• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            ArcTan

            dfs
            隨筆 - 16, 文章 - 117, 評論 - 6, 引用 - 0
            數據加載中……

            SRM 150 DIV 2 1000pt(模擬)

            Problem Statement

                

            You are given a rectangular map in which each space is marked with one of three characters: '.' (open), 'B' (a brick), or '#' (an indestructible block). Walls made of indestructible blocks surround the field on all sides, but are not shown on the map. A ball is bouncing around this map, destroying bricks, and your task is determine how long it takes the ball to destroy all the bricks.

            The top left space of the map is always open, and this is where the ball begins. More specifically, the ball begins at time 0 in the middle of the top edge of this space (see the diagram in Example 0). The ball is traveling diagonally down and to the right at a speed of half a meter per second vertically, and half a meter per second horizontally. Each space is 1 meter square, so the ball crosses half a space vertically and half a space horizontally each second.

            Whenever the ball strikes the edge of an obstacle--either a brick or an indestructible block--it bounces off at an angle perpendicular to its incoming path. The ball will never hit two obstacles simultaneously. Whenever the ball bounces off a brick, the brick is destroyed and removed from the map.

            Your method should return the time at which the last brick is destroyed. If one or more bricks will never be destroyed, return -1.

            Definition

                
            Class: BrickByBrick
            Method: timeToClear
            Parameters: vector <string>
            Returns: int
            Method signature: int timeToClear(vector <string> map)
            (be sure your method is public)
                

            Constraints

            - map contains between 1 and 15 elements, inclusive.
            - All elements of map contain the same number of characters (between 1 and 15, inclusive).
            - All elements of map contain only the characters '.', 'B', and '#'.
            - The top left corner of map (that is, the first character of the first element) is '.'.
            - map contains at least one 'B'.

            Examples

            0)
                
            { ".B",   "BB" }
            Returns: 6
            The following diagram illustrates the path of the ball.
                 __0________     | / \ |     |     |/   \|     |     3  .  1  B  |     |\   /|\    |     | \ / | \   |     |--2--|--6--|     |     |     |     |     |     |     |  B  |  B  |     |     |     |     |_____|_____|
            The ball begins at point 0, traveling down and to the right. It bounces off the first brick at time 1, and off the second brick at time 2. At time 3, it bounces off the left wall, and at time 4 it bounces off the upper wall at the same place it started. At time 6, the ball destroys the third and final brick, so the method returns 6.
            1)
                
            { ".BB",   "BBB",   "BBB" }
            Returns: -1
            The ball will never hit the brick in the bottom right corner.
            2)
                
            { "......B",   "###.###",   "B.....B" }
            Returns: 35

            3)
                
            { "..BBB...",   ".#BB..#.",   "B.#B.B..",   "B.B.....",   "##.B.B#.",   "#BB.#.B.",   "B..B.BB.",   "#..BB..B",   ".B....#." }
            Returns: -1

            4)
                
            { ".BB..BBB.B...",   "B.B...B..BB..",   "#B...B#B.....",   "B#B.B##...##B",   "BB.B#.B##B.B#",   "B.B#.BBB.BB#B",   "B#BBB##.#B#B.",   "B#BB.BBB#BB.#" }
            Returns: 3912

            5)
                
            { ".BBBBBBBBBBBBBB",   "##############B",   "BBBBBBBBBBBBBBB",   "B##############",   "BBBBBBBBBBBBBBB",   "##############B",   "BBBBBBBBBBBBBBB",   "B##############",   "BBBBBBBBBBBBBBB",   "##############B",   "BBBBBBBBBBBBBBB",   "B##############",   "BBBBBBBBBBBBBBB",   "##############B",   "BBBBBBBBBBBBBBB" }
            Returns: 31753

            This problem statement is the exclusive and proprietary property of TopCoder, Inc. Any unauthorized use or reproduction of this information without the prior written consent of TopCoder, Inc. is strictly prohibited. (c)2003, TopCoder, Inc. All rights reserved.




            題意:就像是那個啥游戲,看了那個圖就挺好理解的了。
                     注意方向變換。
             
            寫了好久好久啊,
            404PT:
            #include<stdio.h>
            #include
            <fstream>
            #include
            <string>
            #include
            <vector>
            #include
            <algorithm>
            using namespace std;

            class BrickByBrick
            {
            public:
                
            int timeToClear(vector <string> map)
                {
                    
            int time=0;
                    
            int bricks=0;
                    
            int impactTime=0;

                    
            float x,y,dirX,dirY,newX,newY;

                    
            for (int i=0; i<map.size(); i++)
                    {
                        map[i].insert(
            0,sizeof(char),'#');
                        map[i].push_back(
            '#');
                    }

                    
            string s;
                    
            for (int i=0; i<map[0].length(); i++)
                        s.push_back(
            '#');

                    map.insert(map.begin(),s);
                    map.push_back(s);


                    
            for (int i=0; i<map.size(); i++)
                        bricks
            +=count(map[i].begin(),map[i].end(),'B');

                    x
            =1.5;
                    y
            =1;
                    dirX
            =dirY=0.5;

