锘??xml version="1.0" encoding="utf-8" standalone="yes"?> PagedGeometry鏄?/span>OGRE寮曟搸鐨勪竴涓彃浠訛紝瀹冨錛堟棤絀鳳級澶у尯鍩熺殑嫻烽噺緗戞牸鐨勬覆鏌撴彁渚涗紭鍖栫瓥鐣ャ傚畠闈炲父閫傚悎浜庣瀵嗙殑媯灄鍜屽澶栧満鏅紝閭i噷鏈夋搗閲忕殑鏍戯紝鑽夛紝宀╃煶錛岀亴鏈ㄤ笡絳夊満鏅璞°?/span> 2, PagedGeometry綆$悊 PagedGeometry class
璇ョ被璐熻矗鍔犺澆閭d簺闇瑕佺珛鍗籌紙鎴栧緢蹇級鍙鐨勫満鏅嚑浣曪紝鑰屼笉鍔犺澆鍏朵粬鐨勫満鏅互鑺傜害鍐呭瓨絀洪棿銆?/span>PagedGeometry寮曟搸鍙互閫氳繃璇稿闈欐佸嚑浣曪紝imposters絳夋柟娉曞幓鏄劇ず瀹炰綋瀵硅薄錛?/span>Entities錛夈傝繖浜涙柟娉曟槸涓庡疄浣撳拰鍦烘櫙鐩告満鐨勮窛紱伙紝浠ュ強浣犵殑閰嶇疆鐩稿叧鐨勩?/span>
瀵歸〉闈㈢殑鍔犺澆鏄氳繃鐢ㄦ埛瀹氫箟鐨?/span>PageLoader鏉ュ畬鎴愮殑銆傝繖鏍鳳紝鐢ㄦ埛鍙互緙栫▼瀹炵幇鍔犺澆欏甸潰錛屾棤璁哄畠鏄潵鑷‖鐩樹笂鐨勬枃浠訛紝紼嬪簭浜х敓鐨勬垨鏄叾浠栧湴鏂廣?/span> GeometryPageManager 鍦?/span>PagedGeometry綾諱腑浣跨敤錛岀敤浜庣鐞嗗垎欏甸〉闈紝鍦ㄩ渶瑕佺殑鏃跺欏仛cacheing, deleting絳夊伐浣溿傚畠閫氳繃鍒嗘瀽鎽勫儚鏈鴻窛紱誨幓璁$畻欏甸潰cathe鐨勯熷害錛屽茍delete閭d簺宸茬粡緇忚繃浜嗚瀹氭椂闂寸殑涓嶅彲瑙侀〉闈€?/span> 璋冪敤PagedGeometry::addDetailLevel(), 鍒涘緩 GeometryPageManager 銆?/span> addDetailLevel() returns a pointer to this page manager, allowing you access to some useful functions, documented below. 綾繪垚鍛樺嚱鏁頒腑鏈変簺娉ㄩ噴浜?/span>DO NOT USE鐨勶紝涓嶈兘琚敤鎴蜂嬌鐢紝瀹冧滑鏄湪PagedGeometry涓浣跨敤鐨勩?/span> addDetailLevel() Adds a detail level to the PagedGeometry object. PageType 瀵硅detail level錛岀敤鎴鋒兂浣跨敤鐨勯〉闈㈢被鍨嬨傚畠涓嶆槸涓涓嚱鏁板弬鏁幫紝鑰屾槸涓涓ā鏉垮弬鏁般?/span> maxRange 榪欎釜detail level浣跨敤鐨勬渶澶ц窛紱伙紙鎽勫儚鏈虹殑瑙嗚窛錛?/span> transitionLength 鏈熸湜鐨勮“鍑忚漿鍙橀暱搴?/span> - 錛堝彲閫夛級 紺轟緥錛?/font> pagedTrees->addDetailLevel<BatchPage>(100); //Use batched geometry from 0-100 pagedTrees->addDetailLevel<ImpostorPage>(500); //Use impostors from 100-500 鍚嶅彨pagedTrees鐨?/span>PagedGeometry 鐨勫璞′細鍦?/span>0錛?/span>100鍗曚綅鎽勫儚鏈鴻窛紱葷殑鑼冨洿鍐呬嬌鐢?/span>batched錛堝垎鎵瑰嚑浣曪紝闈欐佸嚑浣曪級錛?/span>100錛?/span>500鍗曚綅璺濈鑼冨洿鍐呬嬌鐢?/span>imposters 濡傛灉宸叉湁鐨勯〉闈㈢被鍨嬩笉鍚堥傦紝鐢ㄦ埛鍙互寰堣交鏉劇殑娣誨姞鑷畾涔夌殑GeometryPage瀛愮被 transitionLength 鍙傛暟鍦ㄩ粯璁ゆ儏鍐典笅鏄病鏈夌殑錛屼絾鏄敤鎴峰彲浠ヨ嚜宸辨坊鍔狅紝瀹冪殑浣滅敤鏄嬌緇嗚妭灞傛杞彉鏇村鉤婊戙備絾鏄敞鎰忥紝浣跨敤鍙傛暟鍙兘浼氭槸娓叉煋鐨勬晥鐜囦笅闄?/span>10錛咃紞30錛呫?/span>
