锘??xml version="1.0" encoding="utf-8" standalone="yes"?>久久国产精品免费一区,伊人 久久 精品,久久综合国产乱子伦精品免费http://m.shnenglu.com/zdhsoft/category/11852.html涓嶈兘鍋滄鐨勮剼姝?/description>zh-cnThu, 04 Feb 2010 18:05:53 GMTThu, 04 Feb 2010 18:05:53 GMT60HGE 娉ㄩ噴:_init_losthttp://m.shnenglu.com/zdhsoft/archive/2010/02/04/107158.html鍐摐鍐摐Thu, 04 Feb 2010 03:36:00 GMThttp://m.shnenglu.com/zdhsoft/archive/2010/02/04/107158.htmlhttp://m.shnenglu.com/zdhsoft/comments/107158.htmlhttp://m.shnenglu.com/zdhsoft/archive/2010/02/04/107158.html#Feedback0http://m.shnenglu.com/zdhsoft/comments/commentRss/107158.htmlhttp://m.shnenglu.com/zdhsoft/services/trackbacks/107158.html榪欎釜鍑芥暟涔嬪悗錛屽叾浠栫殑鍑芥暟錛岄兘姣旇緝濂界悊瑙c?nbsp; 闃呰鍏ㄦ枃

鍐摐 2010-02-04 11:36 鍙戣〃璇勮
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HGE鐨勫潗鏍囪漿鎹㈠嚱鏁版敞閲婅鏄巁SetProjectionMatrixhttp://m.shnenglu.com/zdhsoft/archive/2010/02/03/107119.html鍐摐鍐摐Wed, 03 Feb 2010 10:15:00 GMThttp://m.shnenglu.com/zdhsoft/archive/2010/02/03/107119.htmlhttp://m.shnenglu.com/zdhsoft/comments/107119.htmlhttp://m.shnenglu.com/zdhsoft/archive/2010/02/03/107119.html#Feedback1http://m.shnenglu.com/zdhsoft/comments/commentRss/107119.htmlhttp://m.shnenglu.com/zdhsoft/services/trackbacks/107119.html鏁板娌″濂斤紝榪樼湡楹葷儲錛?nbsp; 闃呰鍏ㄦ枃

鍐摐 2010-02-03 18:15 鍙戣〃璇勮
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HGE涓瑽ASS.dll鐨凩icensehttp://m.shnenglu.com/zdhsoft/archive/2010/02/02/106998.html鍐摐鍐摐Tue, 02 Feb 2010 02:06:00 GMThttp://m.shnenglu.com/zdhsoft/archive/2010/02/02/106998.htmlhttp://m.shnenglu.com/zdhsoft/comments/106998.htmlhttp://m.shnenglu.com/zdhsoft/archive/2010/02/02/106998.html#Feedback0http://m.shnenglu.com/zdhsoft/comments/commentRss/106998.htmlhttp://m.shnenglu.com/zdhsoft/services/trackbacks/106998.html瀹冪殑緗戠珯鏄細http://www.un4seen.com/
濡傛灉浣犱嬌鐢℉GE寮鍙戞父鎴忥紝閭e氨瑕佹敞鎰忎簡銆?br>涓嬮潰鏄畠鐨刲icense璇存槑
BASS is free for non-commercial use. If you are a non-commercial entity (eg. an individual) and you are not charging for your product, and the product has no other commercial purpose, then you can use BASS in it for free. Otherwise, you will require one of the following licences.
purchase -
            win32
purchase -
            macosx
Shareware licence: 鈧?00
The "shareware" licence allows the usage of BASS in an unlimited number of your shareware products, which must sell for no more than 40 Euros each. If you're an individual (not a corporation) making and selling your own software (and its price is within the limit), this is the licence for you.
purchase Single Commercial licence: 鈧?50
The "single commercial" licence allows the usage of BASS in a single commercial product.
purchase Unlimited Commercial licence: 鈧?450
The "unlimited commercial" licence allows the usage of BASS in an unlimited number of your commercial products. This licence applies to a single site/location.
note that all prices are quoted in Euros, but payment can also be made in several other currencies
These licences are on a per-platform basis. There is a 20% reduction when purchasing a licence for both platforms, eg. the Shareware licences are 鈧?60 instead of 鈧?00.
In all cases there are no royalties to pay and you can use future BASS updates without further cost. Reselling/sublicensing is not permitted. Your products must be end-user products, eg. not components used by other products. Please note that these licences only cover your own software, not the publishing of other's software. If you have got any questions, please get in touch.




