青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

posts - 16,  comments - 81,  trackbacks - 0
 

Lesson 2: 走向全屏

From

http://www.directxtutorial.com/tutorial9/b-direct3dbasics/dx9b2.aspx#still

Translated By----Double One(王大寶)   dfghj77777@gmail.com
Finished At 20101215

筆者:自第一篇發出以來,已過一月。最近忙,翻譯有些耽擱,接下來我會保證一周至少一篇 ,謝謝大家的支持。

課程概述

Making your game fullscreen is easy, but requires changing a few details of the program, as well as adding a couple lines of code.

In this lesson we will cover two things.  First, we will go over how to globalize your screen resolution and why you would do this.  Second, we'll cover the mechanics of making a window go into fullscreen mode.

其實全屏化很容易,改幾行代碼就好,來死狗(Let’s Go)。

在這一課中我們將介紹兩件事情。首先,我們將研究怎樣改變你的屏幕分辨率以及為什么要這么做。其次呢,我們捎帶介紹一下使窗口進入全屏模式的機制原理。

設置屏幕尺寸

Throughout your DirectX experience and in game programming you will come across many functions and structs that demand to know your screen size.  This can become a hassle when you decide to change the resolution later, and especially when you decide to change it during run-time.  For right now, we will cover a simple method to standardize your screen size across your program.

在你的DirectX或者游戲編程經歷里你一定會碰到許多函數和結構體管你要屏幕尺寸,是的,這也許并不困難。可是當你要更改分辨率時麻煩就來了,尤其是你非得在運行的時候這么干。現在,哥將給你介紹一個簡單的方法來規范你的程序的屏幕大小,這個方法非常簡單,但是非常的實用,而且,它只要九——百——九——十——八,還猶豫什么,趕緊往下看吧。

 

First, we must add two directives to the top of our program.  These represent the screen width and the screen height.

首先,我們在程序開頭添加兩個指令。這些代表了屏幕的寬度和屏幕的高度。

1// define the screen resolution
2#define SCREEN_WIDTH  800
3#define SCREEN_HEIGHT 600
4

 

The next step is to go through your program to where you indicate the width and height of your window.  Up to this point in the tutorial, you only have one, although we will come across another in a minute.  Do this to the code (changes in bold):

接下來,來到聲明窗口寬度和高度的地方。本教程到目前為止,只有一個聲明的地方,注意粗體那行:

 1hWnd = CreateWindowEx(NULL,
 2                          L"WindowClass",
 3                          L"Our Direct3D Program",
 4                          WS_OVERLAPPEDWINDOW,
 5                          300300,
 6                     SCREEN_WIDTH, SCREEN_HEIGHT,    // 設置新的尺寸 
 7NULL,
 8                          NULL,
 9                          hInstance,
10                          NULL);
11
 

In a later lesson we will cover how to maintain screen size throughout your game after changing it during runtime.

There are specific resolutions that are available on most PCs, the most common of which can be seen in this table.

在后面的課上,我們將討論如在運行過程中改變屏幕尺寸后繼續游戲。
這兒有張常見的分辨率表可以參考一下。

 

[Table 2.1 - Common Screen Resolutions]更多信息請猛擊我

Resolution

Pixels

Widescreen

800 x 600

480,000

No

1024 x 768

786,432

No

1152 x 864

995,328

No

1280 x 1024

1,310,720

No

1600 x 1200

1,920,000

No

1440 x 900

1,296,000

Yes

1680 x 1050

1,764,000

Yes

1920 x 1080

2,073,600

Yes

1920 x 1200

2,304,000

Yes



 

變成全屏模式

When changing to full screen you are doing several things.  First, your are telling Windows not to apply any of the standard Windows borders to your window.  Second, you are telling Windows to have your window overlap all other things on the screen, including the start menu.  Third, you are telling DirectX to change the resolution of the monitor to your set preference.  Finally, although less importantly, you are telling Windows to leave the window background color up to you.

The first two of these are handled by changing some CreateWindowEx() parameters.  The changes we need to make are shown here.

