• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            Fork me on GitHub
            隨筆 - 215  文章 - 13  trackbacks - 0
            <2025年8月>
            272829303112
            3456789
            10111213141516
            17181920212223
            24252627282930
            31123456


            專注即時通訊及網游服務端編程
            ------------------------------------
            Openresty 官方模塊
            Openresty 標準模塊(Opm)
            Openresty 三方模塊
            ------------------------------------
            本博收藏大部分文章為轉載,并在文章開頭給出了原文出處,如有再轉,敬請保留相關信息,這是大家對原創作者勞動成果的自覺尊重!!如為您帶來不便,請于本博下留言,謝謝配合。

            常用鏈接

            留言簿(1)

            隨筆分類

            隨筆檔案

            相冊

            Awesome

            Blog

            Book

            GitHub

            Link

            搜索

            •  

            積分與排名

            • 積分 - 219191
            • 排名 - 117

            最新評論

            閱讀排行榜

            I am trying to create a iOS and Android XMPP chat client using Unity/C#/Mono. I got a fully functional chat client working for iOS using Jabber.net, but it does not work for Android. So does anyone have any idea of a library that works with Unity/C# for Android?

            This post discusses Android and XMPP solutions, but have not found any way of connecting this to Unity: Android and XMPP: Currently available solutions

            This is my question related to getting Jabber.net working for Android with Unity: Jabber.net on Unity/Android error (No JNI_OnLoad found in /system/lib/libc.so, skipping init)

            • i have complied the jabber-net library for mono 2.0. but when i run it in device i am getting this exception. 'ExecutionEngineException: Attempting to JIT compile method' How did you resolve it ? – Basit ZIa Apr 15 '14 at 10:05 
            • Don't remember. Could it be related to stripping level or C# version? forum.unity3d.com/threads/… – Sunkas Apr 15 '14 at 12:26

            Since nobody have answered here I how I solved it:

            1. ASmack for Android in a new Android project in eclipse
            2. Build a custom wrapper for ASmack with the basic public methods for login,logout,send messages et.c.
            3. Extract as jar library.
            4. Import jar into Unity3D
            5. Use Unity3D's AndroidJNI methods to call the public methods of the jar
            6. Callbacks are set inside the Java-wrapper and call with "UnityPlayer.UnitySendMessage()" (classes.jar from Unity app package have to be imported into Eclipse project to compile)
            7. Success!

            A bit work is required and takes some time to debug and build, but it does work.

            answered Sep 6 '12 at 12:00
            Sunkas
            6,33124176
            • Sorry, the video is unavailable. – naXa Sep 4 '16 at 8:42
            • Sorry to hear that (it was not my video). Removed the link. Hopefully my instructions will be of help. – Sunkas Sep 5 '16 at 10:52
            • And what about iOS client? As far as I know ASmack won't run on iOS. – naXa Sep 18 '16 at 13:36
            • As mentioned in the question we used Jabber.net for iOS. Note that this question was posted 2012, not sure what's the best option today. – Sunkas Sep 18 '16 at 16:19 
            • Ah, thanks! And sorry, I was inattentive. – naXa Sep 18 '16 at 17:30

            Instead of all this manipulation with ASmack I recommend to use MatriX XMPP SDK. We are using this library for our Unity projects.

            And it works on Win, Mac, iOS, Android without any special manipulation. We have only 1 problem with this lib - can't make it work on in WebPlayer

            answered Jul 12 '15 at 10:28
            Suvitruf
            3,68043367
            • Thank you for your answer. It was a long time since I asked this question. I remembered that I emailed MatriX at the time with a few questions and at the time we could not use it since it lacked some requirement. Can't unfortunately remember what. – Sunkas Jul 13 '15 at 6:54
            • 1
              @Sunkas 2 years ago, AFAIK, there was problem with Sockets and Pro license in Unity ) – SuvitrufJul 13 '15 at 6:59 
            • 1
              @AlejandroHuerta I can say that it works in stand alone build for sure. I will test it on Android and iOS tomorrow. – Suvitruf Jan 20 '16 at 20:42
            • 1
              @AlejandroHuerta I've tested Matrix on iOS. It works. Will try Android later. – Suvitruf Jan 21 '16 at 20:57
            • 1
              @AlejandroHuerta it works on Android too. – Suvitruf Feb 24 '16 at 7:03
            posted on 2018-07-11 11:23 思月行云 閱讀(655) 評論(1)  編輯 收藏 引用 所屬分類: Erlang

            FeedBack:
            # re: C# - Best way to create a Android XMPP chat client in Unity3D 2018-07-11 11:24 思月行云
            伊人久久综合成人网| 无码八A片人妻少妇久久| 热久久这里只有精品| 91精品国产91热久久久久福利| 久久久WWW成人| 亚洲AV日韩精品久久久久| 秋霞久久国产精品电影院| 久久久亚洲AV波多野结衣| 久久婷婷综合中文字幕| 97精品依人久久久大香线蕉97| 亚洲综合精品香蕉久久网97 | 久久婷婷久久一区二区三区| 亚洲欧美另类日本久久国产真实乱对白| 久久精品国产亚洲AV影院| 99久久国产免费福利| 久久婷婷成人综合色综合| 久久青青草视频| 观看 国产综合久久久久鬼色 欧美 亚洲 一区二区 | 人妻无码精品久久亚瑟影视| 久久最近最新中文字幕大全 | 色综合久久综合中文综合网| 亚洲伊人久久成综合人影院| 国产午夜精品理论片久久| 久久精品国产亚洲沈樵| 国产亚洲精品自在久久| 欧美黑人又粗又大久久久| 久久精品中文字幕一区| 久久久久久午夜精品| 久久精品视频一| 亚洲乱码日产精品a级毛片久久 | 日产精品99久久久久久| 午夜欧美精品久久久久久久| 一本色道久久综合狠狠躁| 2020国产成人久久精品| 伊人久久久AV老熟妇色| 久久国产色AV免费观看| 久久99中文字幕久久| 国内精品久久久久久久影视麻豆| 国产精品99久久精品爆乳| 无码任你躁久久久久久| 狠狠色婷婷久久一区二区|