• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 25  文章 - 29  trackbacks - 0
            <2006年6月>
            28293031123
            45678910
            11121314151617
            18192021222324
            2526272829301
            2345678

            常用鏈接

            留言簿(4)

            隨筆分類(22)

            隨筆檔案(25)

            文章分類(2)

            文章檔案(2)

            相冊

            最新隨筆

            搜索

            •  

            積分與排名

            • 積分 - 56642
            • 排名 - 405

            最新評論

            閱讀排行榜

            評論排行榜

            The Problem

            Windows objects are normally represented by HANDLEs. The MFC classes wrap Windows object handles with C++ objects. The handle wrapping functions of the MFC class library provide a way to find the C++ object that is wrapping the Windows object with a particular handle. There are times when a Windows object does not have a C++ wrapper object, however, and at these times a temporary object is created to act as the C++ wrapper.

            mfc 映射的 windows object ---->c++ wrapper
            以下使用 mfc 的函數 如:fromhandle, getdlgitem,都會返回temporary 和 pemanent? c++ wrapper object
            ?注意:
            ???? 零時的 對象 會被在空閑時(OnIdle()函數)被刪除,不能存下在下次消息處理中 使用
            The default OnIdle processing in CWinThread automatically calls DeleteTempMap for each class that supports temporary handle maps
            ////////////////////////////////////////////////////////////
            The Windows objects that use handle maps are:

            • HWND (CWnd and CWnd-derived classes)
            • HDC (CDC and CDC-derived classes)
            • HMENU (CMenu)
            • HPEN (CGdiObject)
            • HBRUSH (CGdiObject)
            • HFONT (CGdiObject)
            • HBITMAP (CGdiObject)
            • HPALETTE (CGdiObject)
            • HRGN (CGdiObject)
            • HIMAGELIST (CImageList)
            • SOCKET (CSocket)

            ///////////////////////////////////////////////

            Given a handle to any of these objects, you can find the MFC object that wraps the handle by calling the static member function FromHandle. For example, given an HWND called hWnd:

            CWnd::FromHandle(hWnd)

            will return a pointer to the CWnd that wraps the hWnd. If that hWnd does not have a specific wrapper object, then a temporary CWnd is created to wrap the hWnd. This makes it possible to get a valid C++ object from any handle.

            Once you have a wrapper object, you can get to its handle through a public member variable. In the case of a CWnd, m_hWnd contains the HWND for that object.

            Attaching Handles to MFC Objects

            Given a newly created handle-wrapper object and a handle to a Windows object, you can associate the two by calling Attach. For example:

            CWnd myWnd;
            myWnd.Attach(hWnd);
            ////mywnd 析構時會調用 destroywindow ,連同 hwnd 一起銷毀




            This makes an entry in the permanent map associating myWnd and hWnd.
            Calling CWnd::FromHandle(hWnd) will now return a pointer to myWnd.
            When myWnd is deleted, the destructor will automatically destroy the hWnd by calling the Windows DestroyWindow function. If this is not desired, the hWnd must be detached from myWnd before the myWnd object is destroyed (normally when leaving the scope at which myWnd was defined). The Detach member function does this.

            myWnd.Detach();

            More About Temporary Objects

            Temporary objects are created whenever FromHandle is given a handle that does not already have a wrapper object. These temporary objects are detached from their handle and deleted by the DeleteTempMap functions. The default OnIdle processing in CWinThread automatically calls DeleteTempMap for each class that supports temporary handle maps. This means that you cannot assume a pointer to a temporary object will be valid past the point of exit from the function where the pointer was obtained, as the temporary object will be deleted during the Windows message-loop idle time.

            很重要:
            在多線程中傳遞 c++ wrapper object 是無效的(無論是 temporary 還是 permanent)
            只能傳遞 windows handle, 換句話就是說, 線程 只能 訪問 自己創建的c++ wrapper object

            Wrapper Objects and Multiple Threads

            Both temporary and permanent objects are maintained on a per-thread basis. That is, one thread cannot access another threads C++ wrapper objects, regardless of whether it is temporary or permanent. As stated above, temporary objects are deleted when the thread which that temporary object belongs enters OnIdle.

            To pass these objects from one thread to another, always send them as their native HANDLE type. Passing a C++ wrapper object from one thread to another will often result in unexpected results.

            ????

            posted on 2006-06-30 11:33 黃大仙 閱讀(1705) 評論(1)  編輯 收藏 引用 所屬分類: c++

            FeedBack:
            # re: MFC中 windows object 和 C++ object 2006-07-08 00:49 flyingxu
            国产成人综合久久精品尤物| 久久线看观看精品香蕉国产| 国产精品久久久久久久久久影院| 无码国内精品久久综合88| 97精品依人久久久大香线蕉97 | 伊人久久亚洲综合影院| 亚洲午夜久久久影院| 91精品国产综合久久四虎久久无码一级| 久久久久久国产a免费观看不卡| 亚洲精品乱码久久久久久蜜桃图片| 99久久久国产精品免费无卡顿| 三级片免费观看久久| 欧美日韩中文字幕久久伊人| 国产aⅴ激情无码久久| 精品99久久aaa一级毛片| 久久精品九九亚洲精品| 婷婷久久综合| 久久久久亚洲精品男人的天堂 | 久久黄视频| 国产毛片久久久久久国产毛片| 亚洲中文字幕无码久久2017| 欧美国产精品久久高清| 精品久久国产一区二区三区香蕉| 久久棈精品久久久久久噜噜| 国产精品亚洲综合久久| 日本加勒比久久精品| 国产成人久久777777| 亚洲成色999久久网站| 精品国产乱码久久久久久郑州公司 | 久久精品中文字幕一区| 亚洲Av无码国产情品久久| 一本色道久久88加勒比—综合| 久久综合给合久久狠狠狠97色69| 伊人久久国产免费观看视频| 色婷婷综合久久久久中文字幕| 久久99精品国产99久久6| 精品国产婷婷久久久| 久久成人精品| 亚洲а∨天堂久久精品9966| 亚洲综合久久夜AV | 亚洲日韩中文无码久久|