鍐摐 2010-02-02 10:06 鍙戣〃璇勮
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HGE鐨刜Gfx_Init娉ㄩ噴http://m.shnenglu.com/zdhsoft/archive/2010/02/02/106994.html鍐摐鍐摐Tue, 02 Feb 2010 01:51:00 GMThttp://m.shnenglu.com/zdhsoft/archive/2010/02/02/106994.htmlhttp://m.shnenglu.com/zdhsoft/comments/106994.htmlhttp://m.shnenglu.com/zdhsoft/archive/2010/02/02/106994.html#Feedback0http://m.shnenglu.com/zdhsoft/comments/commentRss/106994.htmlhttp://m.shnenglu.com/zdhsoft/services/trackbacks/106994.html闃呰鍏ㄦ枃

鍐摐 2010-02-02 09:51 鍙戣〃璇勮
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HGE 涓浜涘浘鍏冩覆鏌撴敞閲?/title><link>http://m.shnenglu.com/zdhsoft/archive/2010/02/01/106950.html</link><dc:creator>鍐摐</dc:creator><author>鍐摐</author><pubDate>Mon, 01 Feb 2010 09:09:00 GMT</pubDate><guid>http://m.shnenglu.com/zdhsoft/archive/2010/02/01/106950.html</guid><wfw:comment>http://m.shnenglu.com/zdhsoft/comments/106950.html</wfw:comment><comments>http://m.shnenglu.com/zdhsoft/archive/2010/02/01/106950.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://m.shnenglu.com/zdhsoft/comments/commentRss/106950.html</wfw:commentRss><trackback:ping>http://m.shnenglu.com/zdhsoft/services/trackbacks/106950.html</trackback:ping><description><![CDATA[     鎽樿: HGE 涓浜涘浘鍏冩覆鏌撴敞閲?<br>Gfx_RenderLine鍜宊render_batch  <a href='http://m.shnenglu.com/zdhsoft/archive/2010/02/01/106950.html'>闃呰鍏ㄦ枃</a><img src ="http://m.shnenglu.com/zdhsoft/aggbug/106950.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://m.shnenglu.com/zdhsoft/" target="_blank">鍐摐</a> 2010-02-01 17:09 <a href="http://m.shnenglu.com/zdhsoft/archive/2010/02/01/106950.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>HGE 鍒濆鍖栧嚱鏁版敞閲?System_Initiatehttp://m.shnenglu.com/zdhsoft/archive/2010/02/01/106945.html鍐摐鍐摐Mon, 01 Feb 2010 07:38:00 GMThttp://m.shnenglu.com/zdhsoft/archive/2010/02/01/106945.htmlhttp://m.shnenglu.com/zdhsoft/comments/106945.htmlhttp://m.shnenglu.com/zdhsoft/archive/2010/02/01/106945.html#Feedback0http://m.shnenglu.com/zdhsoft/comments/commentRss/106945.htmlhttp://m.shnenglu.com/zdhsoft/services/trackbacks/106945.html闃呰鍏ㄦ枃

鍐摐 2010-02-01 15:38 鍙戣〃璇勮
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HGE鏍稿績鍑芥暟娉ㄩ噴http://m.shnenglu.com/zdhsoft/archive/2009/09/19/HGE.html鍐摐鍐摐Sat, 19 Sep 2009 15:35:00 GMThttp://m.shnenglu.com/zdhsoft/archive/2009/09/19/HGE.htmlhttp://m.shnenglu.com/zdhsoft/comments/96737.htmlhttp://m.shnenglu.com/zdhsoft/archive/2009/09/19/HGE.html#Feedback5http://m.shnenglu.com/zdhsoft/comments/commentRss/96737.htmlhttp://m.shnenglu.com/zdhsoft/services/trackbacks/96737.html鍥犱負欏圭洰鐨勫師鍥狅紝闇瑕佺敤娓告垙寮曟搸HGE錛屼簬鏄垎鏋愪簡涓涓嬨?br>
鎬葷粨錛氱畝鍗曟湁鏁堬紝浣嗕篃榪囦簬綆鍗曚簡錛屼笅闈㈡槸System_Start鐨勬敞閲婏紒

bool CALL HGE_Impl::System_Start()

