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            Some DirectShow Samples Break in Visual Studio 2005

            zt: http://blogs.msdn.com/mikewasson/archive/2005/05/23/some-directshow-samples-break-in-visual-studio-2005.aspx

            DirectX 9.0 與 VS 2005 之間存在沖突, 主要因?yàn)閂S 2005 的語(yǔ)法比VC6 & VS2003 更加嚴(yán)格, 所以一些DirectX 自帶的代碼需要更改以后才能編譯通過. 本來想自己改的, 不過在網(wǎng)上發(fā)現(xiàn)了有人已經(jīng)做了這個(gè):)


            [Note: This post applies to the Platform SDK for Windows Server 2003 SP1 and Server 2003 R2. These issues were fixed in the Windows SDK for Vista.]  

            Some of the DirectShow samples break if you install Visual Studio 2005 Beta 2. Most of the errors that I found fall into three categories:

            • C4430: Missing type specifier. To conform with C++, undeclared types do not default to int. All types must be declared. Fix: Declare the type, or suppress the warning with the "/wd4430" flag.
            • C4996: ' xxxx' was declared deprecated. You may be including an older version of strsafe.h from the DirectX SDK or the Platform SDK. You should include the version installed with Visual Studio. (But it's probably harmless to ignore this warning.) 
            • C2065: 'xxx': undeclared identifier. To conform with C++, the scope of a variable declared inside a "for" loop is restricted to the loop. Fixes: (a) Move the declaration outside the for loop. (b) Redeclare the variable in multiple scopes, if you don't need it to persist outside the loop. (c) Set the /Zc:forScope flag. (You can find this under Project, Properties, Configuration Properties, C/C++, Language, Force Conformance In For Loop Scope. Set to "No".)

            Here are the specific fixes that I made. Warning: I have not thoroughly tested these, and I only tried them under the "Windows XP 32-bit Debug" environment in Platform SDK. You should use your own judgment before making any of these fixes.

            • BaseClasses\ctlutil.h (278)  
                  (LONG) operator=(LONG);
            • BaseClasses\wxdebug.cpp (564)
                  static DWORD g_dwLastRefresh = 0;
            • BaseClasses\winutil.cpp (2092)
                 UINT Count;
                 for (Count = 0;Count < Result;Count++) {
            •  BaseClasses\outputq.cpp (635)
                 long iDone = 0;
                 for (iDone = 0;
            • Capture\AmCap\amcap.cpp (691)
                  for(int i = 0; i < NUMELMS(gcap.rgpmAudioMenu); i++)
            • Capture\AmCap\amcap (2795)
                  for(int i = 0; i < NUMELMS(gcap.rgpmAudioMenu); i++)
            • DMODemo\dsutil.cpp (686)
                  DWORD i = 0;
                  for( i=0; i<m_dwNumBuffers; i++ )
            • dmoimpl.h (622)   [In the Platform SDK headers]
                  for (DWORD dw = 0; dw < NUMBEROFOUTPUTS; dw++) {
            • DMO\GargleDMO\MedParamBase\param.cpp (91)
                  for (DWORD dwIndex = 0; dwIndex < cParams; dwIndex++)
            • DMO\GargleDMO\MedParamBase\param.cpp (309)
                  CCurveItem *pCurve = NULL;
                  for (pCurve = pCurveHead;
            • DMO\GargleDMO\gargle.cpp (145)
                  for (DWORD i = 0; i < cOutputStreams && SUCCEEDED(hr); ++i)
            • Filters\Dump\dump.cpp (426)
                  for (int Loop = 0;Loop < (DataLength % BYTES_PER_LINE);Loop++)
            • Filters\Gargle\gargle.cpp (212)
                  static int m_nInstanceCount; // total instances
            • Filters\RGBFilters\RateSource\ratesource.cpp (382)
                  for( int y = 0 ; y < DEFAULT_HEIGHT ; y++ )
            • Filters\RGBFilters\RateSource\ratesource.cpp (387)
                  for( int y = 0 ; y < DEFAULT_WIDTH ; y++ )
            • VMR\VMRXclBasic and VMR\Ticker: LNK1181: cannot open input file 'dxguid.lib'. This was an error in the makefile. Change to read:
                  DXLIB="$(DXSDK_DIR)\Lib\x86"  (currently says "x32")
            • VMR\VMRXcl and VMR\VMRMulti: C1083: Cannot open include file: 'd3dxmath.h': No such file or directory. This is an old DX header that is no longer included in DX or in Visual Studio. Unfortunately the only fix is to download an older version of the DirectX SDK.
            • VMR9\MultiVMR9\GamePlayer\character.cpp (383)
                  DWORD i = 0;
                  for (i = 0; i < pMeshContainer->NumInfl; ++i)
            • VMR9\MultiVMR9\DLL\MixerControl.h (28)
                  static const DWORD MultiVMR9Mixer_DefaultFVF = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;
            • VMR9\VMRAllocator: error LNK2019: unresolved external symbol "wchar_t * __stdcall _com_util::ConvertStringToBSTR(char const *)" (etc).  Add this to the makefile:
                  LINK32_LIBS = \
                  comsuppw.lib \
                  shell32.lib \

             

            posted on 2007-06-26 11:07 泡泡牛 閱讀(2294) 評(píng)論(2)  編輯 收藏 引用 所屬分類: Develop

            評(píng)論

            # re: Some DirectShow Samples Break in Visual Studio 2005 2007-06-30 14:15 小皮

            你好,無(wú)意中搜索倒你的博客,因?yàn)閯偵习嘟佑|開發(fā)工作,什么都不懂.有個(gè)問題想問一下:

            我們做動(dòng)畫,用的是VS2005的環(huán)境,CLlanib庫(kù),python進(jìn)行擴(kuò)展,現(xiàn)在有個(gè)問題是從庫(kù)里面讀取圖片顯示的時(shí)候很慢,最初用的是遞歸進(jìn)行調(diào)用,發(fā)現(xiàn)太慢了,就直接一次性讀取出來然后再顯示,發(fā)現(xiàn)還是要停頓三四秒.請(qǐng)問有沒有什么方法可以改進(jìn)?謝謝...

            # re: Some DirectShow Samples Break in Visual Studio 2005 2008-02-21 17:51 chqsh

            出問題的應(yīng)該是ratestream.cpp,不是ratesource.cpp吧
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