作者:龍飛
1.1:SDL_Init!
我們回顧一下前面的那個(gè)小程序,所使用到的第一個(gè)SDL函數(shù)是:SDL_Init(SDL_INIT_EVERYTHING);
這是SDL的裝載函數(shù),也就是說,SDL的其他函數(shù)必須在這個(gè)函數(shù)將SDL裝載之后才能夠正常調(diào)用。我們看一下函數(shù)原形:
int SDL_Init(Uint32 flags);
它的返回值是int,這個(gè)我們很熟悉。如果SDL成功初始化裝載,函數(shù)返回0,如果異常,則返回-1。接下來,這個(gè)函數(shù)的形參列表不屬于標(biāo)準(zhǔn)C++的內(nèi)容。
1.1.1:Uint32 是什么?
根據(jù)Uint32在函數(shù)原形中的位置,我們可以猜想到它是一種類類型的名字。因?yàn)镾DL是跨平臺(tái)的,而且還支持多種計(jì)算機(jī)語言,當(dāng)我們?cè)赪indows的VC編譯器里面簡(jiǎn)單的通過sizeof(int)可以看到int類型占用4個(gè)字節(jié)(32位)的時(shí)候,我們并不清楚其他平臺(tái),其他編譯器和其他語言里面對(duì)int的大小是如何定義的。所以,為了讓大家在任何情況下都能比較直觀的閱讀類類型的大小,SDL使用了一個(gè)簡(jiǎn)單的約定:U就是unsigned(無符號(hào),意味著非負(fù))的意思,與之對(duì)應(yīng)的S代表signed(有符號(hào),可正可負(fù));int還是整數(shù)的意思;32表示占32位,類似的,還可以占1至4個(gè)字節(jié),即8,16,32,64位。Uint32的意思就是無符號(hào)的,占32位的整數(shù)類。
1.1.2:flag 是什么意思?
flag就是旗幟……別k我……多想想,旗幟可用于什么呢?旗幟可用于發(fā)信號(hào)和標(biāo)記。在計(jì)算機(jī)里,通常把flag叫做位標(biāo)——其實(shí),bit flag才是位標(biāo),不過這種用法貌似已經(jīng)是一種習(xí)慣。所以,從flags字面,我們至少可以理解到三層含義-_-!!!
1) 關(guān)鍵字“位”,這意味著我們需要用二進(jìn)制的觀點(diǎn)看這個(gè)值,并且,這個(gè)值可以參與位運(yùn)算;
2) 關(guān)鍵字“標(biāo)”,這顯然是標(biāo)記的意思。小狗通常采用一些不文明的手段表明某個(gè)區(qū)域是自己的勢(shì)力范圍,而人類則通常采用插一面代表自己勢(shì)力的旗幟,所以這就是flag的本意。
3) 關(guān)鍵字"s",這里使用了復(fù)數(shù),表明我們可以不止插一面旗。
我們看看這個(gè)函數(shù)的位標(biāo)的定義:(就在SDL.h文件中)
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_CDROM 0x00000100
#define SDL_INIT_JOYSTICK 0x00000200
#define SDL_INIT_EVERYTHING 0x0000FFFF
我們通過最常可能用到的audio和video來簡(jiǎn)單說明下。SDL_INIT_AUDIO和SDL_INIT_VIDEO顯然實(shí)際上只用到了2個(gè)字節(jié),為了少寫8*6個(gè)無謂的0,我們就簡(jiǎn)單的看成是0x10和0x20,寫成2進(jìn)制,則
SDL_INIT_AUDIO = 0001 0000
SDL_INIT_VIDEO = 0010 0000
位運(yùn)算或(|)的結(jié)果是若兩數(shù)相對(duì)應(yīng)的位,有一個(gè)是1則得1。(與(&)則是兩數(shù)相對(duì)應(yīng)的位全是1才得1。)
所以,SDL_INIT_AUDIO | SDL_INIT_VIDEO的結(jié)果是 0011 0000,即0x30(這里要是一不小心覺得貌似1+2=3,第一,理解錯(cuò)了;第二,是個(gè)巧合)。
1.2:SDL_WasInit?
