一区77| 亚洲中文字幕伊人久久无码| 久久国产精品免费|