切換到全屏的時候你要做這么幾件事兒。首先,你告訴Windows不要添加任何標準的Windows窗口邊框。其次,你告訴不要把其他Windows窗口蓋在我們的全屏游戲上,包括開始菜單。再次,你告訴DirectX的把顯示器的分辨率設置成我們要的值。最后,盡管這條不是那么重要,你得告訴Windows離開窗口時的背景色。
前兩個處理通過改變一些CreateWindowEx()的參數。改動如下。

 1hWnd = CreateWindowEx(NULL,
 2                          L"WindowClass",
 3                          L"Our Direct3D Program",
 4                          WS_EX_TOPMOST | WS_POPUP,    // fullscreen values
 5                          00,    // the starting x and y positions should be 0
 6                          SCREEN_WIDTH, SCREEN_HEIGHT,
 7                          NULL,
 8                          NULL,
 9                          hInstance,
10                          NULL);
11

 

Here we set the starting x and y positions to 0.  We also changed the previous parameter to "WS_EX_TOPMOST | WS_POPUP".  The WS_EX_TOPMOST is self-explanatory, and makes the window overlap everything else.  The WS_POPUP is less self-explanatory, but what it does is tell Windows to remove all borders of any kind, including the rounded-edge top that you see in Windows XP.

在這里,我們設置xy的初始位置為0。我們還改變了第四個參數,將其設置為了“WS_EX_TOPMOST | WS_POPUP”。 WS_EX_TOPMOST顧名思義就是讓我們的全屏程序在桌面最頂層。WS_POPUP的作用是告訴Windows以消除任何形式的所有邊界,包括圓形的邊緣等窗口邊框,總之就是你所看到過的全屏游戲那樣。

 

There is also a member of the WINDOWCLASSEX struct that we need to take out.  This leaves the background color untouched, which means it won't be visible as window for a second or two before the game starts (important to making your game look professional).

還有一個WINDOWCLASSEX結構的成員,我們需要把它拿掉。它的作用是設置窗口背景色不,而這會使游戲全屏時屏幕閃爍幾下(把它拿掉會讓您的游戲看起來專業得多)。

1 wc.hbrBackground = NULL;//(HBRUSH)COLOR_WINDOW;
 

Next, we have to tell DirectX about our new screen resolution.  We do this by making a few changes to the d3dpp struct we built in the last lesson.  Let's look at what they are before we see what they do.

下一步,我們來告訴DirectX一個新的屏幕分辨率。我們通過對上一課中創建的d3dpp結構體進行一些小小的改變來完成這項工作。下面讓我們看看具體代碼吧

 

 1D3DPRESENT_PARAMETERS d3dpp;    // create a struct to hold various device information
 2
 3    ZeroMemory(&d3dpp, sizeof(d3dpp));    // clear out the struct for use
 4    d3dpp.Windowed = FALSE;    // program fullscreen, not windowed
 5    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;    // discard old frames
 6    d3dpp.hDeviceWindow = hWnd;    // set the window to be used by Direct3D
 7    d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;    // set the back buffer format to 32-bit
 8    d3dpp.BackBufferWidth = SCREEN_WIDTH;    // set the width of the buffer
 9    d3dpp.BackBufferHeight = SCREEN_HEIGHT;    // set the height of the buffer
10


 

Let's examine these new back buffer related variables.

下面我來解釋一下這些新的后臺緩沖相關變量

 

d3dpp.BackBufferFormat

This member is used to tell Direct3D what kind of pixels should be displayed.  There are six types that can be used here, but two of them are older types (16-bit) and not generally used anymore.  There are several 32-bit types that we can use.  We'll use the D3DFMT_X8R8G8B8.  See the table for a description along with some other values than can be used here (definitely not all of them).

這個成員變量是用來告訴Direct3D什么樣的像素會被顯示。可分為六種 ,但其中兩大類型太老了(16),一般不到。有432位的類型,我們可以使用。本課將使用D3DFMT_X8R8G8B8。想知道具體這個四個類型,可以看看下面的表。

 

[Table 2.2 - Some Back Buffer Formats]

描述

D3DFMT_A8R8G8B8

This is a 32-Bit pixel format, with 256 levels (8 bits) of red, green, blue and alpha (semi-transparency).

這是一個32位的像素格式。有256(8bit)的紅,綠,藍以及透明通道。

D3DFMT_X8R8G8B8

This is similar to A8R8G8B8, with the one difference being that it does not support alpha, even though there are 8 bits to represent this.

這個和上一個很類似,唯一的不同就是這個不支持透明

D3DFMT_A2R10G10B10

This is a 32-Bit pixel format, with only two bits of alpha, but 10 bits (1024 levels) of each red, green and blue.