當(dāng)我們坐上公共汽車,我們真正關(guān)心的問題,是這車是開還是停。同樣,當(dāng)SDL已經(jīng)裝載,我們更關(guān)心的問題是它的運(yùn)行狀態(tài),并且,有哪些“旗子”插在了上面?所以,我們可以問問SDL:xx_flag was init?
int SDL_WasInit(Uint32 flags);
這里,我們可以將SDL_INIT_*的5個(gè)具體旗子看成一種用法;使用了“|”的復(fù)合旗子以及那個(gè)EVERYTHING的概念看成另外一種用法。當(dāng)flag為某個(gè)具體旗子的時(shí)候,如果該旗子插上了,則返回該旗子的位標(biāo)值本身,否則就返回0。當(dāng)參數(shù)不止一面旗子的時(shí)候,則返回這些旗子中插上了的那部分的“|”值。(其實(shí)就是返回那些在你指定的旗子中插上的那些,只是電腦看起來很直觀,人看起來很不直觀——特別在使用非2進(jìn)制表示的時(shí)候)。
官方文檔里面舉了3個(gè)例子,后面我將舉一個(gè)我個(gè)人覺得比較直觀的程序例子。
/* Get init data on all the subsystems */
Uint32 subsystem_init;
subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING);
if(subsystem_init&SDL_INIT_VIDEO)
printf("Video is initialized.\n");
else
printf("Video is not initialized.\n");
/* Just check for one specific subsystem */
if(SDL_WasInit(SDL_INIT_VIDEO)!=0)
printf("Video is initialized.\n");
else
printf("Video is not initialized.\n");
/* Check for two subsystems */
Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO;
if(SDL_WasInit(subsystem_mask)==subsystem_mask)
printf("Video and Audio initialized.\n");
else
printf("Video and Audio not initialized.\n");
1.3:一段用于演示flags的程序。
需要補(bǔ)充說明的一點(diǎn)是:當(dāng)SDL_Init(SDL_INIT_EVERYTHING);的時(shí)候,SDL_WasInit(SDL_INIT_EVERYTHING)返回的并非SDL_INIT_EVERYTHING的原值0xFFFF,而是5個(gè)基本旗子的“|”和,即0x0331,所以,程序里面我定義了一個(gè)const Uint32 EVERYTHING = 0x331;,來正確的反應(yīng)EVERYTHING的實(shí)際情況。
/////////////////////////////
//本程序用于演示SDL_Init()函數(shù)的flags
//有關(guān)SDL的信息請(qǐng)?jiān)L問SDL的官方網(wǎng)站
//http://www.libsdl.org/
//任何疑問和建議請(qǐng)聯(lián)系我 zbln426@163.com
//再別流年的技術(shù)實(shí)驗(yàn)室
//http://m.shnenglu.com/lf426/
/////////////////////////////
/////////////////////////////
//<iomanip>包含了
//setw(n) 用于設(shè)置下次輸出的字寬
//setfill(ch) 用于將字寬多出部分用char ch填充
/////////////////////////////
#include <iostream>
#include <iomanip>
#include "SDL/SDL.h"
using namespace std;
inline void showHex(int SDLflags);
void testSDLflags(Uint32 SDLflags, char* inf);
int main(int argc, char* argv[])
{
cout << "*****flags*****" << endl;
cout << "SDL_INIT_EVERYTHING = ";
showHex(SDL_INIT_EVERYTHING);
cout << "SDL_INIT_VIDEO = ";
showHex(SDL_INIT_VIDEO);
cout << "SDL_INIT_AUDIO = ";
showHex(SDL_INIT_AUDIO);
cout << "SDL_INIT_TIMER = ";
showHex(SDL_INIT_TIMER);
cout << "SDL_INIT_CDROM = ";
showHex(SDL_INIT_CDROM);
cout << "SDL_INIT_JOYSTICK = ";
showHex(SDL_INIT_JOYSTICK);
cout << endl << endl;
testSDLflags(SDL_INIT_EVERYTHING, "SDL_INIT_EVERYTHING");
testSDLflags(SDL_INIT_VIDEO, "SDL_INIT_VIDEO");
testSDLflags(SDL_INIT_AUDIO, "SDL_INIT_AUDIO");
testSDLflags(SDL_INIT_VIDEO | SDL_INIT_AUDIO, "SDL_INIT_VIDEO | SDL_INIT_AUDIO");
testSDLflags(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_CDROM | SDL_INIT_JOYSTICK,
"SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_CDROM | SDL_INIT_JOYSTICK");
return 0;
}
////////////////////////
//該函數(shù)用于測(cè)試不同的flags所產(chǎn)生的效果
///////////////////////
void testSDLflags(Uint32 SDLflags, char* inf)
{
Uint32 subsystem_init = SDLflags;
const Uint32 EVERYTHING = 0x331;
SDL_Init(subsystem_init);
cout << "SDL_Init(" << inf << ") Loading
" <<endl;
cout << "*****runtime*****" << endl;
cout << "SDL_WasInit(SDL_INIT_EVERYTHING) = ";
showHex(SDL_WasInit(SDL_INIT_EVERYTHING));
cout << "SDL_WasInit(SDL_INIT_VIDEO) = ";
showHex(SDL_WasInit(SDL_INIT_VIDEO));
cout << "SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = ";
