• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            投其所好,堅(jiān)持不懈,快樂人生

            生活的天平本不平衡,只有通過努力改變其偏向~

            C++博客 首頁 新隨筆 聯(lián)系 聚合 管理
              17 Posts :: 2 Stories :: 3 Comments :: 0 Trackbacks

            Polymorphism shouldn't be a new concept to anybody. You deal with it every day in the real world. There's more than one class of cat to skin, but you skin 'em the same way, even if the specific instance is completely new to you. Let's say for example you want to fuck a hole. You fuck all holes the same. You don't care if that hole happens to be a mouth, an ass, or a pussy, you're gonna fuck it the same way regardless. However, the mouth, pussy, or ass may respond differently to the fucking.

            So you have a common abstract class named 'Hole' and 3 concrete classes Pussy, Ass, and Mouth which all extend from Hole:


            class Pussy extends Hole {}
            class Mouth extends Hole {}
            class Ass extends Hole {}

            So, now let's say you have a Penis.Fuck(Hole h) method. The Penis class is unconcerned about what the specific Hole instance is, it's gonna fuck it the same regardless. Specificly we thrust the Hole with a Penis until the Penis is spent. Finally, we give the hole the Penis' load.


            class Penis {
              public Fuck(Hole h) {
                while(!this.isSpent) {
                  h.TakeAThrust(this);
                  this.arousal++;
                }
                h.TakeALoad(this.load);
              }
            }

            Now here's where polymorphism gets fun. The Hole will respond different to the thrusting and load depending on what specific type of Hole we're implementing.

            First we must implement an abstract class which defines an abstract interface.


            abstract class Hole {
              public abstract void TakeAThrust(Penis p);

              public abstract void TakeALoad(Load l);
            }

            Now all that's left is the varying implementations of these methods in the seperate concrete classes. For example, an Ass' implementation of TakeAThrust could look something like:


            public void TakeAThrust(Penis p) {
              if(!enoughLube && p.Circumference > 6) {
                analFissureCount++;
              }
            }

            See, the beauty of it is... the Penis doesn't even need to know it's fucking an Ass for the Ass to behave like a proper Ass.

            Now, let's see how we might implement TakeALoad differently for Mouth and Pussy:


            //in Pussy
            public void TakeALoad(Load l) {
              //randomly determine whether to cause a pregnancy with a 10% chance...
              if(Math.RandomNumber() % 10 == 0) {
                this.Woman.EggFactory.GetEgg().Inseminate(l);
              }
            }

            //in Mouth
            public void TakeALoad(Load l) {
              //50-50 chance of spitting or swallowing
              if(Math.RandomNumber() % 1 == 0) {
                this.Spit(l);
              } else {
                this.Swallow(l);
              }
            }

            Putting it all together with client code

            Now that we have our classes well planned out with polymorphism in mind, we can see the kind of luxury it is for the client programmer to work with.


            //create an array of 4 women
            Woman[] women = new Woman[]{new Woman(), new Woman(), new Woman(), new Woman()};

            //create a hole array to reference the holes of all 4 women, plus two additional holes.
            Hole[] holes = new Hole[4*3 + 2];

            for(int i = 0; i < women.Length; i++) {
              holes[3 * i + 0] = women[i].Mouth;
              holes[3 * i + 1] = women[i].Pussy;
              holes[3 * i + 2] = women[i].Ass;
            }

            //additional holes (so the faggy programmers don't feel left out)
            Man m = new Man();
            holes[12] = m.Mouth;
            holes[13] = m.Ass;

            //now we loop through the holes and fuck them all with the same Penis

            Penis p = new Man().Penis;

            foreach(Hole h in holes) {
              p.Fuck(h);
            }

            See how easy it makes it for the client programmer?

            posted on 2008-03-17 11:21 snail 閱讀(729) 評(píng)論(1)  編輯 收藏 引用 所屬分類: C++

            評(píng)論

            # re: (轉(zhuǎn))Polymorphism(多態(tài)性)很黃很強(qiáng)大,大家注意少兒不宜 2008-03-18 15:31 ppp
            很黃很強(qiáng)大  回復(fù)  更多評(píng)論
              

            91精品国产9l久久久久| 日韩人妻无码一区二区三区久久| 精品免费久久久久久久| 狠狠色婷婷综合天天久久丁香| 一本久久久久久久| 久久99精品国产麻豆蜜芽| 久久一区二区三区99| 亚洲国产欧美国产综合久久| 久久福利青草精品资源站免费| 久久午夜福利电影| 人人狠狠综合久久88成人| a级毛片无码兔费真人久久| 伊色综合久久之综合久久| 久久精品人成免费| 久久久一本精品99久久精品88| 久久久精品人妻一区二区三区蜜桃| 国产成人精品久久亚洲高清不卡 | 久久久国产精华液| 久久国产精品偷99| 久久精品国产91久久综合麻豆自制| 大香伊人久久精品一区二区| 国产高潮国产高潮久久久91| 久久精品无码午夜福利理论片| 亚洲精品tv久久久久| 91精品国产综合久久香蕉| 精品熟女少妇a∨免费久久| 国产aⅴ激情无码久久| 久久久久无码国产精品不卡| 青青青国产精品国产精品久久久久 | 亚洲国产成人乱码精品女人久久久不卡 | 亚洲AV无码久久寂寞少妇| 人妻中文久久久久| 欧美激情精品久久久久久久| 国产精品免费久久久久电影网| 国产精品久久久久影院嫩草| 国产麻豆精品久久一二三| 久久久无码一区二区三区| 亚洲精品乱码久久久久久| 久久久久亚洲av成人网人人软件 | 久久亚洲中文字幕精品一区四| 国产亚洲色婷婷久久99精品91|