3,欏甸潰綾誨瀷 Class GeometryPage 濡備笂鎵璇達紝璇ョ被鏄竴涓櫄鍩虹被錛岀敤鎴峰彲浠ユ墿灞曠戶鎵胯綾誨幓瀹炵幇涓嶅悓鐨勬浛浠h娓叉煋瀹炰綋鐨勬柟寮忥紝濡?/span>batched錛?/span>imposters絳夈傚鏋滀綘闇瑕佸叾浠栫殑欏甸潰綾誨瀷錛屼綘鍙互鑷繁瀹炵幇涓浜涖?/span> 浠ヤ笅鏄敤鎴峰繀欏誨湪瀛愮被涓疄鐜扮殑铏氬嚱鏁幫細 virtual void init(SceneManager *mgr, Camera *cam) = 0; virtual void setRegion(Real left, Real top, Real right, Real bottom) = 0; virtual void addEntity(Entity *ent, const Vector3 &position, const Quaternion &rotation, const Vector3 &scale, const Ogre::ColourValue &color) = 0; virtual void build() {} virtual void removeEntities() = 0; virtual void setVisible(bool visible) = 0; virtual void setFade(bool enabled, Real visibleDist, Real invisibleDist) = 0; virtual void update() {} 浠ヤ笅鏄〉闈㈢鐞嗗櫒錛?/span>page manager錛夊浣曞幓浣跨敤涓婇潰鐨勫嚱鏁幫細 1錛屽綋PagedGeometry棣栧厛create涓涓?/span>GeometryPage錛岄┈涓婅皟鐢ㄥ畠鐨?/span>init錛堬級錛岃鍑芥暟灝卞ソ鍍忔瀯閫犲嚱鏁頒竴鏍楓?/span> 2錛屽噯澶囦竴涓嚑浣曢〉闈㈢粰寰呮覆鏌撳疄浣擄紝璁劇疆欏甸潰鍖哄煙銆?/span> 3錛屾坊鍔犲疄浣撳璞″埌璇ラ〉闈紝騫跺垵濮嬪寲浣嶇疆錛屾柟鍚戠瓑銆?/span> 4錛屾坊鍔犲疄浣撳埌鍦烘櫙涓殑鏈鍚庝竴姝ャ傚湪娣誨姞瀹屾墍鏈夊疄浣撳璞″悗鑷姩璋冪敤銆?/span> 5錛屼粠欏甸潰瀹屽叏鍒犻櫎瀹炰綋瀵硅薄銆?/span> 6錛屼嬌鏁翠釜欏甸潰鍙樹負鍙銆?/span> 7錛岃緗〉闈㈢殑娑堝噺灞炴с?/span> 8錛屽湪甯у驚鐜腑淇濊瘉欏甸潰鍑犱綍鐨勬洿鏂般?/span> class BatchPage The BatchPage class鎶婂疄浣撳綋浣滈潤鎬佸嚑浣曚綋鏉ユ覆鏌撱?/span>
闈欐佸嚑浣曚綋錛?/span>StaticGeometry錛夛細鍦ㄥ満鏅腑鏈夎澶氬疄浣撴槸浠庡畠浠姞鍏ュ満鏅紑濮嬪氨涓嶄細縐誨姩鐨勶紝濡傛埧灞嬶紝鏍戠瓑錛?/span>Ogre涓鴻繖縐嶆儏鍐墊彁渚涗簡StaticGeometry綾?/span>,瀹冨厑璁鎬綘鎵規覆鏌?/strong>寰堝鐗╀綋.榪欎釜閫氬父瑕佹瘮鎵嬪姩鍦?/span>SceneNodes娣誨姞瑕佸揩澶氫簡銆?/span>
class ImposterPage the ImpostorPage class.鎶婂疄浣撳綋浣?/span>impostors錛堜竴縐嶅竷鍛婄増鍥懼儚錛岀湅璧鋒潵鍍忕湡瀹炵殑瀹炰綋錛夋潵娓叉煋 鎵鏈?/span>page綾誨瀷涓紝榪欎釜鏄渶蹇殑錛屽畠浣跨敤Impostors鍘諱唬鏇胯娓叉煋鐨?/span>entities錛岃繖鏍鳳紝鏄懼崱鍙鍘繪覆鏌撲竴緋誨垪鐨?/span>2d image錛岃屼笉鏄?/span>3d mesh
