簡單,方便,高效的Go語言的游戲服務器框架
func server() {pipe := cellnet.NewEventPipe()
evq := socket.NewAcceptor(pipe).Start("127.0.0.1:7234") socket.RegisterSessionMessage(evq, coredef.TestEchoACK{}, func(content interface{}, ses cellnet.Session) {msg := content.(*coredef.TestEchoACK)
log.Println("server recv:", msg.String()) ses.Send(&coredef.TestEchoACK{Content: proto.String(msg.String()),
})
})
pipe.Start()
}
func client() {pipe := cellnet.NewEventPipe()
evq := socket.NewConnector(pipe).Start("127.0.0.1:7234") socket.RegisterSessionMessage(evq, coredef.TestEchoACK{}, func(content interface{}, ses cellnet.Session) {msg := content.(*coredef.TestEchoACK)
log.Println("client recv:", msg.String())})
socket.RegisterSessionMessage(evq, coredef.SessionConnected{}, func(content interface{}, ses cellnet.Session) { ses.Send(&coredef.TestEchoACK{ Content: proto.String("hello"),})
})
pipe.Start()
}


