• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            厚積薄發,滴水穿石

            搬家到主站了:http://www.cnblogs.com/cokecoffe/
            隨筆 - 45, 文章 - 8, 評論 - 12, 引用 - 0
            數據加載中……

            Simple UDP code with C

            The server

            1 #include <arpa/inet.h>
            2 #include <netinet/in.h>
            3 #include <stdio.h>
            4 #include <sys/types.h>
            5 #include <sys/socket.h>
            6 #include <unistd.h>
            7
            8 #define BUFLEN 512
            9 #define NPACK 10
            10 #define PORT 9930
            11
            12 void diep(char *s)
            13 {
            14 perror(s);
            15 exit(1);
            16 }
            17
            18 int main(void)
            19 {
            20    struct sockaddr_in si_me, si_other;
            21     int s, i, slen=sizeof(si_other);
            22     char buf[BUFLEN];
            23
            24     if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1)
            25        diep("socket");
            26
            27    memset((char *) &si_me, 0, sizeof(si_me));
            28     si_me.sin_family = AF_INET;
            29    si_me.sin_port = htons(PORT);
            30     si_me.sin_addr.s_addr = htonl(INADDR_ANY);
            31   
                    if (bind(s, &si_me, sizeof(si_me))==-1)
            32         diep("bind");
            33
            34     for (i=0; i<NPACK; i++) {
            35        if (recvfrom(s, buf, BUFLEN, 0, &si_other, &slen)==-1)
            36              diep("recvfrom()");
            37        printf("Received packet from %s:%d\nData: %s\n\n",
            38        inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port), buf);
            39     }
            40
            41     close(s);
            42     return 0;
            43 }
            Comments

            Lines 8-10 define the buffer size (quite arbitrary), the number of packets to receive and the UDP port number to listen at. You could use any port number above 1023, although bind() will fail if someone else is using the same port simultaneously.
            The function diep() is used for error handling.
            21: Declare receive buffer.
            22: sockaddr_in is a structure containing an Internet socket address. Basically, it contains:
            an address family (always AF_INET for our purposes)
            a port number
            an IP address
            si_me defines the socket where the server will listen. si_other defines the socket at the other end of the link (that is, the client).
            24: Create a socket. AF_INET says that it will be an Internet socket. SOCK_DGRAM says that it will use datagram delivery instead of virtual circuits. IPPROTO_UDP says that it will use the UDP protocol (the standard transport layer protocol for datagrams in IP networks). Generally you can use zero for the last parameter; the kernel will figure out what protocol to use (in this case, it would choose IPPROTO_UDP anyway).
            27: We need to initialize the si_me structure. The first step is to fill it with binary zeroes, which is done on this line. (I doubt this step is actually necessary in modern Unix implementations, but better safe than sorry.)
            28: We will use Internet addresses.
            29: Here, the port number is defined. htons() ensures that the byte order is correct (Host TO Network order/Short integer).
            30: This line is used to tell what IP address we want to bind to. Most machines have more than one network interface (for example, 127.0.0.1 for the loopback interface and some other address for the network card; there may be more than one network card). In the general case, you want to accept packets from any interface, so you use INADDR_ANY instead of a specific address.
            31: Now we are ready to bind the socket to the address we created above. This line tells the system that the socket s should be bound to the address in si_me.
            35: This call says that we want to receive a packet from s, that the data should be put info buf, and that buf can store at most BUFLEN characters. The zero parameter says that no special flags should be used. Data about the sender should be stored in si_other, which has room for slen byte. Note that recvfrom() will set slen to the number of bytes actually stored. If you want to play safe, set slen to sizeof(si_other) after each call to recvfrom().
            37: The information about the sender we got from recvfrom() is displayed (IP:port), along with the data in the packet. inet_ntoa() takes a struct in_addr and converts it to a string in dot notation, which is rather useful if you want to display the address in a legible form.