class GrassPage A custom page type designed specifically for use with GrassLoader. GrassPage欏甸潰綾誨瀷鏄璁捐鏉ラ厤鍚?/span>GrassLoader浣跨敤鐨?/span> 榪欑綾誨瀷鏄病鏈夊仛榪囦紭鍖栫殑錛屽畠鍙槸瀵規墍緇欑殑entity榪涜鍏嬮殕錛岀劧鍚庣粦瀹氬埌涓涓柊鐨勫満鏅妭鐐逛箣涓娿傝繖鎰忓懗鐫鎬ц兘寰堝樊銆?/span>
4錛?/span>BatchedGeometry錛嶄竴縐嶉潤鎬佸嚑浣曠殑鐗堟湰 class BatchedGeometry 瀹冩槸Ogre::StaticGeometry鐨勪竴涓交閲忕駭鐗堟湰銆?/span> staticGeometry鏄?/span>ogre鎻愪緵緇欑敤鎴風殑鎵規覆鏌撶殑綾伙紝瀹冨彲浠ヤ竴嬈℃ф覆鏌撻偅浜涘湪鍦烘櫙涓繚鎸?#8220;闈欐佺殑”瀹炰綋錛?/span>entities錛夛紝濡傦紝鎴垮眿錛屾爲絳夈?/span> 瀹冪粰鐢ㄦ埛鎻愪緵澶氫竴浜涚殑瀵?/span>batch鏉愯川絳夌殑鎺у埗銆?/span> class SubBatch: public Ogre::Renderable subBatch緇ф壙浜?/span>Renderable錛屾槸BatchedGeometry鐨勫唴閮ㄧ被錛屽畠鐨勬瀯閫犲嚱鏁頒腑浼犲叆BatchedGeometry鎸囬拡鍜?/span>submesh鐨勬寚閽堬紝璇ョ被鍖呭惈鍦?/span>BatchedGeometry涓?/span>
5錛?/span>Loading Entities class PageLoader 铏氬熀綾匯傜敤鎴峰彲浠ユ墿灞曞畠鍘繪彁渚涜礋璐e姞杞介〉闈紙Page錛夌殑鍥炶皟鍑芥暟銆?/span> PagedGeometry棰勮浜嗗嚑縐嶄笉鍚岀殑Loader錛岀戶鎵夸簬PageLoader錛岃窡寰堝瀹炰綋綆$悊鍣ㄤ笉鍚岀殑鏄紝PagedGeometry涓嶅厑璁哥敤鎴蜂竴嬈℃у悜object娣誨姞鎵鏈夌殑entities錛岀敱浜庡畠鏄敤浜庡ぇ瑙勬ā鐨勬父鎴忓満鏅紝鎵浠ュ畠浼氬涓栫晫鍑犱綍榪涜鍒嗛〉錛岀劧鍚庤皟搴︼紝鍙姞杞介渶瑕佺粯鍒剁殑欏甸潰銆?/span> 鍙寮曟搸闇瑕佺‘瀹氫笘鐣屽嚑浣曠殑閭d竴鍧楀尯鍩熼渶瑕佽鍔犺澆錛屽氨瑕佽皟鐢?/span>PageLoader鐨勬垚鍛?/span>loadPage()銆傚湪鍑芥暟涓殑PageInfo緇撴瀯浣擄紝鎻愪緵浜嗛〉闈㈢殑鍖呭洿浣撲俊鎭傚湪鍑芥暟涓紝鐢ㄦ埛閫氳繃 addEntity錛堬級鏉ユ坊鍔犲疄浣撳埌璇ラ〉闈腑錛岃繕鍙互瀹氫箟瀹炰綋鐨勫昂搴︼紝浣嶇疆錛屾棆杞瓑灞炴с?/span> 褰撶敤鎴峰垱寤轟簡鑷繁鐨?/span>loader瀵硅薄鍚庯紝蹇呴』灝嗗叾attatch鍒?/span>PagedGeometry瀵硅薄涓婂幓銆傚涓嬶細 pagedGeometry->setPageLoader(yourPageLoader); PageInfo: 緇撴瀯浣撱傛彁渚涚粰PageLoader鐨勬湁鐢ㄧ殑欏甸潰淇℃伅銆傚熀鏈殑淇℃伅鏄畾涔夎鍔犺澆鐨勫尯鍩燂紝榪樻湁涓浜涜鍖哄煙鐨勫叾浠栦俊鎭?/span> 緇撴瀯浣撳唴鍖呭惈浜嗕竴涓?/span>TBound錛?/span>typedef Ogre::TRect<Ogre::Real> TBounds錛夛紝鎵鏈夊湪璇ラ〉闈㈠唴鐨勫疄浣撻兘蹇呴』鏀劇疆鍦ㄨ繖涓煩褰㈠寘鍥翠綋涔嬩腑銆?