• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            poj3009

            Curling 2.0

            Time Limit: 1000MS Memory Limit: 65536K
            Total Submissions: 6169 Accepted: 2547

            Description

            On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.

            Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.


            Fig. 1: Example of board (S: start, G: goal)

            The movement of the stone obeys the following rules:

            • At the beginning, the stone stands still at the start square.
            • The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
            • When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
            • Once thrown, the stone keeps moving to the same direction until one of the following occurs:
              • The stone hits a block (Fig. 2(b), (c)).
                • The stone stops at the square next to the block it hit.
                • The block disappears.
              • The stone gets out of the board.
                • The game ends in failure.
              • The stone reaches the goal square.
                • The stone stops there and the game ends in success.
            • You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.


            Fig. 2: Stone movements

            Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.

            With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).


            Fig. 3: The solution for Fig. D-1 and the final board configuration

            Input

            The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.

            Each dataset is formatted as follows.

            the width(=w) and the height(=h) of the board
            First row of the board
            ...
            h-th row of the board

            The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.

            Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.

            0 vacant square
            1 block
            2 start position
            3 goal position

            The dataset for Fig. D-1 is as follows:

            6 6
            1 0 0 2 1 0
            1 1 0 0 0 0
            0 0 0 0 0 3
            0 0 0 0 0 0
            1 0 0 0 0 1
            0 1 1 1 1 1

            Output

            For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.

            Sample Input

            2 1
            3 2
            6 6
            1 0 0 2 1 0
            1 1 0 0 0 0
            0 0 0 0 0 3
            0 0 0 0 0 0
            1 0 0 0 0 1
            0 1 1 1 1 1
            6 1
            1 1 2 1 1 3
            6 1
            1 0 2 1 1 3
            12 1
            2 0 1 1 1 1 1 1 1 1 1 3
            13 1
            2 0 1 1 1 1 1 1 1 1 1 1 3
            0 0

            Sample Output

            1
            4
            -1
            4
            10
            -1
            這個題在家里就想寫,不過快開學了沒寫
            前幾天寫了之后樣例沒過,改了好長時間都沒過
            今天看別人的程序 ,終于把錯誤看出來了
            while那個地方,如果能碰到石頭就dfs下去,不用再走了,我的應該是dfs之后還能繼續走,這個地方就錯了
            寫的特別丑,細節都沒處理好
             1#include<stdio.h>
             2#include<string.h>
             3#include<math.h>
             4#define MAX 25
             5int dx[4][2]= {{-1,0},{1,0},{0,-1},{0,1}};
             6int n,m,ans;
             7int sx,sy,ex,ey;
             8short map[MAX][MAX],used[MAX][MAX];
             9void init()
            10{
            11    int i,j;
            12    for (i=1; i<=m; i++ )
            13        for (j=1; j<=n ; j++ )
            14        {
            15            scanf("%d",&map[j][i]);
            16            if (map[j][i]==2)
            17            {
            18                sx=j;
            19                sy=i;
            20                map[j][i]=0;
            21            }

            22        }

            23}

            24void dfs(int x,int y,int num)
            25{
            26    int flag;
            27    int i,nx,ny;
            28    if (num>10)
            29    {
            30        return;
            31    }

            32    for (i=0; i<4 ; i++ )
            33    {
            34        flag=0;
            35        if (map[x+dx[i][0]][y+dx[i][1]]==1continue;
            36        nx=x;
            37        ny=y;
            38        while (1)
            39        {
            40            nx=nx+dx[i][0];
            41            ny=ny+dx[i][1];
            42            if (nx<=n&&nx>=1&&ny<=m&&ny>=1)
            43            {
            44                if (map[nx][ny]==3)
            45                {
            46                    if (num<ans) ans=num;
            47                    return;
            48                }

            49                else if (map[nx][ny]==1)
            50                {
            51                    break;
            52                }

            53            }

            54            else
            55            {
            56                flag=1;
            57                break;
            58            }

            59        }

            60        if (flag==1)
            61        {
            62            continue;
            63        }

            64        map[nx][ny]=0;
            65        dfs(nx-dx[i][0],ny-dx[i][1],num+1);
            66        map[nx][ny]=1;
            67    }

            68}

            69void work()
            70{
            71    int i,j;
            72    ans=100000;
            73    dfs(sx,sy,1);
            74}

            75int main()
            76{
            77
            78    scanf("%d%d",&n,&m);
            79    while (!(n==0&&m==0))
            80    {
            81        memset(map,0,sizeof(map));
            82        init();
            83        work();
            84        if (ans==100000)
            85        {
            86            printf("-1\n");
            87        }

            88        else printf("%d\n",ans);
            89        scanf("%d%d",&n,&m);
            90    }

            91    return 0;
            92}

            93

            posted on 2012-03-06 22:17 jh818012 閱讀(1100) 評論(0)  編輯 收藏 引用

            <2025年7月>
            293012345
            6789101112
            13141516171819
            20212223242526
            272829303112
            3456789

            導航

            統計

            常用鏈接

            留言簿

            文章檔案(85)

            搜索

            最新評論

            • 1.?re: poj1426
            • 我嚓,,輝哥,,居然搜到你的題解了
            • --season
            • 2.?re: poj3083
            • @王私江
              (8+i)&3 相當于是 取余3的意思 因為 3 的 二進制是 000011 和(8+i)
            • --游客
            • 3.?re: poj3414[未登錄]
            • @王私江
              0ms
            • --jh818012
            • 4.?re: poj3414
            • 200+行,跑了多少ms呢?我的130+行哦,你菜啦,哈哈。
            • --王私江
            • 5.?re: poj1426
            • 評論內容較長,點擊標題查看
            • --王私江
            亚洲欧美一区二区三区久久| 亚洲中文字幕无码久久精品1| 欧美激情精品久久久久| 久久一区二区三区99| 亚洲级αV无码毛片久久精品 | 久久伊人精品一区二区三区| 国产精品九九九久久九九| 久久久久国产一级毛片高清板| 久久久久亚洲AV无码专区首JN | 久久亚洲国产午夜精品理论片| 欧美一区二区久久精品| 国产精品久久久久久久午夜片 | 日本久久久精品中文字幕| 综合久久国产九一剧情麻豆| 久久久久无码中| 国产一级做a爰片久久毛片| 色婷婷久久综合中文久久蜜桃av| 久久久精品国产亚洲成人满18免费网站| 亚洲人成精品久久久久| 久久久久久久综合狠狠综合| 久久久久亚洲AV成人网人人网站| 久久国产精品成人片免费| 无码人妻久久一区二区三区免费| 久久热这里只有精品在线观看| 日本国产精品久久| 欧洲性大片xxxxx久久久| 久久精品免费网站网| 久久精品国产清自在天天线| 91精品国产色综久久| 国产ww久久久久久久久久| 国产成人香蕉久久久久 | 久久精品一本到99热免费| 久久久久久久久久久| 亚洲第一极品精品无码久久| 婷婷五月深深久久精品| 久久精品国产99久久无毒不卡| 久久精品毛片免费观看| 青青青青久久精品国产 | 亚洲日韩中文无码久久| 久久综合狠狠综合久久| 久久这里只精品国产99热|