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SoRoMan

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今天看到一個網友在談論一個關于The Tower of Babylon的, 見http://m.shnenglu.com/sicheng/archive/2006/08/09/11024.html,感覺其實就是個按關鍵字面積插入排序的問題。于是用插入排序算法實現如下。

簡單測試了下,應該沒問題。
We have 4 kinds of blocks, they are:
(1,1,1)
(1,2,3)
(2,3,4)
(2,3,2)
Building the tower of babylon...
The max height of tower is: 18.
Totally 7 blocks are used, they are:
(1) block (1,1,1), area = 1
(2) block (1,2,3), area = 2
(3) block (1,2,3), area = 3
(4) block (2,3,2), area = 4
(5) block (2,3,4), area = 6
(6) block (2,3,4), area = 8
(7) block (2,3,4), area = 12

------------------------------------
TowerOfBabylon.cpp:
------------------------------------
//
// File: [TowerOfBabylon.cpp]
// Description:[This program illustrates how to get the Tower Of Babylon. the Tower Of Babylon: Given N kinds of blocks,
// you need to buid the tower under the condition that every upper block's area should less than the lower one.]
// Author:[SoRoMan]
// Date:[2006-08-08]
// Version:[2.0]
// History: [1.0: initial draft.
// 2.0: add a new type TOWER
// 3.0: chnage the sequence data structure to list structure to avoid memory access violation.]
//

// INCLUDES //////////////////////////////////////////////////////////////////////////
#include "stdio.h"
#include "malloc.h"

// DEFINES //////////////////////////////////////////////////////////////////////////
#define N 4

// TYPES //////////////////////////////////////////////////////////////////////////
typedef struct BLOCK_TYP
{
?int x,y,z;
?int area;
?int height;
?
?BLOCK_TYP *pNext;
} BLOCK, *BLOCK_PTR;

typedef struct TOWER_TYP
{
?int height;
?int num_block;

?BLOCK_PTR pTowerTop;
} TOWER, *TOWER_PTR;

// PROTOTYPES //////////////////////////////////////////////////////////////////////////
TOWER_PTR BuildTower(BLOCK_PTR pBlock, int n);

// FUNCTIONS //////////////////////////////////////////////////////////////////////////
int main(int argc, wchar_t* argv[])
{
?BLOCK blocks[N] = {{1,1,1},{2,2,2},{3,3,3},{4,4,4}};

?printf("We have %d kinds of blocks, they are:\n", N);
?int i;
?for(i = 0; i < N; i++)
?{
? printf("(%d,%d,%d)\n", blocks[i].x, blocks[i].y, blocks[i].z);
?}
?printf("Building the tower of babylon...\n");

?TOWER_PTR pT = BuildTower(blocks, N);
?printf("The max height of tower is: %d.\nTotally %d blocks are used, they are:\n", pT->height, pT->num_block );

?BLOCK_PTR pBlock = pT->pTowerTop;
?for(i = 0; i < pT->num_block; i++)
?{
??????? printf("(%d) block (%d,%d,%d), area = %d, height = %d\n", i+1, pBlock->x, pBlock->y, pBlock->z, pBlock->area, pBlock->height);?
??pBlock = pBlock->pNext;
?}

?getchar();

?return 0;
}

////////////////////////////////////////////////////////////////////////////////
// Algorithm of building the Tower Of Babylon.
// Input Parameters: pBlock: pointer variable that identifies blocks sequence.
// n: int variable that identifies how many kinds of blocks.
// Output Parameters: None.
// Return: pointer variable that identifies the built tower.
////////////////////////////////////////////////////////////////////////////////
TOWER_PTR BuildTower(BLOCK_PTR pBlock, int n)
{
?int index_block = 0;
?TOWER_PTR pTower = new TOWER();
?BLOCK_PTR pTop = new BLOCK();?
?pTower->pTowerTop = pTop;

?// initialize tower
?pTower->pTowerTop->x = pBlock->x;
?pTower->pTowerTop->y = pBlock->y;
?pTower->pTowerTop->z = pBlock->z;

?pTower->pTowerTop->area = (pBlock->x)*(pBlock->y);
?pTower->pTowerTop->height = pBlock->z;
?pTower->height = pTower->pTowerTop->height;
?pTower->num_block = 1;
???
?for(int i = 1; i < 3*n; i++)
?{
? index_block = i/3;
? if (i%3 == 0) // condition 1, area = x*y, height = z.
? {
?? (pBlock+index_block)->area = ((pBlock+index_block)->x)*((pBlock+index_block)->y);
?? (pBlock+index_block)->height = (pBlock+index_block)->z;
? }
? else if (i%3 == 1) // condition 2, area = x*z, height = y.
? {
?? (pBlock+index_block)->area = ((pBlock+index_block)->x)*((pBlock+index_block)->z);
?? (pBlock+index_block)->height = (pBlock+index_block)->y;
? }
? else // condition 3, area = y*z, height = z.
? {
?? (pBlock+index_block)->area = ((pBlock+index_block)->y)*((pBlock+index_block)->z);
?? (pBlock+index_block)->height = (pBlock+index_block)->x;
? }
?
? bool bNeedToBeAdded = true;?