/span> 鍏蜂綋鐨?/span>loaders錛?/span> 錛?/span>1錛?/span>GrassLoader 緇ф壙浜?/span>PageLoader錛岀敤浜庡拰PagedGeometry涓璧蜂駭鐢熺湡瀹炵殑鑽夊湴鍦烘櫙銆傛墍璋撶湡瀹炵殑鑽夊湴妯℃嫙錛屼嬌鐢?/span>GrassLoader鎴愬憳鍑芥暟addLayer錛堬級鏉ユ坊鍔犺崏錛屼嬌鐢?/span>updateAnimation()鏉ラ┍鍔ㄥ姩鐢匯?/span> 褰撶敤鎴峰垱寤轟簡Grassloader瀵硅薄鍚庯紝蹇呴』灝嗗叾attatch鍒?/span>PagedGeometry瀵硅薄涓婂幓銆傚涓嬶細 pagedGeometry->setPageLoader(GrassLoader); 鑽夊湴loader鍦ㄤ嬌鐢ㄥ嚑浣曢〉闈㈢被鍨嬬殑鏃跺欙紝琚帹鑽愪負浣跨敤GrassPage錛岃繖鏍風殑娓叉煋鏁堢巼杈冮珮錛岃岄噰鐢ㄥ叾浠栫被鍨嬪垯鏁堢巼寰堜綆銆?/span> 鍚屾椂鎻愪緵浜嗕竴涓暟鎹粨鏋勬潵瀹屽叏鎺у埗Grass鐨勫睘鎬?/span> class GrassLayer錛屽畠鏄氳繃addLayer錛堬級鏉ユ坊鍔犵殑錛岃綾繪彁渚涗簡涓緋誨垪鐨?#8220;set”鏂規硶錛岀敤浜庣敤鎴烽厤緗崏鍦扮殑鏉愯川錛屽瘑搴︼紝澶у皬絳夊睘鎬т俊鎭?/span> 錛?/span>2錛?/span>TreeLoader2D緇ф壙浜?/span>PageLoader錛岀敤浜庡拰PagedGeometry涓璧瘋交鏄撶殑瀹炵幇鍦ㄥ湴褰笂鏀劇疆鏍戞湪鐨勫姛鑳姐?/span> 浣跨敤鏂規硶鍜屽墠榪頒竴鑷達紝浣跨敤鏃訛紝addTrees錛堬級鏂規硶鍚戝満鏅腑娣誨姞鏍戞湪銆傞渶瑕佹敞鎰忕殑鏄紝loader鍔犺澆鏍戞湪鏃跺茍涓嶇煡閬撹鍦板艦鐨勯珮搴︼紝鑰屾槸鍋囪楂樺害涓?/span>0錛岃繖灝遍渶瑕佽瀹氳幏寰楀綋鍓嶏紙鍗崇粰瀹?/span>x錛?/span>z鍊兼椂錛夌殑鍦板艦楂樺害銆?/span>Loader鎻愪緵浜嗚繖浜涙柟娉曘?/span> 錛?/span>3錛?/span>TreeLoader3D鍚?/span>2D鐨勬儏鍐靛樊涓嶅錛屽彧鏄晥鐜囧ぇ姒備綆40錛呭乏鍙熾?/span>TreeLoader3D灝嗘爲鍦ㄥ唴瀛樹腑鎵撳寘鐨勬晥鐜囧緢楂橈紝澶х害10Bytes涓媯墊爲錛岀浉褰撲簬100涓囨5鏍戝彧瑕?/span> 寮曟搸涓?/span>2D錛?/span>3Dloader鎻愪緵浜嗕竴浜涘叕鐢ㄧ殑宸ュ叿綾伙紝濡?/span>class TreeRef錛屼互鍐呰仈鍑芥暟鐨勬ц川涓?/span>loader鎻愪緵浜嗕綅緗紝鏃嬭漿錛屽昂瀵革紝鏂瑰悜絳夌殑“get”鏁板榪愮畻銆傝?/span>TreeIterator2D錛?span>TreeIterator3D鍒欎負loader鎻愪緵浜嗘爲鎸囬拡鐨勬搷浣溿?/span> WorldTexture=terrain_texture.jpg //鍦板艦綰圭悊 涓嬪垪鍙傛暟鐢ㄤ簬鎻愪緵鑷繁鐨勭潃鑹茬▼搴忔椂浣跨敤錛岃繖浼氭彁渚涜嚜宸卞畾涔夌殑material錛岄偅涔堝厛鍓嶅畾涔夌殑 MorphLODFactorParamName=morphFactor銆 涓婅堪閰嶇疆鏂囦歡瀹氫箟浜嗗熀浜庨珮搴﹀浘鐨勫湴褰€?/p>
榪欎簺鍙傛暟瀹氫箟鍙鎷負涓ょ被錛歄gre浣跨敤絎竴綾諱粠楂樺害鍥句駭鐢熷湴褰?br>mesh涓庢潗璐ㄣ?/p>
絎簩綾繪槸瀹氬埗鏉愯川涓嶨PU欏剁偣紼嬪簭錛岃繖鍙互浠f浛ogre鑷姩浜х敓鐨勭潃鑹茬▼搴忋?br>鍙﹀鐨勮鏄庯細
DetailTexture=terrain_detail.jpg //鍦板艦緇嗚妭綰圭悊(鐩告満璺濈鍦伴潰寰堣繎鏃墮噰鐢ㄧ粏鑺傜汗鐞?