還是一個32位的像素格式。2bit的透明通道,10bit1024級)的紅綠藍通道。

D3DFMT_A16B16G16R16

64-BIT COLOR!  If you have the capability to run 64-bit color, I'd recommend playing around with this to see how it works.
64bit
的!哦這太棒了。如果你可以運行64位的顏色,我強烈推薦你使用這個
This value has 16 bits for each component (65536 levels compared to the current measly 256!)

紅綠藍加透明各占16bit65536級)。

 

BackBufferWidth and BackBufferHeight

These two members indicate the width and height of the back buffer.  Painfully simple.

這兩個成員變量表明后備緩沖區的寬度和高度。相當簡單

最終成品

So, there isn't much to change.  Let's take a look at the whole picture and see what is different and what is the same.

所以,其實沒改動多少。讓我們看一看整個代碼,并對比上一課什么是不同的,什么是一樣的。


 

There isn't really a point in me showing a screenshot of this program's result, because it would just be a blue rectangle.  Your program should look like that: a blue rectangle with a mouse pointer in the middle.

我沒有做截圖,因為它只是一個藍色的長方形。你的程序應該也看起來像他一樣:藍色的長方形充鼠標指針在中間。

總結

Great!  We now have a simple platform on which to build games.

Before you go on, I recommend doing the following exercise to gain familiarity with the code in this program:

Change the resolution of the program until you are familiar with the various resolutions selectable.

When you're ready to go on, let's hit the next lesson!

太棒了!我們現在有一個簡單的平臺做游戲?! ?/span>

在你接著干之前,我建議做做這幾個練習一遍更好地熟悉Direct3D:  

改變程序的分辨率,直到你熟悉各種各樣可選擇的分辨率。

當你準備好了,我們開始下一個教程。

 

Next Lesson:  An Overview of the Third Dimension

下一課:三維的概述

 

GO! GO! GO!

 

posted on 2010-12-15 23:54 叫我老王吧 閱讀(2392) 評論(0)  編輯 收藏 引用 所屬分類: DierectX 、C++
<2010年12月>
2829301234
567891011
12131415161718
19202122232425
2627282930311
2345678

常用鏈接

留言簿(4)

