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            S.l.e!ep.¢%

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            AS3 bitmapdata與bytearray轉換

            Posted on 2010-06-30 17:49 S.l.e!ep.¢% 閱讀(3540) 評論(0)  編輯 收藏 引用 所屬分類: Flash
            bitmapdata.getpixel 方法是ActionScript 3.0中的一個新方法,可以把矩形內的像素讀取成bytearray,但是這種bytearray又不能直接用loader.loadbytes來讀,一 讀就會出現IOERROR。

            為了達到可以直接用loader.loadbytes讀取的目的,找了一下百度和GOOGLE,找到了以下方法,有需要的可以用用。

            PS 以下代碼轉自互聯網,牛C網只負責整理
            /*
            Copyright (c) 2007 Trevor McCauley - www.senocular.com
            Permission is hereby granted, free of charge, to any person
            obtaining a copy of this software and associated documentation
            files (the "Software"), to deal in the Software without
            restriction, including without limitation the rights to use,
            copy, modify, merge, publish, distribute, sublicense, and/or sell
            copies of the Software, and to permit persons to whom the
            Software is furnished to do so, subject to the following
            conditions:
            The above copyright notice and this permission notice shall be
            included in all copies or substantial portions of the Software.
            THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
            EXPRESS or IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
            OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
            NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS or COPYRIGHT
            HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES or OTHER LIABILITY,
            WHETHER IN AN ACTION OF CONTRACT, TORT or OTHERWISE, ARISING
            FROM, OUT OF or IN CONNECTION WITH THE SOFTWARE or THE USE or
            OTHER DEALINGS IN THE SOFTWARE.
            */
            package com.senocular.images {
            import flash.display.BitmapData;
            import flash.geom.Matrix;
            import flash.utils.ByteArray;
            import flash.utils.Endian;
            public class BMPEncoder {
            /**
            * Converts a BitmapData instance into a 32-bit
            * BMP image.
            * @param bitmapData A BitmapData instance of the image
            * desired to have converted into a Bitmap (BMP).
            * @return A ByteArray containing the binary Bitmap (BMP)
            * representation of the BitmapData instance passed.
            */
            public static function encode(bitmapData:BitmapData):ByteArray {
            // image/file properties
            var bmpWidth:int = bitmapData.width;
            var bmpHeight:int = bitmapData.height;
            var imageBytes:ByteArray = bitmapData.getPixels(bitmapData.rect);
            var imageSize:int = imageBytes.length;
            var imageDataOffset:int = 0x36;
            var fileSize:int = imageSize + imageDataOffset;
            // binary BMP data
            var bmpBytes:ByteArray = new ByteArray();
            bmpBytes.endian = Endian.LITTLE_ENDIAN; // byte order
            // header information
            bmpBytes.length = fileSize;
            bmpBytes.writeByte(0x42); // B
            bmpBytes.writeByte(0x4D); // M (BMP identifier)
            bmpBytes.writeInt(fileSize); // file size
            bmpBytes.position = 0x0A; // offset to image data
            bmpBytes.writeInt(imageDataOffset);
            bmpBytes.writeInt(0x28); // header size
            bmpBytes.position = 0x12; // width, height
            bmpBytes.writeInt(bmpWidth);
            bmpBytes.writeInt(bmpHeight);
            bmpBytes.writeShort(1); // planes (1)
            bmpBytes.writeShort(32); // color depth (32 bit)
            bmpBytes.writeInt(0); // compression type
            bmpBytes.writeInt(imageSize); // image data size
            bmpBytes.position = imageDataOffset; // start of image data...
            // write pixel bytes in upside-down order
            // (as per BMP format)
            var col:int = bmpWidth;
            var row:int = bmpHeight;
            var rowLength:int = col * 4; // 4 bytes per pixel (32 bit)
            try {
            // make sure we're starting at the
            // beginning of the image data
            imageBytes.position = 0;
            // bottom row up
            while (row--) {
            // from end of file up to imageDataOffset
            bmpBytes.position = imageDataOffset + row*rowLength;
            // read through each column writing
            // those bits to the image in normal
            // left to rightorder
            col = bmpWidth;
            while (col--) {
            bmpBytes.writeInt(imageBytes.readInt());
            }
            }
            }catch(error:Error){
            // end of file
            }
            // return BMP file
            return bmpBytes;
            }
            }
            }
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