DetailTile=3 //緇嗚妭綰圭悊鍦ㄤ竴涓湴褰㈠皬鍧椾腑鐨勫鉤閾烘暟
PageSource=Heightmap //楂樺害鍥炬暟鎹簮
Heightmap.image=terrain.png //楂樺害鍥懼悕縐?鐏板害鍥炬枃浠跺悕),絎﹀悎2^n+1
PageSize=513 //楂樺害鍥懼ぇ灝?br>TileSize=65 //鍦板艦灝忓潡澶у皬
MaxPixelError=3 //鍐沖畾浣跨敤灞傛緇嗚妭鏃跺厖璁歌宸?br>PageWorldX=1500 //鍦板艦鍦ㄤ笘鐣屼腑鐨勮寖鍥磝鏂瑰悜
PageWorldZ=1500 //z鏂瑰悜
MaxHeight=100 //涓栫晫涓湴褰㈡渶澶ф槧灝勯珮搴?br>MaxMipMapLevel=5 //灞傛緇嗚妭涓婇檺
#VertexNormals=yes //鍦ㄧ紦鍐蹭腑璁$畻欏剁偣娉曠嚎錛岃綆楁満鍏夌収鎴朑PU紼嬪簭鐢ㄥ埌鏃舵墦寮
#VertexColors=yes銆銆銆銆銆銆銆銆 //鍦ㄧ紦鍐蹭腑璁劇疆欏剁偣棰滆壊錛屽亣濡傛湁GPU紼嬪簭闇瑕佹椂鎵撳紑
#UseTriStrips=yes //瀵逛簬鐜板湪鐨勭‖浠訛紝寤鴻鍏蟲帀
VertexProgramMorph=yes銆銆銆 //浣跨敤欏剁偣紼嬪簭榪涜LOD铻嶅悎澶勭悊
LODMorphStart=0.2 //LOD铻嶅悎寮濮嬬偣錛氶珮錛屼綆LOD涔嬮棿璺濈涔嬫瘮
WorldTexture 涓?DetailTexture鐨勮緗笉鍐嶇敤鍒般?/p>
//鍋囪VertexProgramMorph琚涓簓es,瀹氬埗鐨刴aterial涓寘鎷竴涓珮綰ч《鐐圭▼搴忋傚畠鎸囧畾浜嗕竴涓《鐐?br>//紼嬪簭鐨勫弬鏁板悕錛岃繖涓弬鏁扮敤浜庤瀺鍚圠OD,鍙傛暟鍊間粠0錛?錛?琛ㄧず涓嶈皟鏁達紝1琛ㄧず瀹屽叏璋冩暣鍒頒笅涓綰OD
MorphLODFactorParamIndex //鐢ㄤ簬materail涓寘鍚綆綰ч《鐐圭▼搴忕殑鎯呭喌錛屾剰涔夊悓涓?br>CustomMaterialName //鎸囧畾鐨刴aterail鍚嶅瓧
TerrainScenceManager浼氭妸楂樺害鍥懼垎涓哄涓猵age,姣忎釜page鐢卞嚑涓猼ile緇勬垚.瀹冧滑閮藉畾涔変簡鍦ㄤ駭鐢熺殑mesh涓竴緇勬瀯鎴愭鏂瑰艦鐨勯《鐐歸泦銆?br>WorldTexture瀹氫箟鐨勭汗鐞嗕笉蹇呬笌鐩爣鍦板艦涓鏍峰ぇ銆?br>PageWorldX錛孭ageWorldZ鍙互緙╂斁涓栫晫涓殑鍦板艦銆?br>MaxHeight 鍦╕鏂瑰悜緙╂斁鍦板艦銆?br>DetailTexture 鍙嬌鐢ㄤ竴涓汗鐞嗭紝濡備嬌鐢ㄥ灞傜汗鐞嗭紝搴旇浣跨敤鑷畾涔塵aterail銆?br>
浠庣▼搴忓姞杞藉湴褰?/span>
setWorldGeometry()鏈夐噸杞藉艦寮忥紝涓縐嶇敤浜庡姞杞介厤緗枃浠訛紝鍙︿竴縐嶆垜浠彲鍦ㄧ▼搴忎腑浣跨敤錛屼互
杈懼埌鎵嬪伐鍔犺澆鐨勫姛鑳姐傝繖閲岋紝SceneData琚?typedef 涓簊td:map,瀹冨瓨鍌ㄤ簡濡傛垜浠湪terrain.cfg
涓湅鍒伴偅浜涘煎銆傚亣璁炬垜浠凡緇忎粠鏌愪釜浜岃繘鍒舵枃浠惰鍏ユ垜浠兂瑕佺殑鍐呭鍒癝ceneData涓傛垜浠鍋?br>鐨勫氨鏄妸璇誨叆鐨勫唴瀹硅漿鎹㈡垚setWorldGeometry()闇瑕佺殑綾誨瀷銆?/p>
涓錛氭竻闄ゅ湴褰㈠垎綰х儲寮曠紦鍐插強鍦板艦鍒嗛〉錛屾牴鎹湴褰俊鎭暟鎹祦鍔犺澆鍦板艦淇℃伅閰嶇疆鏂囦歡錛?/span>