showHex(SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO));
cout << "*****runtime in bool*****" << endl;
cout << boolalpha;
Uint32 runtimeThing = SDL_WasInit(SDL_INIT_EVERYTHING);
cout << "SDL_INIT_EVERYRHING? " << (runtimeThing == EVERYTHING) << endl;
cout << "SDL_INIT_VIDEO? " << bool(runtimeThing & SDL_INIT_VIDEO) << endl;
cout << "SDL_INIT_AUDIO? " << bool(runtimeThing & SDL_INIT_AUDIO) << endl;
cout << noboolalpha;
cout << "SDL_Quit
\n\n\n";
SDL_Quit();
return;
}
/////////////////////////////
//該函數(shù)用于將flags打印為16進(jìn)的格式
/////////////////////////////
void showHex(int SDLflags)
{
cout << hex;
cout << "0x" << setw(8) << setfill('0') << SDLflags << endl;
cout << dec;
}
運(yùn)行結(jié)果如下:
*****flags*****
SDL_INIT_EVERYTHING = 0x0000ffff
SDL_INIT_VIDEO = 0x00000020
SDL_INIT_AUDIO = 0x00000010
SDL_INIT_TIMER = 0x00000001
SDL_INIT_CDROM = 0x00000100
SDL_INIT_JOYSTICK = 0x00000200
SDL_Init(SDL_INIT_EVERYTHING) Loading
*****runtime*****
SDL_WasInit(SDL_INIT_EVERYTHING) = 0x00000331
SDL_WasInit(SDL_INIT_VIDEO) = 0x00000020
SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = 0x00000030
*****runtime in bool*****
SDL_INIT_EVERYRHING? true
SDL_INIT_VIDEO? true
SDL_INIT_AUDIO? true
SDL_Quit
SDL_Init(SDL_INIT_VIDEO) Loading
*****runtime*****
SDL_WasInit(SDL_INIT_EVERYTHING) = 0x00000020
SDL_WasInit(SDL_INIT_VIDEO) = 0x00000020
SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = 0x00000020
*****runtime in bool*****
SDL_INIT_EVERYRHING? false
SDL_INIT_VIDEO? true
SDL_INIT_AUDIO? false
SDL_Quit
SDL_Init(SDL_INIT_AUDIO) Loading
*****runtime*****
SDL_WasInit(SDL_INIT_EVERYTHING) = 0x00000010
SDL_WasInit(SDL_INIT_VIDEO) = 0x00000000
SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = 0x00000010
*****runtime in bool*****
SDL_INIT_EVERYRHING? false
SDL_INIT_VIDEO? false
SDL_INIT_AUDIO? true
SDL_Quit
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) Loading
*****runtime*****
SDL_WasInit(SDL_INIT_EVERYTHING) = 0x00000030
SDL_WasInit(SDL_INIT_VIDEO) = 0x00000020
SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = 0x00000030
*****runtime in bool*****
SDL_INIT_EVERYRHING? false
SDL_INIT_VIDEO? true
SDL_INIT_AUDIO? true
SDL_Quit
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_CDROM | SDL
_INIT_JOYSTICK) Loading
*****runtime*****
SDL_WasInit(SDL_INIT_EVERYTHING) = 0x00000331
SDL_WasInit(SDL_INIT_VIDEO) = 0x00000020
SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = 0x00000030
*****runtime in bool*****
SDL_INIT_EVERYRHING? true
SDL_INIT_VIDEO? true
SDL_INIT_AUDIO? true
SDL_Quit
1.4:一段用于演示flags二進(jìn)制的演示程序
#include <iostream>
#include <bitset>
#include "SDL/SDL.h"
using namespace std;
int main(int argc, char* argv[])
{
cout << "SDL_INIT_EVERYTHING = " << bitset<32>(SDL_INIT_EVERYTHING) << endl;
cout << "SDL_INIT_VIDEO = " << bitset<32>(SDL_INIT_VIDEO) << endl;
cout << "SDL_INIT_AUDIO = " << bitset<32>(SDL_INIT_AUDIO) << endl;
cout << "SDL_INIT_VIDEO | SDL_INIT_AUDIO = " << bitset<32>(SDL_INIT_VIDEO | SDL_INIT_AUDIO) << endl;
return 0;
}
運(yùn)行結(jié)果如下:
SDL_INIT_EVERYTHING = 00000000000000001111111111111111
SDL_INIT_VIDEO = 00000000000000000000000000100000
SDL_INIT_AUDIO = 00000000000000000000000000010000
SDL_INIT_VIDEO | SDL_INIT_AUDIO = 00000000000000000000000000110000
posted on 2008-02-01 22:40
lf426 閱讀(8206)
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SDL入門教程