• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            Benjamin

            靜以修身,儉以養(yǎng)德,非澹薄無(wú)以明志,非寧?kù)o無(wú)以致遠(yuǎn)。
            隨筆 - 397, 文章 - 0, 評(píng)論 - 196, 引用 - 0
            數(shù)據(jù)加載中……

            設(shè)計(jì)模式之factory工廠模式(二):polymorphic factory多態(tài)工廠

            factory工廠模式實(shí)際上polymorphic factory多態(tài)工廠的特例。
            #include <iostream>
            #include <map>
            #include <string>
            #include <vector>
            #include <stdexcept>
            #include <cstddef>
            #include "../purge.h"
            using namespace std;

            class Shape{
            public:
               virtual void draw()=0;
               virtual void erase()=0;
               virtual ~Shape();
            };

            class ShapeFactory{
               virtual Shape* create()=0;//不能直接調(diào)用,可以覆蓋
               static map<string,ShapeFactory*> factories;
            public:
               virtual ~ShapeFactory() {}
               friend BadShapeFactoryInitializer;//map和工廠對(duì)象的初始化
               class BasdShapeCreation:public logic_error{
            public:
               BagShapeCreation(string type):logic_error("Cannot create type"+type){}
            };
            static Shape* creatShape(const stirng& id) throw(BadShapeCreation){
               if(factories.find(id) != factories.end())//找工廠對(duì)象根據(jù)傳進(jìn)來(lái)的標(biāo)識(shí)符
                  return factories[id]->create();
              else
                  throw BadShapeCreation(id);
               }
            };//Shape對(duì)象的創(chuàng)建處

            //define the static object
            map<string,ShapeFactory*> ShapeFactory::factories;

            class Circle:public Shape{
               Circle();//private constructor
               friend class ShapeFactoryInitializer;
               class Factory;
               friend class Factory;
               class Factory:public ShapeFactory{
            public:
               Shape* create(){return new Circle;}
               friend class ShapeFactoryIninitializer;
            };
            public:
               void draw(){cout << "Circle::draw"<<endl;}
               void erase(){cout << "Circle::erase"<<endl;}
               ~Circle(){cout<<"Circle::~Circle"<<endl;}
            };

            class Square:public Shape{
               Square();//private constructor
               friend class ShapeFactoryInitializer;
               class Factory;
               friend class Factory;
               class Factory:public ShapeFactory{
            public:
               Shape* create(){return new Square;}
               friend class ShapeFactoryIninitializer;
            };
            public:
               void draw(){cout << "Square::draw"<<endl;}
               void erase(){cout << "Square::erase"<<endl;}
               ~Square(){cout<<"Square::~Square"<<endl;}
            };

            //Singleton to initialize the ShapeFactory:
            class ShapeFactoryInitializer{
               static ShapeFactoryInitializer si;
               ShapeFactoryInitializer(){
               ShapeFactory::factories["Circle"] = new Circle::Factory;
               ShapeFactory::factiories["Square"] = new Square::Factory;
               }
               ~ShpaeFactoryInitializer(){
               map<string,ShapeFactory*>::iterator it= ShapeFactory::factories.begin();
               while(it != ShapeFactory::factories.end())
               delete  it++->second;
               }
            };

            //static member definition
            ShapeFactoryInitializer ShapeFactoryInitializer::si;

            char* si[]= {"Circle","Square","Square","Circle","Circle","Circle","Square"};

            int main()
            {
            vector<Shpae*> shapes;
            try{
               for(size_t i=0; i <sizeof(si)/sizeof(si[0]); i++)
               {
                     shape.push_back(ShapeFactory::createShape(si[i]));
               }catch(ShapeFactory::BadShapeCreation e){
                  cout<<e.what()<<endl;
                  return EXIT_FAILURE;
               }
               for(size_t i = 0; i <shape.size();i++)
               {
                  shapes[i]->draw();
                  shapes[i]->earse();
               }
                  purge(shapes);
               }

            這里如果不需要?jiǎng)?chuàng)建單獨(dú)的工廠對(duì)象,盡可能使用static工廠模式。

            posted on 2009-04-13 23:05 Benjamin 閱讀(413) 評(píng)論(0)  編輯 收藏 引用 所屬分類: C/C++

            色偷偷91久久综合噜噜噜噜| 久久精品国产男包| 99久久这里只精品国产免费| 51久久夜色精品国产| 亚洲国产二区三区久久| 久久久久久久人妻无码中文字幕爆| 久久久久久久91精品免费观看 | 久久久91精品国产一区二区三区 | 亚洲国产成人久久综合一 | 中文国产成人精品久久亚洲精品AⅤ无码精品| 精品久久久久久久| 精品一区二区久久| 国产精品九九久久免费视频| 久久国产香蕉一区精品| 久久精品国产清自在天天线| 色综合久久88色综合天天 | 色综合合久久天天给综看| 亚洲精品国产美女久久久| AV无码久久久久不卡蜜桃| 国产精品一区二区久久精品无码| 久久婷婷色综合一区二区| 一本色道久久99一综合| 欧美黑人又粗又大久久久| 93精91精品国产综合久久香蕉| 亚洲精品国产综合久久一线| 新狼窝色AV性久久久久久| 久久久青草青青亚洲国产免观| 久久亚洲高清综合| 亚洲AV日韩精品久久久久久| 亚洲国产二区三区久久| 久久人妻无码中文字幕| 久久综合欧美成人| 影音先锋女人AV鲁色资源网久久 | 欧美一区二区三区久久综合| 91精品国产91久久| 伊人久久一区二区三区无码| 久久亚洲综合色一区二区三区| 久久精品国产亚洲av麻豆蜜芽| 久久亚洲国产精品一区二区| 久久综合久久美利坚合众国| 国产午夜精品久久久久九九电影|