void TerrainSceneManager::loadConfig(DataStreamPtr& stream)錛屽叾鍏堝皢鍦板艦閰嶇疆淇℃伅浠庢暟鎹祦涓愪竴璇誨嚭鍒癿ap涓紝鐒跺悗閫氳繃void TerrainSceneManager::selectPageSource(const String& typeName, TerrainPageSourceOptionList& optionList)璁劇疆鍦板艦鏁版嵁婧?鐩墠鍙湁楂樺害鍥炬暟鎹簮)銆傚湪鍦板艦淇℃伅閰嶇疆鏂囦歡涓彲浠ラ厤緗涓湴褰㈡暟鎹簮錛岀劧鍚庢牴鎹竴縐嶆暟鎹簮綾誨瀷鐢熸垚鍦板艦錛屽弬鏁?typeName灝辯敤鏉ユ寚瀹氭暟鎹簮綾誨瀷錛岀洰鍓嶅氨鏄疕eightMap錛屾壘鍒版寚瀹氱殑鏁版嵁婧愬悗錛屽鎸囧畾鐨勬暟鎹簮榪涜鍒濆鍖栵紝
void HeightmapTerrainPageSource::initialise(TerrainSceneManager* tsm, ushort tileSize, ushort pageSize, bool asyncLoading, TerrainPageSourceOptionList& optionList)銆傚垵濮嬪寲鐨勮繃紼嬩富瑕佹槸璋冪敤void HeightmapTerrainPageSource::loadHeightmap(void)灝嗛珮搴﹀浘鐏板害鍥懼儚鏁版嵁鍔犺澆鍒板唴瀛樹腑錛屽鏋滄槸Raw鏁版嵁錛屽氨鍔犺澆鍒癿RawData涓紝鍚﹀垯鍔犺澆鍒癿Image涓傛暣涓姞杞借繃紼嬪叾瀹炲畬鎴愪簡涓ゅぇ宸ヤ綔錛岄鍏堝姞杞藉湴褰㈤厤緗俊鎭紝鐒跺悗鍔犺澆楂樺害鍥炬暟鎹?
浜岋細鍒濆鍖栧垎綰х儲寮曠紦鍐詫紝void TerrainSceneManager::initLevelIndexes()錛?
涓夛細void OctreeSceneManager::resize( const AxisAlignedBox &box )
鍥涳細璁劇疆鍦板艦鏉愯川錛寁oid TerrainSceneManager::setupTerrainMaterial(void)錛?
浜旓細璁劇疆鍦板艦鍒嗛〉錛?void TerrainSceneManager::setupTerrainPages(void)
棣栧厛鍒涘緩涓涓悕涓篢errain鐨勫満鏅牴鑺傜偣鐨勫瓙鑺傜偣
mTerrainRoot = getRootSceneNode() -> createChildSceneNode( "Terrain" );
鐒跺悗鍒濆鍖朤errainPage2D mTerrainPages錛?/span>
鏈鍚庤皟鐢?void HeightmapTerrainPageSource::requestPage(ushort x, ushort y)requestPage鍙敮鎸佷竴涓狿age錛岄鍏堝皢鍥懼儚鏁版嵁榪涜緙╂斁
鐒跺悗璋冪敤 “TerrainPageSource::firePageConstructed錛堬級”閫氱煡Listener錛涚劧鍚庤皟鐢?#8220;TerrainPage* TerrainPageSource::buildPage(Real*heightData, const MaterialPtr& pMaterial)”鍒涘緩涓涓柊鐨凾errainPage瀵硅薄銆?/span>
buildPage()鏄竴涓瘮杈冩牳蹇冪殑鍑芥暟銆傚畠棣栧厛鏋勯犱竴涓?TerrainPage瀵硅薄錛岀劧鍚庡垱寤轟竴涓敤浜庡綰寵TerrainPage瀵硅薄鐨勫満鏅妭鐐癸細“page->pageSceneNode = mSceneManager->createSceneNode(name);”錛岀劧鍚庢牴鎹鍦板艦鐨勫垎鍓詫紝寰幆鍒涘緩瀛怱ceneNode錛屽茍涓斿垱寤哄瓙鍦烘櫙鑺傜偣瀵瑰簲鐨勫彲娓叉煋浣揟errainRenderable錛屽皢璇ュ彲娓叉煋浣揳ttach鍒拌繖涓瓙鑺傜偣涓娿傞氳繃 “TerrainRenderable::initialise錛堬級”鏉ュ垱寤洪《鐐規暟鎹佹覆鏌撴柟寮忕瓑銆?
