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            牽著老婆滿街逛

            嚴以律己,寬以待人. 三思而后行.
            GMail/GTalk: yanglinbo#google.com;
            MSN/Email: tx7do#yahoo.com.cn;
            QQ: 3 0 3 3 9 6 9 2 0 .

            轉(zhuǎn)自O(shè)GRE的一些游戲編程的鏈接

            C++ / STL

            Introduction / Help

            User Misconception of C++/STL

            Performance

            Design patterns

            Games

            Game Developper Sites

            Hardware

            Ati (papers, tools, source) (http://www.ati.com/developer/) (MUST READ) Nvidia (papers, tools, source) (http://developer.nvidia.com) (MUST READ)

            Game/3d Conference

            Siggraph Conferrnce

            Game developper Conference

            • gdc (http://www.gdconf.org)
            • nvdia slides and demos (http://developer.nvidia.com/object/gdc_2005_presentations.html)
            • Ati papers (http://www.ati.com/developer/techpapers.html)

            MainStream

            Blogs

            • Sinbad (http://www.stevestreeting.com/)
            • Carmack (http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates)
            • Brian Hook (http://www.bookofhook.com/)
            • Gaffer (http://www.gaffer.org/gaffer)
            • Gamegirl (http://www.gamegirladvance.com)
            • Gamedev (http://www.gamedevblog.com)


            Animation

            • Walk Cycle (http://www.idleworm.com/how/anm/02w/walks.shtml)

            Shaders

            Terrain

            Vegetation

            Articles

            Sdk

            Artificial Intelligence

            AI Links repositories

            Sdk

            General Architectures Articles

            PathFinding

            Group AI

            Tactic

            Steering

            Rule-Based System (RBS)

            Neural Networks (NN)

            • tensor (small NN) (http://www.oroboro.com/rafael/docserv.php?index=project&amp;amp;article=tensor)
            • tensor neurals net (http://www.oroboro.com/rafael/project/tensor.html)
            • Untrained Neural Net Class (http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-UntrainedNeuralNet&amp;amp;forum=cotd&amp;amp;id=-1)
            • NN sample (http://www.kuenzle-family.ch/philippe/gl/SeniorProject.htm)

            Fuzzy logic (FL)

            • aiGuru.com (http://www.aiguru.com/fl.htm)
            • bayesian systems... somewhere on generation 5 site.

            Finite State Machine (FSM)

            Decision Tree (DT)

            Emotion

            Lag

            Expert Systems

            Learning Systems

            Network

            Articles

            Sdk

            Physics

            Articles

            Sdk

            Sound

            • Thief paper on sound and AI.

            Visibility

            Game Design Patterns

            Game Developpment

            Retrieved from "

            posted on 2007-01-25 15:47 楊粼波 閱讀(1597) 評論(0)  編輯 收藏 引用


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