隨筆分類

隨筆檔案

搜索

  •  

最新評論

閱讀排行榜

評論排行榜

青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            99这里有精品| 欧美一级成年大片在线观看| 亚洲激情在线| 国产欧美精品va在线观看| 国产精品入口66mio| 久久久综合网| 国产一区二区高清| 欧美不卡福利| 亚洲电影专区| 中文亚洲欧美| 久久精品亚洲热| 亚洲一区二区三区免费观看 | 亚洲电影在线| 久久久久久综合网天天| 99国产精品久久久久久久成人热| 久久精品二区亚洲w码| 欧美一区二区三区视频免费播放| 久久亚洲风情| 一区二区不卡在线视频 午夜欧美不卡'| 亚洲高清免费视频| 亚洲视频香蕉人妖| 欧美在线观看www| 国产精品推荐精品| 亚洲影院在线| 老司机精品导航| 香蕉久久国产| 新狼窝色av性久久久久久| 欧美成人免费在线| 亚洲欧美一区二区三区极速播放 | 亚洲少妇在线| 欧美一区二区三区在线| 国产精品免费网站| 欧美在线视频导航| 欧美专区中文字幕| 在线观看av一区| 亚洲国产高潮在线观看| 欧美日韩精品在线| 亚洲一区二区三区在线看| 这里只有精品电影| 国产一区二区三区视频在线观看| 开元免费观看欧美电视剧网站| 久久中文在线| 亚洲素人一区二区| 午夜欧美精品| 亚洲国产精品久久久久秋霞不卡| 欧美二区乱c少妇| 一区二区三区我不卡| 亚洲在线不卡| 欧美一级日韩一级| 亚洲国产另类 国产精品国产免费| 91久久国产综合久久91精品网站| 欧美性感一类影片在线播放| 久久久久欧美| 欧美本精品男人aⅴ天堂| 亚洲视频一二三| 欧美在线视频免费观看| 亚洲美女福利视频网站| 亚洲欧美日韩爽爽影院| 亚洲三级免费| 销魂美女一区二区三区视频在线| 91久久中文字幕| 亚洲午夜久久久久久久久电影网| 精品88久久久久88久久久| 一区二区电影免费观看| 在线观看国产精品网站| 亚洲视频1区2区| 91久久线看在观草草青青| 午夜一级久久| 一本色道**综合亚洲精品蜜桃冫 | 久久人人爽人人爽| 亚洲一区二区三区四区五区黄| 久久中文精品| 久久躁日日躁aaaaxxxx| 国产精品xxxxx| 亚洲国产精品久久久久| 韩国av一区二区三区| 中文在线资源观看网站视频免费不卡 | 亚洲免费观看| 亚洲国产精品一区| 亚洲午夜精品在线| 亚洲一品av免费观看| 欧美不卡视频| 欧美福利一区| 伊人久久综合97精品| 午夜视频一区在线观看| 亚洲欧美日本视频在线观看| 欧美激情91| 亚洲成人在线视频播放| 激情小说亚洲一区| 欧美中文字幕精品| 久久久www成人免费毛片麻豆| 国产精品嫩草影院av蜜臀| 夜夜爽夜夜爽精品视频| 中文无字幕一区二区三区| 欧美日韩一区在线观看视频| 亚洲日本免费| 中文有码久久| 国产精品国内视频| 一本色道久久综合亚洲精品不卡| 亚洲日本中文字幕| 欧美成人综合网站| 亚洲国产高清自拍| 夜夜爽av福利精品导航| 欧美日本一区| 亚洲深夜福利视频| 久久久av水蜜桃| 久久久久久久一区二区三区| 亚洲国产成人不卡| 欧美一级播放| 亚洲区国产区| 99国产精品国产精品毛片| 新狼窝色av性久久久久久| 欧美成人免费在线| 亚洲在线国产日韩欧美| 欧美成人情趣视频| 在线日韩欧美| 欧美a级片一区| 久热国产精品| 亚洲成人在线视频播放| 久久精品综合一区| 欧美在线视频免费| 国产一区二区三区黄| 久久综合色影院| 久久精品国产清高在天天线| 国产一区二区三区久久久久久久久| 亚洲欧美久久久| 久久se精品一区二区| 国产综合av| 免费成人av在线看| 欧美精品v日韩精品v国产精品| 亚洲一区二区三| 久久不射网站| 亚洲精品乱码久久久久| 日韩西西人体444www| 国产精品一区二区三区四区五区| 久久久999| 欧美日韩亚洲一区| 久久亚洲视频| 欧美—级在线免费片| 艳妇臀荡乳欲伦亚洲一区| 一本色道**综合亚洲精品蜜桃冫 | 91久久精品一区| 欧美精品综合| 亚洲免费在线观看视频| 日韩午夜精品视频| 亚洲精品乱码久久久久久日本蜜臀 | 久久人人97超碰精品888| 国产综合欧美在线看| 久久九九国产精品| 欧美精品aa| 亚洲国产欧美在线| 国产精品视频久久一区| 欧美国产欧美亚州国产日韩mv天天看完整 | 你懂的视频一区二区| 欧美裸体一区二区三区| 久久久国产精品亚洲一区| 欧美在线不卡| 欧美搞黄网站| 久久先锋影音| 国产毛片精品国产一区二区三区| 久久综合伊人77777麻豆| 亚洲国产精品精华液2区45| 亚洲日本电影| 女人色偷偷aa久久天堂| 亚洲桃色在线一区| 欧美成年人网站| 母乳一区在线观看| 欧美另类高清视频在线| 麻豆免费精品视频| 国产专区一区| 久久精品国产清高在天天线 | 亚洲午夜免费福利视频| 99伊人成综合| 欧美午夜视频网站| 亚洲精选成人| 亚洲视频在线观看三级| 欧美日韩在线第一页| 9人人澡人人爽人人精品| 91久久精品一区| 欧美精品电影| 一区二区成人精品 | 免费日韩av| 亚洲第一级黄色片| aaa亚洲精品一二三区| 久久五月婷婷丁香社区| 亚洲精品影院在线观看| 小黄鸭精品aⅴ导航网站入口| 国产精品久久久久久久久免费樱桃| 性8sex亚洲区入口| 亚洲韩国日本中文字幕| 亚洲一区二区在线| 欧美成人蜜桃| 久久久综合网站| 亚洲欧洲在线看| 久久激五月天综合精品| 中国成人亚色综合网站| 狠狠色丁香久久婷婷综合丁香| 久久免费精品视频| 欧美va天堂| 看片网站欧美日韩|