鐒跺悗璋冪敤void TerrainSceneManager::attachPage(ushort pageX, ushort pageZ, TerrainPage* page)鍔犲叆鍒癿TerrainPages涓紱
鐒跺悗鍦╝ttachPage涓皟鐢?#8220;mTerrainRoot->addChild(page->pageSceneNode);”鍔犲叆鍒癝ceneGraph涓?
娉細褰撳墠鍙敮鎸佷竴涓狿age錛岃鍒嗛〉琚寕鎺ュ埌涓涓О璋揟errain鐨勫満鏅妭鐐逛笂錛岃鍦烘櫙鑺傜偣涓嬮潰鍙堝垱寤轟簡寰堝瀛愬満鏅妭鐐癸紝姣忎竴涓瓙鍦烘櫙鑺傜偣瀵瑰簲涓涓猼ile錛屼篃灝辨槸涓涓嫭绔嬬殑鍙覆鏌撲綋TerrainRenderable
綰圭悊濂藉儚榪樻湁浜涢棶棰?...
妯″瀷璐磋姳錛屾牴鎹創鑺辨墍鍦ㄧ殑緗戞牸鑷姩鐢熸垚妯″瀷錛堜竴鑸創鍥撅級
鎶曞獎璐磋姳錛屽埄鐢ㄦ姇褰辯汗鐞嗙殑鏂瑰紡瀹炵幇鐨勮創鑺憋紙frustum錛?/p>
緗戞牸璐磋姳錛屽垱寤烘寚瀹氬ぇ灝忕殑緗戞牸璐磋姳錛岀劧鍚庤嚜鍔ㄨ皟鏁寸綉鏍肩殑浣嶇疆錛坢esh錛岃創鍥撅級
#include "ExampleApplication.h"
class TutorialFrameListener : public ExampleFrameListener, public OIS::MouseListener, public OIS::KeyListener
{
public:
TutorialFrameListener(RenderWindow* win, Camera* cam, SceneManager *sceneMgr)
: ExampleFrameListener(win, cam, true, true)
{
// Populate the camera and scene manager containers
mCamNode = cam->getParentSceneNode();
mSceneMgr = sceneMgr;
// set the rotation and move speed
mRotate = 0.13;
mMove = 250;
// continue rendering
mContinue = true;
mMouse->setEventCallback(this);
mKeyboard->setEventCallback(this);
mDirection = Vector3::ZERO;
}
bool frameStarted(const FrameEvent &evt)
{
if(mMouse)
mMouse->capture();
if(mKeyboard)
mKeyboard->capture();
mCamNode->translate(mDirection * evt.timeSinceLastFrame, Node::TS_LOCAL);
return mContinue;
}
// MouseListener
bool mouseMoved(const OIS::MouseEvent &e)
{
if (e.state.buttonDown(OIS::MB_Right))
{
mCamNode->yaw(Degree(-mRotate * e.state.X.rel), Node::TS_WORLD);
mCamNode->pitch(Degree(-mRotate * e.state.Y.rel), Node::TS_LOCAL);
}
return true;
}
bool mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
{
Light *light = mSceneMgr->getLight("Light1");
switch (id)
{
case OIS::MB_Left:
light->setVisible(! light->isVisible());
break;
}
return true;
}
bool mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) { return true; }
// KeyListener
bool keyPressed(const OIS::KeyEvent &e)
{
switch (e.key)
{
case OIS::KC_ESCAPE:
mContinue = false;
break;
case OIS::KC_1:
mCamera->getParentSceneNode()->detachObject(mCamera);
mCamNode = mSceneMgr->getSceneNode("CamNode1");
mCamNode->attachObject(mCamera);
break;
case OIS::KC_2:
mCamera->getParentSceneNode()->detachObject(mCamera);
mCamNode = mSceneMgr->getSceneNode("CamNode2");
mCamNode->attachObject(mCamera);
break;
case OIS::KC_UP:
case OIS::KC_W:
mDirection.z -= mMove;
break;
case OIS::KC_DOWN:
case OIS::KC_S:
mDirection.z += mMove;
break;
case OIS::KC_LEFT:
case OIS::KC_A:
mDirection.x -= mMove;
break;
case OIS::KC_RIGHT:
case OIS::KC_D:
mDirection.x += mMove;
break;
case OIS::KC_PGDOWN:
case OIS::KC_E:
mDirection.y -= mMove;
break;
case OIS::KC_PGUP:
case OIS::KC_Q:
mDirection.y += mMove;
break;
}
return true;
}
bool keyReleased(const OIS::KeyEvent &e)
{
switch (e.key)
{
case OIS::KC_UP:
case OIS::KC_W:
mDirection.z += mMove;
break;
case OIS::KC_DOWN:
case OIS::KC_S:
mDirection.z -= mMove;
break;
