• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            牽著老婆滿街逛

            嚴(yán)以律己,寬以待人. 三思而后行.
            GMail/GTalk: yanglinbo#google.com;
            MSN/Email: tx7do#yahoo.com.cn;
            QQ: 3 0 3 3 9 6 9 2 0 .

            Ogre物理編輯器Physics Editor

            官方網(wǎng)站:http://www.physicseditor.com/index.shtml
            文檔:http://www.physicseditor.com/support.shtml
            Download:???http://www.physicseditor.com/download.shtml

            Scythe is a modelling tool for physics engines. You can create objects, vehicles, ragdolls, structures... all from physical joints and bodies, and then test them, throw them around, break them, before saving to file and loading into your own game.

            It is time for games to evolve. In the future there will be no static level geometry. Nothing you cannot pickup, knock around and break.

            But its about more than that. We've all had our fill of stacks of crates. The purpose of Scythe is to push the levels of complexity and free the imagination. No more approximating collision with a bounding box. The details come in, things can get bigger, monstrosities can be created, detailed machinery simulated, but above all things are no longer pretend.

            With an Scythe, control of physics falls into the hands of the artists, freeing them to push the boundaries of what your game is capable of. Complicated structures need to be visually assembled by an artist, they just cannot be blindly coded by a programmer who cant see what he's doing.

            Single user license - €30 (EUR)

            FREE VERSION

            PRO VERSION

            Collision Primitives
            yes
            yes
            Models
            yes
            yes
            Lights
            yes
            yes
            Standard Joints
            4
            yes
            Hardware Physics Support
            yes
            yes
            SDKs
            yes
            yes
            Plugins and Multiple Engines
            yes
            yes
            Mesh Collision
            no
            yes
            Fluid
            no
            yes
            Ragdoll Editor
            no
            yes
            Cloth
            no
            yes
            Behaviour and Interaction Editor
            no
            yes
            Levels and Terrain
            no
            yes
            Custom Joints
            no
            yes
            Arraying / Chaining Tools
            no
            yes
            Materials
            no
            yes
            Wheels and Vehicle Specific
            no
            yes
            Price
            FREE
            €30

            posted on 2007-03-14 19:26 楊粼波 閱讀(1987) 評(píng)論(0)  編輯 收藏 引用


            只有注冊(cè)用戶登錄后才能發(fā)表評(píng)論。
            網(wǎng)站導(dǎo)航: 博客園   IT新聞   BlogJava   博問(wèn)   Chat2DB   管理


            亚洲国产成人久久精品动漫| 精品久久无码中文字幕| 777米奇久久最新地址| 国产精品久久久久蜜芽| 久久男人中文字幕资源站| 国产精品成人99久久久久 | 国内精品久久久久影院优| 国产亚洲精久久久久久无码77777| 久久久久久av无码免费看大片| 精品熟女少妇a∨免费久久| 欧美亚洲色综久久精品国产| 亚洲色欲久久久综合网东京热| 国产成人久久精品一区二区三区 | 99久久国产综合精品五月天喷水| 精品免费tv久久久久久久| 国内精品久久久久伊人av| 久久99精品国产自在现线小黄鸭| 国内精品久久久久伊人av| 国内精品久久久久影院日本 | A级毛片无码久久精品免费| 91精品国产91久久久久久| 国产精品亚洲综合专区片高清久久久 | 久久国产乱子伦精品免费午夜| 久久久久国产精品麻豆AR影院| 婷婷久久综合| 无码人妻精品一区二区三区久久 | 无码国内精品久久人妻| 精品无码久久久久国产| 久久国产乱子精品免费女| 97久久精品人人澡人人爽| 久久人人爽人人精品视频| 久久久无码精品亚洲日韩蜜臀浪潮 | 亚洲国产精品无码久久久不卡| 久久久久国产精品熟女影院 | 国产成人精品免费久久久久| 伊人热人久久中文字幕| 亚洲国产成人乱码精品女人久久久不卡| 日本WV一本一道久久香蕉| 国产精品禁18久久久夂久| 久久久99精品一区二区| 人妻久久久一区二区三区|