{

    MSG    msg;

    POINT  pt;

    RECT   rc;

 

    
if(!hwnd)  //濡傛灉緋葷粺娌℃湁鍒濆鍖?/span>

    {

       _PostError(
"System_Start: System_Initiate wasn't called");

       
return false;

    }

 

    
if(!procFrameFunc)  //濡傛灉甯у嚱鏁幫紝娌℃湁瀹炵幇

    { 

       _PostError(
"System_Start: No frame function defined");

       
return false;

    }

 

    bActive
=true;  //HGE榪涘叆媧誨姩鐘舵?/span>

 

    
for(;;)

    {

       

       
if(!hwndParent) //濡傛灉娌℃湁鐖跺彞鏌?/span>

       {

           
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))

           { 

              
if (msg.message == WM_QUIT) break;

              
// TranslateMessage(&msg);

              DispatchMessage(
&msg);

              
continue;

           }

       }

        
//鍙栧厜鏍囩殑浣嶇疆,榪欎釜鍏夋爣鏄睆

       GetCursorPos(
&pt);

        
//鍙栧鎴風鍖哄煙

       GetClientRect(hwnd, 
&rc);

        
//褰撳厜鏍囧垏鎹負褰撳墠紿楀彛鎵瀵瑰簲鐨勫潗鏍?/span>

       MapWindowPoints(hwnd, NULL, (LPPOINT)
&rc, 2);

        
//鍒ゆ柇榧犳爣鏄惁鍦ㄥ綋鍓嶇獥鍙?/span>

       
if(bCaptured || (PtInRect(&rc, pt) && WindowFromPoint(pt)==hwnd)) bMouseOver=true

       
else bMouseOver=false;

        
//

       
if(bActive || bDontSuspend) 

        {

           
do 

            { 

                dt 
= timeGetTime() - t0; //t0浠ユ潵緇忚繃鐨勬縐掓暟,瑕佺‘瀹氳瓚呰繃ms閫鍑?鐩稿綋浜庣瓑寰卪s)

            } 

            
while(dt < 1);

 

           
if( dt >= nFixedDelta ) //濡傛灉鍒頒簡甯х殑鏃墮棿

           {

              fDeltaTime 
= dt / 1000.0f;

              
if( fDeltaTime > 0.2f ) //濡傛灉瓚呰繃.2縐?/span>

              {

                  
if(nFixedDelta) fDeltaTime = nFixedDelta/1000.0f;

                  
else fDeltaTime = 0.01f;

              }

 

              fTime 
+= fDeltaTime;  //绱娓告垙鐨勬椂闂?/span>

 

               t0 
= timeGetTime();   //褰撳墠甯у鐞嗙殑鏃墮棿

 

              
if( t0 - t0fps < 1000) cfps++//灝忎簬姣鏃訛紝甯ф暟鍔?/span>

              
else //濡傛灉瓚呰繃姣鏃?/span>

                {

                    nFPS 
= cfps;   //璁劇疆褰撳墠縐掑撫璁℃暟

                    cfps 
= 0;      //璁℃暟鍣ㄦ竻

                    t0fps 
= t0;    //閲嶈璁℃暟鏃墮棿

                }

 

                
if( procFrameFunc() ) break;            //鎵у緱甯?/span>

              
if( procRenderFunc ) procRenderFunc();  //濡傛灉鏈夋覆鏌擄紝鍒欐墽寰楁覆鏌?/span>

              
if( hwndParent ) break

              _ClearQueue();

 

              
if(!bWindowed && nHGEFPS == HGEFPS_VSYNC) Sleep(1);

           }

           
else 

            { 

                
if(nFixedDelta && dt+3 < nFixedDelta) Sleep(1); 

            }

       }

       
else Sleep(1);

    }

    _ClearQueue(); 
//娓呴櫎娌℃湁澶勭悊鐨勪簨浠?/span>

    bActive
=false;

    
return true;

}


鏈枃鏉ヨ嚜CSDN鍗氬錛岃漿杞借鏍囨槑鍑哄錛歨ttp:
//blog.csdn.net/zdhsoft/archive/2009/04/24/4106748.aspx

鍐摐 2009-09-19 23:35 鍙戣〃璇勮
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