            The client

            1 #define SRV_IP "999.999.999.999"
            2 /* diep(), #includes and #defines like in the server */
            3
            4 int main(void)
            5 {
            6     struct sockaddr_in si_other;
            7     int s, i, slen=sizeof(si_other);
            8     char buf[BUFLEN];
            9
            10     if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1)
            11        diep("socket");
            12
            13     memset((char *) &si_other, 0, sizeof(si_other));
            14     si_other.sin_family = AF_INET;
            15     si_other.sin_port = htons(PORT);

            16     if (inet_aton(SRV_IP, &si_other.sin_addr)==0) {
            17           fprintf(stderr, "inet_aton() failed\n");
            18          exit(1);
            19    }
            20
            21     for (i=0; i<NPACK; i++) {
            22        printf("Sending packet %d\n", i);
            23        sprintf(buf, "This is packet %d\n", i);
            24        if (sendto(s, buf, BUFLEN, 0, &si_other, slen)==-1)
            25               diep("sendto()");
            26 }
            27
            28       close(s);
            29       return 0;
            30 }
            Note: The client is quite similar to the server. Only the differences will be discussed.

            1: You need to know the IP address of the machine where the server runs. If you run the client and the server on the same machine, try 127.0.0.1. "999.999.999.999" is not a legal IP address; you need to substitute your own server's address.
            12: You may call bind() after the call to socket(), if you wish to specify which port and interface that should be used for the client socket. However, this is almost never necessary. The system will decide what port and interface to use.
            13-19: Here, we set up a sockaddr_in corresponding to the socket address where the server is listening. inet_aton() is used to convert a string in dotted-decimal ASCII notation to a binary address.
            24: Send BUFLEN bytes from buf to s, with no flags (0). The receiver is specified in si_other, which contains slen byte.
            General tips

            Remember to always check return values from system calls! By doing so, you will save time in the long run, I promise. Many people do not test return values in small quick-and-dirty test programs. However, in such cases it is especially important to check return values, because if you don't really know what you are doing you are much more likely to make a mistake. The checks help you understand what went wrong and why.
            There is a tool called netcat (the actual command is nc) which is very useful for testing and debugging socket code. Check the man page if you are curious (of course, it might not be installed on your system).
            If you want to cut and paste the code above, use cut -c9- to get rid of the line numbers. (The exact syntax of cut may be different on your system, and you may have to remove more or less than 9 characters.)
            The command netstat can be useful to check which sockets are active. Try netstat -a.
            For an overview over some of the structures used in socket programming, check out the code examples from lecture 13 on my course in Unix system programming. You will also find some material on TCP programming there. Disregard the initial material on select() and friends. There are some comments in Swedish, but most of the page is written in C.

            posted on 2011-11-25 22:38 Wangkeke 閱讀(575) 評論(0)  編輯 收藏 引用 所屬分類: Net

            精品久久久久久国产91| 精品无码久久久久久久动漫| 久久久黄色大片| 亚洲国产精品无码久久| 久久精品无码一区二区无码| 精品久久久久久久| 人妻中文久久久久| 国产∨亚洲V天堂无码久久久| 久久综合丝袜日本网| 久久久久亚洲精品中文字幕| 综合久久国产九一剧情麻豆| 国产精品99久久精品| 久久久久久国产精品美女| 亚洲人成精品久久久久| 久久精品国产精品亚洲下载| 久久久久亚洲Av无码专| 伊人久久大香线蕉成人| 99久久综合狠狠综合久久| 久久99热这里只频精品6| 久久综合九色综合精品| 欧洲成人午夜精品无码区久久| 久久久久人妻一区精品果冻| 日韩精品久久无码人妻中文字幕| 久久久久国产日韩精品网站| 国产成人久久激情91| 精产国品久久一二三产区区别| 国产激情久久久久影院小草 | 欧美综合天天夜夜久久| 久久亚洲sm情趣捆绑调教| 久久人人爽人人爽人人片AV东京热| 91久久精一区二区三区大全| 亚洲va久久久噜噜噜久久男同 | 午夜精品久久久久久中宇| 久久久久一级精品亚洲国产成人综合AV区| 久久精品人人做人人爽电影蜜月 | 国内精品久久久久影院免费| 日韩精品久久久肉伦网站 | 久久精品国产精品亜洲毛片| 国产日韩欧美久久| 日韩电影久久久被窝网| 久久九九兔免费精品6|