? BLOCK_PTR pB = pTower->pTowerTop;
? BLOCK_PTR pPrev = pTower->pTowerTop;
? while(pB != NULL)
? {
?? if ((pBlock+index_block)->area < (pB->area))
?? {
?// insert new block
?BLOCK_PTR pNewBlock = new BLOCK();?
??? *pNewBlock = *(pBlock+index_block);

?if(pB == pPrev)
?{
??pNewBlock->pNext = pB;
??pTower->pTowerTop = pNewBlock;
?}
?else
?{
??pNewBlock->pNext = pPrev->pNext;
??pPrev->pNext = pNewBlock;
?}
?
??? // increase number of blocks
??? pTower->num_block++;
??? // increase height of tower
??? pTower->height += (pBlock+index_block)->height;
???
??? bNeedToBeAdded = false;
??? break;
?? }
?? else if ((pBlock+index_block)->area == (pB->area))
?? {
??? if (pB->height < ((pBlock+index_block)->height))
??? {
???? // increase height of tower
???? pTower->height += (pBlock+index_block)->height - pB->height;
???? // replace blocks
? BLOCK_PTR pNewBlock = new BLOCK();?
? *pNewBlock = *(pBlock+index_block);

? if (pB == pPrev)
? {
??pNewBlock->pNext = pB->pNext;
??pTower->pTowerTop = pNewBlock;
? }
? else
? {
?? pNewBlock->pNext = pB->pNext;
?? pPrev->pNext = pNewBlock;
? }
??? }

??? bNeedToBeAdded = false;
??? break;
?? }

?? pPrev = pB;
?? pB = pB->pNext;
? }
?
? if(bNeedToBeAdded)
? {
?? // add new block at the end
?? BLOCK_PTR pNewBlock = new BLOCK();?
?? *pNewBlock = *(pBlock+index_block);
??
?? pPrev->pNext = pNewBlock;
?? pNewBlock->pNext = NULL;

?? // increase number of blocks
?? pTower->num_block++;
?? // increase height of tower
?? pTower->height += (pBlock+index_block)->height;
? }
?}

?return pTower;
}

?

?

?

?

posted on 2006-08-09 17:32 SoRoMan 閱讀(2620) 評論(2)  編輯 收藏 引用

評論

# re: 思考:關于The Tower of Babylon 2006-08-09 19:14 sicheng
非常感謝您對這道題的關注,甚至還為此寫出了完整的程序。
程序寫的很漂亮,非常感謝。
由于本人的疏忽 題目描述地不是很清楚,所以特此也把整個原題貼出來http://m.shnenglu.com/sicheng/archive/2006/08/09/11024.html
我給您留了信息 希望能交個朋友  回復  更多評論
  

# re: 思考:關于The Tower of Babylon 2011-07-25 14:12 Sleepy
表示直接CRUSH了。
僅用面積來算的話是不對的,你想想1X100的石頭和50X50的石頭該如何放。

互相探討學習一下,我的代碼(用到VECTOR VC6.0):

// The Tower of Babylon.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <stdio.h>

#include <vector>
using namespace std;

class Block
{
public:
int x;
int y;
int z;

public:
Block(int X, int Y, int Z) : x(X) , y(Y), z(Z) { };

inline int GetHeight() const { return z; }

bool CanOverlapped(const Block& block) const
{ return (x < block.x && y < block.y) || (x < block.y && y < block.x); }
};

typedef vector< Block > BLOCKVEC;

void InserByOverlap(BLOCKVEC& vecBlock, const Block& block)
{
BLOCKVEC::iterator pos;
for (pos = vecBlock.begin(); pos != vecBlock.end(); pos++)
{
if ((*pos).CanOverlapped(block))
{
break;
}
}

vecBlock.insert(pos, block);
}

void AddItem(BLOCKVEC& vecBlock, int x, int y, int z)
{
InserByOverlap(vecBlock, Block(x, y, z));
InserByOverlap(vecBlock, Block(y, z, x));
InserByOverlap(vecBlock, Block(z, x, y));
}

void RecursiveCalcHegiht(const BLOCKVEC& Blocks, const Block& BlockPre, int nIndex,
int nHeghtPre, int& nHeightest, BLOCKVEC BlockStack, BLOCKVEC& BlockOverlap)
{
for (int i = nIndex; i < Blocks.size(); i++)
{
if (Blocks[i].CanOverlapped(BlockPre))
{
BlockStack.push_back(Blocks[i]);
RecursiveCalcHegiht(Blocks, Blocks[i], i + 1, nHeghtPre + Blocks[i].GetHeight(), nHeightest, BlockStack, BlockOverlap);
BlockStack.pop_back();
}
}

if (nHeghtPre > nHeightest)
{
nHeightest = nHeghtPre;
BlockOverlap = BlockStack;
}
}

int main(int argc, char* argv[])
{
int nCount;
int x, y, z;
BLOCKVEC vecBlock;

scanf("%d", &nCount);

while(nCount--)
{
scanf("%d %d %d", &x, &y, &z);

AddItem(vecBlock, x, y, z);
}

int nHeightest = 0;
BLOCKVEC BlockOverlap;
Block BlockBase(INT_MAX, INT_MAX, INT_MAX);

RecursiveCalcHegiht(vecBlock, BlockBase, 0, 0, nHeightest, BlockOverlap, BlockOverlap);

printf("Heightst : %d\n", nHeightest);

BLOCKVEC::reverse_iterator pos;
for (pos = BlockOverlap.rbegin(); pos != BlockOverlap.rend(); pos++)
{
printf("%d, %d, %d \n", (*pos).x, (*pos).y, (*pos).z);
}

return 0;
}


可以考慮用這里的數據來測試:
http://poj.org/problem?id=2241  回復  更多評論
  

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