• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            投其所好,堅持不懈,快樂人生

            生活的天平本不平衡,只有通過努力改變其偏向~

            C++博客 首頁 新隨筆 聯系 聚合 管理
              17 Posts :: 2 Stories :: 3 Comments :: 0 Trackbacks

            Polymorphism shouldn't be a new concept to anybody. You deal with it every day in the real world. There's more than one class of cat to skin, but you skin 'em the same way, even if the specific instance is completely new to you. Let's say for example you want to fuck a hole. You fuck all holes the same. You don't care if that hole happens to be a mouth, an ass, or a pussy, you're gonna fuck it the same way regardless. However, the mouth, pussy, or ass may respond differently to the fucking.

            So you have a common abstract class named 'Hole' and 3 concrete classes Pussy, Ass, and Mouth which all extend from Hole:


            class Pussy extends Hole {}
            class Mouth extends Hole {}
            class Ass extends Hole {}

            So, now let's say you have a Penis.Fuck(Hole h) method. The Penis class is unconcerned about what the specific Hole instance is, it's gonna fuck it the same regardless. Specificly we thrust the Hole with a Penis until the Penis is spent. Finally, we give the hole the Penis' load.


            class Penis {
              public Fuck(Hole h) {
                while(!this.isSpent) {
                  h.TakeAThrust(this);
                  this.arousal++;
                }
                h.TakeALoad(this.load);
              }
            }

            Now here's where polymorphism gets fun. The Hole will respond different to the thrusting and load depending on what specific type of Hole we're implementing.

            First we must implement an abstract class which defines an abstract interface.


            abstract class Hole {
              public abstract void TakeAThrust(Penis p);

              public abstract void TakeALoad(Load l);
            }

            Now all that's left is the varying implementations of these methods in the seperate concrete classes. For example, an Ass' implementation of TakeAThrust could look something like:


            public void TakeAThrust(Penis p) {
              if(!enoughLube && p.Circumference > 6) {
                analFissureCount++;
              }
            }

            See, the beauty of it is... the Penis doesn't even need to know it's fucking an Ass for the Ass to behave like a proper Ass.

            Now, let's see how we might implement TakeALoad differently for Mouth and Pussy:


            //in Pussy
            public void TakeALoad(Load l) {
              //randomly determine whether to cause a pregnancy with a 10% chance...
              if(Math.RandomNumber() % 10 == 0) {
                this.Woman.EggFactory.GetEgg().Inseminate(l);
              }
            }

            //in Mouth
            public void TakeALoad(Load l) {
              //50-50 chance of spitting or swallowing
              if(Math.RandomNumber() % 1 == 0) {
                this.Spit(l);
              } else {
                this.Swallow(l);
              }
            }

            Putting it all together with client code

            Now that we have our classes well planned out with polymorphism in mind, we can see the kind of luxury it is for the client programmer to work with.


            //create an array of 4 women
            Woman[] women = new Woman[]{new Woman(), new Woman(), new Woman(), new Woman()};

            //create a hole array to reference the holes of all 4 women, plus two additional holes.
            Hole[] holes = new Hole[4*3 + 2];

            for(int i = 0; i < women.Length; i++) {
              holes[3 * i + 0] = women[i].Mouth;
              holes[3 * i + 1] = women[i].Pussy;
              holes[3 * i + 2] = women[i].Ass;
            }

            //additional holes (so the faggy programmers don't feel left out)
            Man m = new Man();
            holes[12] = m.Mouth;
            holes[13] = m.Ass;

            //now we loop through the holes and fuck them all with the same Penis

            Penis p = new Man().Penis;

            foreach(Hole h in holes) {
              p.Fuck(h);
            }

            See how easy it makes it for the client programmer?

            posted on 2008-03-17 11:21 snail 閱讀(719) 評論(1)  編輯 收藏 引用 所屬分類: C++

            評論

            # re: (轉)Polymorphism(多態性)很黃很強大,大家注意少兒不宜 2008-03-18 15:31 ppp
            很黃很強大  回復  更多評論
              

            久久久久久久久66精品片| 久久笫一福利免费导航| 久久精品国产亚洲AV无码娇色| 伊人久久大香线蕉av不变影院| 久久婷婷色香五月综合激情| 日韩精品久久无码人妻中文字幕| 久久精品aⅴ无码中文字字幕不卡| 精品久久久久久综合日本| 久久精品国产精品亚洲人人| 久久久久亚洲AV成人网人人网站 | 人妻无码αv中文字幕久久| 色综合久久综精品| 久久人人爽人人爽人人片av麻烦| 久久er99热精品一区二区| 亚洲精品tv久久久久久久久久| 亚洲∧v久久久无码精品| 色天使久久综合网天天| 久久不射电影网| 2019久久久高清456| 四虎国产精品免费久久5151 | 亚洲国产成人久久精品动漫| 中文国产成人精品久久亚洲精品AⅤ无码精品 | 国产美女久久久| 97超级碰碰碰久久久久| 2021久久精品免费观看| 国产精品热久久毛片| 久久久久高潮毛片免费全部播放 | 91精品国产高清久久久久久国产嫩草 | 精品欧美一区二区三区久久久| 日本精品一区二区久久久 | 成人久久免费网站| 伊人久久大香线蕉综合5g| 久久综合狠狠综合久久97色| 久久综合中文字幕| 久久久久久人妻无码| 人妻无码αv中文字幕久久琪琪布 人妻无码久久一区二区三区免费 人妻无码中文久久久久专区 | 日韩亚洲国产综合久久久| 亚洲午夜久久影院| 国产精品美女久久久久AV福利| 久久精品国产亚洲av日韩| 亚洲乱码中文字幕久久孕妇黑人|