                    
            while (bricks && impactTime <1000)
                    {
                        impactTime
            ++;
                        x
            +=dirX;
                        y
            +=dirY;

                        
            if (dirX==0.5 && dirY==0.5)
                        {
                            
            if ((int)x==x)
                            {
                                newX
            =(int)x;
                                newY
            =(int)y;
                            }
                            
            else if ((int)y==y)
                            {
                                newX
            =(int)x;
                                newY
            =(int)y;
                            }
                        }
                        
            if (dirX==-0.5 && dirY==-0.5)
                        {
                            
            if ((int)x==x)
                            {
                                newX
            =(int)x-1;
                                newY
            =(int)y;
                            }
                            
            else if ((int)y==y)
                            {
                                newX
            =(int)x;
                                newY
            =(int)y-1;
                            }
                        }
                        
            if (dirX==-0.5 && dirY==0.5)
                        {
                            
            if ((int)x==x)
                            {
                                newX
            =(int)x-1;
                                newY
            =(int)y;
                            }
                            
            else if ((int)y==y)
                            {
                                newX
            =(int)x;
                                newY
            =(int)y;
                            }
                        }
                        
            if (dirX==0.5 && dirY==-0.5)
                        {
                            
            if ((int)x==x)
                            {
                                newX
            =(int)x;
                                newY
            =(int)y;
                            }
                            
            else if ((int)y==y)
                            {
                                newX
            =(int)x;
                                newY
            =(int)y-1;
                            }
                        }
                        
            if (map[newY][newX]!='.')
                        {
                            
            if ((int)x==x)
                            {
                                
            if (dirX==0.5 && dirY==0.5)
                                {
                                    dirX
            =-0.5;
                                    dirY
            =0.5;
                                }
                                
            else if (dirX==-0.5 && dirY==-0.5)
                                {
                                    dirX
            =0.5;
                                    dirY
            =-0.5;
                                }
                                
            else if (dirX==-0.5 && dirY==0.5)
                                {
                                    dirX
            =0.5;
                                    dirY
            =0.5;
                                }
                                
            else if (dirX==0.5 && dirY==-0.5)
                                {
                                    dirX
            =-0.5;
                                    dirY
            =-0.5;
                                }
                            }
                            
            if ((int)y==y)
                            {
                                
            if (dirX==0.5 && dirY==0.5)
                                {
                                    dirX
            =0.5;
                                    dirY
            =-0.5;
                                }
                                
            else if (dirX==0.5 && dirY==-0.5)
                                {
                                    dirX
            =0.5;
                                    dirY
            =0.5;
                                }
                                
            else if (dirX==-0.5 && dirY==0.5)
                                {
                                    dirX
            =-0.5;
                                    dirY
            =-0.5;
                                }
                                
            else if (dirX==-0.5 && dirY==-0.5)
                                {
                                    dirX
            =-0.5;
                                    dirY
            =0.5;
                                }
                            }
                        }
                        
            if (map[newY][newX]=='B')
                        {
                            map[newY][newX]
            ='.';
                            time
            +=impactTime;
                            impactTime
            =0;
                            bricks
            --;
                        }
                    }
                    
            if (impactTime==1000)
                        
            return -1;
                    
            return time;
                }
            };


             

            posted on 2012-07-15 22:01 wangs 閱讀(207) 評論(0)  編輯 收藏 引用 所屬分類: Topcoder

            久久夜色精品国产噜噜亚洲a| 99久久这里只精品国产免费| 少妇久久久久久久久久| 亚洲AV无码久久精品狠狠爱浪潮 | 色综合久久久久综合99| 综合久久给合久久狠狠狠97色| 久久人妻AV中文字幕| 狠色狠色狠狠色综合久久| 亚洲欧美日韩精品久久亚洲区 | 韩国免费A级毛片久久| 国产成人精品久久| 久久精品一区二区三区AV| 久久香蕉国产线看观看乱码| 伊人久久大香线蕉无码麻豆| 国产精品久久久久久久 | 精品亚洲综合久久中文字幕| 久久午夜综合久久| 国内精品久久久久影院一蜜桃| 国产亚洲成人久久| 国内精品九九久久久精品| 久久久午夜精品福利内容| 久久99国产一区二区三区| 精品久久久久久中文字幕人妻最新| 久久久久亚洲爆乳少妇无| 97久久久精品综合88久久| 少妇人妻综合久久中文字幕| www亚洲欲色成人久久精品| 成人久久精品一区二区三区| 日韩精品久久无码人妻中文字幕| 久久久久国产精品三级网| 国产精品青草久久久久福利99 | 久久久久久久亚洲精品| 天天久久狠狠色综合| www.久久热.com| 国产精品久久久久国产A级| 亚洲午夜久久久久久噜噜噜| 免费久久人人爽人人爽av| 久久天天躁狠狠躁夜夜avapp| 热久久视久久精品18| 国产亚洲精品久久久久秋霞 | 午夜不卡久久精品无码免费|