case OIS::KC_LEFT:
case OIS::KC_A:
mDirection.x += mMove;
break;
case OIS::KC_RIGHT:
case OIS::KC_D:
mDirection.x -= mMove;
break;
case OIS::KC_PGDOWN:
case OIS::KC_E:
mDirection.y += mMove;
break;
case OIS::KC_PGUP:
case OIS::KC_Q:
mDirection.y -= mMove;
break;
} // switch
return true;
}
protected:
Real mRotate; // The rotate constant
Real mMove; // The movement constant
SceneManager *mSceneMgr; // The current SceneManager
SceneNode *mCamNode; // The SceneNode the camera is currently attached to
bool mContinue; // Whether to continue rendering or not
Vector3 mDirection; // Value to move in the correct direction
};
class TutorialApplication : public ExampleApplication
{
public:
void createCamera(void)
{
// create camera, but leave at default position
mCamera = mSceneMgr->createCamera("PlayerCam");
mCamera->setNearClipDistance(5);
}
void createScene(void)
{
mSceneMgr->setAmbientLight(ColourValue(0.25, 0.25, 0.25));
// add the ninja
Entity *ent = mSceneMgr->createEntity("Ninja", "ninja.mesh");
SceneNode *node = mSceneMgr->getRootSceneNode()->createChildSceneNode("NinjaNode");
node->attachObject(ent);
// create the light
Light *light = mSceneMgr->createLight("Light1");
light->setType(Light::LT_POINT);
light->setPosition(Vector3(250, 150, 250));
light->setDiffuseColour(ColourValue::White);
light->setSpecularColour(ColourValue::White);
// Create the scene node
node = mSceneMgr->getRootSceneNode()->createChildSceneNode("CamNode1", Vector3(-400, 200, 400));
node->yaw(Degree(-45));
node->attachObject(mCamera);
// create the second camera node/pitch node
node = mSceneMgr->getRootSceneNode()->createChildSceneNode("CamNode2", Vector3(0, 200, 400));
}
void createFrameListener(void)
{
// Create the FrameListener
mFrameListener = new TutorialFrameListener(mWindow, mCamera, mSceneMgr);
mRoot->addFrameListener(mFrameListener);
// Show the frame stats overlay
mFrameListener->showDebugOverlay(true);
}
};
#if OGRE_PLATFORM == PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT)
#else
int main(int argc, char **argv)
#endif
{
// Create application object
TutorialApplication app;
try {
app.go();
} catch(Exception& e) {
#if OGRE_PLATFORM == PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WIN32
MessageBox(NULL, e.getFullDescription().c_str(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
fprintf(stderr, "An exception has occurred: %s\n",
e.getFullDescription().c_str());
#endif
}
return 0;
}
鎸夌収鐞嗚鏉ヨ
unbuffered錛氫笉鏂殑鍝嶅簲鎸夐敭淇℃伅錛岀洿鍒版寜閿斁寮銆備緥濡傦紝鎸変笅涓婁笅宸﹀彸錛屼嬌寰楄鑹叉寔緇Щ鍔ㄣ?
涓鑸潵璁查傚悎浜?D鍦烘櫙婕父榪囩▼錛屽綋鍦ㄦ瘡甯ф覆鏌撲箣鍓嶏紝緋葷粺鎹曡幏杈撳叆璁懼鐘舵侊紝騫舵牴鎹繖浜涚姸鎬佸鍦烘櫙涓殑鐗╀綋鍜屾憚璞℃満榪涜鎺у埗銆?
buffered錛氬湪涓涓寜閿斁寮涔嬪墠錛屽彧澶勭悊涓嬈¤緭鍏ヤ俊鎭?
渚嬪鍛煎嚭涓昏彍鍗曘傞傚悎浜嶨UI鐣岄潰鐨勬儏鍐碉紙濡傝緗彍鍗曪級錛岃緭鍏ヨ澶囩姸鎬佸彲浠ヨ鍙戦佸埌鍚凣UI鍏冪礌榪涜澶勭悊錛堝鎸夐挳琚寜涓嬶級銆?br>
榪欎釜渚嬪瓙璇曞浘璇存槑緙撳啿杈撳叆鍜岄潪緙撳啿杈撳叆鐨勫尯鍒紝浣嗘槸璁╂垜鍥版儜鐨勬槸涓轟粈涔堥噰鐢ㄤ簡緙撳啿杈撳叆緋葷粺榪樿兘鍝嶅簲鎸佺畫鎸夐敭鍛紵緙栬瘧鍚庤繍琛屾寜浣廤SAD鐓ф牱縐誨姩鎽勫儚鏈恒?/pre>
Code Knight 2009-12-06 19:44 鍙戣〃璇勮]]>