• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            poj3009

            Curling 2.0

            Time Limit: 1000MS Memory Limit: 65536K
            Total Submissions: 6169 Accepted: 2547

            Description

            On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.

            Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.


            Fig. 1: Example of board (S: start, G: goal)

            The movement of the stone obeys the following rules:

            • At the beginning, the stone stands still at the start square.
            • The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
            • When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
            • Once thrown, the stone keeps moving to the same direction until one of the following occurs:
              • The stone hits a block (Fig. 2(b), (c)).
                • The stone stops at the square next to the block it hit.
                • The block disappears.
              • The stone gets out of the board.
                • The game ends in failure.
              • The stone reaches the goal square.
                • The stone stops there and the game ends in success.
            • You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.


            Fig. 2: Stone movements

            Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.

            With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).


            Fig. 3: The solution for Fig. D-1 and the final board configuration

            Input

            The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.

            Each dataset is formatted as follows.

            the width(=w) and the height(=h) of the board
            First row of the board
            ...
            h-th row of the board

            The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.

            Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.

            0 vacant square
            1 block
            2 start position
            3 goal position

            The dataset for Fig. D-1 is as follows:

            6 6
            1 0 0 2 1 0
            1 1 0 0 0 0
            0 0 0 0 0 3
            0 0 0 0 0 0
            1 0 0 0 0 1
            0 1 1 1 1 1

            Output

            For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.

            Sample Input

            2 1
            3 2
            6 6
            1 0 0 2 1 0
            1 1 0 0 0 0
            0 0 0 0 0 3
            0 0 0 0 0 0
            1 0 0 0 0 1
            0 1 1 1 1 1
            6 1
            1 1 2 1 1 3
            6 1
            1 0 2 1 1 3
            12 1
            2 0 1 1 1 1 1 1 1 1 1 3
            13 1
            2 0 1 1 1 1 1 1 1 1 1 1 3
            0 0

            Sample Output

            1
            4
            -1
            4
            10
            -1
            這個題在家里就想寫,不過快開學了沒寫
            前幾天寫了之后樣例沒過,改了好長時間都沒過
            今天看別人的程序 ,終于把錯誤看出來了
            while那個地方,如果能碰到石頭就dfs下去,不用再走了,我的應該是dfs之后還能繼續走,這個地方就錯了
            寫的特別丑,細節都沒處理好
             1#include<stdio.h>
             2#include<string.h>
             3#include<math.h>
             4#define MAX 25
             5int dx[4][2]= {{-1,0},{1,0},{0,-1},{0,1}};
             6int n,m,ans;
             7int sx,sy,ex,ey;
             8short map[MAX][MAX],used[MAX][MAX];
             9void init()
            10{
            11    int i,j;
            12    for (i=1; i<=m; i++ )
            13        for (j=1; j<=n ; j++ )
            14        {
            15            scanf("%d",&map[j][i]);
            16            if (map[j][i]==2)
            17            {
            18                sx=j;
            19                sy=i;
            20                map[j][i]=0;
            21            }

            22        }

            23}

            24void dfs(int x,int y,int num)
            25{
            26    int flag;
            27    int i,nx,ny;
            28    if (num>10)
            29    {
            30        return;
            31    }

            32    for (i=0; i<4 ; i++ )
            33    {
            34        flag=0;
            35        if (map[x+dx[i][0]][y+dx[i][1]]==1continue;
            36        nx=x;
            37        ny=y;
            38        while (1)
            39        {
            40            nx=nx+dx[i][0];
            41            ny=ny+dx[i][1];
            42            if (nx<=n&&nx>=1&&ny<=m&&ny>=1)
            43            {
            44                if (map[nx][ny]==3)
            45                {
            46                    if (num<ans) ans=num;
            47                    return;
            48                }

            49                else if (map[nx][ny]==1)
            50                {
            51                    break;
            52                }

            53            }

            54            else
            55            {
            56                flag=1;
            57                break;
            58            }

            59        }

            60        if (flag==1)
            61        {
            62            continue;
            63        }

            64        map[nx][ny]=0;
            65        dfs(nx-dx[i][0],ny-dx[i][1],num+1);
            66        map[nx][ny]=1;
            67    }

            68}

            69void work()
            70{
            71    int i,j;
            72    ans=100000;
            73    dfs(sx,sy,1);
            74}

            75int main()
            76{
            77
            78    scanf("%d%d",&n,&m);
            79    while (!(n==0&&m==0))
            80    {
            81        memset(map,0,sizeof(map));
            82        init();
            83        work();
            84        if (ans==100000)
            85        {
            86            printf("-1\n");
            87        }

            88        else printf("%d\n",ans);
            89        scanf("%d%d",&n,&m);
            90    }

            91    return 0;
            92}

            93

            posted on 2012-03-06 22:17 jh818012 閱讀(1100) 評論(0)  編輯 收藏 引用

            <2025年7月>
            293012345
            6789101112
            13141516171819
            20212223242526
            272829303112
            3456789

            導航

            統計

            常用鏈接

            留言簿

            文章檔案(85)

            搜索

            最新評論

            • 1.?re: poj1426
            • 我嚓,,輝哥,,居然搜到你的題解了
            • --season
            • 2.?re: poj3083
            • @王私江
              (8+i)&3 相當于是 取余3的意思 因為 3 的 二進制是 000011 和(8+i)
            • --游客
            • 3.?re: poj3414[未登錄]
            • @王私江
              0ms
            • --jh818012
            • 4.?re: poj3414
            • 200+行,跑了多少ms呢?我的130+行哦,你菜啦,哈哈。
            • --王私江
            • 5.?re: poj1426
            • 評論內容較長,點擊標題查看
            • --王私江
            久久久久久久久波多野高潮| 人人妻久久人人澡人人爽人人精品 | 久久精品国产亚洲麻豆| avtt天堂网久久精品| 狠狠综合久久综合中文88 | 69久久夜色精品国产69| 久久精品aⅴ无码中文字字幕重口| 久久精品亚洲精品国产色婷| 一本大道久久a久久精品综合| 午夜视频久久久久一区 | 久久亚洲精品国产亚洲老地址| 亚洲精品国产美女久久久 | 亚洲中文字幕伊人久久无码| 青青草原精品99久久精品66| 精品欧美一区二区三区久久久| 久久精品国产清自在天天线 | 欧美精品一区二区久久| 色欲av伊人久久大香线蕉影院| 99久久国产综合精品成人影院 | 亚洲日本va中文字幕久久| 精品久久久噜噜噜久久久| 欧美精品福利视频一区二区三区久久久精品 | 日韩精品久久久久久| 色老头网站久久网| 999久久久免费国产精品播放| 精品久久久久久亚洲精品 | 久久久久AV综合网成人 | 国产一区二区久久久| 国产ww久久久久久久久久| 日韩人妻无码精品久久久不卡 | 9久久9久久精品| 亚洲AV无码成人网站久久精品大| 久久久久久亚洲精品不卡| 九九精品99久久久香蕉| 精品久久亚洲中文无码| 国产一区二区久久久| 久久996热精品xxxx| 成人午夜精品久久久久久久小说| 99久久免费国产特黄| 国产精品欧美久久久天天影视| 99re这里只有精品热久久|